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		<title><![CDATA[TimeLierG Companions - Video Game Mysteries / Urban Legends]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Fri, 10 Apr 2026 21:34:05 +0000</pubDate>
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			<title><![CDATA[RuneScape's Champions Challenge History]]></title>
			<link>https://timelierg.com/showthread.php?tid=576</link>
			<pubDate>Fri, 09 Jan 2026 14:59:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=576</guid>
			<description><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">osrschscroll1.png</a> (Size: 431.49 KB / Downloads: 95)
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<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=620" target="_blank" title="">rswerewolfblog1.png</a> (Size: 284.75 KB / Downloads: 93)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">rsfoxblog1.png</a> (Size: 326.15 KB / Downloads: 99)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">osrschscroll1.png</a> (Size: 431.49 KB / Downloads: 95)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=623" target="_blank" title="">osrschscroll2.png</a> (Size: 426.17 KB / Downloads: 93)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=620" target="_blank" title="">rswerewolfblog1.png</a> (Size: 284.75 KB / Downloads: 93)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Stop N Swap Is Finally Solved]]></title>
			<link>https://timelierg.com/showthread.php?tid=566</link>
			<pubDate>Thu, 25 Dec 2025 05:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=566</guid>
			<description><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></description>
			<content:encoded><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Souls Mysteries, Oddities and Secrets Part 3 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=513</link>
			<pubDate>Fri, 18 Apr 2025 14:37:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=513</guid>
			<description><![CDATA[Welcome to part three of my Dark Souls mysteries, oddities and secrets blog posts. The video versions of this post can be found here:<br />
<br />
<a href="https://youtu.be/SX6zYWwpSoI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/SX6zYWwpSoI</a><br />
<a href="https://old.bitchute.com/video/SbhicnxtsXzl/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/SbhicnxtsXzl/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Lost Izalith Human Shaped Holes</span> ~<br />
<br />
I never looked closely at these until someone else, I forgot who, brought it up. We've all walked past these obviously but I'm sure most didn't think anything of them. Around the Fire Sage area you can find human shaped holes in the wall, it's rather creepy and I have no idea what these would have been used for, they could represent humanity.<br />
<br />
If I had to come up with an idea for these it's simply to represent the importance of humans, even though they are a source of survival for the demons I would assume they may also honor them, I'm pretty sure most if not all come from humans anyway, although a lore expert is probably going to prove me wrong on that and I might be missing the obvious as I haven't refreshed myself on the lore in some time.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Titanite Demon and Primordial Serpent Connection</span> ~<br />
<br />
I saw someone point this out on /v/, if you look closely at titanite demons they actually resemble the primordial serpents. This is especially true when looking at the ones in unlit areas, you can clearly make out all of the features, this could be a coincidence but to me it honestly looks too close to the serpents. I have no theories at all on this, the demon titanite item description says that when a blacksmith deity passed away "beasts arose" from slabs of titanite. I know this is clearly talking about the titanite demons themselves but what if it also means other beasts such as the serpents? Frampt is associated with titanite after all.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Ghost of the Gutter</span> ~<br />
<br />
During my no death / no bonfire run of Dark Souls 2 a few days ago (4/6/2025) I've seen something that I have never seen before, it was in the area where you drop down after rolling through the corrosive urns and pick up the fragrant branch, I went to go pick up the branch and after obtaining it I turned around to see something look up and then run off the side of the map which gave me 156 souls, nothing in the game runs this fast nor gives that amount of souls with the silver serpent ring +1 I had equipped. My friend Kaz was in the stream at the time and the thing went so fast we didn't realize it was humanoid until we went back to look at the footage, it clearly looks up in the air as it runs at a ridiculous speed off the cliff.<br />
<br />
I will put a gif here and a link to the stream footage. At the time of me writing this I am turning my console back on and going to check the area again. I tried doing everything exactly the same as in my run a few times, I started from Majula and went back to the black gulch multiple times, just once I received some souls, I think it was the same amount but without seeing the ghost, it was when I rested at the bonfire down there and went backwards. I summoned Bashful Ray and he kept taking out binoculars and staring into the fog. I decided to set up my recording software and turn the game audio up, I started at 4,334 souls and as I was away from my console I am now at 4,620, looking at the footage my character gained souls multiple times, 143 each.<br />
<br />
Before I received the souls I heard what sounds like splattering. I'm starting to think these are the regular hollow enemies that sometimes use dark buffs just simply walking off from where the corrosive urns are, if this is the case it doesn't explain the "ghost" (whatever it is), it's far faster than any enemy in the game and it was already down there before the urns were rolled through.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dark Souls 2 Screamer</span> ~<br />
<br />
Around the time of the games release there was a rumor that pirated versions of the game had a screamer that would show up at random, this was mentioned a few times on the Steam forums for the game. The screamer itself was said to be the female characters death sound effect with no image shown to go along with it, it's also been stated this can happen on non-pirated versions. I would just like to say, we do not condone piracy or any other unlawful behavior here on our site. Anyway, I am not sure if this is something that ever happened or can happen.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Vamos' Origins / Royal Helm</span> ~<br />
<br />
I never examined Vamos' helm too closely but it's actually more detailed than I thought it was, I thought it was just a pure gold helm but it has gems and other details on it. The helms item description mentions it belonging to an ancient and royal line then says only Vamos would know for sure and that "he'll never speak again". The helm also has high bleed and poison resistance, not like that matters really. Considering there's such little information on this royal line there's not much else I can say or theorize on, at least other armor sets mention the name of another region outside of Lordran but this one has no name or anything to go off of.<br />
<br />
Something I and others have noticed is the similarity to the face on the effigy shield, it looks like a skeleton wearing the royal helm but this shield was designed by one of the shield contest winners, specifically Mat Gunn. His own name for the shield was "Xenomorph's Aegis" so I assume the design is a coincidence, it's still interesting to think on though.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">You Were Taken by The Abyss</span> ~<br />
<br />
There is a creepy message that appears if you take off the covenant of Artorias ring while in the Abyss but before you fight the Four Kings, as soon as you take the ring off you are slowly pulled downward into an even deeper Abyss with a unique animation before you are overwhelmed and sent back to the last bonfire rested at to which the message "You were taken by the Abyss" appears across the screen that takes a while to go away.]]></description>
			<content:encoded><![CDATA[Welcome to part three of my Dark Souls mysteries, oddities and secrets blog posts. The video versions of this post can be found here:<br />
<br />
<a href="https://youtu.be/SX6zYWwpSoI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/SX6zYWwpSoI</a><br />
<a href="https://old.bitchute.com/video/SbhicnxtsXzl/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/SbhicnxtsXzl/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Lost Izalith Human Shaped Holes</span> ~<br />
<br />
I never looked closely at these until someone else, I forgot who, brought it up. We've all walked past these obviously but I'm sure most didn't think anything of them. Around the Fire Sage area you can find human shaped holes in the wall, it's rather creepy and I have no idea what these would have been used for, they could represent humanity.<br />
<br />
If I had to come up with an idea for these it's simply to represent the importance of humans, even though they are a source of survival for the demons I would assume they may also honor them, I'm pretty sure most if not all come from humans anyway, although a lore expert is probably going to prove me wrong on that and I might be missing the obvious as I haven't refreshed myself on the lore in some time.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Titanite Demon and Primordial Serpent Connection</span> ~<br />
<br />
I saw someone point this out on /v/, if you look closely at titanite demons they actually resemble the primordial serpents. This is especially true when looking at the ones in unlit areas, you can clearly make out all of the features, this could be a coincidence but to me it honestly looks too close to the serpents. I have no theories at all on this, the demon titanite item description says that when a blacksmith deity passed away "beasts arose" from slabs of titanite. I know this is clearly talking about the titanite demons themselves but what if it also means other beasts such as the serpents? Frampt is associated with titanite after all.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Ghost of the Gutter</span> ~<br />
<br />
During my no death / no bonfire run of Dark Souls 2 a few days ago (4/6/2025) I've seen something that I have never seen before, it was in the area where you drop down after rolling through the corrosive urns and pick up the fragrant branch, I went to go pick up the branch and after obtaining it I turned around to see something look up and then run off the side of the map which gave me 156 souls, nothing in the game runs this fast nor gives that amount of souls with the silver serpent ring +1 I had equipped. My friend Kaz was in the stream at the time and the thing went so fast we didn't realize it was humanoid until we went back to look at the footage, it clearly looks up in the air as it runs at a ridiculous speed off the cliff.<br />
<br />
I will put a gif here and a link to the stream footage. At the time of me writing this I am turning my console back on and going to check the area again. I tried doing everything exactly the same as in my run a few times, I started from Majula and went back to the black gulch multiple times, just once I received some souls, I think it was the same amount but without seeing the ghost, it was when I rested at the bonfire down there and went backwards. I summoned Bashful Ray and he kept taking out binoculars and staring into the fog. I decided to set up my recording software and turn the game audio up, I started at 4,334 souls and as I was away from my console I am now at 4,620, looking at the footage my character gained souls multiple times, 143 each.<br />
<br />
Before I received the souls I heard what sounds like splattering. I'm starting to think these are the regular hollow enemies that sometimes use dark buffs just simply walking off from where the corrosive urns are, if this is the case it doesn't explain the "ghost" (whatever it is), it's far faster than any enemy in the game and it was already down there before the urns were rolled through.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dark Souls 2 Screamer</span> ~<br />
<br />
Around the time of the games release there was a rumor that pirated versions of the game had a screamer that would show up at random, this was mentioned a few times on the Steam forums for the game. The screamer itself was said to be the female characters death sound effect with no image shown to go along with it, it's also been stated this can happen on non-pirated versions. I would just like to say, we do not condone piracy or any other unlawful behavior here on our site. Anyway, I am not sure if this is something that ever happened or can happen.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Vamos' Origins / Royal Helm</span> ~<br />
<br />
I never examined Vamos' helm too closely but it's actually more detailed than I thought it was, I thought it was just a pure gold helm but it has gems and other details on it. The helms item description mentions it belonging to an ancient and royal line then says only Vamos would know for sure and that "he'll never speak again". The helm also has high bleed and poison resistance, not like that matters really. Considering there's such little information on this royal line there's not much else I can say or theorize on, at least other armor sets mention the name of another region outside of Lordran but this one has no name or anything to go off of.<br />
<br />
Something I and others have noticed is the similarity to the face on the effigy shield, it looks like a skeleton wearing the royal helm but this shield was designed by one of the shield contest winners, specifically Mat Gunn. His own name for the shield was "Xenomorph's Aegis" so I assume the design is a coincidence, it's still interesting to think on though.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">You Were Taken by The Abyss</span> ~<br />
<br />
There is a creepy message that appears if you take off the covenant of Artorias ring while in the Abyss but before you fight the Four Kings, as soon as you take the ring off you are slowly pulled downward into an even deeper Abyss with a unique animation before you are overwhelmed and sent back to the last bonfire rested at to which the message "You were taken by the Abyss" appears across the screen that takes a while to go away.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets II by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=512</link>
			<pubDate>Fri, 18 Apr 2025 08:57:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=512</guid>
			<description><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets Part 2 by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">7/30/2024</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape. Welcome to part two.<br />
<br />
Video version:<br />
<br />
Part 1 - <a href="https://youtu.be/kybi5JOwTAs" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kybi5JOwTAs</a><br />
Part 1 - <a href="https://www.bitchute.com/video/TZcRFQY2va6K" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/TZcRFQY2va6K</a><br />
<br />
-<br />
-<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Taverly Dungeon Magic Axe Room ~</span><br />
<br />
This part is not about the axes themselves but the room they reside in, in RS1 this room features what looks like doorways resembling the one on the RS2 login screen, this might just be a coincidence. In RS2 these doorways are more generic.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duck Rock Cake ~</span><br />
<br />
There is intentionally disabled, unused code relating to using rock cakes on ducks, jmods have not gone into detail outside of saying something along the lines of this interaction being unsuited and inappropriate for the game, apparently someone did not like ducks. There is no way to see this code so there's no telling what this is.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using a Torch on Sea Slug and Fishermen ~</span><br />
<br />
There's a unique animation that plays of you scaring away the fishermen and the sea slugs when using a torch on them. If you try to bring a tinderbox to the fishing platform it says it's too damp to use it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using Fire Spells on Mummies ~</span><br />
<br />
If you use fire spells on mummies they will burst into flames.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Temple of Ikov Boss Without Ice Arrows / Yew Bow ~</span><br />
<br />
It is possible to complete the Temple of Ikov without the need for ice arrows or a yew bow, well, you'll still need ice arrows equipped. If you have them equipped you can defeat Lesarkus with thrown weapons such as throwing knives, thrown axes and darts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Eye of Gnome ~</span><br />
<br />
This is one of the items I meant to have on the first part, there's not much to say about it though. It's an eye of a gnome that's found on Ape Atoll, including inside of a shop, it doesn't do anything despite sounding like an Herblore ingredient. It could have been added to add flavor to Ape Atoll and make it stand out from other areas of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Item Duplication, Archers ring, Mages book and Dagonhai, ~</span><br />
<br />
I won't talk about recent item duplication glitches as these points are mostly about RS1 to late RS2. On March 19th 2014 the price of Archers' rings dropped from 900k to 5k over the span of a few days, this was the mistake of jmods trying out a new feature that would allow players who have lost items due to a glitch or by getting hacked to get their stuff back that they have lost. It's theorized that Jagex meant to give the person 6m GP but instead gave them 6m Archers rings instead and instead of reporting this to Jagex or holding onto them and selling them slowly the player proceeded to dump every Archers ring onto the market.<br />
<br />
A similar situation happened with Mages books although I do not have information on this one.<br />
<br />
My memory for this one is pretty hazy, when While Guthix Sleeps was released in 2008 there's a part in the quest where you receive a Dagon'Hai outfit from a dresser, up until 2011 (I think) it was possible to leave the area and walk back into the room with the outfit and obtain another one and repeat, it was that easy to duplicate this armor set. The Dagon'hai robetop specifically high alchs for 72k, you can imagine how much GP was brought into the game from this, not like it matters since squeal of fortune was released a few years later.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ There's a Ladder for a Reason ~</span><br />
<br />
If you attempt to teleport out of the Champion's Challenge the character Larxus will say, "there's a ladder for a reason". I'm not sure why this is, what kind of oversight would this be preventing? I could also mention the "Leon's champion scroll", this is an unused scroll with the examine text of, "It's a challenge from the Human Champion!". You already fight him after all of the other champions have been defeated, it must have been different at one point, maybe you would have needed to get a 1/5,000 human (Leon) scroll. One more thing I wanted to mention, I find it odd how there was no reward for doing all of this outside of around 8k Slayer xp and some Hitpoints xp, having Leon's armor and cape would have been an amazing and unique "show off" set in late 2005. Maybe something like that was planned. Wish me some luck also, after I'm done maxing I am going for all of the scrolls, I only have two as of me writing this (12/31/2024).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Eggs ~</span><br />
<br />
This is one I accidentally didn't include in my first part, it was written in my notes so here it is. The blue, green and red God eggs you receive in birds nests when woodcutting have always interested me, even when Summoning released I feel like the purpose they received was not the original intent, maybe it was, maybe it wasn't. Prior to Summoning they had no purpose, again, not everything needs a purpose but it definitely felt like there was some hidden purpose or meaning behind them, especially given the colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Gardening Boots ~</span><br />
<br />
Released on the 6th of June, 2005, these are a pair of boots that supposedly don't do anything and are a rare drop from farmers, I just found out that these exist in 2024. I assume these were meant to serve some kind of purpose outside of roleplaying and world building.<br />
<br />
