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		<title><![CDATA[TimeLierG Companions - Video Game Mysteries / Urban Legends]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Tue, 22 Sep 2026 16:40:45 +0000</pubDate>
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			<title><![CDATA[VidyuMyths Episode 3 - The Purple Eye of Persona 4]]></title>
			<link>https://timelierg.com/showthread.php?tid=610</link>
			<pubDate>Fri, 18 Sep 2026 08:45:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=610</guid>
			<description><![CDATA[The reason why I started playing the Persona series was because of some of the mysteries surrounding the series, much like SMT there's quite a few unexplained things in the games, the one I'm going to be talking about is the original Persona 4 on the PS2, this mystery has been talked about a few times on message boards and was featured in an episode of Pop Fiction by GameTrailers, the mystery of the blinking, purple eye. There's going to be a few spoilers here also for the story of the game.<br />
<br />
<br />
The reason why I mention the original Persona 4 specifically instead of Persona 4 Golden on the Vita or Steam is due to the fact that this mystery does not appear in the later versions of the game, sometimes it doesn't even appear on the PS2 version, it seems completely randomly at first glance. I should probably explain what this mystery is first before going any further, to put it simply, sometimes, just sometimes when playing Persona 4 and checking the persona of certain characters such as Yosuke, Chie, and supposedly Kanji there may be a blinking eye on the status screen of that characters persona. The eye symbol is animated, it blinks, it's black in color but the reason why people call it purple is because there's a particle effect around it that has floating squares that look like a mix between purple and cyan with transparency, that's how I see them anyway in regards to the color.<br />
<br />
<br />
There's something about this symbol, how it blinks and the fact it appears at seemingly random which is pretty eerie, this is the kind of creepy stuff in games that I love. To further add to this mystery, the eye apparently does not appear in the Japanese version of the game, there's also discussions of whether or not it appears on PAL version while it's confirmed to exist on NTSC versions. If this was a glitch, bug or any other kind of oversight you'd think that it would have been fixed in versions of the game outside of Japan, typically when a game is released in Japan first all other regional versions have updates to the game that fix glitches with the game as those other regional versions are made at a later date. I'm not saying it isn't a glitch or a bug as it definitely appears to be some kind of unfinished feature, it's just odd that it would only be in one regional version of the game. Here's some details, discoveries, myths and rumors on the eye.<br />
<br />
<br />
1. The blinking eye has been confirmed to appear on Yosuke and Chie's personas as well as glitched personas found on emulators, I do not condone the use of emulators or game emulation, I'm simply mentioning this for documentary purposes. It may or may not appear on Kanji's persona.<br />
<br />
<br />
2. It was thought to appear on a characters persona on each of their respective birthdays, or more specifically with Yosuke on his birthday. The characters birthdays are not mentioned in the game itself but a guidebook for the game, this has been tested and doesn't seem to be the case but further testing may yield different results.<br />
<br />
<br />
3. As mentioned, the eye supposedly only appears in the original PS2 NTSC version of the game, there was a comment under the above mentioned Pop Fiction video of someone claiming to have witnessed the eye in Persona 4 Golden on the Vita, this comment was made four years ago and the user has not responded to the one other commenter asking for proof, the one claiming to have seen the eye on the Vita could be thinking of something else in the game.<br />
<br />
<br />
4. GameTrailers had an anonymous source who was supposedly related to Atlus who claimed that the eye was a bug in the game, they sadly did not say what the eye was going to be used for. This is a bit strange to me, the fact someone who assumedly worked on the game or at least knew about the development of it went as far as to respond to GameTrailers to tell them it was a bug in the game but didn't bother explaining what it was meant for. I'm a fan of mysteries so I do appreciate their choice of not telling them and in extension, us.<br />
<br />
<br />
Speaking of commenters under the Pop Fiction video "Yosuke's Eye" there was also another comment from four years ago which I also responded to around the same time, I often come back to their videos as they are very cozy and I like seeing new comments on them, this comment I saw and responded to stated that they found a way to replicate the eye glitch every time they played through the game. According to this user it appears after you save Nanako and the player is alone at their home, or rather the Dojima residence, Yosuke's social rank has to be at the max rank as well, once all of this criteria is met you can check Yosuke's persona, Susano-o, and supposedly see the blinking eye symbol. The mentioned user claims to have replicated this on five different copies of the game. Another user on a different online forum saw this comment and stated that he tried to meet these conditions but did not see the eye and suggests there's another trigger that has to be met.<br />
<br />
<br />
Something I haven't mentioned yet is the internal name for the eye, the "Awakening Eye", there's been a few theories that this eye was supposed to appear on the final form of each of the main characters personas for a while after they change form. Aside from that, that appears to be all that can be said about the eye unless some new discoveries are made about it, this is another mystery that may just remain as such...]]></description>
			<content:encoded><![CDATA[The reason why I started playing the Persona series was because of some of the mysteries surrounding the series, much like SMT there's quite a few unexplained things in the games, the one I'm going to be talking about is the original Persona 4 on the PS2, this mystery has been talked about a few times on message boards and was featured in an episode of Pop Fiction by GameTrailers, the mystery of the blinking, purple eye. There's going to be a few spoilers here also for the story of the game.<br />
<br />
<br />
The reason why I mention the original Persona 4 specifically instead of Persona 4 Golden on the Vita or Steam is due to the fact that this mystery does not appear in the later versions of the game, sometimes it doesn't even appear on the PS2 version, it seems completely randomly at first glance. I should probably explain what this mystery is first before going any further, to put it simply, sometimes, just sometimes when playing Persona 4 and checking the persona of certain characters such as Yosuke, Chie, and supposedly Kanji there may be a blinking eye on the status screen of that characters persona. The eye symbol is animated, it blinks, it's black in color but the reason why people call it purple is because there's a particle effect around it that has floating squares that look like a mix between purple and cyan with transparency, that's how I see them anyway in regards to the color.<br />
<br />
<br />
There's something about this symbol, how it blinks and the fact it appears at seemingly random which is pretty eerie, this is the kind of creepy stuff in games that I love. To further add to this mystery, the eye apparently does not appear in the Japanese version of the game, there's also discussions of whether or not it appears on PAL version while it's confirmed to exist on NTSC versions. If this was a glitch, bug or any other kind of oversight you'd think that it would have been fixed in versions of the game outside of Japan, typically when a game is released in Japan first all other regional versions have updates to the game that fix glitches with the game as those other regional versions are made at a later date. I'm not saying it isn't a glitch or a bug as it definitely appears to be some kind of unfinished feature, it's just odd that it would only be in one regional version of the game. Here's some details, discoveries, myths and rumors on the eye.<br />
<br />
<br />
1. The blinking eye has been confirmed to appear on Yosuke and Chie's personas as well as glitched personas found on emulators, I do not condone the use of emulators or game emulation, I'm simply mentioning this for documentary purposes. It may or may not appear on Kanji's persona.<br />
<br />
<br />
2. It was thought to appear on a characters persona on each of their respective birthdays, or more specifically with Yosuke on his birthday. The characters birthdays are not mentioned in the game itself but a guidebook for the game, this has been tested and doesn't seem to be the case but further testing may yield different results.<br />
<br />
<br />
3. As mentioned, the eye supposedly only appears in the original PS2 NTSC version of the game, there was a comment under the above mentioned Pop Fiction video of someone claiming to have witnessed the eye in Persona 4 Golden on the Vita, this comment was made four years ago and the user has not responded to the one other commenter asking for proof, the one claiming to have seen the eye on the Vita could be thinking of something else in the game.<br />
<br />
<br />
4. GameTrailers had an anonymous source who was supposedly related to Atlus who claimed that the eye was a bug in the game, they sadly did not say what the eye was going to be used for. This is a bit strange to me, the fact someone who assumedly worked on the game or at least knew about the development of it went as far as to respond to GameTrailers to tell them it was a bug in the game but didn't bother explaining what it was meant for. I'm a fan of mysteries so I do appreciate their choice of not telling them and in extension, us.<br />
<br />
<br />
Speaking of commenters under the Pop Fiction video "Yosuke's Eye" there was also another comment from four years ago which I also responded to around the same time, I often come back to their videos as they are very cozy and I like seeing new comments on them, this comment I saw and responded to stated that they found a way to replicate the eye glitch every time they played through the game. According to this user it appears after you save Nanako and the player is alone at their home, or rather the Dojima residence, Yosuke's social rank has to be at the max rank as well, once all of this criteria is met you can check Yosuke's persona, Susano-o, and supposedly see the blinking eye symbol. The mentioned user claims to have replicated this on five different copies of the game. Another user on a different online forum saw this comment and stated that he tried to meet these conditions but did not see the eye and suggests there's another trigger that has to be met.<br />
<br />
<br />
Something I haven't mentioned yet is the internal name for the eye, the "Awakening Eye", there's been a few theories that this eye was supposed to appear on the final form of each of the main characters personas for a while after they change form. Aside from that, that appears to be all that can be said about the eye unless some new discoveries are made about it, this is another mystery that may just remain as such...]]></content:encoded>
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		<item>
			<title><![CDATA[VidyuMyths Episode 2 - Gwyndolin's Empty Chest]]></title>
			<link>https://timelierg.com/showthread.php?tid=606</link>
			<pubDate>Thu, 20 Aug 2026 03:23:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=606</guid>
			<description><![CDATA[This is me, TimeLierG and welcome to another episode of VidyuMyths, in this part I'm going to be talking about another mystery in the original Dark Souls, one that I talked about many times on the channel and one that can be found in the depths of Anor Londo behind an illusory wall that takes the form of Gwyn that can only be dispelled through the use of the darkmoon seance ring that is for some reason found within the Catacombs which is a bit of a mystery in of itself.<br />
<br />
<br />
Unlike some of the other old mysteries in the game this is one that can be proven simply by making it past Gwyndolin, after dispelling the statue of Gwyn and defeating Gwyndolin you can proceed to the other end of the hallway to the tomb of Gwyn and see three chests, one contains the Sunlight Blade miracle, one contains the brass armor set and the one on the left side of the room doesn't contain any items. This is the only chest like this in the game if you don't count the one in Firelink Shrine that will have key items inside should you ever lose one of them such as the orange charred ring.<br />
<br />
<br />
When the game came out there have been a few theories on this chest and the significance of it, everyone started theorizing on it's true purpose with some interesting posts being made in 2011 in regards to this seemingly empty chest. One post that I saw some time ago stated that the maiden set could somehow end up here when the right conditions were met while others speculated that the chest could be empty for a lore reason, perhaps there was a second brass armor set here, the one that the Anor Londo firekeeper wears since she seems closely related to Gwyndolin, possibly in his covenant judging by her dialogue. There was another interesting rumor aside from these few that states the chest itself has many glitchy effects about it, some may only be there on the pre-patch version of the game, one of these effects supposedly happens when you drop an item on top of the chest itself.<br />
<br />
<br />
I'm going to be trying a few of these rumors out, both on the pre-patch version of the original Dark Souls PtDE of the game and on Dark Souls Remastered. The first thing I tried testing was dropping items into the chest which appeared to not cause anything to happen, I then tried opening the chests on my characters that haven't opened them yet, some on NG+ and some on a regular new game, something did happen eventually but it wasn't much, the game seemed to have lagged a bit as if something was going to happen upon the chest being opened, as far as I'm aware there's no script for anything to happen here otherwise it would have likely been talked about and widely known, I and other players have spent many years uncovering everything there is in this game, it's currently August 17th 2026 at the time of me writing the script for this video and it's been a good amount of time since the game came out.<br />
<br />
<br />
The rumor that interested me the most were players supposedly finding the maiden set inside of this seemingly empty chest if the player has not yet been to the Duke's Archives, it's such an oddly specific thing that it makes me think there's something to it, I find it unlikely that this was a case of a playground rumor, a way to troll due to it being such an obscure thing to come up with, why the maiden set of all things? Whoever made this rumor could have said they received some unique armor set not found anywhere else in the game or a key to another undiscovered area but no, they claim that it's just an armor set that's obtained solely from the Duke's Archives. It could also be a simple mistake and they were thinking of that area instead of Anor Londo. Throughout my years of playing Dark Souls, throughout all of my playtime and characters I have not seen any items in this chest, at this point it's likely someone would have found something in there by now but anything is possible. There's been situations where Easter eggs have been discovered in older games decades later, if this isn't the case here then perhaps someone has or eventually will come up with an explanation for this in regards to the lore of the game such as the rumor of the chest once containing another set of brass armor that the Anor Londo firekeeper now wears.<br />
<br />
<br />
There are a few things of interest in the Darkmoon Tomb where the three chests reside, there's two corners aside of each of the far chests that the player can walk through, there's also a limit to the illusory hallway during the boss fight with Gwyndolin, if the duel continues long enough the hallway eventually ends, this takes some time to do. Another thing are the statues of Gwyn and Gwynevere with a third pedestal meant for Gwyn's firstborn son, presumably there was a statue of him around Anor Londo but they've been removed after he was banished for supposedly siding with the ancient dragons, this could link back to the empty chest in the Darkmoon Tomb, maybe all three chests represented Gwynevere, Gwyn and his firstborn son but it couldn't have been the firstborn's chest as he left the Sunlight Blade miracle in the middle chest, some theories say that the empty chest was meant for an item from Gwynevere due to her leaving before Gwyn's journey to the kiln.<br />
<br />
<br />