Edit: I just found out that these had the same examine text as other farming items before farming released, they may have been intended to do something.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Talk to the Enchanted Gold Bar ~</span><br />
<br />
You can right click the enchanted bar during MM1 and talk to it, to hear what it's saying you need to have the m'speak amulet equipped, if you do it'll say "I'm stuck in this horrible gold bar" and "Get me out of here!". If you don't have the amulet equipped it will just make monkey noises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Burn Jogre Bones / Super Heat ~</span><br />
<br />
You can light jogre bones and use them as a regular fire. You can also use super heat on them which gives you magic and cooking experience if I remember correctly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Fremennik Slayer Dungeon Kurask Size ~</span><br />
<br />
There is a single Kurak in the game that is bigger than the rest of them, I have no idea why this is but it's really interesting. I wonder if it's drop table is different?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Wars Dungeon "Noob" ~</span><br />
<br />
I believe this was added in very late RS2, the word "noob" is written behind certain frozen warriors in the snow. This was also added to OSRS.<br />
<br />
~ To Be Continued ~]]></description>
			<content:encoded><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets Part 2 by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">7/30/2024</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape. Welcome to part two.<br />
<br />
Video version:<br />
<br />
Part 1 - <a href="https://youtu.be/kybi5JOwTAs" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kybi5JOwTAs</a><br />
Part 1 - <a href="https://www.bitchute.com/video/TZcRFQY2va6K" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/TZcRFQY2va6K</a><br />
<br />
-<br />
-<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Taverly Dungeon Magic Axe Room ~</span><br />
<br />
This part is not about the axes themselves but the room they reside in, in RS1 this room features what looks like doorways resembling the one on the RS2 login screen, this might just be a coincidence. In RS2 these doorways are more generic.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duck Rock Cake ~</span><br />
<br />
There is intentionally disabled, unused code relating to using rock cakes on ducks, jmods have not gone into detail outside of saying something along the lines of this interaction being unsuited and inappropriate for the game, apparently someone did not like ducks. There is no way to see this code so there's no telling what this is.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using a Torch on Sea Slug and Fishermen ~</span><br />
<br />
There's a unique animation that plays of you scaring away the fishermen and the sea slugs when using a torch on them. If you try to bring a tinderbox to the fishing platform it says it's too damp to use it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Using Fire Spells on Mummies ~</span><br />
<br />
If you use fire spells on mummies they will burst into flames.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Temple of Ikov Boss Without Ice Arrows / Yew Bow ~</span><br />
<br />
It is possible to complete the Temple of Ikov without the need for ice arrows or a yew bow, well, you'll still need ice arrows equipped. If you have them equipped you can defeat Lesarkus with thrown weapons such as throwing knives, thrown axes and darts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Eye of Gnome ~</span><br />
<br />
This is one of the items I meant to have on the first part, there's not much to say about it though. It's an eye of a gnome that's found on Ape Atoll, including inside of a shop, it doesn't do anything despite sounding like an Herblore ingredient. It could have been added to add flavor to Ape Atoll and make it stand out from other areas of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Item Duplication, Archers ring, Mages book and Dagonhai, ~</span><br />
<br />
I won't talk about recent item duplication glitches as these points are mostly about RS1 to late RS2. On March 19th 2014 the price of Archers' rings dropped from 900k to 5k over the span of a few days, this was the mistake of jmods trying out a new feature that would allow players who have lost items due to a glitch or by getting hacked to get their stuff back that they have lost. It's theorized that Jagex meant to give the person 6m GP but instead gave them 6m Archers rings instead and instead of reporting this to Jagex or holding onto them and selling them slowly the player proceeded to dump every Archers ring onto the market.<br />
<br />
A similar situation happened with Mages books although I do not have information on this one.<br />
<br />
My memory for this one is pretty hazy, when While Guthix Sleeps was released in 2008 there's a part in the quest where you receive a Dagon'Hai outfit from a dresser, up until 2011 (I think) it was possible to leave the area and walk back into the room with the outfit and obtain another one and repeat, it was that easy to duplicate this armor set. The Dagon'hai robetop specifically high alchs for 72k, you can imagine how much GP was brought into the game from this, not like it matters since squeal of fortune was released a few years later.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ There's a Ladder for a Reason ~</span><br />
<br />
If you attempt to teleport out of the Champion's Challenge the character Larxus will say, "there's a ladder for a reason". I'm not sure why this is, what kind of oversight would this be preventing? I could also mention the "Leon's champion scroll", this is an unused scroll with the examine text of, "It's a challenge from the Human Champion!". You already fight him after all of the other champions have been defeated, it must have been different at one point, maybe you would have needed to get a 1/5,000 human (Leon) scroll. One more thing I wanted to mention, I find it odd how there was no reward for doing all of this outside of around 8k Slayer xp and some Hitpoints xp, having Leon's armor and cape would have been an amazing and unique "show off" set in late 2005. Maybe something like that was planned. Wish me some luck also, after I'm done maxing I am going for all of the scrolls, I only have two as of me writing this (12/31/2024).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Eggs ~</span><br />
<br />
This is one I accidentally didn't include in my first part, it was written in my notes so here it is. The blue, green and red God eggs you receive in birds nests when woodcutting have always interested me, even when Summoning released I feel like the purpose they received was not the original intent, maybe it was, maybe it wasn't. Prior to Summoning they had no purpose, again, not everything needs a purpose but it definitely felt like there was some hidden purpose or meaning behind them, especially given the colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Gardening Boots ~</span><br />
<br />
Released on the 6th of June, 2005, these are a pair of boots that supposedly don't do anything and are a rare drop from farmers, I just found out that these exist in 2024. I assume these were meant to serve some kind of purpose outside of roleplaying and world building.<br />
<br />
Edit: I just found out that these had the same examine text as other farming items before farming released, they may have been intended to do something.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Talk to the Enchanted Gold Bar ~</span><br />
<br />
You can right click the enchanted bar during MM1 and talk to it, to hear what it's saying you need to have the m'speak amulet equipped, if you do it'll say "I'm stuck in this horrible gold bar" and "Get me out of here!". If you don't have the amulet equipped it will just make monkey noises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Burn Jogre Bones / Super Heat ~</span><br />
<br />
You can light jogre bones and use them as a regular fire. You can also use super heat on them which gives you magic and cooking experience if I remember correctly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Fremennik Slayer Dungeon Kurask Size ~</span><br />
<br />
There is a single Kurak in the game that is bigger than the rest of them, I have no idea why this is but it's really interesting. I wonder if it's drop table is different?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ God Wars Dungeon "Noob" ~</span><br />
<br />
I believe this was added in very late RS2, the word "noob" is written behind certain frozen warriors in the snow. This was also added to OSRS.<br />
<br />
~ To Be Continued ~]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deltarune Mysteries and Secrets Part 2 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=511</link>
			<pubDate>Mon, 14 Apr 2025 03:29:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=511</guid>
			<description><![CDATA[Here's a part two! I'd like to point out that if I make other parts and possibly in this one as I'm writing it that there may be a theory or two that I found on /v/, I'm usually pretty good at remembering if I thought one up myself and if I found it elsewhere, I'll always list if I found a theory that's not by me. I know what it's like for someone to steal your ideas and while I can't credit the anons on /v/ I'll at least say if an idea isn't mine.<br />
<br />
Edit, here's the video versions of my blog post.<br />
<br />
<a href="https://youtu.be/uDJPzx3mNh8" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/uDJPzx3mNh8</a><br />
<a href="https://old.bitchute.com/video/xKZiAU8dwdmv/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/xKZiAU8dwdmv/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ocean.ogg</span> ~<br />
<br />
This is the little sound effect that plays when you first fall into the dark world in the closet, everyone is already aware of all of the other allusions to the sea in Deltarune and a little bit in Undertale but this one is a little less known. It'd be more known if it was a piece of music but it's just a short sound clip. I'm not sure what all of the ocean or sea stuff means, you have Jevil mentioning "Hell's roar bubbles from the depths", the background for vessel creator being named "IMAGE_DEPTH", Onionsan mentioning music coming from the waves or something along those lines and there was a lot more ocean / sea themed names and images in the Spamton Sweepstakes.<br />
<br />
If I had to take a guess I'd say the dark world is like an ocean that keeps going deeper or as Gaster says darker and darker as if it has layers to it, it's pretty obvious a fountain is going to be made within a dark world and were most likely going to see some pretty disturbing stuff inside of that.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Everyman</span> ~<br />
<br />
Just who is this fellow who shows up on occasion? Even if it's just a joke by Toby it's still in the games canonically, he's in the true lab of all places even if it was just during one of Reaper Bird's attacks and in Deltarune he shows up quite a bit, strangely he can appear during Jevil's carousel which makes me think he's important to the story somehow, he's also in the alleyway in Home Town as some graffiti along with ICE-E. In chapter 2 he appears in more attacks, specifically by the Popups (I forgot the name of the enemy) and in one of Queen's attacks.<br />
<br />
It's really strange seeing the creature on the wall in Home Town, you might be able to pass it off as just a generic looking enemy for an attack but it's actually right there on a wall, it exists in-universe.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">the_n3w3st_g1rl_g1rl</span> ~<br />
<br />
This post on Noelle's blog makes absolutely no sense at all, I remember people discussing this on /v/ for days after the Spamton Sweepstakes was released. Due to how nonsensical it is I've heard theories that there's some kind of time loop happening in Deltarune or something similar to what Sans mentions about timelines in Undertale as you fight him, I'm going to bring up a few points about why this blog is so strange if any of you forgot about it.<br />
<br />
This blog takes place sometime before Deltarune, during it Noelle is watching from outside of the classroom as Susie bullies Kris and throws an apple at him for not speaking, to which Kris reacts and catches it, this angers Susie's more and she says something along the lines of how his mother is going to get sick of him and how she'll realize how happy she was without him. According to Noelle Kris whispered something in a way where he barely moved his mouth to say it, Susie's reaction to whatever Kris said was to run as fast as possible out of the room. This is a giant mystery in itself and I think a lot of people saying it was a simple phrase like "yeah" are not thinking enough on this or about Susie's reaction to bolt out of the room, he clearly said something important instead of something that would make Susie emotional in my opinion but that's just me.<br />
<br />
With what Kris could have said aside for now, a bigger part of this that doesn't make any sense is right at the start of chapter 1 we see almost the same situation happen again. Like, what? Wouldn't Kris just say the same thing again, why does this blog seem like a retelling of chapter 1. I want to also point out how different the characters are here, I suppose one could mention the unused dialogue of using Susie's tea on Noelle with it healing over 400 HP but still, Kris is clearly in need of help or reassurance from his friend and Noelle is just standing there fantasizing about the person bullying her childhood friend? What even is this. This strangeness extends to her other blog posts as well like the piano one.<br />
<br />
All of her blog posts make me think she's some main character of the story and that Deltarune is somehow just another game she is playing, especially considering it seems like she has meta knowledge of Deltarune itself, this is something I've been thinking for a long time now, it's like the "real" characters are outside of Deltarune and are spoken about in these blogs, this kind of lines up with the shadow crystals "glass" counterpart in the light world and how when Kris holds it up he can't see his hand through it as if he doesn't exist and when he looks at Susie through it she looks coldly at him as if he is seeing the "real world" as in the world in the blog. I don't know if anyone mentioned this before but they probably have, this is just a theory of mine and I don't know if I believe it, there's probably some stuff that debunks this. Me and my friend always thought the king was related to Susie's father as if it's the Deltarune stand in for her real father outside of Deltarune and in the blog universe, it's like the dark world is just a deeper layer of the already fake light world, as many mentioned it could be an allegory for escapism, digging deeper and deeper into fantasy to escape reality.<br />
<br />
If the light world is the main world of Deltarune and there is no "outside of Deltarune" maybe the blog is just depicting a world without dark worlds, kind of like the theories you hear talked about where the shadow crystal showing Susie staring coldly may be depicting the same thing.<br />
<br />
The fact none of this specific blog post,  the events within are mentioned in the game is strange, it can't be understated how strange this actually is. Noelle acts like she's never heard Susie speak before let alone bully Kris in the game itself, in fact Noelle specifically mentions she's never seen her bully anyone, there were other characters that mention they've never seen it either and I suppose this could be passed off as Noelle being forgetful which is shown and told multiple times in the game but this wasn't a traumatic experience for her so who knows.<br />
<br />
Another thing about this blog post and the piano one (at least I think it's the piano one) is that they have some differences in the spelling / wording. Anyway, I feel there's a reason for these inconsistencies, Toby obviously isn't the best writer, neither am I but I feel there's too much wrong with this for it to not be intentional.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Roaring Knight Predictions</span> ~<br />
<br />
Is it Rouxls Kaard? Is it ICE-E? Is it Papyrus? I personally think it's a character we haven't seen yet, it would be really disappointing and boring in my opinion if it's a character that's already had development prior, if I had to take a guess I'd say it's Dess for no reason other than her importance to the story, or at least implied importance. It really seems like she may have been one of if not the first person to enter a dark world, I'm basing this off how she's missing and it would be kind of odd if she was missing in the light world, to me anyway. <br />
<br />
The intentionally unused file in Deltarune that mentions someone being trapped somewhere which gets updated every chapter might be her from the past just as she fell into a dark world for the first time before becoming the knight, as for her "findher" guitar on Noelle's blog I'd imagine if that fell into the dark world it would transform into a darkner that could serve as a guard for her if you eventually fight her in the game.<br />
<br />
There's always the possibility that there are multiple knights as well.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Kris' Save File</span> ~<br />
<br />
When chapter 1 came out I didn't notice this or pay attention to it until a few months later, before you have the chance to save the game it appears Kris has his own save file that we overwrite when saving, if you think this is just a programming quirk then try deleting the save file and starting a new game, Kris' save will still be gone and the file will just be labeled as "[EMPTY[" instead of having Kris' name there. I could go on and on about the lore implications of this but I'll just leave it at that for now. I don't remember too well but I think you can also see Kris' save file appear again after chapter 1 somehow.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ms. Pipis</span> ~<br />
<br />
I remember seeing a Steam game update in my library sometime after the release of chapter 2 only to find out it was Deltarune that had an update to download, which added the "Ms. Pipis", a rarer variant of the regular Pipis on the weird route. It has a 1/100 chance of spawning in a group of them. It has a pink bow. Why was this added?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">End</span> ~<br />
<br />
Considering how small these games are and how big the communities for these games are all of this stuff is very well documented and known but I thought it was fun to cover them myself.]]></description>
			<content:encoded><![CDATA[Here's a part two! I'd like to point out that if I make other parts and possibly in this one as I'm writing it that there may be a theory or two that I found on /v/, I'm usually pretty good at remembering if I thought one up myself and if I found it elsewhere, I'll always list if I found a theory that's not by me. I know what it's like for someone to steal your ideas and while I can't credit the anons on /v/ I'll at least say if an idea isn't mine.<br />
<br />
Edit, here's the video versions of my blog post.<br />
<br />
<a href="https://youtu.be/uDJPzx3mNh8" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/uDJPzx3mNh8</a><br />
<a href="https://old.bitchute.com/video/xKZiAU8dwdmv/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/xKZiAU8dwdmv/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ocean.ogg</span> ~<br />
<br />
This is the little sound effect that plays when you first fall into the dark world in the closet, everyone is already aware of all of the other allusions to the sea in Deltarune and a little bit in Undertale but this one is a little less known. It'd be more known if it was a piece of music but it's just a short sound clip. I'm not sure what all of the ocean or sea stuff means, you have Jevil mentioning "Hell's roar bubbles from the depths", the background for vessel creator being named "IMAGE_DEPTH", Onionsan mentioning music coming from the waves or something along those lines and there was a lot more ocean / sea themed names and images in the Spamton Sweepstakes.<br />
<br />
If I had to take a guess I'd say the dark world is like an ocean that keeps going deeper or as Gaster says darker and darker as if it has layers to it, it's pretty obvious a fountain is going to be made within a dark world and were most likely going to see some pretty disturbing stuff inside of that.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Everyman</span> ~<br />
<br />