If there's no lore, roleplay or gameplay reason for the chest then perhaps it was something lost in development, there's quite a few unused items in Dark Souls one of which is named "Gwynevere's Talisman" and for some reason it is labeled as a "dragon talisman" in the item description, many assume this is where the talisman would have been placed, in the empty chest in Anor Londo within the Darkmoon Tomb. Another answer for the mysterious chest may be in another game, in Dark Souls 3 behind one of the empty corners as I mentioned before, the one on the right is no longer empty and contains a chest, within this chest is the reversal ring, while it doesn't bring us any closer to the truth of the empty chest from the original Dark Souls it is still interesting to point out, this is the only chest in this room in Dark Souls 3.<br />
<br />
Whatever the truth is on this myth I think it is one of those mysteries that will keep all of us guessing at it for eternity or until a developer or Miyazaki himself states the reason for it, I feel as though it's better that the mystery persists so that we still have another thing to talk about and theorize on like many other unexplained rumors, myths, oddities and urban legends in video games, for me personally that's one of the best things about Dark Souls, it feels like an older game despite being released in 2011, when the game came out nobody knew what was in it, it felt endless like anything could happen at any time, the world of Lordran felt bigger than it actually is, but in a way because of these mysteries it is a bigger place, these virtual worlds are as deep as we make them out to be.<br />
<br />
Video version; <a href="https://www.youtube.com/watch?v=BNUmGEVkgbQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=BNUmGEVkgbQ</a>]]></description>
			<content:encoded><![CDATA[This is me, TimeLierG and welcome to another episode of VidyuMyths, in this part I'm going to be talking about another mystery in the original Dark Souls, one that I talked about many times on the channel and one that can be found in the depths of Anor Londo behind an illusory wall that takes the form of Gwyn that can only be dispelled through the use of the darkmoon seance ring that is for some reason found within the Catacombs which is a bit of a mystery in of itself.<br />
<br />
<br />
Unlike some of the other old mysteries in the game this is one that can be proven simply by making it past Gwyndolin, after dispelling the statue of Gwyn and defeating Gwyndolin you can proceed to the other end of the hallway to the tomb of Gwyn and see three chests, one contains the Sunlight Blade miracle, one contains the brass armor set and the one on the left side of the room doesn't contain any items. This is the only chest like this in the game if you don't count the one in Firelink Shrine that will have key items inside should you ever lose one of them such as the orange charred ring.<br />
<br />
<br />
When the game came out there have been a few theories on this chest and the significance of it, everyone started theorizing on it's true purpose with some interesting posts being made in 2011 in regards to this seemingly empty chest. One post that I saw some time ago stated that the maiden set could somehow end up here when the right conditions were met while others speculated that the chest could be empty for a lore reason, perhaps there was a second brass armor set here, the one that the Anor Londo firekeeper wears since she seems closely related to Gwyndolin, possibly in his covenant judging by her dialogue. There was another interesting rumor aside from these few that states the chest itself has many glitchy effects about it, some may only be there on the pre-patch version of the game, one of these effects supposedly happens when you drop an item on top of the chest itself.<br />
<br />
<br />
I'm going to be trying a few of these rumors out, both on the pre-patch version of the original Dark Souls PtDE of the game and on Dark Souls Remastered. The first thing I tried testing was dropping items into the chest which appeared to not cause anything to happen, I then tried opening the chests on my characters that haven't opened them yet, some on NG+ and some on a regular new game, something did happen eventually but it wasn't much, the game seemed to have lagged a bit as if something was going to happen upon the chest being opened, as far as I'm aware there's no script for anything to happen here otherwise it would have likely been talked about and widely known, I and other players have spent many years uncovering everything there is in this game, it's currently August 17th 2026 at the time of me writing the script for this video and it's been a good amount of time since the game came out.<br />
<br />
<br />
The rumor that interested me the most were players supposedly finding the maiden set inside of this seemingly empty chest if the player has not yet been to the Duke's Archives, it's such an oddly specific thing that it makes me think there's something to it, I find it unlikely that this was a case of a playground rumor, a way to troll due to it being such an obscure thing to come up with, why the maiden set of all things? Whoever made this rumor could have said they received some unique armor set not found anywhere else in the game or a key to another undiscovered area but no, they claim that it's just an armor set that's obtained solely from the Duke's Archives. It could also be a simple mistake and they were thinking of that area instead of Anor Londo. Throughout my years of playing Dark Souls, throughout all of my playtime and characters I have not seen any items in this chest, at this point it's likely someone would have found something in there by now but anything is possible. There's been situations where Easter eggs have been discovered in older games decades later, if this isn't the case here then perhaps someone has or eventually will come up with an explanation for this in regards to the lore of the game such as the rumor of the chest once containing another set of brass armor that the Anor Londo firekeeper now wears.<br />
<br />
<br />
There are a few things of interest in the Darkmoon Tomb where the three chests reside, there's two corners aside of each of the far chests that the player can walk through, there's also a limit to the illusory hallway during the boss fight with Gwyndolin, if the duel continues long enough the hallway eventually ends, this takes some time to do. Another thing are the statues of Gwyn and Gwynevere with a third pedestal meant for Gwyn's firstborn son, presumably there was a statue of him around Anor Londo but they've been removed after he was banished for supposedly siding with the ancient dragons, this could link back to the empty chest in the Darkmoon Tomb, maybe all three chests represented Gwynevere, Gwyn and his firstborn son but it couldn't have been the firstborn's chest as he left the Sunlight Blade miracle in the middle chest, some theories say that the empty chest was meant for an item from Gwynevere due to her leaving before Gwyn's journey to the kiln.<br />
<br />
<br />
If there's no lore, roleplay or gameplay reason for the chest then perhaps it was something lost in development, there's quite a few unused items in Dark Souls one of which is named "Gwynevere's Talisman" and for some reason it is labeled as a "dragon talisman" in the item description, many assume this is where the talisman would have been placed, in the empty chest in Anor Londo within the Darkmoon Tomb. Another answer for the mysterious chest may be in another game, in Dark Souls 3 behind one of the empty corners as I mentioned before, the one on the right is no longer empty and contains a chest, within this chest is the reversal ring, while it doesn't bring us any closer to the truth of the empty chest from the original Dark Souls it is still interesting to point out, this is the only chest in this room in Dark Souls 3.<br />
<br />
Whatever the truth is on this myth I think it is one of those mysteries that will keep all of us guessing at it for eternity or until a developer or Miyazaki himself states the reason for it, I feel as though it's better that the mystery persists so that we still have another thing to talk about and theorize on like many other unexplained rumors, myths, oddities and urban legends in video games, for me personally that's one of the best things about Dark Souls, it feels like an older game despite being released in 2011, when the game came out nobody knew what was in it, it felt endless like anything could happen at any time, the world of Lordran felt bigger than it actually is, but in a way because of these mysteries it is a bigger place, these virtual worlds are as deep as we make them out to be.<br />
<br />
Video version; <a href="https://www.youtube.com/watch?v=BNUmGEVkgbQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=BNUmGEVkgbQ</a>]]></content:encoded>
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			<title><![CDATA[VidyuMyths Episode 1 - Dark Souls Pendant Revisited]]></title>
			<link>https://timelierg.com/showthread.php?tid=585</link>
			<pubDate>Fri, 17 Apr 2026 19:35:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=585</guid>
			<description><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></description>
			<content:encoded><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RuneScape's Champions Challenge History]]></title>
			<link>https://timelierg.com/showthread.php?tid=576</link>
			<pubDate>Fri, 09 Jan 2026 14:59:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=576</guid>
			<description><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
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<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
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<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
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<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
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			<title><![CDATA[Stop N Swap Is Finally Solved]]></title>
			<link>https://timelierg.com/showthread.php?tid=566</link>
			<pubDate>Thu, 25 Dec 2025 05:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=566</guid>
			<description><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></description>
			<content:encoded><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></content:encoded>
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			<title><![CDATA[Dark Souls' Strangest Foe - The Frog Ray]]></title>
			<link>https://timelierg.com/showthread.php?tid=547</link>
			<pubDate>Fri, 12 Sep 2025 05:32:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=547</guid>
			<description><![CDATA[Video version of this post:<br />
<a href="https://youtu.be/63-6KSlRIMM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/63-6KSlRIMM</a><br />
<br />
<br />
Frog Rays are the red and black frog-like enemies you find when going down further into Darkroot Garden, below where the Wolf Ring is. When the player first enters this area there's a unique animation that plays where four Frog Rays jump out of the water below and onto the ground above, an entirely unique animation, a moment in the game dedicated to this small group of frogs. It's not often this amount of care goes into such a seemingly insignificant enemy in a far off area that doesn't have much in it aside from the Wolf Ring I mentioned. These frogs drop eighty souls along with a twenty five percent chance for a Green Blossom and a fifteen percent chance for two Green Blossoms, if you need some of these early on for some reason it's a good way of obtaining some although you can just buy an infinite supply of them from the Crestfallen Merchant in Sens Fortress or from Chester in the DLC.<br />
<br />
Something always felt strange about these foes, as if they were intended for another area in the game that may have been cut. There's actually some proof that somewhat leans towards this, I mentioned this in one of my Dark Souls mysteries, oddities and urban legends videos, there's more to the Frog Rays than just their tongue. If you manage to lure a Frog Ray out of the area they spawn in and towards the upper area of Darkroot Garden, specifically where there's water puddles and then they walk into said puddle they will gain an entirely new attack that they don't normally have. This attack is very interesting, they will fire some sort of sludge ball at the player, it looks like it would either poison or even curse the target but it actually just does a small amount of damage instead. This attack may be the same one that the Mass of Souls uses in New Londo. They also have a new animation where they will also swim in the water instead of walking and jumping like they usually do.<br />
<br />
Speaking of animations, in the video version of this post I'll show what the frogs look like in the lake or pond they jump out of before they actually jump out of it, this is also some form of animation the player never gets to see. Aside from them possibly being in an area that was scrapped from the game I also feel like they were supposed to be poisonous as well just due to their design and that mentioned spit attack, even though they are fully designed and implemented into the game many things about them point to them being unfinished. I don't have much else to say on these creatures aside from something that happened to me around late 2011, I was in the area where they jump out of the water and I noticed an item bag sitting right where they spawn, I think this was before I even interacted with them, I didn't have the maximum amount of Green Blossoms either, when I tried to pick up said item it didn't do anything aside from the item grab animation implying I was trying to pick up something I already had the maximum amount of. It's possible I went afk and a player dropped something for me in that spot for some reason.<br />
<br />
Outside of all of that, that's all I can say about the Frog Rays. One last thing of note is my game crashing when defeating the Frog Rays and reloading the game in the same area where the script plays out of them jumping out of the pond.]]></description>
			<content:encoded><![CDATA[Video version of this post:<br />
<a href="https://youtu.be/63-6KSlRIMM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/63-6KSlRIMM</a><br />
<br />
<br />
Frog Rays are the red and black frog-like enemies you find when going down further into Darkroot Garden, below where the Wolf Ring is. When the player first enters this area there's a unique animation that plays where four Frog Rays jump out of the water below and onto the ground above, an entirely unique animation, a moment in the game dedicated to this small group of frogs. It's not often this amount of care goes into such a seemingly insignificant enemy in a far off area that doesn't have much in it aside from the Wolf Ring I mentioned. These frogs drop eighty souls along with a twenty five percent chance for a Green Blossom and a fifteen percent chance for two Green Blossoms, if you need some of these early on for some reason it's a good way of obtaining some although you can just buy an infinite supply of them from the Crestfallen Merchant in Sens Fortress or from Chester in the DLC.<br />
<br />
Something always felt strange about these foes, as if they were intended for another area in the game that may have been cut. There's actually some proof that somewhat leans towards this, I mentioned this in one of my Dark Souls mysteries, oddities and urban legends videos, there's more to the Frog Rays than just their tongue. If you manage to lure a Frog Ray out of the area they spawn in and towards the upper area of Darkroot Garden, specifically where there's water puddles and then they walk into said puddle they will gain an entirely new attack that they don't normally have. This attack is very interesting, they will fire some sort of sludge ball at the player, it looks like it would either poison or even curse the target but it actually just does a small amount of damage instead. This attack may be the same one that the Mass of Souls uses in New Londo. They also have a new animation where they will also swim in the water instead of walking and jumping like they usually do.<br />
<br />
Speaking of animations, in the video version of this post I'll show what the frogs look like in the lake or pond they jump out of before they actually jump out of it, this is also some form of animation the player never gets to see. Aside from them possibly being in an area that was scrapped from the game I also feel like they were supposed to be poisonous as well just due to their design and that mentioned spit attack, even though they are fully designed and implemented into the game many things about them point to them being unfinished. I don't have much else to say on these creatures aside from something that happened to me around late 2011, I was in the area where they jump out of the water and I noticed an item bag sitting right where they spawn, I think this was before I even interacted with them, I didn't have the maximum amount of Green Blossoms either, when I tried to pick up said item it didn't do anything aside from the item grab animation implying I was trying to pick up something I already had the maximum amount of. It's possible I went afk and a player dropped something for me in that spot for some reason.<br />
<br />
Outside of all of that, that's all I can say about the Frog Rays. One last thing of note is my game crashing when defeating the Frog Rays and reloading the game in the same area where the script plays out of them jumping out of the pond.]]></content:encoded>
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			<title><![CDATA[Dark Souls' Most Mysterious Item]]></title>
			<link>https://timelierg.com/showthread.php?tid=529</link>
			<pubDate>Mon, 02 Jun 2025 21:14:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=529</guid>
			<description><![CDATA[Everyone already knows what the pendant is but I wanted to revisit this particular item thirteen years later, by the way this is mostly a script for the video version of this post which I have yet to upload, apologies for any mistakes in this, I wasn't originally going to post the script for the video but here it is.<br />
<br />
<br />
Video version:<br />
<br />
<a href="https://youtu.be/Bo4eznvXSb0" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Bo4eznvXSb0</a><br />
<br />
<a href="https://old.bitchute.com/video/4Qx6FmSvtTqt/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/4Qx6FmSvtTqt/</a><br />
<br />
---<br />
<br />
Among the eight starting gifts you can choose one of those is the pendant, it's item description says it's a trinket with no effect but fond memories will comfort travelers. Oddly enough the item description for the pendant at one point had the text as the sunlight medal, I believe this was when the Prepare to Die Edition of the game was released, I have no idea how or why that was the case. Outside of that little oddity there's a few other things to note about it, the pendant can be obtained indefinitely from the Forest Hunter covenant after successfully defeating a host, this is a random chance and you won't always get a pendant.<br />
<br />
<br />
<br />
Outside of obtaining it as a starting gift and through this covenant there are no other ways to obtain it, it's a fairly uncommon item but nothing like getting a slab from a Darkwraith obviously. When Dark Souls released everyone started searching for the true purpose of the pendant as it appeared to be a rather useless item at first in a game where every other item has a use, it stood out a lot. <br />
<br />
<br />
<br />
Urban legends started on forums about how the pendant would lead to a third, true ending of the game or would open new areas. Some theories were tested such as hitting many walls in the game with the pendant in the players inventory or going into NG+ with it.<br />
<br />
<br />
Eventually a use for it was discovered and it's pretty decent, you can get a souvenir of reprisal from Snuggly the crow for the blades of the darkmoon covenant, just one of these will help you rank up a lot easier if you're playing offline and farming the crows in the painted world for the souvenirs. It's not the most amazing discovery but everyone was pretty disappointed by it so we kept searching for another purpose.<br />
<br />
<br />
<br />
When Artorias of the Abyss released there was an interview with Hidetaka Miyazaki which I always thought was mistranslated because it makes no sense, I should mention prior to this interview people would ask him what the purpose of the pendant is and he stated he would never tell everyone the purpose of it. Then during said interview he said he just wanted to make a joke or a prank, I'm a little confused by this, by the looks of it when he's saying it's a joke he's talking about the pendant despite it having a purpose in the game, maybe he was just being cryptic.<br />
<br />
<br />
<br />
Speaking of the Artorias of the Abyss DLC it's interesting that to enter the DLC you need a broken pendant that assumedly belongs to him, I heard a theory that the pendant from the main game represents the chosen undead like how Manus' own pendant represents him, he must have a lot of memories with it to pull you back in the past for it. Finally, there's a third pendant from Anor Londo that was given to Artorias, the silver pendant. This pendant is oddly found in a random chest in Oolcile, the odd thing is to get to the room with the chest you need a sunlight maggot, lantern or the cast light spell, it's very unique. <br />
<br />
<br />
This pendant is awesome in concept but it's almost never used as it's not that helpful, it reflects dark spells, both from other players and enemies and I wouldn't recommend using it against Manus honestly, I'll be showing some footage of it in action.<br />
I don't know whether to believe these other two DLC pendants have a connection to the main one, as far as unused cut content goes there's nothing to do with any of the pendants and that's really it, my idea with this video is to maybe rekindle discussion about it online, perhaps Miyazaki or other developers will comment on it again someday.<br />
<br />
<br />
<br />
Fast forwarding to March of 2014, Dark Souls 2 is released. And there's no pendant in here, nor in the Scholar of The First Sin version of the game. Fast forwarding again to March of 2016, Dark Souls 3 is released and there may be a reference to the pendant in the Dreamchaser's ashes, the shrine handmaiden says that these ashes are the stuff of a fool, it looks like Miyazaki's joke came full circle. Well anyway, my idea for this post / video was to maybe rekindle discussions about the pendant online and have people theorize on it again, perhaps Miyazaki or other developers will comment on it again someday.]]></description>
			<content:encoded><![CDATA[Everyone already knows what the pendant is but I wanted to revisit this particular item thirteen years later, by the way this is mostly a script for the video version of this post which I have yet to upload, apologies for any mistakes in this, I wasn't originally going to post the script for the video but here it is.<br />
<br />
<br />
Video version:<br />
<br />
<a href="https://youtu.be/Bo4eznvXSb0" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Bo4eznvXSb0</a><br />
<br />
<a href="https://old.bitchute.com/video/4Qx6FmSvtTqt/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/4Qx6FmSvtTqt/</a><br />
<br />
---<br />
<br />
Among the eight starting gifts you can choose one of those is the pendant, it's item description says it's a trinket with no effect but fond memories will comfort travelers. Oddly enough the item description for the pendant at one point had the text as the sunlight medal, I believe this was when the Prepare to Die Edition of the game was released, I have no idea how or why that was the case. Outside of that little oddity there's a few other things to note about it, the pendant can be obtained indefinitely from the Forest Hunter covenant after successfully defeating a host, this is a random chance and you won't always get a pendant.<br />
<br />
<br />
<br />
Outside of obtaining it as a starting gift and through this covenant there are no other ways to obtain it, it's a fairly uncommon item but nothing like getting a slab from a Darkwraith obviously. When Dark Souls released everyone started searching for the true purpose of the pendant as it appeared to be a rather useless item at first in a game where every other item has a use, it stood out a lot. <br />
<br />
<br />
<br />
Urban legends started on forums about how the pendant would lead to a third, true ending of the game or would open new areas. Some theories were tested such as hitting many walls in the game with the pendant in the players inventory or going into NG+ with it.<br />
<br />
<br />
Eventually a use for it was discovered and it's pretty decent, you can get a souvenir of reprisal from Snuggly the crow for the blades of the darkmoon covenant, just one of these will help you rank up a lot easier if you're playing offline and farming the crows in the painted world for the souvenirs. It's not the most amazing discovery but everyone was pretty disappointed by it so we kept searching for another purpose.<br />
<br />
<br />
<br />
When Artorias of the Abyss released there was an interview with Hidetaka Miyazaki which I always thought was mistranslated because it makes no sense, I should mention prior to this interview people would ask him what the purpose of the pendant is and he stated he would never tell everyone the purpose of it. Then during said interview he said he just wanted to make a joke or a prank, I'm a little confused by this, by the looks of it when he's saying it's a joke he's talking about the pendant despite it having a purpose in the game, maybe he was just being cryptic.<br />
<br />
<br />
<br />
Speaking of the Artorias of the Abyss DLC it's interesting that to enter the DLC you need a broken pendant that assumedly belongs to him, I heard a theory that the pendant from the main game represents the chosen undead like how Manus' own pendant represents him, he must have a lot of memories with it to pull you back in the past for it. Finally, there's a third pendant from Anor Londo that was given to Artorias, the silver pendant. This pendant is oddly found in a random chest in Oolcile, the odd thing is to get to the room with the chest you need a sunlight maggot, lantern or the cast light spell, it's very unique. <br />
<br />
<br />
This pendant is awesome in concept but it's almost never used as it's not that helpful, it reflects dark spells, both from other players and enemies and I wouldn't recommend using it against Manus honestly, I'll be showing some footage of it in action.<br />
I don't know whether to believe these other two DLC pendants have a connection to the main one, as far as unused cut content goes there's nothing to do with any of the pendants and that's really it, my idea with this video is to maybe rekindle discussion about it online, perhaps Miyazaki or other developers will comment on it again someday.<br />
<br />
<br />
<br />
Fast forwarding to March of 2014, Dark Souls 2 is released. And there's no pendant in here, nor in the Scholar of The First Sin version of the game. Fast forwarding again to March of 2016, Dark Souls 3 is released and there may be a reference to the pendant in the Dreamchaser's ashes, the shrine handmaiden says that these ashes are the stuff of a fool, it looks like Miyazaki's joke came full circle. Well anyway, my idea for this post / video was to maybe rekindle discussions about the pendant online and have people theorize on it again, perhaps Miyazaki or other developers will comment on it again someday.]]></content:encoded>
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		<item>
			<title><![CDATA[Dark Souls Mysteries, Oddities and Secrets Part 3 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=513</link>
			<pubDate>Fri, 18 Apr 2025 14:37:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=513</guid>
			<description><![CDATA[Welcome to part three of my Dark Souls mysteries, oddities and secrets blog posts. The video versions of this post can be found here:<br />
<br />
<a href="https://youtu.be/SX6zYWwpSoI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/SX6zYWwpSoI</a><br />
<a href="https://old.bitchute.com/video/SbhicnxtsXzl/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/SbhicnxtsXzl/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Lost Izalith Human Shaped Holes</span> ~<br />
<br />
I never looked closely at these until someone else, I forgot who, brought it up. We've all walked past these obviously but I'm sure most didn't think anything of them. Around the Fire Sage area you can find human shaped holes in the wall, it's rather creepy and I have no idea what these would have been used for, they could represent humanity.<br />
<br />
If I had to come up with an idea for these it's simply to represent the importance of humans, even though they are a source of survival for the demons I would assume they may also honor them, I'm pretty sure most if not all come from humans anyway, although a lore expert is probably going to prove me wrong on that and I might be missing the obvious as I haven't refreshed myself on the lore in some time.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Titanite Demon and Primordial Serpent Connection</span> ~<br />
<br />
I saw someone point this out on /v/, if you look closely at titanite demons they actually resemble the primordial serpents. This is especially true when looking at the ones in unlit areas, you can clearly make out all of the features, this could be a coincidence but to me it honestly looks too close to the serpents. I have no theories at all on this, the demon titanite item description says that when a blacksmith deity passed away "beasts arose" from slabs of titanite. I know this is clearly talking about the titanite demons themselves but what if it also means other beasts such as the serpents? Frampt is associated with titanite after all.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Ghost of the Gutter</span> ~<br />
<br />
During my no death / no bonfire run of Dark Souls 2 a few days ago (4/6/2025) I've seen something that I have never seen before, it was in the area where you drop down after rolling through the corrosive urns and pick up the fragrant branch, I went to go pick up the branch and after obtaining it I turned around to see something look up and then run off the side of the map which gave me 156 souls, nothing in the game runs this fast nor gives that amount of souls with the silver serpent ring +1 I had equipped. My friend Kaz was in the stream at the time and the thing went so fast we didn't realize it was humanoid until we went back to look at the footage, it clearly looks up in the air as it runs at a ridiculous speed off the cliff.<br />
<br />
I will put a gif here and a link to the stream footage. At the time of me writing this I am turning my console back on and going to check the area again. I tried doing everything exactly the same as in my run a few times, I started from Majula and went back to the black gulch multiple times, just once I received some souls, I think it was the same amount but without seeing the ghost, it was when I rested at the bonfire down there and went backwards. I summoned Bashful Ray and he kept taking out binoculars and staring into the fog. I decided to set up my recording software and turn the game audio up, I started at 4,334 souls and as I was away from my console I am now at 4,620, looking at the footage my character gained souls multiple times, 143 each.<br />
<br />
Before I received the souls I heard what sounds like splattering. I'm starting to think these are the regular hollow enemies that sometimes use dark buffs just simply walking off from where the corrosive urns are, if this is the case it doesn't explain the "ghost" (whatever it is), it's far faster than any enemy in the game and it was already down there before the urns were rolled through.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dark Souls 2 Screamer</span> ~<br />
<br />
Around the time of the games release there was a rumor that pirated versions of the game had a screamer that would show up at random, this was mentioned a few times on the Steam forums for the game. The screamer itself was said to be the female characters death sound effect with no image shown to go along with it, it's also been stated this can happen on non-pirated versions. I would just like to say, we do not condone piracy or any other unlawful behavior here on our site. Anyway, I am not sure if this is something that ever happened or can happen.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Vamos' Origins / Royal Helm</span> ~<br />
<br />
I never examined Vamos' helm too closely but it's actually more detailed than I thought it was, I thought it was just a pure gold helm but it has gems and other details on it. The helms item description mentions it belonging to an ancient and royal line then says only Vamos would know for sure and that "he'll never speak again". The helm also has high bleed and poison resistance, not like that matters really. Considering there's such little information on this royal line there's not much else I can say or theorize on, at least other armor sets mention the name of another region outside of Lordran but this one has no name or anything to go off of.<br />
<br />
Something I and others have noticed is the similarity to the face on the effigy shield, it looks like a skeleton wearing the royal helm but this shield was designed by one of the shield contest winners, specifically Mat Gunn. His own name for the shield was "Xenomorph's Aegis" so I assume the design is a coincidence, it's still interesting to think on though.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">You Were Taken by The Abyss</span> ~<br />
<br />
There is a creepy message that appears if you take off the covenant of Artorias ring while in the Abyss but before you fight the Four Kings, as soon as you take the ring off you are slowly pulled downward into an even deeper Abyss with a unique animation before you are overwhelmed and sent back to the last bonfire rested at to which the message "You were taken by the Abyss" appears across the screen that takes a while to go away.]]></description>