Just who is this fellow who shows up on occasion? Even if it's just a joke by Toby it's still in the games canonically, he's in the true lab of all places even if it was just during one of Reaper Bird's attacks and in Deltarune he shows up quite a bit, strangely he can appear during Jevil's carousel which makes me think he's important to the story somehow, he's also in the alleyway in Home Town as some graffiti along with ICE-E. In chapter 2 he appears in more attacks, specifically by the Popups (I forgot the name of the enemy) and in one of Queen's attacks.<br />
<br />
It's really strange seeing the creature on the wall in Home Town, you might be able to pass it off as just a generic looking enemy for an attack but it's actually right there on a wall, it exists in-universe.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">the_n3w3st_g1rl_g1rl</span> ~<br />
<br />
This post on Noelle's blog makes absolutely no sense at all, I remember people discussing this on /v/ for days after the Spamton Sweepstakes was released. Due to how nonsensical it is I've heard theories that there's some kind of time loop happening in Deltarune or something similar to what Sans mentions about timelines in Undertale as you fight him, I'm going to bring up a few points about why this blog is so strange if any of you forgot about it.<br />
<br />
This blog takes place sometime before Deltarune, during it Noelle is watching from outside of the classroom as Susie bullies Kris and throws an apple at him for not speaking, to which Kris reacts and catches it, this angers Susie's more and she says something along the lines of how his mother is going to get sick of him and how she'll realize how happy she was without him. According to Noelle Kris whispered something in a way where he barely moved his mouth to say it, Susie's reaction to whatever Kris said was to run as fast as possible out of the room. This is a giant mystery in itself and I think a lot of people saying it was a simple phrase like "yeah" are not thinking enough on this or about Susie's reaction to bolt out of the room, he clearly said something important instead of something that would make Susie emotional in my opinion but that's just me.<br />
<br />
With what Kris could have said aside for now, a bigger part of this that doesn't make any sense is right at the start of chapter 1 we see almost the same situation happen again. Like, what? Wouldn't Kris just say the same thing again, why does this blog seem like a retelling of chapter 1. I want to also point out how different the characters are here, I suppose one could mention the unused dialogue of using Susie's tea on Noelle with it healing over 400 HP but still, Kris is clearly in need of help or reassurance from his friend and Noelle is just standing there fantasizing about the person bullying her childhood friend? What even is this. This strangeness extends to her other blog posts as well like the piano one.<br />
<br />
All of her blog posts make me think she's some main character of the story and that Deltarune is somehow just another game she is playing, especially considering it seems like she has meta knowledge of Deltarune itself, this is something I've been thinking for a long time now, it's like the "real" characters are outside of Deltarune and are spoken about in these blogs, this kind of lines up with the shadow crystals "glass" counterpart in the light world and how when Kris holds it up he can't see his hand through it as if he doesn't exist and when he looks at Susie through it she looks coldly at him as if he is seeing the "real world" as in the world in the blog. I don't know if anyone mentioned this before but they probably have, this is just a theory of mine and I don't know if I believe it, there's probably some stuff that debunks this. Me and my friend always thought the king was related to Susie's father as if it's the Deltarune stand in for her real father outside of Deltarune and in the blog universe, it's like the dark world is just a deeper layer of the already fake light world, as many mentioned it could be an allegory for escapism, digging deeper and deeper into fantasy to escape reality.<br />
<br />
If the light world is the main world of Deltarune and there is no "outside of Deltarune" maybe the blog is just depicting a world without dark worlds, kind of like the theories you hear talked about where the shadow crystal showing Susie staring coldly may be depicting the same thing.<br />
<br />
The fact none of this specific blog post,  the events within are mentioned in the game is strange, it can't be understated how strange this actually is. Noelle acts like she's never heard Susie speak before let alone bully Kris in the game itself, in fact Noelle specifically mentions she's never seen her bully anyone, there were other characters that mention they've never seen it either and I suppose this could be passed off as Noelle being forgetful which is shown and told multiple times in the game but this wasn't a traumatic experience for her so who knows.<br />
<br />
Another thing about this blog post and the piano one (at least I think it's the piano one) is that they have some differences in the spelling / wording. Anyway, I feel there's a reason for these inconsistencies, Toby obviously isn't the best writer, neither am I but I feel there's too much wrong with this for it to not be intentional.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Roaring Knight Predictions</span> ~<br />
<br />
Is it Rouxls Kaard? Is it ICE-E? Is it Papyrus? I personally think it's a character we haven't seen yet, it would be really disappointing and boring in my opinion if it's a character that's already had development prior, if I had to take a guess I'd say it's Dess for no reason other than her importance to the story, or at least implied importance. It really seems like she may have been one of if not the first person to enter a dark world, I'm basing this off how she's missing and it would be kind of odd if she was missing in the light world, to me anyway. <br />
<br />
The intentionally unused file in Deltarune that mentions someone being trapped somewhere which gets updated every chapter might be her from the past just as she fell into a dark world for the first time before becoming the knight, as for her "findher" guitar on Noelle's blog I'd imagine if that fell into the dark world it would transform into a darkner that could serve as a guard for her if you eventually fight her in the game.<br />
<br />
There's always the possibility that there are multiple knights as well.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Kris' Save File</span> ~<br />
<br />
When chapter 1 came out I didn't notice this or pay attention to it until a few months later, before you have the chance to save the game it appears Kris has his own save file that we overwrite when saving, if you think this is just a programming quirk then try deleting the save file and starting a new game, Kris' save will still be gone and the file will just be labeled as "[EMPTY[" instead of having Kris' name there. I could go on and on about the lore implications of this but I'll just leave it at that for now. I don't remember too well but I think you can also see Kris' save file appear again after chapter 1 somehow.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ms. Pipis</span> ~<br />
<br />
I remember seeing a Steam game update in my library sometime after the release of chapter 2 only to find out it was Deltarune that had an update to download, which added the "Ms. Pipis", a rarer variant of the regular Pipis on the weird route. It has a 1/100 chance of spawning in a group of them. It has a pink bow. Why was this added?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">End</span> ~<br />
<br />
Considering how small these games are and how big the communities for these games are all of this stuff is very well documented and known but I thought it was fun to cover them myself.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deltarune Mysteries and Secrets Part 1 by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=505</link>
			<pubDate>Sat, 12 Apr 2025 03:21:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=505</guid>
			<description><![CDATA[With the announcement of Chapters 3 and 4 releasing on June 5th 2025 I decided to make this post, I know I've made posts like this on Deltarune before but hey. Maybe some of these will be answered in the next chapters.<br />
<br />
Video version of this blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=UEZpfTNA8Qs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=UEZpfTNA8Qs</a><br />
<a href="https://old.bitchute.com/video/AlgWzYIth5oy/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/AlgWzYIth5oy/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Knowledge</span> ~<br />
<br />
Ralsei seems a bit too knowledgeable sometimes making him absurdly suspicious, it was bad enough in chapter 1 where he was having a conversation with Kris while we watch Susie but in chapter 2 the suspicion rises as he tells Kris where objects are located in the school as well as that scene after Spamton Neo where he tells Kris not to worry about the situation and ignore it.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused Items</span> ~<br />
<br />
I'll start with some unused armor, there's the Dark Gold Band, Sky Mantle, Mouse Token and the Spike Shackle. The Sky Mantle might be related to the shadow mantle that Seam was going to give you, it gives you 50% damage reduction from electric and holy damage. For weapons there's the "Trefoil" and "Cheer Scarf" which don't seem too interesting and what's known as the "Everybody Weapon" which was probably just used for testing. I'm not going to talk about any unused consumable items since those aren't too interesting either, however what seems absurdly interesting and important is the "Pure Crystal"an item that's an ingredient to make the Twisted Sword along with the Thorn Ring. The sword has a trance effect like the Thorn Ring does, if I had to take a guess I'd say this will lead to a new route just like the weird route.<br />
The item description for the Pure Crystal says, "purified by the cat", I wonder if it's talking about someone other than Seam?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Glow Shard</span> ~<br />
<br />
If my memory is correct you can get two Glow Shards, one in chapter 1 in the closet Dark World and the other one is in Queen's Castle in chapter 2. Their only purpose currently is to be sold for a small amount of money, everybody usually saves these because it really does seem like an item that would be used for something else later on. If they were more common I wouldn't think anything of them.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Gyftrot Noelle Connection</span> ~<br />
<br />
I like how everyone instantly thought of Gyftrot after Noelle's blog was released, I saw an interesting, cool and creepy theory on /v/ that a lot of characters in Undertale, including the goner characters are representations or literally the characters of Deltarune after something terrible happens. An example would be the "hyper goner" being Ralsei and Gyftrot or the DT Extractor being Noelle or Dess.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Asriel's Room in the Dark World</span> ~<br />
<br />
Given Susie's dialogue and the rooms being based on search history this one is probably just a joke, it's still pretty odd that Kris closes his eyes when looking inside of his brothers room. Were the dragons really that indecent?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Castle Town Hole in The Cliff </span>~<br />
<br />
There's a strange hole in Castle Town just below the cliff where you first entered the place, I remember picking up some items here which I think has to do with dark crystals between saves but I don't remember too well to be fair. I have no theories on why there's a hole here, it could be for a future location where instead of using the overworld to go somewhere you enter a new place in the Dark World itself.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Save File Differences</span> ~<br />
<br />
I think there's going to be a mechanic or gimmick in future chapters involving save files, maybe involving making saves on three different routes for pacifist, snowgrave or aborted snowgrave. Remember when the "survey program" released and you'd get weird dialogue from assumedly Gaster when you mess with save files in the menu? "Choose the target for the reflection, the division is complete, it was as if it was never there at all, it will be subsumed" were just some of the dialogue you would get, a particularly interesting line of dialogue happens if you copy the same file to all three slots and then overwrite one of them with, again, the same save, dialogue appears stating "what an interesting behavior". <br />
<br />
Another interesting one is attempting to overwrite a save file ten times but cancelling it every time to which the dialogue "very interesting" appears.<br />
<br />
One of the most interesting lines are "preparations are complete" after copying a save and filling out all of the slots, this is definitely more evidence to saves being important. I do remember this dialogue showing up in newer releases of chapter 1 and 2 as well but I could be wrong. To add more proof of this idea there's different examine text for Asriel's drawers in him and Kris' room across the three save files.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dice Brace on Noelle</span> ~<br />
<br />
When you equip the Dice Brace on Ralsei he says it spells out "friendship" but Noelle actually has unique equip text when it's given to her, she stutters and says "Hey, y-you jumbled it...". This seems really ominous to me, what did Kris spell with the Dice Brace as a message specifically for Noelle?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Door</span> ~<br />
<br />
If I'm remembering right you can't actually interact with that door behind Ralsei's cooking pot, I'm assuming it leads to his dark fountain which will most likely play a role in later chapters. Just what is the goat hiding? I certainly don't trust him. It's probably where he keeps all of his rainbow fruit.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Potential Alternate Scenes</span> ~<br />
<br />
Someone on /v/ had the idea that something may happen if you start to do the super boss quests but then stop right at the end, for example if you obtain Jevil's key but never open the door and if you obtain the Loaded Disk in chapter 2 but never deliver it. It does seem like something obscure that Toby would include in future chapters.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Face Just Before the Teacups</span> ~<br />
<br />
The question of who the face belongs to is a pretty big talking point, just before you take the teacup ride downstairs in preparation of the Neo fight, if you wait long enough you'll see a face appear in the darkness. It has the same eye colors as Spamton's Dealmaker glasses except reversed with a large, cheshire cat like grin. This can't be Spamton because he can't enter the basement himself, I have a theory that it'll be an orange cat in a later chapter but that's a discussion for another time.<br />
<br />
It's worth noting the same face appears on an unused object that would have been used during the ride with Berdly. Oh yeah also, the file name for the face is just "IMAGE_FRIEND".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">It's Raining Somewhere Else</span> ~<br />
<br />
Just an interesting thought that Deltarune might be that "somewhere else" in the song title as the shop themes are intentionally similar to the song in Undertale. Obviously there's too many song similarities to count with leitmotifs but this one always stuck out to me.]]></description>
			<content:encoded><![CDATA[With the announcement of Chapters 3 and 4 releasing on June 5th 2025 I decided to make this post, I know I've made posts like this on Deltarune before but hey. Maybe some of these will be answered in the next chapters.<br />
<br />
Video version of this blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=UEZpfTNA8Qs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=UEZpfTNA8Qs</a><br />
<a href="https://old.bitchute.com/video/AlgWzYIth5oy/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/AlgWzYIth5oy/</a><br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Knowledge</span> ~<br />
<br />
Ralsei seems a bit too knowledgeable sometimes making him absurdly suspicious, it was bad enough in chapter 1 where he was having a conversation with Kris while we watch Susie but in chapter 2 the suspicion rises as he tells Kris where objects are located in the school as well as that scene after Spamton Neo where he tells Kris not to worry about the situation and ignore it.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused Items</span> ~<br />
<br />
I'll start with some unused armor, there's the Dark Gold Band, Sky Mantle, Mouse Token and the Spike Shackle. The Sky Mantle might be related to the shadow mantle that Seam was going to give you, it gives you 50% damage reduction from electric and holy damage. For weapons there's the "Trefoil" and "Cheer Scarf" which don't seem too interesting and what's known as the "Everybody Weapon" which was probably just used for testing. I'm not going to talk about any unused consumable items since those aren't too interesting either, however what seems absurdly interesting and important is the "Pure Crystal"an item that's an ingredient to make the Twisted Sword along with the Thorn Ring. The sword has a trance effect like the Thorn Ring does, if I had to take a guess I'd say this will lead to a new route just like the weird route.<br />
The item description for the Pure Crystal says, "purified by the cat", I wonder if it's talking about someone other than Seam?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Glow Shard</span> ~<br />
<br />
If my memory is correct you can get two Glow Shards, one in chapter 1 in the closet Dark World and the other one is in Queen's Castle in chapter 2. Their only purpose currently is to be sold for a small amount of money, everybody usually saves these because it really does seem like an item that would be used for something else later on. If they were more common I wouldn't think anything of them.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Gyftrot Noelle Connection</span> ~<br />
<br />
I like how everyone instantly thought of Gyftrot after Noelle's blog was released, I saw an interesting, cool and creepy theory on /v/ that a lot of characters in Undertale, including the goner characters are representations or literally the characters of Deltarune after something terrible happens. An example would be the "hyper goner" being Ralsei and Gyftrot or the DT Extractor being Noelle or Dess.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Asriel's Room in the Dark World</span> ~<br />
<br />
Given Susie's dialogue and the rooms being based on search history this one is probably just a joke, it's still pretty odd that Kris closes his eyes when looking inside of his brothers room. Were the dragons really that indecent?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Castle Town Hole in The Cliff </span>~<br />
<br />
There's a strange hole in Castle Town just below the cliff where you first entered the place, I remember picking up some items here which I think has to do with dark crystals between saves but I don't remember too well to be fair. I have no theories on why there's a hole here, it could be for a future location where instead of using the overworld to go somewhere you enter a new place in the Dark World itself.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Save File Differences</span> ~<br />
<br />
I think there's going to be a mechanic or gimmick in future chapters involving save files, maybe involving making saves on three different routes for pacifist, snowgrave or aborted snowgrave. Remember when the "survey program" released and you'd get weird dialogue from assumedly Gaster when you mess with save files in the menu? "Choose the target for the reflection, the division is complete, it was as if it was never there at all, it will be subsumed" were just some of the dialogue you would get, a particularly interesting line of dialogue happens if you copy the same file to all three slots and then overwrite one of them with, again, the same save, dialogue appears stating "what an interesting behavior". <br />
<br />
Another interesting one is attempting to overwrite a save file ten times but cancelling it every time to which the dialogue "very interesting" appears.<br />
<br />
One of the most interesting lines are "preparations are complete" after copying a save and filling out all of the slots, this is definitely more evidence to saves being important. I do remember this dialogue showing up in newer releases of chapter 1 and 2 as well but I could be wrong. To add more proof of this idea there's different examine text for Asriel's drawers in him and Kris' room across the three save files.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Dice Brace on Noelle</span> ~<br />