			<content:encoded><![CDATA[Welcome to part three of my Dark Souls mysteries, oddities and secrets blog posts. The video versions of this post can be found here:<br />
<br />
<a href="https://youtu.be/SX6zYWwpSoI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/SX6zYWwpSoI</a><br />
<a href="https://old.bitchute.com/video/SbhicnxtsXzl/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/SbhicnxtsXzl/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Lost Izalith Human Shaped Holes</span> ~<br />
<br />
I never looked closely at these until someone else, I forgot who, brought it up. We've all walked past these obviously but I'm sure most didn't think anything of them. Around the Fire Sage area you can find human shaped holes in the wall, it's rather creepy and I have no idea what these would have been used for, they could represent humanity.<br />
<br />
If I had to come up with an idea for these it's simply to represent the importance of humans, even though they are a source of survival for the demons I would assume they may also honor them, I'm pretty sure most if not all come from humans anyway, although a lore expert is probably going to prove me wrong on that and I might be missing the obvious as I haven't refreshed myself on the lore in some time.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Titanite Demon and Primordial Serpent Connection</span> ~<br />
<br />
I saw someone point this out on /v/, if you look closely at titanite demons they actually resemble the primordial serpents. This is especially true when looking at the ones in unlit areas, you can clearly make out all of the features, this could be a coincidence but to me it honestly looks too close to the serpents. I have no theories at all on this, the demon titanite item description says that when a blacksmith deity passed away "beasts arose" from slabs of titanite. I know this is clearly talking about the titanite demons themselves but what if it also means other beasts such as the serpents? Frampt is associated with titanite after all.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Ghost of the Gutter</span> ~<br />
<br />
During my no death / no bonfire run of Dark Souls 2 a few days ago (4/6/2025) I've seen something that I have never seen before, it was in the area where you drop down after rolling through the corrosive urns and pick up the fragrant branch, I went to go pick up the branch and after obtaining it I turned around to see something look up and then run off the side of the map which gave me 156 souls, nothing in the game runs this fast nor gives that amount of souls with the silver serpent ring +1 I had equipped. My friend Kaz was in the stream at the time and the thing went so fast we didn't realize it was humanoid until we went back to look at the footage, it clearly looks up in the air as it runs at a ridiculous speed off the cliff.<br />
<br />
I will put a gif here and a link to the stream footage. At the time of me writing this I am turning my console back on and going to check the area again. I tried doing everything exactly the same as in my run a few times, I started from Majula and went back to the black gulch multiple times, just once I received some souls, I think it was the same amount but without seeing the ghost, it was when I rested at the bonfire down there and went backwards. I summoned Bashful Ray and he kept taking out binoculars and staring into the fog. I decided to set up my recording software and turn the game audio up, I started at 4,334 souls and as I was away from my console I am now at 4,620, looking at the footage my character gained souls multiple times, 143 each.<br />
<br />
Before I received the souls I heard what sounds like splattering. I'm starting to think these are the regular hollow enemies that sometimes use dark buffs just simply walking off from where the corrosive urns are, if this is the case it doesn't explain the "ghost" (whatever it is), it's far faster than any enemy in the game and it was already down there before the urns were rolled through.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dark Souls 2 Screamer</span> ~<br />
<br />
Around the time of the games release there was a rumor that pirated versions of the game had a screamer that would show up at random, this was mentioned a few times on the Steam forums for the game. The screamer itself was said to be the female characters death sound effect with no image shown to go along with it, it's also been stated this can happen on non-pirated versions. I would just like to say, we do not condone piracy or any other unlawful behavior here on our site. Anyway, I am not sure if this is something that ever happened or can happen.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Vamos' Origins / Royal Helm</span> ~<br />
<br />
I never examined Vamos' helm too closely but it's actually more detailed than I thought it was, I thought it was just a pure gold helm but it has gems and other details on it. The helms item description mentions it belonging to an ancient and royal line then says only Vamos would know for sure and that "he'll never speak again". The helm also has high bleed and poison resistance, not like that matters really. Considering there's such little information on this royal line there's not much else I can say or theorize on, at least other armor sets mention the name of another region outside of Lordran but this one has no name or anything to go off of.<br />
<br />
Something I and others have noticed is the similarity to the face on the effigy shield, it looks like a skeleton wearing the royal helm but this shield was designed by one of the shield contest winners, specifically Mat Gunn. His own name for the shield was "Xenomorph's Aegis" so I assume the design is a coincidence, it's still interesting to think on though.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">You Were Taken by The Abyss</span> ~<br />
<br />
There is a creepy message that appears if you take off the covenant of Artorias ring while in the Abyss but before you fight the Four Kings, as soon as you take the ring off you are slowly pulled downward into an even deeper Abyss with a unique animation before you are overwhelmed and sent back to the last bonfire rested at to which the message "You were taken by the Abyss" appears across the screen that takes a while to go away.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets II by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=512</link>
			<pubDate>Fri, 18 Apr 2025 08:57:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=512</guid>
			<description><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets Part 2 by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">7/30/2024</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape. Welcome to part two.<br />
<br />
Video version:<br />
<br />
Part 1 - <a href="https://youtu.be/kybi5JOwTAs" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kybi5JOwTAs</a><br />
Part 1 - <a href="https://www.bitchute.com/video/TZcRFQY2va6K" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/TZcRFQY2va6K</a><br />
<br />
-<br />
-<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Taverly Dungeon Magic Axe Room ~</span><br />
<br />
This part is not about the axes themselves but the room they reside in, in RS1 this room features what looks like doorways resembling the one on the RS2 login screen, this might just be a coincidence. In RS2 these doorways are more generic.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duck Rock Cake ~</span><br />
<br />
There is intentionally disabled, unused code relating to using rock cakes on ducks, jmods have not gone into detail outside of saying something along the lines of this interaction being unsuited and inappropriate for the game, apparently someone did not like ducks. There is no way to see this code so there's no telling what this is.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using a Torch on Sea Slug and Fishermen ~</span><br />
<br />
There's a unique animation that plays of you scaring away the fishermen and the sea slugs when using a torch on them. If you try to bring a tinderbox to the fishing platform it says it's too damp to use it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using Fire Spells on Mummies ~</span><br />
<br />
If you use fire spells on mummies they will burst into flames.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Temple of Ikov Boss Without Ice Arrows / Yew Bow ~</span><br />
<br />
It is possible to complete the Temple of Ikov without the need for ice arrows or a yew bow, well, you'll still need ice arrows equipped. If you have them equipped you can defeat Lesarkus with thrown weapons such as throwing knives, thrown axes and darts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Eye of Gnome ~</span><br />
<br />
This is one of the items I meant to have on the first part, there's not much to say about it though. It's an eye of a gnome that's found on Ape Atoll, including inside of a shop, it doesn't do anything despite sounding like an Herblore ingredient. It could have been added to add flavor to Ape Atoll and make it stand out from other areas of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Item Duplication, Archers ring, Mages book and Dagonhai, ~</span><br />
<br />
I won't talk about recent item duplication glitches as these points are mostly about RS1 to late RS2. On March 19th 2014 the price of Archers' rings dropped from 900k to 5k over the span of a few days, this was the mistake of jmods trying out a new feature that would allow players who have lost items due to a glitch or by getting hacked to get their stuff back that they have lost. It's theorized that Jagex meant to give the person 6m GP but instead gave them 6m Archers rings instead and instead of reporting this to Jagex or holding onto them and selling them slowly the player proceeded to dump every Archers ring onto the market.<br />
<br />
A similar situation happened with Mages books although I do not have information on this one.<br />
<br />
My memory for this one is pretty hazy, when While Guthix Sleeps was released in 2008 there's a part in the quest where you receive a Dagon'Hai outfit from a dresser, up until 2011 (I think) it was possible to leave the area and walk back into the room with the outfit and obtain another one and repeat, it was that easy to duplicate this armor set. The Dagon'hai robetop specifically high alchs for 72k, you can imagine how much GP was brought into the game from this, not like it matters since squeal of fortune was released a few years later.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ There's a Ladder for a Reason ~</span><br />
<br />
If you attempt to teleport out of the Champion's Challenge the character Larxus will say, "there's a ladder for a reason". I'm not sure why this is, what kind of oversight would this be preventing? I could also mention the "Leon's champion scroll", this is an unused scroll with the examine text of, "It's a challenge from the Human Champion!". You already fight him after all of the other champions have been defeated, it must have been different at one point, maybe you would have needed to get a 1/5,000 human (Leon) scroll. One more thing I wanted to mention, I find it odd how there was no reward for doing all of this outside of around 8k Slayer xp and some Hitpoints xp, having Leon's armor and cape would have been an amazing and unique "show off" set in late 2005. Maybe something like that was planned. Wish me some luck also, after I'm done maxing I am going for all of the scrolls, I only have two as of me writing this (12/31/2024).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Eggs ~</span><br />
<br />
This is one I accidentally didn't include in my first part, it was written in my notes so here it is. The blue, green and red God eggs you receive in birds nests when woodcutting have always interested me, even when Summoning released I feel like the purpose they received was not the original intent, maybe it was, maybe it wasn't. Prior to Summoning they had no purpose, again, not everything needs a purpose but it definitely felt like there was some hidden purpose or meaning behind them, especially given the colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Gardening Boots ~</span><br />
<br />
Released on the 6th of June, 2005, these are a pair of boots that supposedly don't do anything and are a rare drop from farmers, I just found out that these exist in 2024. I assume these were meant to serve some kind of purpose outside of roleplaying and world building.<br />
<br />
Edit: I just found out that these had the same examine text as other farming items before farming released, they may have been intended to do something.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Talk to the Enchanted Gold Bar ~</span><br />
<br />
You can right click the enchanted bar during MM1 and talk to it, to hear what it's saying you need to have the m'speak amulet equipped, if you do it'll say "I'm stuck in this horrible gold bar" and "Get me out of here!". If you don't have the amulet equipped it will just make monkey noises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Burn Jogre Bones / Super Heat ~</span><br />
<br />
You can light jogre bones and use them as a regular fire. You can also use super heat on them which gives you magic and cooking experience if I remember correctly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Fremennik Slayer Dungeon Kurask Size ~</span><br />
<br />
There is a single Kurak in the game that is bigger than the rest of them, I have no idea why this is but it's really interesting. I wonder if it's drop table is different?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Wars Dungeon "Noob" ~</span><br />
<br />
I believe this was added in very late RS2, the word "noob" is written behind certain frozen warriors in the snow. This was also added to OSRS.<br />
<br />
~ To Be Continued ~]]></description>
			<content:encoded><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets Part 2 by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">7/30/2024</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape. Welcome to part two.<br />
<br />
Video version:<br />
<br />
Part 1 - <a href="https://youtu.be/kybi5JOwTAs" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kybi5JOwTAs</a><br />
Part 1 - <a href="https://www.bitchute.com/video/TZcRFQY2va6K" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/TZcRFQY2va6K</a><br />
<br />
-<br />
-<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Taverly Dungeon Magic Axe Room ~</span><br />
<br />
This part is not about the axes themselves but the room they reside in, in RS1 this room features what looks like doorways resembling the one on the RS2 login screen, this might just be a coincidence. In RS2 these doorways are more generic.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duck Rock Cake ~</span><br />
<br />
There is intentionally disabled, unused code relating to using rock cakes on ducks, jmods have not gone into detail outside of saying something along the lines of this interaction being unsuited and inappropriate for the game, apparently someone did not like ducks. There is no way to see this code so there's no telling what this is.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using a Torch on Sea Slug and Fishermen ~</span><br />
<br />
There's a unique animation that plays of you scaring away the fishermen and the sea slugs when using a torch on them. If you try to bring a tinderbox to the fishing platform it says it's too damp to use it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using Fire Spells on Mummies ~</span><br />
<br />
If you use fire spells on mummies they will burst into flames.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Temple of Ikov Boss Without Ice Arrows / Yew Bow ~</span><br />
<br />
It is possible to complete the Temple of Ikov without the need for ice arrows or a yew bow, well, you'll still need ice arrows equipped. If you have them equipped you can defeat Lesarkus with thrown weapons such as throwing knives, thrown axes and darts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Eye of Gnome ~</span><br />
<br />
This is one of the items I meant to have on the first part, there's not much to say about it though. It's an eye of a gnome that's found on Ape Atoll, including inside of a shop, it doesn't do anything despite sounding like an Herblore ingredient. It could have been added to add flavor to Ape Atoll and make it stand out from other areas of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Item Duplication, Archers ring, Mages book and Dagonhai, ~</span><br />
<br />
I won't talk about recent item duplication glitches as these points are mostly about RS1 to late RS2. On March 19th 2014 the price of Archers' rings dropped from 900k to 5k over the span of a few days, this was the mistake of jmods trying out a new feature that would allow players who have lost items due to a glitch or by getting hacked to get their stuff back that they have lost. It's theorized that Jagex meant to give the person 6m GP but instead gave them 6m Archers rings instead and instead of reporting this to Jagex or holding onto them and selling them slowly the player proceeded to dump every Archers ring onto the market.<br />
<br />
A similar situation happened with Mages books although I do not have information on this one.<br />
<br />
My memory for this one is pretty hazy, when While Guthix Sleeps was released in 2008 there's a part in the quest where you receive a Dagon'Hai outfit from a dresser, up until 2011 (I think) it was possible to leave the area and walk back into the room with the outfit and obtain another one and repeat, it was that easy to duplicate this armor set. The Dagon'hai robetop specifically high alchs for 72k, you can imagine how much GP was brought into the game from this, not like it matters since squeal of fortune was released a few years later.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ There's a Ladder for a Reason ~</span><br />
<br />
If you attempt to teleport out of the Champion's Challenge the character Larxus will say, "there's a ladder for a reason". I'm not sure why this is, what kind of oversight would this be preventing? I could also mention the "Leon's champion scroll", this is an unused scroll with the examine text of, "It's a challenge from the Human Champion!". You already fight him after all of the other champions have been defeated, it must have been different at one point, maybe you would have needed to get a 1/5,000 human (Leon) scroll. One more thing I wanted to mention, I find it odd how there was no reward for doing all of this outside of around 8k Slayer xp and some Hitpoints xp, having Leon's armor and cape would have been an amazing and unique "show off" set in late 2005. Maybe something like that was planned. Wish me some luck also, after I'm done maxing I am going for all of the scrolls, I only have two as of me writing this (12/31/2024).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Eggs ~</span><br />
<br />
This is one I accidentally didn't include in my first part, it was written in my notes so here it is. The blue, green and red God eggs you receive in birds nests when woodcutting have always interested me, even when Summoning released I feel like the purpose they received was not the original intent, maybe it was, maybe it wasn't. Prior to Summoning they had no purpose, again, not everything needs a purpose but it definitely felt like there was some hidden purpose or meaning behind them, especially given the colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Gardening Boots ~</span><br />
<br />
Released on the 6th of June, 2005, these are a pair of boots that supposedly don't do anything and are a rare drop from farmers, I just found out that these exist in 2024. I assume these were meant to serve some kind of purpose outside of roleplaying and world building.<br />
<br />
Edit: I just found out that these had the same examine text as other farming items before farming released, they may have been intended to do something.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Talk to the Enchanted Gold Bar ~</span><br />
<br />
You can right click the enchanted bar during MM1 and talk to it, to hear what it's saying you need to have the m'speak amulet equipped, if you do it'll say "I'm stuck in this horrible gold bar" and "Get me out of here!". If you don't have the amulet equipped it will just make monkey noises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Burn Jogre Bones / Super Heat ~</span><br />
<br />
You can light jogre bones and use them as a regular fire. You can also use super heat on them which gives you magic and cooking experience if I remember correctly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Fremennik Slayer Dungeon Kurask Size ~</span><br />
<br />
There is a single Kurak in the game that is bigger than the rest of them, I have no idea why this is but it's really interesting. I wonder if it's drop table is different?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Wars Dungeon "Noob" ~</span><br />
<br />
I believe this was added in very late RS2, the word "noob" is written behind certain frozen warriors in the snow. This was also added to OSRS.<br />
<br />
~ To Be Continued ~]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deltarune Mysteries and Secrets Part 2 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=511</link>
			<pubDate>Mon, 14 Apr 2025 03:29:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=511</guid>
			<description><![CDATA[Here's a part two! I'd like to point out that if I make other parts and possibly in this one as I'm writing it that there may be a theory or two that I found on /v/, I'm usually pretty good at remembering if I thought one up myself and if I found it elsewhere, I'll always list if I found a theory that's not by me. I know what it's like for someone to steal your ideas and while I can't credit the anons on /v/ I'll at least say if an idea isn't mine.<br />
<br />
Edit, here's the video versions of my blog post.<br />
<br />
<a href="https://youtu.be/uDJPzx3mNh8" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/uDJPzx3mNh8</a><br />
<a href="https://old.bitchute.com/video/xKZiAU8dwdmv/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/xKZiAU8dwdmv/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ocean.ogg</span> ~<br />
<br />
This is the little sound effect that plays when you first fall into the dark world in the closet, everyone is already aware of all of the other allusions to the sea in Deltarune and a little bit in Undertale but this one is a little less known. It'd be more known if it was a piece of music but it's just a short sound clip. I'm not sure what all of the ocean or sea stuff means, you have Jevil mentioning "Hell's roar bubbles from the depths", the background for vessel creator being named "IMAGE_DEPTH", Onionsan mentioning music coming from the waves or something along those lines and there was a lot more ocean / sea themed names and images in the Spamton Sweepstakes.<br />
<br />
If I had to take a guess I'd say the dark world is like an ocean that keeps going deeper or as Gaster says darker and darker as if it has layers to it, it's pretty obvious a fountain is going to be made within a dark world and were most likely going to see some pretty disturbing stuff inside of that.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Everyman</span> ~<br />
<br />
Just who is this fellow who shows up on occasion? Even if it's just a joke by Toby it's still in the games canonically, he's in the true lab of all places even if it was just during one of Reaper Bird's attacks and in Deltarune he shows up quite a bit, strangely he can appear during Jevil's carousel which makes me think he's important to the story somehow, he's also in the alleyway in Home Town as some graffiti along with ICE-E. In chapter 2 he appears in more attacks, specifically by the Popups (I forgot the name of the enemy) and in one of Queen's attacks.<br />
<br />
It's really strange seeing the creature on the wall in Home Town, you might be able to pass it off as just a generic looking enemy for an attack but it's actually right there on a wall, it exists in-universe.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">the_n3w3st_g1rl_g1rl</span> ~<br />
<br />
This post on Noelle's blog makes absolutely no sense at all, I remember people discussing this on /v/ for days after the Spamton Sweepstakes was released. Due to how nonsensical it is I've heard theories that there's some kind of time loop happening in Deltarune or something similar to what Sans mentions about timelines in Undertale as you fight him, I'm going to bring up a few points about why this blog is so strange if any of you forgot about it.<br />
<br />
This blog takes place sometime before Deltarune, during it Noelle is watching from outside of the classroom as Susie bullies Kris and throws an apple at him for not speaking, to which Kris reacts and catches it, this angers Susie's more and she says something along the lines of how his mother is going to get sick of him and how she'll realize how happy she was without him. According to Noelle Kris whispered something in a way where he barely moved his mouth to say it, Susie's reaction to whatever Kris said was to run as fast as possible out of the room. This is a giant mystery in itself and I think a lot of people saying it was a simple phrase like "yeah" are not thinking enough on this or about Susie's reaction to bolt out of the room, he clearly said something important instead of something that would make Susie emotional in my opinion but that's just me.<br />
<br />
With what Kris could have said aside for now, a bigger part of this that doesn't make any sense is right at the start of chapter 1 we see almost the same situation happen again. Like, what? Wouldn't Kris just say the same thing again, why does this blog seem like a retelling of chapter 1. I want to also point out how different the characters are here, I suppose one could mention the unused dialogue of using Susie's tea on Noelle with it healing over 400 HP but still, Kris is clearly in need of help or reassurance from his friend and Noelle is just standing there fantasizing about the person bullying her childhood friend? What even is this. This strangeness extends to her other blog posts as well like the piano one.<br />
<br />
All of her blog posts make me think she's some main character of the story and that Deltarune is somehow just another game she is playing, especially considering it seems like she has meta knowledge of Deltarune itself, this is something I've been thinking for a long time now, it's like the "real" characters are outside of Deltarune and are spoken about in these blogs, this kind of lines up with the shadow crystals "glass" counterpart in the light world and how when Kris holds it up he can't see his hand through it as if he doesn't exist and when he looks at Susie through it she looks coldly at him as if he is seeing the "real world" as in the world in the blog. I don't know if anyone mentioned this before but they probably have, this is just a theory of mine and I don't know if I believe it, there's probably some stuff that debunks this. Me and my friend always thought the king was related to Susie's father as if it's the Deltarune stand in for her real father outside of Deltarune and in the blog universe, it's like the dark world is just a deeper layer of the already fake light world, as many mentioned it could be an allegory for escapism, digging deeper and deeper into fantasy to escape reality.<br />
<br />
If the light world is the main world of Deltarune and there is no "outside of Deltarune" maybe the blog is just depicting a world without dark worlds, kind of like the theories you hear talked about where the shadow crystal showing Susie staring coldly may be depicting the same thing.<br />
<br />
The fact none of this specific blog post,  the events within are mentioned in the game is strange, it can't be understated how strange this actually is. Noelle acts like she's never heard Susie speak before let alone bully Kris in the game itself, in fact Noelle specifically mentions she's never seen her bully anyone, there were other characters that mention they've never seen it either and I suppose this could be passed off as Noelle being forgetful which is shown and told multiple times in the game but this wasn't a traumatic experience for her so who knows.<br />
<br />
Another thing about this blog post and the piano one (at least I think it's the piano one) is that they have some differences in the spelling / wording. Anyway, I feel there's a reason for these inconsistencies, Toby obviously isn't the best writer, neither am I but I feel there's too much wrong with this for it to not be intentional.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Roaring Knight Predictions</span> ~<br />
<br />
Is it Rouxls Kaard? Is it ICE-E? Is it Papyrus? I personally think it's a character we haven't seen yet, it would be really disappointing and boring in my opinion if it's a character that's already had development prior, if I had to take a guess I'd say it's Dess for no reason other than her importance to the story, or at least implied importance. It really seems like she may have been one of if not the first person to enter a dark world, I'm basing this off how she's missing and it would be kind of odd if she was missing in the light world, to me anyway. <br />
<br />
The intentionally unused file in Deltarune that mentions someone being trapped somewhere which gets updated every chapter might be her from the past just as she fell into a dark world for the first time before becoming the knight, as for her "findher" guitar on Noelle's blog I'd imagine if that fell into the dark world it would transform into a darkner that could serve as a guard for her if you eventually fight her in the game.<br />
<br />
There's always the possibility that there are multiple knights as well.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Kris' Save File</span> ~<br />
<br />
When chapter 1 came out I didn't notice this or pay attention to it until a few months later, before you have the chance to save the game it appears Kris has his own save file that we overwrite when saving, if you think this is just a programming quirk then try deleting the save file and starting a new game, Kris' save will still be gone and the file will just be labeled as "[EMPTY[" instead of having Kris' name there. I could go on and on about the lore implications of this but I'll just leave it at that for now. I don't remember too well but I think you can also see Kris' save file appear again after chapter 1 somehow.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ms. Pipis</span> ~<br />
<br />
I remember seeing a Steam game update in my library sometime after the release of chapter 2 only to find out it was Deltarune that had an update to download, which added the "Ms. Pipis", a rarer variant of the regular Pipis on the weird route. It has a 1/100 chance of spawning in a group of them. It has a pink bow. Why was this added?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">End</span> ~<br />
<br />
Considering how small these games are and how big the communities for these games are all of this stuff is very well documented and known but I thought it was fun to cover them myself.]]></description>
			<content:encoded><![CDATA[Here's a part two! I'd like to point out that if I make other parts and possibly in this one as I'm writing it that there may be a theory or two that I found on /v/, I'm usually pretty good at remembering if I thought one up myself and if I found it elsewhere, I'll always list if I found a theory that's not by me. I know what it's like for someone to steal your ideas and while I can't credit the anons on /v/ I'll at least say if an idea isn't mine.<br />
<br />
Edit, here's the video versions of my blog post.<br />
<br />
<a href="https://youtu.be/uDJPzx3mNh8" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/uDJPzx3mNh8</a><br />
<a href="https://old.bitchute.com/video/xKZiAU8dwdmv/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/xKZiAU8dwdmv/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ocean.ogg</span> ~<br />
<br />
This is the little sound effect that plays when you first fall into the dark world in the closet, everyone is already aware of all of the other allusions to the sea in Deltarune and a little bit in Undertale but this one is a little less known. It'd be more known if it was a piece of music but it's just a short sound clip. I'm not sure what all of the ocean or sea stuff means, you have Jevil mentioning "Hell's roar bubbles from the depths", the background for vessel creator being named "IMAGE_DEPTH", Onionsan mentioning music coming from the waves or something along those lines and there was a lot more ocean / sea themed names and images in the Spamton Sweepstakes.<br />
<br />
If I had to take a guess I'd say the dark world is like an ocean that keeps going deeper or as Gaster says darker and darker as if it has layers to it, it's pretty obvious a fountain is going to be made within a dark world and were most likely going to see some pretty disturbing stuff inside of that.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Everyman</span> ~<br />
<br />
Just who is this fellow who shows up on occasion? Even if it's just a joke by Toby it's still in the games canonically, he's in the true lab of all places even if it was just during one of Reaper Bird's attacks and in Deltarune he shows up quite a bit, strangely he can appear during Jevil's carousel which makes me think he's important to the story somehow, he's also in the alleyway in Home Town as some graffiti along with ICE-E. In chapter 2 he appears in more attacks, specifically by the Popups (I forgot the name of the enemy) and in one of Queen's attacks.<br />
<br />
It's really strange seeing the creature on the wall in Home Town, you might be able to pass it off as just a generic looking enemy for an attack but it's actually right there on a wall, it exists in-universe.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">the_n3w3st_g1rl_g1rl</span> ~<br />
<br />
This post on Noelle's blog makes absolutely no sense at all, I remember people discussing this on /v/ for days after the Spamton Sweepstakes was released. Due to how nonsensical it is I've heard theories that there's some kind of time loop happening in Deltarune or something similar to what Sans mentions about timelines in Undertale as you fight him, I'm going to bring up a few points about why this blog is so strange if any of you forgot about it.<br />