<br />
When you equip the Dice Brace on Ralsei he says it spells out "friendship" but Noelle actually has unique equip text when it's given to her, she stutters and says "Hey, y-you jumbled it...". This seems really ominous to me, what did Kris spell with the Dice Brace as a message specifically for Noelle?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ralsei's Door</span> ~<br />
<br />
If I'm remembering right you can't actually interact with that door behind Ralsei's cooking pot, I'm assuming it leads to his dark fountain which will most likely play a role in later chapters. Just what is the goat hiding? I certainly don't trust him. It's probably where he keeps all of his rainbow fruit.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Potential Alternate Scenes</span> ~<br />
<br />
Someone on /v/ had the idea that something may happen if you start to do the super boss quests but then stop right at the end, for example if you obtain Jevil's key but never open the door and if you obtain the Loaded Disk in chapter 2 but never deliver it. It does seem like something obscure that Toby would include in future chapters.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Face Just Before the Teacups</span> ~<br />
<br />
The question of who the face belongs to is a pretty big talking point, just before you take the teacup ride downstairs in preparation of the Neo fight, if you wait long enough you'll see a face appear in the darkness. It has the same eye colors as Spamton's Dealmaker glasses except reversed with a large, cheshire cat like grin. This can't be Spamton because he can't enter the basement himself, I have a theory that it'll be an orange cat in a later chapter but that's a discussion for another time.<br />
<br />
It's worth noting the same face appears on an unused object that would have been used during the ride with Berdly. Oh yeah also, the file name for the face is just "IMAGE_FRIEND".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">It's Raining Somewhere Else</span> ~<br />
<br />
Just an interesting thought that Deltarune might be that "somewhere else" in the song title as the shop themes are intentionally similar to the song in Undertale. Obviously there's too many song similarities to count with leitmotifs but this one always stuck out to me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NiGHTs Into Dreams Mysteries and Oddities by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=506</link>
			<pubDate>Sat, 12 Apr 2025 03:20:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=506</guid>
			<description><![CDATA[I won't go over things that have been talked about a lot such as Selph since everyone already heard enough about them, I will list some more obscure mysteries I heard about from others here.<br />
<br />
Video version of my blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=OUghNLkbMiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OUghNLkbMiE</a><br />
<a href="https://old.bitchute.com/video/ubjvmmF8FCWT/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/ubjvmmF8FCWT/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Snowman in Frozen Bell ~</span><br />
<br />
What even is this supposed to be, I've only seen one or two people mention this but there's a strange snowman that looks like it's designed after something or someone we don't see in the game. It has what looks like a beak, at least to me, a ponytail and buttons. It kind of looks like it has glasses but I think that's just me seeing things.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Early Clawz Design ~</span><br />
<br />
This is my least favorite boss in the game to put it nicely, both gameplay wise and aesthetically speaking. There's a few early designs of the character which look really neat and fit the games style a lot more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Puffy's Closet Umbrella and Jackle's Guillotine ~</span><br />
<br />
I just learned recently that the trigger for the umbrella to fall out of Puffy's closet after defeating her is by having a "2" in the timer, I found this out from someone who goes by "JiggyLookBack" in his NiGHTs video. I commented on said video regarding this oddity as well as mentioning Jackle's guillotine dropping, I was wondering what the trigger for this was when someone responded to me and said it actually doesn't even exist, people datamining the game stated there is no animation for his guillotine going off. I haven't seen this myself and only heard of this from one of Digi Valentine's videos where he mentions it happening, it seems like there's a mystery here.<br />
<br />
I wonder where he original heard it from or if it was a memory of his? It's really interesting but don't pester the guy about it. There is actually one other mention of this online, a post saying that the guillotine sometime's drops after Jackle is defeated, the poster said he found this on a NiGHTs wiki. I haven't found any wiki that mentions this, I assume it was removed. The poster also mentions the chances of the guillotine dropping are "very rare". I'm assuming both of these individuals saw this from the wiki and that said wiki was the source of this rumor. If this is the case I wonder who originally came up with this and why, NiGHTs is already really obscure even if it is becoming more well known, I highly doubt someone made this up as a troll, it's so oddly specific.<br />
<br />
How did this individual see Jackle's guillotine drop or imagine it did? This is the kind of stuff that will keep you up at night, truly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Scrapped Halloween Level ~</span><br />
<br />
There's an unused Halloween themed level that was found in the PS2 version of the game, it seems like the boss of the level would have been in Puffy's room. There's music that would have went along with this level, I'm sure everyone's heard it before.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Air NiGHTs ~</span><br />
<br />
I don't have a lot to say about this because there's almost nothing known about it, Air NiGHTs was going to be a sequel to NiGHTs into Dreams on the Saturn before being moved to the Dreamcast and then being scrapped, how fitting would that have been? It was going to have motion controls like Journey of Dreams on the Wii. I wonder if concepts from both NiD and this project made it into JoD.<br />
<br />
I really want to see what this game would have looked like, the Dreamcast has some of the most cozy games on it, I bet the game would have had an amazing aesthetic.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Spiral Claris Level</span> ~<br />
<br />
The internal name for Twin Seeds is "#P7:ELIOT'S-CITY" which implies Claris would have had her own version of a final level instead of being a copy paste, to go along with this there's a name in the files for something labeled "<span style="font-style: italic;" class="mycode_i">#</span>P8:SPIRAL-CLARIS".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Door</span> ~<br />
<br />
In prerelease footage of the game from E3 there is a mysterious blue door that can be seen in Frozen Bell a few times, the video suspiciously cuts as soon as Elliot is about to jump into it.]]></description>
			<content:encoded><![CDATA[I won't go over things that have been talked about a lot such as Selph since everyone already heard enough about them, I will list some more obscure mysteries I heard about from others here.<br />
<br />
Video version of my blog post:<br />
<br />
<a href="https://www.youtube.com/watch?v=OUghNLkbMiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OUghNLkbMiE</a><br />
<a href="https://old.bitchute.com/video/ubjvmmF8FCWT/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/ubjvmmF8FCWT/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Snowman in Frozen Bell ~</span><br />
<br />
What even is this supposed to be, I've only seen one or two people mention this but there's a strange snowman that looks like it's designed after something or someone we don't see in the game. It has what looks like a beak, at least to me, a ponytail and buttons. It kind of looks like it has glasses but I think that's just me seeing things.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Early Clawz Design ~</span><br />
<br />
This is my least favorite boss in the game to put it nicely, both gameplay wise and aesthetically speaking. There's a few early designs of the character which look really neat and fit the games style a lot more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Puffy's Closet Umbrella and Jackle's Guillotine ~</span><br />
<br />
I just learned recently that the trigger for the umbrella to fall out of Puffy's closet after defeating her is by having a "2" in the timer, I found this out from someone who goes by "JiggyLookBack" in his NiGHTs video. I commented on said video regarding this oddity as well as mentioning Jackle's guillotine dropping, I was wondering what the trigger for this was when someone responded to me and said it actually doesn't even exist, people datamining the game stated there is no animation for his guillotine going off. I haven't seen this myself and only heard of this from one of Digi Valentine's videos where he mentions it happening, it seems like there's a mystery here.<br />
<br />
I wonder where he original heard it from or if it was a memory of his? It's really interesting but don't pester the guy about it. There is actually one other mention of this online, a post saying that the guillotine sometime's drops after Jackle is defeated, the poster said he found this on a NiGHTs wiki. I haven't found any wiki that mentions this, I assume it was removed. The poster also mentions the chances of the guillotine dropping are "very rare". I'm assuming both of these individuals saw this from the wiki and that said wiki was the source of this rumor. If this is the case I wonder who originally came up with this and why, NiGHTs is already really obscure even if it is becoming more well known, I highly doubt someone made this up as a troll, it's so oddly specific.<br />
<br />
How did this individual see Jackle's guillotine drop or imagine it did? This is the kind of stuff that will keep you up at night, truly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Scrapped Halloween Level ~</span><br />
<br />
There's an unused Halloween themed level that was found in the PS2 version of the game, it seems like the boss of the level would have been in Puffy's room. There's music that would have went along with this level, I'm sure everyone's heard it before.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">~ Air NiGHTs ~</span><br />
<br />
I don't have a lot to say about this because there's almost nothing known about it, Air NiGHTs was going to be a sequel to NiGHTs into Dreams on the Saturn before being moved to the Dreamcast and then being scrapped, how fitting would that have been? It was going to have motion controls like Journey of Dreams on the Wii. I wonder if concepts from both NiD and this project made it into JoD.<br />
<br />
I really want to see what this game would have looked like, the Dreamcast has some of the most cozy games on it, I bet the game would have had an amazing aesthetic.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Spiral Claris Level</span> ~<br />
<br />
The internal name for Twin Seeds is "#P7:ELIOT'S-CITY" which implies Claris would have had her own version of a final level instead of being a copy paste, to go along with this there's a name in the files for something labeled "<span style="font-style: italic;" class="mycode_i">#</span>P8:SPIRAL-CLARIS".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Door</span> ~<br />
<br />
In prerelease footage of the game from E3 there is a mysterious blue door that can be seen in Frozen Bell a few times, the video suspiciously cuts as soon as Elliot is about to jump into it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Mysteries, Secrets and Oddities by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=507</link>
			<pubDate>Sun, 30 Mar 2025 03:32:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=507</guid>
			<description><![CDATA[Video version of my post:<br />
<br />
<a href="https://youtu.be/Yl1FnRfWHGE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Yl1FnRfWHGE</a><br />
<a href="https://old.bitchute.com/video/1IIVhbv1xwMe/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/1IIVhbv1xwMe/</a><br />
<br />
~ Tektonix ~<br />
<br />
This memorial site for this mans Onix always stuck out to me, I didn't play the gen 1 remakes too much when I was younger but when I reached the Sevii Islands and saw this I kind of just sat around the little island and took in the view, it also made me a bit sad, probably the first time a video game managed to make me feel that way. You can place a can of lemonade on the memorial and Tektonix's owner here will give you the TM for facade. I figured there would be more to do here back in the day but it's just a neat piece of scenery.<br />
<br />
~ Hearthome Cathedral ~<br />
<br />
When talking about mysteries in the Pokemon games this is one that comes up a lot, in DPP you can find a unique cathedral or church in Hearthhome that's impossible to miss, there is nothing to do or find in this cathedral, it's completely empty except for a lot of characters who speak some wisdom to you, what gets people the most is how there's no music inside. <br />
<br />
In a video game that's full of music when you enter an area where there is none it makes you think something important is going to happen, especially in a unique place like this.<br />
I and many others online think this was going to be where you would obtain an event item such as the azure flute or some other kind of event item, this place seems like it would be very important to the story as well but there's just nothing here.<br />
<br />
~ Vermilion City Construction ~<br />
<br />
Another popular mystery, what is the construction site in Vermilion City going to be turned into when it's complete? Game Freak had quite a few chances to do something with it, especially with GSC, I haven't played the Let's Go games but I think I saw that it's still empty in those as well.<br />
<br />
~ Mossdeep White Rock and Space Station ~<br />
<br />
This is one that we all tried to figure out as kids, the white rock that's right outside of the Mossdeep space station, I don't remember the exact dialogue but a character standing next to the rock says something about a wish so everyone assumed this was connected to Jirachi in some way, maybe it was during the development of the game. I always found it odd that Jirachi never received it's own event area and you just got it from that Colosseum bonus disc among other methods.<br />
<br />
Another number of things that are strange with this place is that it barely plays a role in the story and the role it does play makes no sense in regards to Team Magma wanting to make a volcano erupt, one of the engineers saying what your playtime is in a cryptic way and in the number of weeks instead of hours, something even stranger is that you can't access this place when Groudon or Kyogre are causing the weather issues. I would mention the differences between Ruby / Sapphire and Emerald in terms of the look of the station but that's probably just them not being satisfied with the original design.<br />
<br />
~ Altering Cave ~<br />
<br />
Altering Cave is an area that opens up after you defeat the Elite 4 in Emerald, there's a copy of it in FRLG but it goes by another name which I forgot, this cave was going to be used in an event that would distribute gen 2 Pokemon. I remember hearing a lot of rumors a few months after release that you could find all sorts of Pokemon here, quite a few people saying you could get mythical Pokemon, while I didn't believe that I spent some hours a day trying to get something to happen in there, eventually I found a shiny Zubat which was cool.<br />
<br />
~ Smeargle's Tail Colors ~<br />
<br />
This is an odd one, there has always been a lot of inconsistencies with Smeragle's tail color, it was originally red with the shiny being green despite art at the time showing it with a green tip, in Stadium 2 it has a lot of different colors, if I remember correctly I think this had to do with the nickname? I could be wrong on that one, I never used Smeargle before let alone a nicknamed one. Then gen 3 came around and the normal and shiny colors were swapped for good, except in Colosseum and XD where it's red again due to it reusing models from Stadium, the shiny version is blue in these games also. There's probably some examples I'm missing with this.<br />
<br />
~ Artisan's Cave ~<br />
<br />
Speaking of Smeargle, Artisan's Cave. At least the Altering Cave has an explanation for it but this one doesn't as far as I'm aware, it's a cave under the Battle Frontier that just has Smeargle in it along with a lot of vitamins, it's in a pretty obscure area as well. The size of the room makes me question the purpose of it further, it really is a massive cave. Maybe it had another purpose at one point, it feels like a place where you would find a legendary.<br />
<br />
~ Event Only Areas ~<br />
<br />
I absolutely love the concept of these locations, mysterious, limited time areas where you can get legendary or mythical Pokemon. I remember watching a lot of videos showing these off as a kid and having this feeling afterwards like there could always be more to games, things left undiscovered. The only event I've taken part in was the Shaymin one, seeing Seabreak Path open up will always be one of my favorite memories with Pokemon and I'm sure it's the same for many others. <br />
<br />
Something I never understood is what's known as these new age "fomo" people who become upset at limited time things in life, I dislike when developers cater to them and ruin the memories some people could have had, the reason why discontinued items and events are special is because you can no longer obtain the items or visit said events, the people that want them afterwards will feel nothing if they are given those things because they weren't there to experience it, they have no memory of it and if given them now it will not be a new memory for them but just something that everyone got to experience.]]></description>
			<content:encoded><![CDATA[Video version of my post:<br />
<br />
<a href="https://youtu.be/Yl1FnRfWHGE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Yl1FnRfWHGE</a><br />
<a href="https://old.bitchute.com/video/1IIVhbv1xwMe/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/1IIVhbv1xwMe/</a><br />
<br />
~ Tektonix ~<br />
<br />
This memorial site for this mans Onix always stuck out to me, I didn't play the gen 1 remakes too much when I was younger but when I reached the Sevii Islands and saw this I kind of just sat around the little island and took in the view, it also made me a bit sad, probably the first time a video game managed to make me feel that way. You can place a can of lemonade on the memorial and Tektonix's owner here will give you the TM for facade. I figured there would be more to do here back in the day but it's just a neat piece of scenery.<br />
<br />
~ Hearthome Cathedral ~<br />
<br />
When talking about mysteries in the Pokemon games this is one that comes up a lot, in DPP you can find a unique cathedral or church in Hearthhome that's impossible to miss, there is nothing to do or find in this cathedral, it's completely empty except for a lot of characters who speak some wisdom to you, what gets people the most is how there's no music inside. <br />
<br />
In a video game that's full of music when you enter an area where there is none it makes you think something important is going to happen, especially in a unique place like this.<br />
I and many others online think this was going to be where you would obtain an event item such as the azure flute or some other kind of event item, this place seems like it would be very important to the story as well but there's just nothing here.<br />
<br />
~ Vermilion City Construction ~<br />
<br />
Another popular mystery, what is the construction site in Vermilion City going to be turned into when it's complete? Game Freak had quite a few chances to do something with it, especially with GSC, I haven't played the Let's Go games but I think I saw that it's still empty in those as well.<br />
<br />
~ Mossdeep White Rock and Space Station ~<br />
<br />
This is one that we all tried to figure out as kids, the white rock that's right outside of the Mossdeep space station, I don't remember the exact dialogue but a character standing next to the rock says something about a wish so everyone assumed this was connected to Jirachi in some way, maybe it was during the development of the game. I always found it odd that Jirachi never received it's own event area and you just got it from that Colosseum bonus disc among other methods.<br />