<br />
This blog takes place sometime before Deltarune, during it Noelle is watching from outside of the classroom as Susie bullies Kris and throws an apple at him for not speaking, to which Kris reacts and catches it, this angers Susie's more and she says something along the lines of how his mother is going to get sick of him and how she'll realize how happy she was without him. According to Noelle Kris whispered something in a way where he barely moved his mouth to say it, Susie's reaction to whatever Kris said was to run as fast as possible out of the room. This is a giant mystery in itself and I think a lot of people saying it was a simple phrase like "yeah" are not thinking enough on this or about Susie's reaction to bolt out of the room, he clearly said something important instead of something that would make Susie emotional in my opinion but that's just me.<br />
<br />
With what Kris could have said aside for now, a bigger part of this that doesn't make any sense is right at the start of chapter 1 we see almost the same situation happen again. Like, what? Wouldn't Kris just say the same thing again, why does this blog seem like a retelling of chapter 1. I want to also point out how different the characters are here, I suppose one could mention the unused dialogue of using Susie's tea on Noelle with it healing over 400 HP but still, Kris is clearly in need of help or reassurance from his friend and Noelle is just standing there fantasizing about the person bullying her childhood friend? What even is this. This strangeness extends to her other blog posts as well like the piano one.<br />
<br />
All of her blog posts make me think she's some main character of the story and that Deltarune is somehow just another game she is playing, especially considering it seems like she has meta knowledge of Deltarune itself, this is something I've been thinking for a long time now, it's like the "real" characters are outside of Deltarune and are spoken about in these blogs, this kind of lines up with the shadow crystals "glass" counterpart in the light world and how when Kris holds it up he can't see his hand through it as if he doesn't exist and when he looks at Susie through it she looks coldly at him as if he is seeing the "real world" as in the world in the blog. I don't know if anyone mentioned this before but they probably have, this is just a theory of mine and I don't know if I believe it, there's probably some stuff that debunks this. Me and my friend always thought the king was related to Susie's father as if it's the Deltarune stand in for her real father outside of Deltarune and in the blog universe, it's like the dark world is just a deeper layer of the already fake light world, as many mentioned it could be an allegory for escapism, digging deeper and deeper into fantasy to escape reality.<br />
<br />
If the light world is the main world of Deltarune and there is no "outside of Deltarune" maybe the blog is just depicting a world without dark worlds, kind of like the theories you hear talked about where the shadow crystal showing Susie staring coldly may be depicting the same thing.<br />
<br />
The fact none of this specific blog post,  the events within are mentioned in the game is strange, it can't be understated how strange this actually is. Noelle acts like she's never heard Susie speak before let alone bully Kris in the game itself, in fact Noelle specifically mentions she's never seen her bully anyone, there were other characters that mention they've never seen it either and I suppose this could be passed off as Noelle being forgetful which is shown and told multiple times in the game but this wasn't a traumatic experience for her so who knows.<br />
<br />
Another thing about this blog post and the piano one (at least I think it's the piano one) is that they have some differences in the spelling / wording. Anyway, I feel there's a reason for these inconsistencies, Toby obviously isn't the best writer, neither am I but I feel there's too much wrong with this for it to not be intentional.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Roaring Knight Predictions</span> ~<br />
<br />
Is it Rouxls Kaard? Is it ICE-E? Is it Papyrus? I personally think it's a character we haven't seen yet, it would be really disappointing and boring in my opinion if it's a character that's already had development prior, if I had to take a guess I'd say it's Dess for no reason other than her importance to the story, or at least implied importance. It really seems like she may have been one of if not the first person to enter a dark world, I'm basing this off how she's missing and it would be kind of odd if she was missing in the light world, to me anyway. <br />
<br />
The intentionally unused file in Deltarune that mentions someone being trapped somewhere which gets updated every chapter might be her from the past just as she fell into a dark world for the first time before becoming the knight, as for her "findher" guitar on Noelle's blog I'd imagine if that fell into the dark world it would transform into a darkner that could serve as a guard for her if you eventually fight her in the game.<br />
<br />
There's always the possibility that there are multiple knights as well.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Kris' Save File</span> ~<br />
<br />
When chapter 1 came out I didn't notice this or pay attention to it until a few months later, before you have the chance to save the game it appears Kris has his own save file that we overwrite when saving, if you think this is just a programming quirk then try deleting the save file and starting a new game, Kris' save will still be gone and the file will just be labeled as "[EMPTY[" instead of having Kris' name there. I could go on and on about the lore implications of this but I'll just leave it at that for now. I don't remember too well but I think you can also see Kris' save file appear again after chapter 1 somehow.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ms. Pipis</span> ~<br />
<br />
I remember seeing a Steam game update in my library sometime after the release of chapter 2 only to find out it was Deltarune that had an update to download, which added the "Ms. Pipis", a rarer variant of the regular Pipis on the weird route. It has a 1/100 chance of spawning in a group of them. It has a pink bow. Why was this added?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">End</span> ~<br />
<br />
Considering how small these games are and how big the communities for these games are all of this stuff is very well documented and known but I thought it was fun to cover them myself.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deltarune Mysteries and Secrets Part 1 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=505</link>
			<pubDate>Sat, 12 Apr 2025 03:21:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=505</guid>
			<description><![CDATA[With the announcement of Chapters 3 and 4 releasing on June 5th 2025 I decided to make this post, I know I've made posts like this on Deltarune before but hey. Maybe some of these will be answered in the next chapters.<br />
<br />
Video version of this blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=UEZpfTNA8Qs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=UEZpfTNA8Qs</a><br />
<a href="https://old.bitchute.com/video/AlgWzYIth5oy/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/AlgWzYIth5oy/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Knowledge</span> ~<br />
<br />
Ralsei seems a bit too knowledgeable sometimes making him absurdly suspicious, it was bad enough in chapter 1 where he was having a conversation with Kris while we watch Susie but in chapter 2 the suspicion rises as he tells Kris where objects are located in the school as well as that scene after Spamton Neo where he tells Kris not to worry about the situation and ignore it.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused Items</span> ~<br />
<br />
I'll start with some unused armor, there's the Dark Gold Band, Sky Mantle, Mouse Token and the Spike Shackle. The Sky Mantle might be related to the shadow mantle that Seam was going to give you, it gives you 50% damage reduction from electric and holy damage. For weapons there's the "Trefoil" and "Cheer Scarf" which don't seem too interesting and what's known as the "Everybody Weapon" which was probably just used for testing. I'm not going to talk about any unused consumable items since those aren't too interesting either, however what seems absurdly interesting and important is the "Pure Crystal"an item that's an ingredient to make the Twisted Sword along with the Thorn Ring. The sword has a trance effect like the Thorn Ring does, if I had to take a guess I'd say this will lead to a new route just like the weird route.<br />
The item description for the Pure Crystal says, "purified by the cat", I wonder if it's talking about someone other than Seam?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Glow Shard</span> ~<br />
<br />
If my memory is correct you can get two Glow Shards, one in chapter 1 in the closet Dark World and the other one is in Queen's Castle in chapter 2. Their only purpose currently is to be sold for a small amount of money, everybody usually saves these because it really does seem like an item that would be used for something else later on. If they were more common I wouldn't think anything of them.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Gyftrot Noelle Connection</span> ~<br />
<br />
I like how everyone instantly thought of Gyftrot after Noelle's blog was released, I saw an interesting, cool and creepy theory on /v/ that a lot of characters in Undertale, including the goner characters are representations or literally the characters of Deltarune after something terrible happens. An example would be the "hyper goner" being Ralsei and Gyftrot or the DT Extractor being Noelle or Dess.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Asriel's Room in the Dark World</span> ~<br />
<br />
Given Susie's dialogue and the rooms being based on search history this one is probably just a joke, it's still pretty odd that Kris closes his eyes when looking inside of his brothers room. Were the dragons really that indecent?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Castle Town Hole in The Cliff </span>~<br />
<br />
There's a strange hole in Castle Town just below the cliff where you first entered the place, I remember picking up some items here which I think has to do with dark crystals between saves but I don't remember too well to be fair. I have no theories on why there's a hole here, it could be for a future location where instead of using the overworld to go somewhere you enter a new place in the Dark World itself.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Save File Differences</span> ~<br />
<br />
I think there's going to be a mechanic or gimmick in future chapters involving save files, maybe involving making saves on three different routes for pacifist, snowgrave or aborted snowgrave. Remember when the "survey program" released and you'd get weird dialogue from assumedly Gaster when you mess with save files in the menu? "Choose the target for the reflection, the division is complete, it was as if it was never there at all, it will be subsumed" were just some of the dialogue you would get, a particularly interesting line of dialogue happens if you copy the same file to all three slots and then overwrite one of them with, again, the same save, dialogue appears stating "what an interesting behavior". <br />
<br />
Another interesting one is attempting to overwrite a save file ten times but cancelling it every time to which the dialogue "very interesting" appears.<br />
<br />
One of the most interesting lines are "preparations are complete" after copying a save and filling out all of the slots, this is definitely more evidence to saves being important. I do remember this dialogue showing up in newer releases of chapter 1 and 2 as well but I could be wrong. To add more proof of this idea there's different examine text for Asriel's drawers in him and Kris' room across the three save files.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dice Brace on Noelle</span> ~<br />
<br />
When you equip the Dice Brace on Ralsei he says it spells out "friendship" but Noelle actually has unique equip text when it's given to her, she stutters and says "Hey, y-you jumbled it...". This seems really ominous to me, what did Kris spell with the Dice Brace as a message specifically for Noelle?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Door</span> ~<br />
<br />
If I'm remembering right you can't actually interact with that door behind Ralsei's cooking pot, I'm assuming it leads to his dark fountain which will most likely play a role in later chapters. Just what is the goat hiding? I certainly don't trust him. It's probably where he keeps all of his rainbow fruit.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Potential Alternate Scenes</span> ~<br />
<br />
Someone on /v/ had the idea that something may happen if you start to do the super boss quests but then stop right at the end, for example if you obtain Jevil's key but never open the door and if you obtain the Loaded Disk in chapter 2 but never deliver it. It does seem like something obscure that Toby would include in future chapters.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Face Just Before the Teacups</span> ~<br />
<br />
The question of who the face belongs to is a pretty big talking point, just before you take the teacup ride downstairs in preparation of the Neo fight, if you wait long enough you'll see a face appear in the darkness. It has the same eye colors as Spamton's Dealmaker glasses except reversed with a large, cheshire cat like grin. This can't be Spamton because he can't enter the basement himself, I have a theory that it'll be an orange cat in a later chapter but that's a discussion for another time.<br />
<br />
It's worth noting the same face appears on an unused object that would have been used during the ride with Berdly. Oh yeah also, the file name for the face is just "IMAGE_FRIEND".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">It's Raining Somewhere Else</span> ~<br />
<br />
Just an interesting thought that Deltarune might be that "somewhere else" in the song title as the shop themes are intentionally similar to the song in Undertale. Obviously there's too many song similarities to count with leitmotifs but this one always stuck out to me.]]></description>
			<content:encoded><![CDATA[With the announcement of Chapters 3 and 4 releasing on June 5th 2025 I decided to make this post, I know I've made posts like this on Deltarune before but hey. Maybe some of these will be answered in the next chapters.<br />
<br />
Video version of this blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=UEZpfTNA8Qs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=UEZpfTNA8Qs</a><br />
<a href="https://old.bitchute.com/video/AlgWzYIth5oy/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/AlgWzYIth5oy/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Knowledge</span> ~<br />
<br />
Ralsei seems a bit too knowledgeable sometimes making him absurdly suspicious, it was bad enough in chapter 1 where he was having a conversation with Kris while we watch Susie but in chapter 2 the suspicion rises as he tells Kris where objects are located in the school as well as that scene after Spamton Neo where he tells Kris not to worry about the situation and ignore it.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused Items</span> ~<br />
<br />
I'll start with some unused armor, there's the Dark Gold Band, Sky Mantle, Mouse Token and the Spike Shackle. The Sky Mantle might be related to the shadow mantle that Seam was going to give you, it gives you 50% damage reduction from electric and holy damage. For weapons there's the "Trefoil" and "Cheer Scarf" which don't seem too interesting and what's known as the "Everybody Weapon" which was probably just used for testing. I'm not going to talk about any unused consumable items since those aren't too interesting either, however what seems absurdly interesting and important is the "Pure Crystal"an item that's an ingredient to make the Twisted Sword along with the Thorn Ring. The sword has a trance effect like the Thorn Ring does, if I had to take a guess I'd say this will lead to a new route just like the weird route.<br />
The item description for the Pure Crystal says, "purified by the cat", I wonder if it's talking about someone other than Seam?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Glow Shard</span> ~<br />
<br />
If my memory is correct you can get two Glow Shards, one in chapter 1 in the closet Dark World and the other one is in Queen's Castle in chapter 2. Their only purpose currently is to be sold for a small amount of money, everybody usually saves these because it really does seem like an item that would be used for something else later on. If they were more common I wouldn't think anything of them.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Gyftrot Noelle Connection</span> ~<br />
<br />
I like how everyone instantly thought of Gyftrot after Noelle's blog was released, I saw an interesting, cool and creepy theory on /v/ that a lot of characters in Undertale, including the goner characters are representations or literally the characters of Deltarune after something terrible happens. An example would be the "hyper goner" being Ralsei and Gyftrot or the DT Extractor being Noelle or Dess.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Asriel's Room in the Dark World</span> ~<br />
<br />
Given Susie's dialogue and the rooms being based on search history this one is probably just a joke, it's still pretty odd that Kris closes his eyes when looking inside of his brothers room. Were the dragons really that indecent?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Castle Town Hole in The Cliff </span>~<br />
<br />
There's a strange hole in Castle Town just below the cliff where you first entered the place, I remember picking up some items here which I think has to do with dark crystals between saves but I don't remember too well to be fair. I have no theories on why there's a hole here, it could be for a future location where instead of using the overworld to go somewhere you enter a new place in the Dark World itself.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Save File Differences</span> ~<br />
<br />
I think there's going to be a mechanic or gimmick in future chapters involving save files, maybe involving making saves on three different routes for pacifist, snowgrave or aborted snowgrave. Remember when the "survey program" released and you'd get weird dialogue from assumedly Gaster when you mess with save files in the menu? "Choose the target for the reflection, the division is complete, it was as if it was never there at all, it will be subsumed" were just some of the dialogue you would get, a particularly interesting line of dialogue happens if you copy the same file to all three slots and then overwrite one of them with, again, the same save, dialogue appears stating "what an interesting behavior". <br />
<br />
Another interesting one is attempting to overwrite a save file ten times but cancelling it every time to which the dialogue "very interesting" appears.<br />
<br />
One of the most interesting lines are "preparations are complete" after copying a save and filling out all of the slots, this is definitely more evidence to saves being important. I do remember this dialogue showing up in newer releases of chapter 1 and 2 as well but I could be wrong. To add more proof of this idea there's different examine text for Asriel's drawers in him and Kris' room across the three save files.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dice Brace on Noelle</span> ~<br />
<br />
When you equip the Dice Brace on Ralsei he says it spells out "friendship" but Noelle actually has unique equip text when it's given to her, she stutters and says "Hey, y-you jumbled it...". This seems really ominous to me, what did Kris spell with the Dice Brace as a message specifically for Noelle?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Door</span> ~<br />
<br />
If I'm remembering right you can't actually interact with that door behind Ralsei's cooking pot, I'm assuming it leads to his dark fountain which will most likely play a role in later chapters. Just what is the goat hiding? I certainly don't trust him. It's probably where he keeps all of his rainbow fruit.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Potential Alternate Scenes</span> ~<br />
<br />
Someone on /v/ had the idea that something may happen if you start to do the super boss quests but then stop right at the end, for example if you obtain Jevil's key but never open the door and if you obtain the Loaded Disk in chapter 2 but never deliver it. It does seem like something obscure that Toby would include in future chapters.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Face Just Before the Teacups</span> ~<br />
<br />
The question of who the face belongs to is a pretty big talking point, just before you take the teacup ride downstairs in preparation of the Neo fight, if you wait long enough you'll see a face appear in the darkness. It has the same eye colors as Spamton's Dealmaker glasses except reversed with a large, cheshire cat like grin. This can't be Spamton because he can't enter the basement himself, I have a theory that it'll be an orange cat in a later chapter but that's a discussion for another time.<br />
<br />
It's worth noting the same face appears on an unused object that would have been used during the ride with Berdly. Oh yeah also, the file name for the face is just "IMAGE_FRIEND".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">It's Raining Somewhere Else</span> ~<br />
<br />
Just an interesting thought that Deltarune might be that "somewhere else" in the song title as the shop themes are intentionally similar to the song in Undertale. Obviously there's too many song similarities to count with leitmotifs but this one always stuck out to me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NiGHTs Into Dreams Mysteries and Oddities by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=506</link>
			<pubDate>Sat, 12 Apr 2025 03:20:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=506</guid>
			<description><![CDATA[I won't go over things that have been talked about a lot such as Selph since everyone already heard enough about them, I will list some more obscure mysteries I heard about from others here.<br />
<br />
Video version of my blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=OUghNLkbMiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OUghNLkbMiE</a><br />
<a href="https://old.bitchute.com/video/ubjvmmF8FCWT/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/ubjvmmF8FCWT/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Snowman in Frozen Bell ~</span><br />
<br />
What even is this supposed to be, I've only seen one or two people mention this but there's a strange snowman that looks like it's designed after something or someone we don't see in the game. It has what looks like a beak, at least to me, a ponytail and buttons. It kind of looks like it has glasses but I think that's just me seeing things.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Early Clawz Design ~</span><br />
<br />
This is my least favorite boss in the game to put it nicely, both gameplay wise and aesthetically speaking. There's a few early designs of the character which look really neat and fit the games style a lot more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Puffy's Closet Umbrella and Jackle's Guillotine ~</span><br />
<br />
I just learned recently that the trigger for the umbrella to fall out of Puffy's closet after defeating her is by having a "2" in the timer, I found this out from someone who goes by "JiggyLookBack" in his NiGHTs video. I commented on said video regarding this oddity as well as mentioning Jackle's guillotine dropping, I was wondering what the trigger for this was when someone responded to me and said it actually doesn't even exist, people datamining the game stated there is no animation for his guillotine going off. I haven't seen this myself and only heard of this from one of Digi Valentine's videos where he mentions it happening, it seems like there's a mystery here.<br />
<br />
I wonder where he original heard it from or if it was a memory of his? It's really interesting but don't pester the guy about it. There is actually one other mention of this online, a post saying that the guillotine sometime's drops after Jackle is defeated, the poster said he found this on a NiGHTs wiki. I haven't found any wiki that mentions this, I assume it was removed. The poster also mentions the chances of the guillotine dropping are "very rare". I'm assuming both of these individuals saw this from the wiki and that said wiki was the source of this rumor. If this is the case I wonder who originally came up with this and why, NiGHTs is already really obscure even if it is becoming more well known, I highly doubt someone made this up as a troll, it's so oddly specific.<br />
<br />
How did this individual see Jackle's guillotine drop or imagine it did? This is the kind of stuff that will keep you up at night, truly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Scrapped Halloween Level ~</span><br />
<br />
There's an unused Halloween themed level that was found in the PS2 version of the game, it seems like the boss of the level would have been in Puffy's room. There's music that would have went along with this level, I'm sure everyone's heard it before.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Air NiGHTs ~</span><br />
<br />
I don't have a lot to say about this because there's almost nothing known about it, Air NiGHTs was going to be a sequel to NiGHTs into Dreams on the Saturn before being moved to the Dreamcast and then being scrapped, how fitting would that have been? It was going to have motion controls like Journey of Dreams on the Wii. I wonder if concepts from both NiD and this project made it into JoD.<br />
<br />
I really want to see what this game would have looked like, the Dreamcast has some of the most cozy games on it, I bet the game would have had an amazing aesthetic.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Spiral Claris Level</span> ~<br />
<br />
The internal name for Twin Seeds is "#P7:ELIOT'S-CITY" which implies Claris would have had her own version of a final level instead of being a copy paste, to go along with this there's a name in the files for something labeled "<span style="font-style: italic;" class="mycode_i">#</span>P8:SPIRAL-CLARIS".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Door</span> ~<br />
<br />
In prerelease footage of the game from E3 there is a mysterious blue door that can be seen in Frozen Bell a few times, the video suspiciously cuts as soon as Elliot is about to jump into it.]]></description>
			<content:encoded><![CDATA[I won't go over things that have been talked about a lot such as Selph since everyone already heard enough about them, I will list some more obscure mysteries I heard about from others here.<br />
<br />
Video version of my blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=OUghNLkbMiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OUghNLkbMiE</a><br />
<a href="https://old.bitchute.com/video/ubjvmmF8FCWT/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/ubjvmmF8FCWT/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Snowman in Frozen Bell ~</span><br />
<br />
What even is this supposed to be, I've only seen one or two people mention this but there's a strange snowman that looks like it's designed after something or someone we don't see in the game. It has what looks like a beak, at least to me, a ponytail and buttons. It kind of looks like it has glasses but I think that's just me seeing things.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Early Clawz Design ~</span><br />
<br />
This is my least favorite boss in the game to put it nicely, both gameplay wise and aesthetically speaking. There's a few early designs of the character which look really neat and fit the games style a lot more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Puffy's Closet Umbrella and Jackle's Guillotine ~</span><br />
<br />
I just learned recently that the trigger for the umbrella to fall out of Puffy's closet after defeating her is by having a "2" in the timer, I found this out from someone who goes by "JiggyLookBack" in his NiGHTs video. I commented on said video regarding this oddity as well as mentioning Jackle's guillotine dropping, I was wondering what the trigger for this was when someone responded to me and said it actually doesn't even exist, people datamining the game stated there is no animation for his guillotine going off. I haven't seen this myself and only heard of this from one of Digi Valentine's videos where he mentions it happening, it seems like there's a mystery here.<br />
<br />
I wonder where he original heard it from or if it was a memory of his? It's really interesting but don't pester the guy about it. There is actually one other mention of this online, a post saying that the guillotine sometime's drops after Jackle is defeated, the poster said he found this on a NiGHTs wiki. I haven't found any wiki that mentions this, I assume it was removed. The poster also mentions the chances of the guillotine dropping are "very rare". I'm assuming both of these individuals saw this from the wiki and that said wiki was the source of this rumor. If this is the case I wonder who originally came up with this and why, NiGHTs is already really obscure even if it is becoming more well known, I highly doubt someone made this up as a troll, it's so oddly specific.<br />
<br />
How did this individual see Jackle's guillotine drop or imagine it did? This is the kind of stuff that will keep you up at night, truly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Scrapped Halloween Level ~</span><br />
<br />
There's an unused Halloween themed level that was found in the PS2 version of the game, it seems like the boss of the level would have been in Puffy's room. There's music that would have went along with this level, I'm sure everyone's heard it before.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Air NiGHTs ~</span><br />
<br />
I don't have a lot to say about this because there's almost nothing known about it, Air NiGHTs was going to be a sequel to NiGHTs into Dreams on the Saturn before being moved to the Dreamcast and then being scrapped, how fitting would that have been? It was going to have motion controls like Journey of Dreams on the Wii. I wonder if concepts from both NiD and this project made it into JoD.<br />
<br />
I really want to see what this game would have looked like, the Dreamcast has some of the most cozy games on it, I bet the game would have had an amazing aesthetic.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Spiral Claris Level</span> ~<br />
<br />
The internal name for Twin Seeds is "#P7:ELIOT'S-CITY" which implies Claris would have had her own version of a final level instead of being a copy paste, to go along with this there's a name in the files for something labeled "<span style="font-style: italic;" class="mycode_i">#</span>P8:SPIRAL-CLARIS".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Door</span> ~<br />
<br />
In prerelease footage of the game from E3 there is a mysterious blue door that can be seen in Frozen Bell a few times, the video suspiciously cuts as soon as Elliot is about to jump into it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Mysteries, Secrets and Oddities by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=507</link>
			<pubDate>Sun, 30 Mar 2025 03:32:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=507</guid>
			<description><![CDATA[Video version of my post:<br />
<br />
<a href="https://youtu.be/Yl1FnRfWHGE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Yl1FnRfWHGE</a><br />
<a href="https://old.bitchute.com/video/1IIVhbv1xwMe/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/1IIVhbv1xwMe/</a><br />
<br />
~ Tektonix ~<br />
<br />
This memorial site for this mans Onix always stuck out to me, I didn't play the gen 1 remakes too much when I was younger but when I reached the Sevii Islands and saw this I kind of just sat around the little island and took in the view, it also made me a bit sad, probably the first time a video game managed to make me feel that way. You can place a can of lemonade on the memorial and Tektonix's owner here will give you the TM for facade. I figured there would be more to do here back in the day but it's just a neat piece of scenery.<br />
<br />
~ Hearthome Cathedral ~<br />
<br />
When talking about mysteries in the Pokemon games this is one that comes up a lot, in DPP you can find a unique cathedral or church in Hearthhome that's impossible to miss, there is nothing to do or find in this cathedral, it's completely empty except for a lot of characters who speak some wisdom to you, what gets people the most is how there's no music inside. <br />
<br />
In a video game that's full of music when you enter an area where there is none it makes you think something important is going to happen, especially in a unique place like this.<br />
I and many others online think this was going to be where you would obtain an event item such as the azure flute or some other kind of event item, this place seems like it would be very important to the story as well but there's just nothing here.<br />
<br />
~ Vermilion City Construction ~<br />
<br />
Another popular mystery, what is the construction site in Vermilion City going to be turned into when it's complete? Game Freak had quite a few chances to do something with it, especially with GSC, I haven't played the Let's Go games but I think I saw that it's still empty in those as well.<br />
<br />
~ Mossdeep White Rock and Space Station ~<br />
<br />
This is one that we all tried to figure out as kids, the white rock that's right outside of the Mossdeep space station, I don't remember the exact dialogue but a character standing next to the rock says something about a wish so everyone assumed this was connected to Jirachi in some way, maybe it was during the development of the game. I always found it odd that Jirachi never received it's own event area and you just got it from that Colosseum bonus disc among other methods.<br />