<br />
Another number of things that are strange with this place is that it barely plays a role in the story and the role it does play makes no sense in regards to Team Magma wanting to make a volcano erupt, one of the engineers saying what your playtime is in a cryptic way and in the number of weeks instead of hours, something even stranger is that you can't access this place when Groudon or Kyogre are causing the weather issues. I would mention the differences between Ruby / Sapphire and Emerald in terms of the look of the station but that's probably just them not being satisfied with the original design.<br />
<br />
~ Altering Cave ~<br />
<br />
Altering Cave is an area that opens up after you defeat the Elite 4 in Emerald, there's a copy of it in FRLG but it goes by another name which I forgot, this cave was going to be used in an event that would distribute gen 2 Pokemon. I remember hearing a lot of rumors a few months after release that you could find all sorts of Pokemon here, quite a few people saying you could get mythical Pokemon, while I didn't believe that I spent some hours a day trying to get something to happen in there, eventually I found a shiny Zubat which was cool.<br />
<br />
~ Smeargle's Tail Colors ~<br />
<br />
This is an odd one, there has always been a lot of inconsistencies with Smeragle's tail color, it was originally red with the shiny being green despite art at the time showing it with a green tip, in Stadium 2 it has a lot of different colors, if I remember correctly I think this had to do with the nickname? I could be wrong on that one, I never used Smeargle before let alone a nicknamed one. Then gen 3 came around and the normal and shiny colors were swapped for good, except in Colosseum and XD where it's red again due to it reusing models from Stadium, the shiny version is blue in these games also. There's probably some examples I'm missing with this.<br />
<br />
~ Artisan's Cave ~<br />
<br />
Speaking of Smeargle, Artisan's Cave. At least the Altering Cave has an explanation for it but this one doesn't as far as I'm aware, it's a cave under the Battle Frontier that just has Smeargle in it along with a lot of vitamins, it's in a pretty obscure area as well. The size of the room makes me question the purpose of it further, it really is a massive cave. Maybe it had another purpose at one point, it feels like a place where you would find a legendary.<br />
<br />
~ Event Only Areas ~<br />
<br />
I absolutely love the concept of these locations, mysterious, limited time areas where you can get legendary or mythical Pokemon. I remember watching a lot of videos showing these off as a kid and having this feeling afterwards like there could always be more to games, things left undiscovered. The only event I've taken part in was the Shaymin one, seeing Seabreak Path open up will always be one of my favorite memories with Pokemon and I'm sure it's the same for many others. <br />
<br />
Something I never understood is what's known as these new age "fomo" people who become upset at limited time things in life, I dislike when developers cater to them and ruin the memories some people could have had, the reason why discontinued items and events are special is because you can no longer obtain the items or visit said events, the people that want them afterwards will feel nothing if they are given those things because they weren't there to experience it, they have no memory of it and if given them now it will not be a new memory for them but just something that everyone got to experience.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic Adventure Mysteries and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=497</link>
			<pubDate>Wed, 05 Mar 2025 04:36:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=497</guid>
			<description><![CDATA[~ Final Egg Ceiling Door ~<br />
<br />
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.<br />
<br />
~ Big the Cat Sewer Door ~<br />
<br />
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.<br />
<br />
~ Fishing for Items ~<br />
<br />
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.<br />
<br />
~ Mystic Ruins Shed ~<br />
<br />
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.<br />
<br />
~ Tails' House ~<br />
<br />
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.<br />
<br />
~ Windy Valley Prototype ~<br />
<br />
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.<br />
<br />
~ Building the Sonic Statue ~<br />
<br />
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.<br />
<br />
~ Crystal Ring Glitch  / Unused Super Sonic Recap ~<br />
<br />
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.<br />
<br />
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?<br />
<br />
~ Egg Carrier Mystery Elevator ~<br />
<br />
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.<br />
<br />
~ Final Egg Hidden Room ~<br />
<br />
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.<br />
<br />
~ Four Extra Lives ~<br />
<br />
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.<br />
<br />
~ Casinopolis Hidden Passage ~<br />
<br />
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.<br />
<br />
~ Mystic Ruins Creature Sightings ~<br />
<br />
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.<br />
<br />
~ Rhythm Badge Item Box ~<br />
<br />
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.<br />
<br />
~ Snowboard Color ~<br />
<br />
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.<br />
<br />
~ Red Mountain Mysteries ~<br />
<br />
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?<br />
<br />
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.<br />
<br />
~ Speed Highway at Dawn Blue Rabbit ~<br />
<br />
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.<br />
<br />
~ Fin ~<br />
<br />
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!]]></description>
			<content:encoded><![CDATA[~ Final Egg Ceiling Door ~<br />
<br />
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.<br />
<br />
~ Big the Cat Sewer Door ~<br />
<br />
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.<br />
<br />
~ Fishing for Items ~<br />
<br />
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.<br />
<br />
~ Mystic Ruins Shed ~<br />
<br />
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.<br />
<br />
~ Tails' House ~<br />
<br />
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.<br />
<br />
~ Windy Valley Prototype ~<br />
<br />
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.<br />
<br />
~ Building the Sonic Statue ~<br />
<br />
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.<br />
<br />
~ Crystal Ring Glitch  / Unused Super Sonic Recap ~<br />
<br />
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.<br />
<br />
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?<br />
<br />
~ Egg Carrier Mystery Elevator ~<br />
<br />
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.<br />
<br />
~ Final Egg Hidden Room ~<br />
<br />
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.<br />
<br />
~ Four Extra Lives ~<br />
<br />
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.<br />
<br />
~ Casinopolis Hidden Passage ~<br />
<br />
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.<br />
<br />
~ Mystic Ruins Creature Sightings ~<br />
<br />
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.<br />
<br />
~ Rhythm Badge Item Box ~<br />
<br />
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.<br />
<br />
~ Snowboard Color ~<br />
<br />
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.<br />
<br />
~ Red Mountain Mysteries ~<br />
<br />
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?<br />
<br />
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.<br />
<br />
~ Speed Highway at Dawn Blue Rabbit ~<br />
<br />
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.<br />
<br />
~ Fin ~<br />
<br />
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=493</link>
			<pubDate>Thu, 20 Feb 2025 19:23:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=493</guid>
			<description><![CDATA[Edit, here's the video version of this post!<br />
<br />
<a href="https://www.youtube.com/watch?v=v90DY_QTPMM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=v90DY_QTPMM</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.<br />
<br />
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.<br />
<br />
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Mansion Blue Flames</span> ~<br />
<br />
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.<br />
<br />
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Giant Face in the Memory of Jeigh</span> ~<br />
<br />
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Skybox Oddity</span> ~<br />
<br />
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Eye of The Priestess Effects Shaded Woods</span> ~<br />
<br />
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invading in Dark Chasm</span> ~<br />
<br />
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">No Death / No Bonfire Unused Rings</span> ~<br />
<br />
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Obelisk Portuguese Text</span> ~<br />
<br />
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Demon Song Boss Room Moth</span> ~<br />
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.<br />
<br />
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!]]></description>
			<content:encoded><![CDATA[Edit, here's the video version of this post!<br />
<br />
<a href="https://www.youtube.com/watch?v=v90DY_QTPMM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=v90DY_QTPMM</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.<br />
<br />
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.<br />
<br />
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Mansion Blue Flames</span> ~<br />
<br />
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.<br />
<br />
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Giant Face in the Memory of Jeigh</span> ~<br />
<br />
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Skybox Oddity</span> ~<br />
<br />
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Eye of The Priestess Effects Shaded Woods</span> ~<br />
<br />
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invading in Dark Chasm</span> ~<br />
<br />
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">No Death / No Bonfire Unused Rings</span> ~<br />
<br />
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Majula Obelisk Portuguese Text</span> ~<br />
<br />
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Demon Song Boss Room Moth</span> ~<br />
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.<br />
<br />
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!]]></content:encoded>
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		<item>
			<title><![CDATA[Dark Souls Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=494</link>
			<pubDate>Sun, 09 Feb 2025 22:05:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=494</guid>
			<description><![CDATA[This is another one of my blogs on video game mysteries, oddities, rumors, trivia, and secrets. This time it's about Dark Souls by FromSoftware, I am not affiliated with FromSoftware. As usual I will release a video on this soon to go along with this post.<br />
<br />
Here are the links to the video;<br />
<br />
<a href="https://www.youtube.com/watch?v=0vFmu7lPMVI" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=0vFmu7lPMVI</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
<br />
Dark Souls was my first experience with a FromSoftware game, aside from that one game they released on the Gamecube, the first Dark Souls quickly became one of my favorite games of all time and is what made me pick up Demon's Souls after. There's a lot I love about it, playing the game on release almost felt like you were back in the early 2000s again due to how cryptic the game is in some areas and concepts, the amount of mysteries this game has is what kept me invested in it for so long, if you know me my favorite thing about video games is the oddities about them and theorizing with others on what they could mean, not necessarily easter eggs or glitches but something left in by the developers whether intentionally or what moreso has to do with cut content.<br />
<br />
Dark Souls is the perfect game for this kind of stuff, also I know everyone generically says this but if you like the video I'd appreciate a thumbs up. let's start by talking about something intriguing about a specific weapon buff.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Pine Resin</span>  ~<br />
<br />
Pine resin isn't used very much outside of using that one tumble oversight or the Gaping Dragon, You have three kinds of resin in Dark Souls, gold, charcoal and rotten but there's an oddity that makes it seem like there's a fourth kind. Outside of the three gold resin you find near the start of the game in Undead Burg and a limited supply sold by shops, you'll have to go farm Elizabeth's future relatives or try to find a vagrant if you want the resin of the gold variety in order to see this oddity.<br />
<br />
Once you have some gold pine resin go to the Dukes Archives, specifically the courtyard near the giant crystals, once you are here apply the resin to your buffable weapon and enter the crystal cave. There's nothing out of the ordinary, right? Now unequip your weapon or wait until the buff wears off and apply it again inside the cavern and see what happens. For some odd reason instead of the yellow electric color it's now blue, which looks really neat, it also kind of looks like it would do magic damage instead of the usual lightning damage. Every few years I try to look up if anyone has found a reason for this but I don't think anyone has bothered to look at the code, a part of me thinks this is an intentional decision by the developers considering you can even take the blue lightning buff out of the crystal cave and it will still be blue, if it turned back into gold it would most likely just be a glitch similar to what happens in older games where if you equip certain items part of the maps textures become effected.<br />
<br />
Write in the comments why you think this happens or why the developers added it outside of it being a very cool and interesting secret.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Nito's Coffins</span> ~<br />
<br />
This one most likely has some lore significance although I don't have too much to say about it as I can't come up with any theories of my own for it, in Nito's domain if you look to the right of the two coffins, tucked away in the back corner is another one, I doubt this was put here just for show and to make the area have more stuff to look at, you need to have your brightness turned up and be standing in just the right place to see it making it very mysterious.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Doll Location</span> ~<br />
<br />
The location where you find the peculiar doll, right inside the starting cell, has been theorized on a lot, I always interrupted it and the Painted World as being connected to the chosen undead although Priscilla says otherwise. How much time has passed since the player left the Undead Asylum and why did someone put it there or who? Something many of us noticed is how this place is called the Northern Undead Asylum as if there's more parts to the area and if you look at the Painted World it seems very similar in design to the asylum itself, considering they made the Painted World as a place to put unfinished or cut content it would make sense if the two were once connected. I think there was another asylum demon type boss there at one point to add to the spam of that specific encounter although Nito was there at one point as well so who knows.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ash Lake Oddities</span> ~<br />
<br />
Has anyone ever seen that one image on /v/ that usually gets posted in obscure video game mystery threads or sometimes Dark Souls ones? It shows someone standing in Havels' staring into the deep waters of Ash Lake and you can see some kind of giant skull or Lovecraftian creature staring back to him. This is how I always felt when I would go to the lake, it's a very ominous area when the jumping hydra is defeated, there's nothing here aside from a covenant, some clams, the dragon greatsword, dragon scales. <br />
<br />
It's completely empty and feels like you walked into an unfinished area but not in the same way as Lost Izalith, it feels like something will happen if you wait here long enough. Speaking of ominous, here's the skull that everybody talked about and still do talk about to this day, there is absolutely no hints to what this could be from aside from an everlasting dragon or an asylum demon as they do look similar in shape but not in size, the skull is far too big. <br />
<br />
By the way, what was Siegmeyer planning to do down here, why does he go from Blighttown to Lost Izalith and then back to Blighttown so he can go to Ash Lake afterwards, it's like he just learned of it's existence due to his travels to Izalith, his daughter somehow knows how to get there as well making this even more odd, it's like people go there on vacation or something like it's nothing out of the ordinary despite there being two illusory walls.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invisible Coffin Near Quelana</span> ~<br />
<br />
If you are watching this video you most likely already know about the coffin stab mechanic in the catacombs, but did you know that for some reason there's a coffin stab possible near Quelana? There's no coffin object, you don't need to be laying in it, just simply being backstabbed around her is enough to cause this animation to play. I think someone has an explanation for this online but I'm not going to say their name because they are a raving he him new-to-the-internet poser that supports and encourages others to get surgeries I don't agree with.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Chained Prisoner</span> ~<br />
<br />
This one is my favorite, the chained prisoner, this thing acts like a mini-boss before you have your fight with Manus, for some reason he's not in the area with the cells, (which also wouldn't be able to fit in) he's in this large boss room looking chamber with strange statues which can be destroyed by him. The cells with the broken bars are way below this room so he must have taken the elevator somehow unless he escaped first in his original form and then the other citizens of Oolacile put the chains around him. Even though I refer to him as a mini-boss he goes down in around three hits with the right upgraded weapons, for this reason I feel like he has lore significance, it's not often a single enemy gets an entire boss sized room to themselves with breakable scenery to show them off unless it was meant to be a boss at first.<br />
<br />
I think this is just for gameplay reasons but if you are gravelorded there's red phantom versions of him in the actual cell area if I recall, or they might be upstairs with the original one, it's been a while and I don't remember, either way it's one of those enemies you really don't expect there to be a phantom version of.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duo Sanctuary Guardians</span> ~<br />
<br />
These two managed to make me jump when I first came across them a week or so after the release of the DLC, which is embarrassing to say as I just turned fifteen at the time (was 2012 really that long ago, wow) but hey, I just wasn't expecting to see an enemy like that respawn when walking peacefully through the world back to the starting point of said DLC. The enemy itself is really interesting as I believe it was planned to be one of the demons in Lost Izalith, there's an unfinished version of one in the original games files if I remember correctly, it has a unique tail cut weapon (which is absurdly hard to get, at least for me) but something else that it has is a unique soul like other bosses have, except the mysterious thing is that it doesn't do anything, you can't make any weapons or shields from it. I think even the design of the soul is unique too, the only reason I can think of as to why it drops a unique soul is to give the boss a description.<br />
<br />
To make two of them spawn in the same area you have to defeat another DLC boss, if you choose to defeat Kalameet without speaking to Gough just to see this instead of going to Artorias first then have fun. I'm not sure why an additional two spawn in, if it was to give the player another chance of obtaining the tail why not just have one guardian instead? I should mention they also do not drop the unique boss soul again so if you're a completionist I recommend keeping that.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Empty Chest</span> ~<br />