<br />
Another number of things that are strange with this place is that it barely plays a role in the story and the role it does play makes no sense in regards to Team Magma wanting to make a volcano erupt, one of the engineers saying what your playtime is in a cryptic way and in the number of weeks instead of hours, something even stranger is that you can't access this place when Groudon or Kyogre are causing the weather issues. I would mention the differences between Ruby / Sapphire and Emerald in terms of the look of the station but that's probably just them not being satisfied with the original design.<br />
<br />
~ Altering Cave ~<br />
<br />
Altering Cave is an area that opens up after you defeat the Elite 4 in Emerald, there's a copy of it in FRLG but it goes by another name which I forgot, this cave was going to be used in an event that would distribute gen 2 Pokemon. I remember hearing a lot of rumors a few months after release that you could find all sorts of Pokemon here, quite a few people saying you could get mythical Pokemon, while I didn't believe that I spent some hours a day trying to get something to happen in there, eventually I found a shiny Zubat which was cool.<br />
<br />
~ Smeargle's Tail Colors ~<br />
<br />
This is an odd one, there has always been a lot of inconsistencies with Smeragle's tail color, it was originally red with the shiny being green despite art at the time showing it with a green tip, in Stadium 2 it has a lot of different colors, if I remember correctly I think this had to do with the nickname? I could be wrong on that one, I never used Smeargle before let alone a nicknamed one. Then gen 3 came around and the normal and shiny colors were swapped for good, except in Colosseum and XD where it's red again due to it reusing models from Stadium, the shiny version is blue in these games also. There's probably some examples I'm missing with this.<br />
<br />
~ Artisan's Cave ~<br />
<br />
Speaking of Smeargle, Artisan's Cave. At least the Altering Cave has an explanation for it but this one doesn't as far as I'm aware, it's a cave under the Battle Frontier that just has Smeargle in it along with a lot of vitamins, it's in a pretty obscure area as well. The size of the room makes me question the purpose of it further, it really is a massive cave. Maybe it had another purpose at one point, it feels like a place where you would find a legendary.<br />
<br />
~ Event Only Areas ~<br />
<br />
I absolutely love the concept of these locations, mysterious, limited time areas where you can get legendary or mythical Pokemon. I remember watching a lot of videos showing these off as a kid and having this feeling afterwards like there could always be more to games, things left undiscovered. The only event I've taken part in was the Shaymin one, seeing Seabreak Path open up will always be one of my favorite memories with Pokemon and I'm sure it's the same for many others. <br />
<br />
Something I never understood is what's known as these new age "fomo" people who become upset at limited time things in life, I dislike when developers cater to them and ruin the memories some people could have had, the reason why discontinued items and events are special is because you can no longer obtain the items or visit said events, the people that want them afterwards will feel nothing if they are given those things because they weren't there to experience it, they have no memory of it and if given them now it will not be a new memory for them but just something that everyone got to experience.]]></description>
			<content:encoded><![CDATA[Video version of my post:<br />
<br />
<a href="https://youtu.be/Yl1FnRfWHGE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Yl1FnRfWHGE</a><br />
<a href="https://old.bitchute.com/video/1IIVhbv1xwMe/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/1IIVhbv1xwMe/</a><br />
<br />
~ Tektonix ~<br />
<br />
This memorial site for this mans Onix always stuck out to me, I didn't play the gen 1 remakes too much when I was younger but when I reached the Sevii Islands and saw this I kind of just sat around the little island and took in the view, it also made me a bit sad, probably the first time a video game managed to make me feel that way. You can place a can of lemonade on the memorial and Tektonix's owner here will give you the TM for facade. I figured there would be more to do here back in the day but it's just a neat piece of scenery.<br />
<br />
~ Hearthome Cathedral ~<br />
<br />
When talking about mysteries in the Pokemon games this is one that comes up a lot, in DPP you can find a unique cathedral or church in Hearthhome that's impossible to miss, there is nothing to do or find in this cathedral, it's completely empty except for a lot of characters who speak some wisdom to you, what gets people the most is how there's no music inside. <br />
<br />
In a video game that's full of music when you enter an area where there is none it makes you think something important is going to happen, especially in a unique place like this.<br />
I and many others online think this was going to be where you would obtain an event item such as the azure flute or some other kind of event item, this place seems like it would be very important to the story as well but there's just nothing here.<br />
<br />
~ Vermilion City Construction ~<br />
<br />
Another popular mystery, what is the construction site in Vermilion City going to be turned into when it's complete? Game Freak had quite a few chances to do something with it, especially with GSC, I haven't played the Let's Go games but I think I saw that it's still empty in those as well.<br />
<br />
~ Mossdeep White Rock and Space Station ~<br />
<br />
This is one that we all tried to figure out as kids, the white rock that's right outside of the Mossdeep space station, I don't remember the exact dialogue but a character standing next to the rock says something about a wish so everyone assumed this was connected to Jirachi in some way, maybe it was during the development of the game. I always found it odd that Jirachi never received it's own event area and you just got it from that Colosseum bonus disc among other methods.<br />
<br />
Another number of things that are strange with this place is that it barely plays a role in the story and the role it does play makes no sense in regards to Team Magma wanting to make a volcano erupt, one of the engineers saying what your playtime is in a cryptic way and in the number of weeks instead of hours, something even stranger is that you can't access this place when Groudon or Kyogre are causing the weather issues. I would mention the differences between Ruby / Sapphire and Emerald in terms of the look of the station but that's probably just them not being satisfied with the original design.<br />
<br />
~ Altering Cave ~<br />
<br />
Altering Cave is an area that opens up after you defeat the Elite 4 in Emerald, there's a copy of it in FRLG but it goes by another name which I forgot, this cave was going to be used in an event that would distribute gen 2 Pokemon. I remember hearing a lot of rumors a few months after release that you could find all sorts of Pokemon here, quite a few people saying you could get mythical Pokemon, while I didn't believe that I spent some hours a day trying to get something to happen in there, eventually I found a shiny Zubat which was cool.<br />
<br />
~ Smeargle's Tail Colors ~<br />
<br />
This is an odd one, there has always been a lot of inconsistencies with Smeragle's tail color, it was originally red with the shiny being green despite art at the time showing it with a green tip, in Stadium 2 it has a lot of different colors, if I remember correctly I think this had to do with the nickname? I could be wrong on that one, I never used Smeargle before let alone a nicknamed one. Then gen 3 came around and the normal and shiny colors were swapped for good, except in Colosseum and XD where it's red again due to it reusing models from Stadium, the shiny version is blue in these games also. There's probably some examples I'm missing with this.<br />
<br />
~ Artisan's Cave ~<br />
<br />
Speaking of Smeargle, Artisan's Cave. At least the Altering Cave has an explanation for it but this one doesn't as far as I'm aware, it's a cave under the Battle Frontier that just has Smeargle in it along with a lot of vitamins, it's in a pretty obscure area as well. The size of the room makes me question the purpose of it further, it really is a massive cave. Maybe it had another purpose at one point, it feels like a place where you would find a legendary.<br />
<br />
~ Event Only Areas ~<br />
<br />
I absolutely love the concept of these locations, mysterious, limited time areas where you can get legendary or mythical Pokemon. I remember watching a lot of videos showing these off as a kid and having this feeling afterwards like there could always be more to games, things left undiscovered. The only event I've taken part in was the Shaymin one, seeing Seabreak Path open up will always be one of my favorite memories with Pokemon and I'm sure it's the same for many others. <br />
<br />
Something I never understood is what's known as these new age "fomo" people who become upset at limited time things in life, I dislike when developers cater to them and ruin the memories some people could have had, the reason why discontinued items and events are special is because you can no longer obtain the items or visit said events, the people that want them afterwards will feel nothing if they are given those things because they weren't there to experience it, they have no memory of it and if given them now it will not be a new memory for them but just something that everyone got to experience.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic Adventure Mysteries and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=497</link>
			<pubDate>Wed, 05 Mar 2025 04:36:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=497</guid>
			<description><![CDATA[~ Final Egg Ceiling Door ~<br />
<br />
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.<br />
<br />
~ Big the Cat Sewer Door ~<br />
<br />
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.<br />
<br />
~ Fishing for Items ~<br />
<br />
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.<br />
<br />
~ Mystic Ruins Shed ~<br />
<br />
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.<br />
<br />
~ Tails' House ~<br />
<br />
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.<br />
<br />
~ Windy Valley Prototype ~<br />
<br />
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.<br />
<br />
~ Building the Sonic Statue ~<br />
<br />
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.<br />
<br />
~ Crystal Ring Glitch  / Unused Super Sonic Recap ~<br />
<br />
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.<br />
<br />
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?<br />
<br />
~ Egg Carrier Mystery Elevator ~<br />
<br />
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.<br />
<br />
~ Final Egg Hidden Room ~<br />
<br />
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.<br />
<br />
~ Four Extra Lives ~<br />
<br />
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.<br />
<br />
~ Casinopolis Hidden Passage ~<br />
<br />
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.<br />
<br />
~ Mystic Ruins Creature Sightings ~<br />
<br />
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.<br />
<br />
~ Rhythm Badge Item Box ~<br />
<br />
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.<br />
<br />
~ Snowboard Color ~<br />
<br />
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.<br />
<br />
~ Red Mountain Mysteries ~<br />
<br />
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?<br />
<br />
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.<br />
<br />
~ Speed Highway at Dawn Blue Rabbit ~<br />
<br />
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.<br />
<br />
~ Fin ~<br />
<br />
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!]]></description>
			<content:encoded><![CDATA[~ Final Egg Ceiling Door ~<br />
<br />
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.<br />
<br />
~ Big the Cat Sewer Door ~<br />
<br />
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.<br />
<br />
~ Fishing for Items ~<br />
<br />
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.<br />
<br />
~ Mystic Ruins Shed ~<br />
<br />
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.<br />
<br />
~ Tails' House ~<br />
<br />
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.<br />
<br />
~ Windy Valley Prototype ~<br />
<br />
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.<br />
<br />
~ Building the Sonic Statue ~<br />
<br />
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.<br />
<br />
~ Crystal Ring Glitch  / Unused Super Sonic Recap ~<br />
<br />
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.<br />
<br />
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?<br />
<br />
~ Egg Carrier Mystery Elevator ~<br />
<br />
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.<br />
<br />
~ Final Egg Hidden Room ~<br />
<br />
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.<br />
<br />
~ Four Extra Lives ~<br />
<br />
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.<br />
<br />
~ Casinopolis Hidden Passage ~<br />
<br />
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.<br />
<br />
~ Mystic Ruins Creature Sightings ~<br />
<br />
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.<br />
<br />
~ Rhythm Badge Item Box ~<br />
<br />
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.<br />
<br />
~ Snowboard Color ~<br />
<br />
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.<br />
<br />
~ Red Mountain Mysteries ~<br />
<br />
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?<br />
<br />
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.<br />
<br />
~ Speed Highway at Dawn Blue Rabbit ~<br />
<br />
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.<br />
<br />
~ Fin ~<br />
<br />
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=493</link>
			<pubDate>Thu, 20 Feb 2025 19:23:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=493</guid>
			<description><![CDATA[Edit, here's the video version of this post!<br />
<br />
<a href="https://www.youtube.com/watch?v=v90DY_QTPMM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=v90DY_QTPMM</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.<br />
<br />
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.<br />
<br />
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Mansion Blue Flames</span> ~<br />
<br />
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.<br />
<br />
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Giant Face in the Memory of Jeigh</span> ~<br />
<br />
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Skybox Oddity</span> ~<br />
<br />
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Eye of The Priestess Effects Shaded Woods</span> ~<br />
<br />
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invading in Dark Chasm</span> ~<br />
<br />
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">No Death / No Bonfire Unused Rings</span> ~<br />
<br />
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Obelisk Portuguese Text</span> ~<br />
<br />
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Demon Song Boss Room Moth</span> ~<br />
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.<br />
<br />
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!]]></description>
			<content:encoded><![CDATA[Edit, here's the video version of this post!<br />
<br />
<a href="https://www.youtube.com/watch?v=v90DY_QTPMM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=v90DY_QTPMM</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.<br />
<br />
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.<br />
<br />
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Mansion Blue Flames</span> ~<br />
<br />
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.<br />
<br />
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Giant Face in the Memory of Jeigh</span> ~<br />
<br />
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Skybox Oddity</span> ~<br />
<br />
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Eye of The Priestess Effects Shaded Woods</span> ~<br />
<br />
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invading in Dark Chasm</span> ~<br />
<br />
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">No Death / No Bonfire Unused Rings</span> ~<br />
<br />
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Obelisk Portuguese Text</span> ~<br />
<br />
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Demon Song Boss Room Moth</span> ~<br />
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.<br />
<br />
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!]]></content:encoded>
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