<br />
I'm sure we all felt the same way when opening up that one chest next to Gwyn's tomb for the first time, just complete confusion or feeling as though we were missing something, I've heard rumors back in the day about it kind of like the playground rumors you'd hear about older games as a kid when the internet thankfully wasn't accessible to absolutely everyone, one of these rumors or theories is that it for some reason, under certain circumstances would contain the maiden set. I have no idea what the logic is behind this, I suppose it's close enough to the Dukes Archives, kind of. A set like that being in such a significant area doesn't make much sense, I remember watching a Pop Fiction episode on the pendant and this chest was brought up which is interesting. Does anyone else remember watching those videos a while back? What they had going for that series is the same feeling I had for this video.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Frog Ray</span> ~<br />
<br />
Frog Rays are the enemies you can find while going to get the wolf ring, they are those red spotted frogs that you can't find anywhere else in the game, what most don't know about them is that they have unique attacks you can't normally see, to see them you have to lure them into water. They kind of float or swim across it as well.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Mysterious Doors</span> ~<br />
<br />
There's a strange looking fenced off door in the Gaping Dragon's boss room, there's also a similar one in the Stray Demon's room. There's nothing to say about this I just thought it was worth noting.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Painted World Graveyard</span> ~<br />
<br />
There's unique ambience that plays while in the graveyard of the Painted World, this does not play anywhere else in the game and to make it stranger you have to be standing in an oddly specific spot to actually hear it so it's not even the entire graveyard that this can be heard in. There's nothing to do in the graveyard outside of encountering the invasion with King Jeremiah who gives you the notched whip along with his armor set that for some reason is found at the end of the bridge behind Priscilla and I think there's a spell to pick up near the cliff, I don't remember which one though.<br />
<br />
This area gives off the same feeling I mentioned with Ash Lake but amplified, it definitely feels like there's supposed to be more to the graveyard, it feels as though by standing right where the ambient noise suspiciously plays that something will happen.]]></description>
			<content:encoded><![CDATA[This is another one of my blogs on video game mysteries, oddities, rumors, trivia, and secrets. This time it's about Dark Souls by FromSoftware, I am not affiliated with FromSoftware. As usual I will release a video on this soon to go along with this post.<br />
<br />
Here are the links to the video;<br />
<br />
<a href="https://www.youtube.com/watch?v=0vFmu7lPMVI" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=0vFmu7lPMVI</a><br />
<a href="https://old.bitchute.com/video/5LtVj4QM6tpZ/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5LtVj4QM6tpZ/</a><br />
<br />
<br />
Dark Souls was my first experience with a FromSoftware game, aside from that one game they released on the Gamecube, the first Dark Souls quickly became one of my favorite games of all time and is what made me pick up Demon's Souls after. There's a lot I love about it, playing the game on release almost felt like you were back in the early 2000s again due to how cryptic the game is in some areas and concepts, the amount of mysteries this game has is what kept me invested in it for so long, if you know me my favorite thing about video games is the oddities about them and theorizing with others on what they could mean, not necessarily easter eggs or glitches but something left in by the developers whether intentionally or what moreso has to do with cut content.<br />
<br />
Dark Souls is the perfect game for this kind of stuff, also I know everyone generically says this but if you like the video I'd appreciate a thumbs up. let's start by talking about something intriguing about a specific weapon buff.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Blue Pine Resin</span>  ~<br />
<br />
Pine resin isn't used very much outside of using that one tumble oversight or the Gaping Dragon, You have three kinds of resin in Dark Souls, gold, charcoal and rotten but there's an oddity that makes it seem like there's a fourth kind. Outside of the three gold resin you find near the start of the game in Undead Burg and a limited supply sold by shops, you'll have to go farm Elizabeth's future relatives or try to find a vagrant if you want the resin of the gold variety in order to see this oddity.<br />
<br />
Once you have some gold pine resin go to the Dukes Archives, specifically the courtyard near the giant crystals, once you are here apply the resin to your buffable weapon and enter the crystal cave. There's nothing out of the ordinary, right? Now unequip your weapon or wait until the buff wears off and apply it again inside the cavern and see what happens. For some odd reason instead of the yellow electric color it's now blue, which looks really neat, it also kind of looks like it would do magic damage instead of the usual lightning damage. Every few years I try to look up if anyone has found a reason for this but I don't think anyone has bothered to look at the code, a part of me thinks this is an intentional decision by the developers considering you can even take the blue lightning buff out of the crystal cave and it will still be blue, if it turned back into gold it would most likely just be a glitch similar to what happens in older games where if you equip certain items part of the maps textures become effected.<br />
<br />
Write in the comments why you think this happens or why the developers added it outside of it being a very cool and interesting secret.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Nito's Coffins</span> ~<br />
<br />
This one most likely has some lore significance although I don't have too much to say about it as I can't come up with any theories of my own for it, in Nito's domain if you look to the right of the two coffins, tucked away in the back corner is another one, I doubt this was put here just for show and to make the area have more stuff to look at, you need to have your brightness turned up and be standing in just the right place to see it making it very mysterious.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Doll Location</span> ~<br />
<br />
The location where you find the peculiar doll, right inside the starting cell, has been theorized on a lot, I always interrupted it and the Painted World as being connected to the chosen undead although Priscilla says otherwise. How much time has passed since the player left the Undead Asylum and why did someone put it there or who? Something many of us noticed is how this place is called the Northern Undead Asylum as if there's more parts to the area and if you look at the Painted World it seems very similar in design to the asylum itself, considering they made the Painted World as a place to put unfinished or cut content it would make sense if the two were once connected. I think there was another asylum demon type boss there at one point to add to the spam of that specific encounter although Nito was there at one point as well so who knows.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ash Lake Oddities</span> ~<br />
<br />
Has anyone ever seen that one image on /v/ that usually gets posted in obscure video game mystery threads or sometimes Dark Souls ones? It shows someone standing in Havels' staring into the deep waters of Ash Lake and you can see some kind of giant skull or Lovecraftian creature staring back to him. This is how I always felt when I would go to the lake, it's a very ominous area when the jumping hydra is defeated, there's nothing here aside from a covenant, some clams, the dragon greatsword, dragon scales. <br />
<br />
It's completely empty and feels like you walked into an unfinished area but not in the same way as Lost Izalith, it feels like something will happen if you wait here long enough. Speaking of ominous, here's the skull that everybody talked about and still do talk about to this day, there is absolutely no hints to what this could be from aside from an everlasting dragon or an asylum demon as they do look similar in shape but not in size, the skull is far too big. <br />
<br />
By the way, what was Siegmeyer planning to do down here, why does he go from Blighttown to Lost Izalith and then back to Blighttown so he can go to Ash Lake afterwards, it's like he just learned of it's existence due to his travels to Izalith, his daughter somehow knows how to get there as well making this even more odd, it's like people go there on vacation or something like it's nothing out of the ordinary despite there being two illusory walls.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Invisible Coffin Near Quelana</span> ~<br />
<br />
If you are watching this video you most likely already know about the coffin stab mechanic in the catacombs, but did you know that for some reason there's a coffin stab possible near Quelana? There's no coffin object, you don't need to be laying in it, just simply being backstabbed around her is enough to cause this animation to play. I think someone has an explanation for this online but I'm not going to say their name because they are a raving he him new-to-the-internet poser that supports and encourages others to get surgeries I don't agree with.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Chained Prisoner</span> ~<br />
<br />
This one is my favorite, the chained prisoner, this thing acts like a mini-boss before you have your fight with Manus, for some reason he's not in the area with the cells, (which also wouldn't be able to fit in) he's in this large boss room looking chamber with strange statues which can be destroyed by him. The cells with the broken bars are way below this room so he must have taken the elevator somehow unless he escaped first in his original form and then the other citizens of Oolacile put the chains around him. Even though I refer to him as a mini-boss he goes down in around three hits with the right upgraded weapons, for this reason I feel like he has lore significance, it's not often a single enemy gets an entire boss sized room to themselves with breakable scenery to show them off unless it was meant to be a boss at first.<br />
<br />
I think this is just for gameplay reasons but if you are gravelorded there's red phantom versions of him in the actual cell area if I recall, or they might be upstairs with the original one, it's been a while and I don't remember, either way it's one of those enemies you really don't expect there to be a phantom version of.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Duo Sanctuary Guardians</span> ~<br />
<br />
These two managed to make me jump when I first came across them a week or so after the release of the DLC, which is embarrassing to say as I just turned fifteen at the time (was 2012 really that long ago, wow) but hey, I just wasn't expecting to see an enemy like that respawn when walking peacefully through the world back to the starting point of said DLC. The enemy itself is really interesting as I believe it was planned to be one of the demons in Lost Izalith, there's an unfinished version of one in the original games files if I remember correctly, it has a unique tail cut weapon (which is absurdly hard to get, at least for me) but something else that it has is a unique soul like other bosses have, except the mysterious thing is that it doesn't do anything, you can't make any weapons or shields from it. I think even the design of the soul is unique too, the only reason I can think of as to why it drops a unique soul is to give the boss a description.<br />
<br />
To make two of them spawn in the same area you have to defeat another DLC boss, if you choose to defeat Kalameet without speaking to Gough just to see this instead of going to Artorias first then have fun. I'm not sure why an additional two spawn in, if it was to give the player another chance of obtaining the tail why not just have one guardian instead? I should mention they also do not drop the unique boss soul again so if you're a completionist I recommend keeping that.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Empty Chest</span> ~<br />
<br />
I'm sure we all felt the same way when opening up that one chest next to Gwyn's tomb for the first time, just complete confusion or feeling as though we were missing something, I've heard rumors back in the day about it kind of like the playground rumors you'd hear about older games as a kid when the internet thankfully wasn't accessible to absolutely everyone, one of these rumors or theories is that it for some reason, under certain circumstances would contain the maiden set. I have no idea what the logic is behind this, I suppose it's close enough to the Dukes Archives, kind of. A set like that being in such a significant area doesn't make much sense, I remember watching a Pop Fiction episode on the pendant and this chest was brought up which is interesting. Does anyone else remember watching those videos a while back? What they had going for that series is the same feeling I had for this video.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Frog Ray</span> ~<br />
<br />
Frog Rays are the enemies you can find while going to get the wolf ring, they are those red spotted frogs that you can't find anywhere else in the game, what most don't know about them is that they have unique attacks you can't normally see, to see them you have to lure them into water. They kind of float or swim across it as well.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Mysterious Doors</span> ~<br />
<br />
There's a strange looking fenced off door in the Gaping Dragon's boss room, there's also a similar one in the Stray Demon's room. There's nothing to say about this I just thought it was worth noting.<br />
<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Painted World Graveyard</span> ~<br />
<br />
There's unique ambience that plays while in the graveyard of the Painted World, this does not play anywhere else in the game and to make it stranger you have to be standing in an oddly specific spot to actually hear it so it's not even the entire graveyard that this can be heard in. There's nothing to do in the graveyard outside of encountering the invasion with King Jeremiah who gives you the notched whip along with his armor set that for some reason is found at the end of the bridge behind Priscilla and I think there's a spell to pick up near the cliff, I don't remember which one though.<br />
<br />
This area gives off the same feeling I mentioned with Ash Lake but amplified, it definitely feels like there's supposed to be more to the graveyard, it feels as though by standing right where the ambient noise suspiciously plays that something will happen.]]></content:encoded>
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		<item>
			<title><![CDATA[RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG]]></title>
			<link>https://timelierg.com/showthread.php?tid=495</link>
			<pubDate>Tue, 02 Jan 2024 10:18:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=495</guid>
			<description><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">6/12/2023</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Golden Tools Mystery / Hidden Luck Stat Theory</span> ~<br />
<br />
Everyone knows about snagging the gold tools during the Priest in Peril quest (and how much it sucks that you can't use them), but I've always wondered if this has some kind of effect on the game. If you miss your chance to get the golden tools (if I am remembering properly you have a very small window to actually pick them up before you use your silver key) then your character will say something along the lines of "something bad will happen if I mess with these", or at least that's what I remember from 2006 and then from OSRS later on, I know they actually very weirdly changed dialogue during that quest after RS2. I remember the king of Varrock used to call you "mentally deficient" from 2004 to whatever year they changed it in, probably around 2016 in OSRS. Now he just calls you an imbecile. Supposedly according to Jagex mentally deficient people aren't allowed to exist in the world of Gielinor. <br />
Anyway, as I was saying, I can't remember the dialogue exactly but your character implies bad things will happen if you take those tools. Why is it that they only programmed this line after the quest is complete and not during it when you have the silver key? Your character has no issue with taking the golden tools during the quest but afterwards? He refuses to take them. Also what bad things happen when taking them? I've always had the idea of a hidden "luck" stat in RuneScape when I was younger and I still do, I think it may have been a genuine possibility at the time. I'm not that familiar with how things work in online games when it comes to server sided code, but is it possible that something such as an invisible luck system could be in place without players being able to see it? I know Jagex was not very secure back in the day with their servers considering the item duplication / spawning bug happened from Kaitnieks but all that online stuff was pretty new.<br />
<br />
If a hidden luck stat was / is possible what would it effect? I highly doubt they would implement something as severe as higher item drop rates just because you stole a quest item, RuneScape has always been a very forgiving MMO in comparison to other MMOs at the time. I have no theories on what it would effect, honestly. It's just strange that the game allows you to take the golden tools to begin with and even adds dialogue after the quest (technically just after that section of the quest) is completed. I can think of a few other examples of this like the Temple of Ikov and Hazeel Cult quests where you have decisions to make which effects the outcome and you receive different items depending on which sides you choose. Hooray... uh, Carnillean armor and an Armadyl Pendant... I suppose the pendant would kind of have a use years later for the GWD if you didn't have anything else. By the way, why was the Hazeel mark item red in the RS2 beta, yellow in 2004, and then white in OSRS? Also why is the Armadyl pendants gem white on male characters but red on female characters? The Lathas' amulet which was removed from the game in 2004 has the same model as the Armadyl pendant yet the gem is red for both male and females. This stuff fascinates me so much.<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Blurberry Badge / Gianne Badge</span> ~<br />
<br />
The Blurberry Badge, supposedly released in 2002 is an item that was found in the code of RuneScape but no reports of players obtaining it have surfaced. It's examine text says, "An official cocktail maker" and the item itself is not within the cache / code of RS2, RS3, or OSRS. It was only in RSC. It's the same deal with the Gianne Badge, except the description for this one says, "an official gianne chef", all lowercase, which most likely means it is unfinished and was not in the game. It's strange that the Blurberry badge has capitalization though. I'm interested to know if these are equipable or not, if so, what would be the point of wearing them? Cosmetics in RSC are non-existent for the most part outside of the holiday items for Christmas, Halloween, Easter so having another item that appears on your character would be interesting. The only thing you really would see people wear in RSC is a rune platebody, rune platelegs, dragon med, legends cape, dragon sq, etc. Or a rune chain if you wanted Klank's gaunts. That was your verity. The badges could of also been as simple as proving you were hired as a cook for the minigame, or maybe it would be mandatory to wear it during the minigame itself.<br />
<br />
Not much else can be said about this.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Sweets</span> ~<br />
<br />
Why did Jagex choose purple sweets from all of the other colors of sweets from the 05 Halloween event? Purple is an excellent color but still, why not keep all of the sweets in the game instead of just the purple ones? They had green, pink, red, white, blue, dark blue, and then the purple ones. I also find it strange how it almost seemed like they were going with the same colors as party hats but then added an additional blue variant. And yes, I consider the "purple" phat in RSC to be pink. Did they keep the purple ones for the same reason as why the purple party hat has the lowest drop rate from a cracker, purple being a royal color and all. By the way, in more recent times I was hearing about a rumor of a "black partyhat" that was supposedly implemented in RSC at the same time as the others, you'd think the people behind the item creation / spawning / duping exploit would of seen it! Or you know, someone taking a screenshot of it. It is stated that Jagex turned these black partyhats into purple or white ones months after their release. I don't know why I decided to bring this rumor up, I just thought it was funny I suppose.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ring of Wealth Hidden Effect / Clue Scroll Caskets</span> ~<br />
<br />
I've sometimes worn a ring of wealth when I was younger, I always thought about the ring of wealth giving an additional effect aside from what is already known such as it removing empty slots on the rare drop table and having that currency pick up effect (was that pick up toggle always on the ring? I don't remember that). It always seemed very suspicious to me that there would be a ring in the game with such a useless effect, if rings were enchantable in 2001-2003 during the RSC era it would be extremely useful as the rare drop table had more of a use in that version of the game since dragon med helms and dragon sq shield were best in slot. Maybe they had that effect in mind originally but delayed it to 2004. Do you know what else came out in 2004? Treasure trails. The ring of wealth and treasure trails were released one month a part from each other. Fast forward to around 2016-2017, I'm playing on my HCIM on OSRS while watching a recording of a jmod couch stream, this stream was an older one as if I'm remembering correctly it was before HCIM was released. I can't remember the date of the stream but it was a stream by jagex (OSRS team) about RuneScape (OSRS / RS2) myths and rumors and saying which ones are real and which ones aren't.<br />
<br />
During this stream a jmod just casually mentions that the RoW effects clue scroll rewards, specifically the rarer clue loot tables (third age / gilded table). I've actually just found the stream now and it's just as I remember it, the jmods ask players to guess whether a myth is true or not and they correct the players who voted true or false if they are wrong. This specific question was, "wearing a ring of wealth upon completing a clue scroll will give you better loot". 82% of players guessed no out of 403 votes and then were corrected by the jmods on the couch who said it was true, there was no laughing or jokes, they said it honestly and proceeded to elaborate more which is when they mentioned that it effects the "rare drop clue table". It should be noted that the jmods were actually wrong on some of the other myths, so perhaps they are not a reliable source. The jmods said the chance increase is miniscule and then asked an rs3 developer who was in the room if it was the same in rs3 as well, to which, unsurprisingly, they said they don't know. At the end of the day, what do rs3 developers know? Anyway, there's no proof either way for this one but it is strange how almost all of the jmods agreed it did have an effect on clue scrolls.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Spinach Roll</span> ~<br />
<br />
Even though I first played RuneScape in very late 2005 (I often say 2006 to keep it simple, I started so late in 2005 that it may as well be in 2006) I have still played RSC when they relaunched the servers and also in PS's later on as well, I also went back on when they officially closed for good and recorded footage of it closing for memories sake. I say this because I was not around for when the spinach roll gave a supposed 5+ strength boost before the first of December in 2001, it's not known when this boost was removed. They also supposedly stacked with strength potions and may have even stacked with other spinach rolls endlessly similar to the infinite beer strength boost. If you are wondering why I am writing about this item it's just due to the fact of how hard it is to come by and it's strange history, the first time it was introduced into the game seems to be through Traiborn as both Traiborn and the roll were added on January 4th 2001, then were added to moss giants, then Christmas crackers, then to the crystal chest when it was released in February 27th 2002 (not sure if spinach rolls were always a drop from the chest, being the RS archiver / historian that I am I should probably know this), and finally to the strange barrels in Legend's Quest from 20th of August in 2003.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Time, Reality, and Illusion Runes</span> ~<br />
<br />
There's a few unused runes in RSC that seem interesting, I'm obviously not going to mention every single piece of unused content in this post but I figure I'd just show these off cause they are intriguing. I won't mention the life rune because everyone knows about that one and how it was going to be used for a form of necromancy / summoning.<br />
<br />
Time Rune - "An incredibly rare master rune!"<br />
Reality Rune - "An incredibly rare master rune!"<br />
Illusion Rune - "An incredibly rare master rune!"<br />
<br />
These runes just have a blank rune essence sprite unlike the unused life rune which shows a sun and were removed from the game files in June 2001. I really want to know what these would have been used for, I assume the reality / illusion runes were connected in the same way other rune pairings go such as chaos / law and mind / body. I actually just had a thought as I am writing this, it seems if the life rune was added it would of fit well with the death rune. It's interesting that there is a "rune essence" sprite in RSC to begin with but it was most likely a placeholder when creating the designs for the runes themselves and the Gowers probably just placed the design on top of the blank one, I'm not sure if they planned to have runecrafting back then or not.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Bonzara the Monkey</span> ~<br />
<br />
I've never encountered this guy before, he is a monkey dressed in purple with what looks like a staff or crozier with the symbol of Marimbo on the top of it. He can only be encountered just at the end of Monkey Madness after you defeat the jungle demon and the gnomes leave the platform, after this you can enter a gorilla statue in which you are now in his domain. Unless my dates are wrong, Monkey Madness was released in December 6th of 2004 yet Bonzara was released in February 22nd 2005. Bonzara was also in the games cache on the same release date as Monkey Madness. It's a mystery as to why Jagex added him as all he does is teleport you to the northern woods of Ape Atoll if you tell him you need help. He has very interesting dialogue...<br />
<br />
"It looks like you're trying to escape. Would you like some help?"<br />
"No thank you. Who are you by the way?"<br />
"Never mind that child. You should worry more about who you are and the nature of the forces that have driven you here."<br />
"I'll ... keep that in mind, thanks."<br />
"We WILL meet again, (says the players username)."<br />
<br />
If you tell him that you would like to leave...<br />
<br />
"I ... uh ... yes."<br />
"Right you are."<br />
<br />
It should be noted that you do not need a m'speak amulet to speak with him, nor do you need a greegree. His examine text says, "A small monkey dressed in purple clothes. He looks like a priest.". I just realized how funny it would be if a Marimbo general was a boss in the GWD, they would probably have a bunch of bonzaras running around.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Removed / Unused / Altered Content Oddities</span> ~<br />
<br />
It goes without saying that there is a lot of removed and altered content in the time RuneScape has been around, however there is very obscure things that not many know of. As it's been a while since I wrote the above posts I had forgotten if I mentioned this but when most players think of the original color of rune equipment, which was purple, they think of bright purple when it was originally a more brownish-purple color. It didn't look much different than iron which is most likely why they altered it for release. Speaking of drastic changes, the camo outfit which was released in October of 2005 used to be an actual bush the player would wear, there was still three pieces of the outfit though. This set had the same textures as most other bushes and regular trees in the game and lasted until April 10th 2006. I actually have no photos of this in my archives and I have never seen footage of this, I only know about it due to a recent cache discovery of an older version of the game.<br />
<br />
Speaking of the recent cache discovery, the dragon full helm was going to be released in the same update as The Fremennik Isles, it's original look was completely different and jarring than what we received with the final version of the helm. It was also going to be like the dragon square shield where the player would require two parts of the helmet to assemble it. It's not known how it (the two pieces) would be obtained originally. The chewed bones thing has always stood out to me as being odd, so the fact there was another (most likely more fitting) way to obtain the helm makes sense. Saying the original vision for the helm is "jarring" is not to be understated, it looks like a character from NiGHTs into Dreams.<br />
<br />
The "Elem longsword" in the RuneScape 2 Beta, short for elemental. Supposedly it was to be a reward in the Elemental Workshop quest. This weapon was deleted from the game just before the end of the RS2 beta and the elemental shield took it's place. It's examine text states, "A razor sharp elemental Longsword." and there are no stats for the weapon. Another note is that it was released on the first of December in 2003, supposedly removed somewhere around January to March of 2004. It could be seen in some screenshots taken by a Gower, I forgot which one, the screenshots I am thinking of, you could see the sword in his inventory. Also the sword is bright purple.<br />
<br />
A Soul talisman was added during the RS2 Beta on December 1st, 2003 (the release of the RS2 Beta). It's obvious why this wasn't released but perhaps they intended for soul runes to be a part of Runecrafting back then which is interesting. There was no Blood talisman in RS2 to go along with this. A Soul tiara was added to the cache in the June 13, 2005 update which was an update about Runecrafting.<br />
<br />
For the Death Plateau quest there were going to be colored pots instead of the stone balls which was an interesting choice. These were used in the RS2 Beta instead of the stone balls. There were two other items in this quest, the "Secret way map" which looks different than the standard RS2 one and the "Horse shoe" which appears as Desert boots. It is theorized that the Horse shoe was going to be used instead of the Spiked boots.<br />
<br />
There's an unused "Farmer's fork" item added on March 29th, 2004. It's not very interesting though.<br />
<br />
Enough of RuneScape 2 for now, let's look at RS1 / RSC. There are a few notable items that are unused in RuneScape 1, that being the "Present" and crowns. Crowns were to be a wearable item much like other pieces of jewelry and very similar in appearance to party hats, the item sprite for crowns are said to have existed on May 8th, 2001 (speculated by the writer on the RSC wiki), this is when jewelry crafting was released into the game. As with other jewelry the crowns had a single gem in the middle, the color of which depends on the gem used when crafting the crown, although it is said on the same wiki that the gem would have been "recolorable", although there is no source for this. It's not known what these crowns (crown?) would have been used for.<br />
<br />
The Present is another unused item that has the appearance of a blue, square gift with red ribbons. It's examine text says, "Click to use this on a friend" and is speculated to have been used for a 2002 Christmas event, could have contained a Santa's hat, and perhaps was going to be used in 2003 before Andrew Gower made the news post about not wanting to make more holiday event drops due to folks missing out. I don't agree with the speculation of it containing a Santa's hat, there's no proof of this. The Present also has an "open" command which contradicts what it says in the examine text. Something of note is that the Present looks very similar both in shape and color to the Bauble Box from the 2005 Christmas event.<br />
<br />
The Mace of Zamorak, it has eight aim and six power, truly a force to not mess with. The examine text is, "This mace gives me the creeps". If I don't have any information to go off of from my own archives I often consult the wiki for this but there is no information on this mace there either, none in my archives, so this is all speculation by myself personally. You may think this mace is a quest item, I would think so too, however it has an actual high alch value which for some reason is fairly high for RS1 standards, that being 2,700 while thee low alch is 1,800. It also says the item is tradeable, although that doesn't mean much since some quest items were indeed tradeable in RS1 / RSC such as Silverlight. The thing is, Silverlight has a high alch value of 30, and I'll be honest it has been a while since I played RSC and even then I don't think I checked if Silverlight can be alched, nor do I know if this mace can be alched. The Silverlight can be re-obtained though so perhaps that is the reason why one of these items is 30 and the other item is 2,700 if we assume the mace is a quest item. Points against my theory that it isn't a quest item can be the fact that the maces stats are so bad that there would be no point to add it but that might be why it was unobtainable. The Mace of Zamorak has the same stats as the iron mace, so this confuses me greatly. You know what, I'm starting to think it was a quest item now.<br />
<br />
The Bloody axe of zamorak, honestly this is the same story as the mace although it does have a unique sprite not seen on any other item in RS1. It is different in appearance to all other axes and battle axes although it has 9 aim and 13 power which is the same as the iron battle axe but has a high alch value of 3,000. I'm fairly certain these two weapons are connected, perhaps the mace was an early version of this axe as the mace does not have a unique sprite. For some reason, unlike the mace, the Bloody axe of zamorak is not tradeable.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Test / Developer / Jmod Items</span> ~<br />
<br />
There have been many developer items in the history of RuneScape so let's start with RS1 / RSC.<br />
<br />
The Superchisel is an assumed developer item that has the appearance of an unstrung diamond amulet, it also has the examine text of an unechanted amulet. It has the option to "twiddle" it and the high alch value is 2,115 which is the same as an unstrung diamond amulet. Aside from that there's nothing else I know about it. There's another item like this that is a blue sphere called a ResetCrystal, it has a darker blue sprite than the Locating Crystal. The ResetCrystal has an option called "activate" and the examine text says "Helps reset things in game". It has a high alch value of 60.<br />
<br />
Moving onto RS2, the Crunchy staff. Named after the famous skeleton this staff could originally be seen in the 2003 detail select screen held by an unnamed wizard standing next to a knight, I'm not sure why it's named after the skeleton, perhaps he used to be the wizard in said select screen. The staff was added to the game in December of 2003 during the RS2 Beta and had the funny examine text of, "Avoid contact with eyes" and the options of, " 1-N, 1-E, 1-S, 1-W" along with a drop option. As you could guess this staff would teleport the user in any direction as they pleased, even to unreachable areas. It had the absurd high alch value of 600,000 and it's regular value of 1,000,000 made it the most valuable item in the game when it was added. The staff itself does not have a unique appearance, it looks the same as the staff of air. This staff could also be seen in some RS2 Beta screenshots I have in my archive.<br />
<br />
I'm not going to mention the Rotten potato that was added on July 11th, 2005, everyone already knows about it.<br />
<br />
"Ians helper" is another item used for testing, it has the appearance of the RS2 Beta Christmas cracker and it's examine text says, "Click for options!". This item had an "operate" option but it is unknown what exactly it did.<br />
<br />
The ResetCrystal makes a return from RS1 / RSC to the RS2 Beta, this time it has the same exact appearance as the Locating crystal. Like most other developer items, what it did is unknown.<br />
<br />
"Helpful device" is yet another RS2 Beta test item, you would think one universal item would do but I suppose not. This item looks exactly like the RS2 Beta skull item and the examine text says, "Not for children!". It's options are as follows, "Heal-me", "Kill-me", "Equip-me", and the drop option. It has no alch value and was added to the game in December 2003 and removed from the game somewhere in January 2004.<br />
<br />
The last known RS2 test item was known as the "Crasher", it has the same appearance and examine text as the Gnomeball. I'm not sure if the name is just misleading or if it actually did crash worlds.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ahab's Beer</span> ~<br />
<br />
Ahab is a unique NPC who sits at the Rusty Anchor Inn in Port Sarim, he is a sailor who seems to be in the game simply to make the world feel more lived in, he is obsessed with his one of a kind item which is named, "Ahab's beer". This beer is special in that it cannot be obtained, you can try to telegrab it and Ahab will yell at you for trying to do so and tell you to stop casting spells on his drink. After completing Dragon Slayer Ahab will ask you if you have a boat he can have to which your character will say no. <br />
<br />
There's something extremely odd that happened in OSRS on February 26th, 2015. There was an update to the game on this date that added the Grand Exchange, I would have to assume every item value in the game was altered but there's no mention of that in the games update notes for this date. The reason I mention this is because the item value for Ahab's beer went from 2 to 1. This was either done to troll or it was a genuine change of the global item values which also effected this unobtainable item. I've looked into it further and there's no mention of other item values being changed after this update.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">RS1 / RSC Display Tea</span> ~<br />
<br />
This is an interesting item from RS1 / RSC, the Display tea could only be obtained by using tele grab near the tea stall in east Varrock. This version of the tea cannot be consumed, along with this strangeness if the player drops the tea they cannot pick it up. The examine text says, " A nice cup of tea - for display only". Folks were using this tea in scams so Jagex renamed the tea to the regular "Cup of tea" and made the Display tea untradeable. Along with this the Display tea which rested on the tea stall was replaced with a normal Cup of tea. Oddly enough the examine text of the Display tea was changed as well, instead of the RS1 / RSC examine text it now says, "A refreshing cuppa.". I'm unsure if this tea still exists in RS3, if it does I am certain it's rare, perhaps not as rare as the Karamja war ship or Broken dragon plate but still fairly rare.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Karamja War Ship</span> ~<br />
<br />
In RS1 / RSC the model of a Karamjan war ship can be found on Ghlough's dresser in the Tree Gnome Stronghold, it was released on the 12th of December in 2002. The option on it is "play with" and when doing so you get this dialogue, "You pretend to sail the ship across the floor. You soon become very bored, and realise you look quite silly.". It's examine text says, "A model of a karamja warship". This item is considered one of the rarest items in all of RuneScape as it's spawn was removed during the transition from RS1 to RS2, the only way players could still have this is if they had the item before the transition. Also it looks kind of glitched in RS2 and RS3 when dropped on the ground, although the option to do so was removed and replaced with a "destroy" option. By the way, the model of the boat is the same one used when traveling by charter ships.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Mysterious Wilderness Ship</span> <span style="font-weight: bold;" class="mycode_b">and Volcano</span> ~<br />
<br />
There's not a lot to say on this one, there's a large metal ship with torn, white flags at the very end of the Wilderness near the volcano. The volcano itself is also a mystery, there's nothing to be seen there. Perhaps the ship and volcano were meant for yet another pirate related quest. On second inspection instead of it looking like a metal ship it seems it also could be covered in ash? The barrels and cannons on the ship are the same exact color as the ship itself, it's very unfinished looking, not from a lore perspective but from a development one. There are skeletons on the outside of the ship with examine text saying that, "A victim of war...looks like he's been dead for a while now.".<br />
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~ <span style="font-weight: bold;" class="mycode_b">Hex Edit Detected</span> ~<br />
<br />
This is just hilarious, if I am remembering correctly this is an item that appeared as a trout, the name of said item is "Hex edit detected" and was given to players client side who attempted to use software to edit the game which, needless to say doesn't work. It's an MMO and you aren't Kaitnieks. Probably. When using a hex editor to try an change the amount of an item you have or view other items in the game this yellowish brown trout looking thing would replace what you were trying to look at. The funniest thing about it is the examine text which says, "Your IP has been logged and passed to Customer Support.", obviously this was to intimidate younger players, I'm not much of a tech kind of fox deer but I'm pretty sure there's no way of Jagex knowing what you did since it's client side. Also this item was added on the first of August, 2005. It was added to the game due to players trying to discover unreleased items, according to other sources the Abyssal whip and Granite maul before they were released were discovered by using hex editors.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Noted Item Replacements</span> ~<br />
<br />
A lot of nonsensical unused items were added to the RS2 cache around August of 2005, this was due to the fact that for some reason items could not be entirely removed from RuneScape in the files once they were implemented and these nonsensical items filled the spots of the items that had been removed from the game, so they are basically placeholders. Most of these take the appearance of pink skirts and have ridiculous names such as... <br />
<br />
1. "Nezikchened's mum" with the examine text, "She wasn't pleased to see what her son did."<br />
2. "Pretty girl".<br />
3. "Weird snake" that takes on the appearance of a tomato with the examine text, "Slightly more spherical than most snakes".<br />
4. "9mm revolver" with the examine text, "Kills people". <br />
5. "Rotten net" with the examine text, "Pocketsized so it's handy when you're roving in the woods!".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused / Discontinued / General Random Events</span> ~<br />
<br />
There are two unused random events that everyone knows about at this point, the Speedy Gnome and Duke of Bridgelum events. The gnome one was cut due to bots being able to complete it easily and the Bridgelum event being cut due to it being too gruesome. There's also the discontinued random events such as the Ent, Whirlpool, Exploding Rock events which damaged your skilling tools and then the "Guardians", aggressive random events that would appear when training skills, these include the evil chicken (which appears when doing any skill), the zombie and shade (when burying bones), river troll for fishing, tree spirit when woodcutting, and rock golem when mining.<br />
<br />
The Lost and Found Event: You would sometimes be teleported to the Abyss when casting a teleport spell, you couldn't move around but had to pull a lever without an eye on it (it was basically an eye stalk without the eye) to leave and you would be given one law rune and three air runes upon being teleported back out. <br />
<br />
The Candlelight Event: In this event you were teleported to a church where you helped someone by the name of Pious Pete light candles inside of said church. The player would be given a lighter and be told to only light the candles that were already burnt down to the bases.<br />
<br />
You of course had the less interesting events such as the strange box, swarm, poison gas, lost pirate, watchman, axe handle, Dr. Ford, and the infamous tangle vine which only lasted a few hours in the game if I remember correctly and can still be seen within the player owned house dungeon, but have you ever heard of the "worm" random event? I have heard of this long ago, supposedly a random event that would happen to the player when mining, a worm would come out of the ground but I do not remember what happens after this. This was a rumor back in the day and I can't recall where I read this from, I doubt this event existed but you never know.<br />
<br />
The Savage bird... This is a thing of terrors and of nightmares. This is a random event that existed within the game cache from the 29th of March, 2004 and then removed on August 2nd, 2004. It would have shown up at random to attack players, I can't really describe this creature too well but it's a large beaked bird with no wings, completely red like it's missing it's feathers and flesh, orange eyes, and a thin neck and legs. What the hell was Jagex thinking, if I saw this damn thing in my slayer dungeon I would teleport to Camelot instantly and hide inside of the castle. Also, this event had the same model as the 2004 model of the Terrorbird just painted a dark crimson color.<br />
<br />
Another piece of trivia would be that when Summoning was released some familiars could attack and even defeat aggressive random events similar to the situation back in RS1 / RSC where players were using third party software to defeat NPCs such as bankers. In both of these situations the NPCs wouldn't drop items.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Feral Vampyre Count and Vampyric Hound</span> ~<br />
<br />
Two unused characters that would assumedly stalk the lands of Morytania, the Vampyric hound was put into the cache files on October 14th, 2004 while I am not sure of the Vampyre count. These two characters are only assumed to be related to one another, there's no evidence that shows they were a pair. For some reason on June 4th, 2007, the Vampyric hound was updated graphically despite still being unused, also it's examine information says, "And I shall call him Fang.". There's no information on the Count.<br />
<br />
* An unrelated gif of a Hellhound because I love them.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Grayzag's Imps</span> ~<br />
<br />
Grayzag used to have a combat level of 41 in early RS2 and instead of talking with him he could be attacked, upon attacking him he would spawn (I think four?) dark colored imps to assist him. His examine text still refers to him as a "Master of imps" in OSRS, he still has dialogue regarding the Imp Catcher quest as well. In RSC / RS1 he was simply a nameless dark wizard with a combat level of 25, he did not have any unique examine text or dialogue but would still summon the dark imps. This is one of the only topics that I am not fully confident on, some information may be incorrect about the imps.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Necromancer</span> ~<br />
<br />
In RSC / RS1 the Necromancer inside of the Necromancer Tower was an attackable NPC with a combat level of 34 that transforms into a zombie when defeated and has a chance of dropping the Zamorak robe top, Zamorak robe bottom, Staff, Staff of Fire, and runes. This character was released on May 28th, 2002 and his examine text is, "A crazy evil necromancer", truly psychotic, wicked, and out of his mind to be sure. When fighting him he would summon zombies, in fact he would summon an unlimited amount of zombies due to the spaghetti code. There are two of these NPCs, one upstairs and one downstairs, something interested to note is that instead of the name "Necromancer" he was once named "Invrigar the necromancer" before the 10th of July, 2002. His name might have not been changed on this date but somewhere after it. There's an oversight where if you try talking with him after his name was changed it will still say his name, "Invrigar the necromancer is not interested in talking". It says this same dialogue for both of the necromancers, which isn't too odd considering RS1 / RSC had multiple NPCs to accommodate the amount of players playing and in the past it wasn't possible for two players to communicate with one NPC at a time, I have a few funny screenshots of players making lines when Dragon Slayer was released.<br />
<br />
With the release of RS2 he was given his name back and now has the examine text, "An evil user of Magic powers". When fighting him he now only summons one zombie at a combat level of 13, it should also be said Invrigar now has a combat level of 20 and resides at the top of the Necromancer Tower. A new NPC was added downstairs which is oddly shorter than every other typical NPC but is not using a child model, his name is Irwin Feaselbaum and wears a unique red wizard hat. Irwin has dialogue for the Zogre Flesh Eaters quest when you use two specific quest items on him, the Necormancy book and Torn page, even though he is not involved in said quest. His examine text is, "A young assistant necromancer." A third character just being the Necromancer is also on the bottom floor and still drops Zamorak robes. On this bottom floor, behind the staircase, is a bookshelf with a search option but cannot be searched due to the stairs being in the way, how mysterious. Another bookshelf gives a hint about the Necromancy book.<br />
<br />
There is nothing else to do in this tower, nor with these NPCs. I would assume Ivrigar was meant for a quest in RSC / RS1.<br />
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~ <span style="font-weight: bold;" class="mycode_b">RSC / RS1 Extra Inventory Spaces</span> ~<br />
<br />
RuneScape used to have in-game notifications telling you to visit the advertisements on the top of the webpage before the release of membership, this wasn't very viable so the Gowers attempted to partner with a company named "Consodata" and utilize their "Yoptin" program where it would be inserted into RS1 / RSC, this program was a survey where players would fill out quite a lot of questions. If filled out this survey would give the player five additional inventory spaces. I have all of the graphics for this archived so I might show some. These inventory spaces were already programmed in the client since June 23, 2001 but went unused, the Yoptin deal never went through despite some folks thinking it did for a short time. All of the scripts / code relating to Yoptin was removed from the client around August and November 2001.<br />
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<br />
~ <span style="font-weight: bold;" class="mycode_b">RSC / RS1 Glitches / Bugs / Oversights</span> ~<br />
<br />
The "Super strength Beer cheat". This was just a silly oversight where players could drink beer endlessly and the Strength boost would keep stacking up to 99. There's not much to be said on this one. The update post that mentioned this fix was on January 25th of 2001.<br />
<br />
The knife glitch. This bug / glitch took place in 2002 and was caused by having a weapon in the first slot of your inventory and knives to the right of the weapon, you then need to be walking and click on the drop option on the weapon and then right click it again so the menu stays open. Your weapon should now be on the ground but the wield option will still be there, when selecting the wield option it would equip all knives you had within your inventory and for some reason the knives used to have stats which would stack with each knife in the inventory. I have no idea if this bug / glitch was always in the game or not, it would seem likely that it was, I also don't know what the max hit was should you have your entire inventory filled with knives. The maximum Weaponpower bonus was an 88 in RSC / RS1, due to me not knowing the exact date this was patched I'm not sure if Klank's / Steel gauntlets existed yet, dragon weapons may have been out at the time due to those being released very early in the year. I wish I knew the stats of the knife, if anyone has any information on this then send me a message.<br />
<br />
Everybody knows about the Party hat duplication glitch that was caused by AutoRune so I won't bother mentioning it here, although some think that only Party hats were duped when any item could have been spawned with this "glitch" except stackable items. It also wasn't one player doing this but a few, as many of you know, Jagex were offering "life time membership" to those who explained how the glitch worked but when the players informed Jagex of this they were all supposedly banned. I don't think I even need to say anything about this, imagine being the player who knew how it technically worked but never used the program itself. AutoRune also allowed for attacking any unattackable NPCs as mentioned in other topics above on this post, allowed players to cast spells without runes or an NPC / player, have the player make themselves invisible at the make over mage (similar to making female characters have beards), and make players be able to kill themselves in the Wilderness. <br />
<br />
- And now for a list of smaller, less note worthy glitches that have happened in the history of RS1 / RSC. The dates are when specific patch notes were released, not when the glitches were active. -<br />
<br />
January 27th, 2001 - February 13th, 2001.<br />
<br />
* An issue where players were able to shoot with range "super rapidly".<br />
* An error was fixed in which a player could make double doors vanish by lighting a fire next to them, this would trap players inside buildings. <br />
<br />
April 19th, 2001 - May 10th, 2001.<br />
<br />
* Players seen in random areas such as out in the sea or on top of your own character. (A visual glitch, I suppose).<br />
* The player would appear in the wrong area (perhaps when signing in or just teleporting randomly?).<br />
* Some players not being able to use private messages.<br />
* Shield and ore shop "didn't accept stock all of the time.".<br />
* "Left side column of the inventory had a mouse focusing issue".<br />
* An issue was fixed with range, when using ranged combat it would level other skills.<br />
* Fixed an issue where it was not possible to mine gems.<br />
* "Pottery menu wrong way around" was fixed. Whatever that means.<br />
* "Server would sometimes send the wrong error message when logging in".<br />
* The friends list would become blank during a lost connection.<br />
<br />
June 12, 2001 - June 23, 2001.<br />
<br />
* Making cakes no longer remove the flour pot.<br />
* Food shops not working after completing pirate quest.<br />
* Catching tuna didn't provide experience.<br />
* A bug was fixed that caused a stack of zero coins to be spawned.<br />
* A fix was implemented as it was not possible to pick up stackable items when the inventory was full.<br />
* Balance was not shown correctly when leaving a bank.<br />
* An issue was fixed when logging out while just being attacked.<br />
* Another issue in which players would randomly appear on your friendslist.<br />
* Lumbridge and Karamja shops would share the same stock, this was fixed.<br />
<br />
August 13th, 2001 - August 18th, 2001.<br />
<br />
* Low level archers were able to attack higher leveled players without being able to be attacked in return.<br />
* Experience indicator would not update properly in the new stats menu.<br />
* "Fixed seven minor bugs".<br />
<br />
* A "kill stealing" issue was fixed and loot now goes to whoever did the most damage to an NPC instead of the person who got the last hit off, on top of this experience is split proportionally between everyone who helped defeat the NPC.<br />
<br />
July 10th, 2002.<br />
<br />
* An issue was present where players could teleport from the high level wilderness dungeon.<br />
* Iron arrows were usable on free servers.<br />
* You could get skulled by retaliating to a ranged attack.<br />
* Shadow spiders wouldn't allow potions to run out.<br />
* Arrows weren't stacking properly if players shot the same enemy at the same time.<br />
* Recovery questions were shown as "not set".<br />
* Attacking another player after a retreat caused an unspecified glitch.<br />
* The player would randomly run in a random direction after a range kill.<br />
<br />
November 6th, 2002.<br />
<br />
* It was possible to get stuck behind a fence near the Dancing Donkey Inn, one of the Gowers told players in the update notes to stay away from it and that if you were already trapped to, "escape by clicking attack on an NPC on the opposite side of the fence, or by following another player on the other side of the fence". Any players that were trying to get others stuck in the fence were strangely banned as a punishment. A bit much, isn't it?<br />
<br />
May 29th, 2003.<br />
<br />
* "Seaweed works properly again." (Lol).<br />
* Something with the Watchtower quest was fixed.<br />
<br />
- Unknown dates, some were never fixed. -<br />
<br />
* Players could go down the stairs and through the walls in the Legends' Guild.<br />
* The underside of the bridge that leads to the Mage Arena was transparent.<br />
<br />
* If an Eye patch is in the players inventory during the Watchtower quest it will provide more dialogue and the wizard will take the Eye patch, the issue is that there was a unique Eye patch made just for this quest that was supposed to be used instead but I assume the item IDs were mistakenly swapped with the quests script.<br />
<br />
* This one actually some how exists in RS2 as well, the Khazard Bartender will give the player a beer for free if they do not have any coins.<br />
<br />
* Jeremy Servil is unable to be spoken with after General Khazard is defeated. He's also very disrespectful and calls the player "sir" no matter what gender they are.<br />
<br />
* There was a very well known bug after it was revealed involving the PID system, someone could sign out and have their PID be assigned to another player in the game and have them teleported to dangerous quest areas. Players could also receive experience at random due to this even if they never gained it themselves. I'm pretty sure this is a thing in RS2 and even still in OSRS, the experience part I mean.<br />
<br />
* There's an issue with the Student wearing the pink clothing during the Digsite quest, talking to her after giving her an opal will reset the variable needed to progress and you will have to give her another opal to proceed.<br />
<br />
* There were NPC duplication glitches that allowed NPCs to be spawned endlessly. I won't go into detail here on all of the instances.<br />
* Players can tele from the strange barrels to the first room in the Legends Caverns by using a range weapon to attack Ungadulu.<br />
* Absurdly high experience gained from Mourners.<br />
* Magic spell casting was extremely quick before a patch added a timer.<br />
* After a server maintenance all sleeping bags and beds would not work properly on all non-veteran servers.<br />
* The well known Guthix claw oversight kept the spell animation on the ground where the player died, no players could pass this.<br />
* Any players who some how got 2,147,483,647 of any item was disconnected and unable to sign in, it was patched on February 16th, 2015.<br />
* Players some how were able to make mod crowns appear in the chat before a server reopening.<br />
* For some reason some players have been sighted who had no names.<br />
<br />
- Here's some that were never fixed. Thank you to the RuneScape Classic Wiki for compiling these so I don't have to go into my own archives again. -<br />
<br />
* If an item / NPC is attacked or interacted with in any way, even examining after it is gone it will cause the game to crash. This was supposedly caused by a "rewrite of the action system" in 2009-2011. <br />
<br />
* Some areas allow the player to go up ladders and the player will land out of bounds and can walk in the darkness before reaching an invisible wall.<br />
* The Book of binding will still attempt to enchant vials despite what choice the player chooses.<br />
* Scythes are allowed on Entrana.<br />
* It's possible to gain melee experience without Hits experience due to an oversight with the fatigue system.<br />
<br />
* Fishing Trawler has a few glitches, players disappearing at random (perhaps going into other instances), the ship never returning to the dock (lol), the east boat barely works with bailing buckets, the amount of work you do doesn't matter as the entire reward seems random. <br />
<br />
* "Water world" glitch, while logging in sometimes all ground tiles are water tiles. Speculated to be caused by a bad connection.<br />
* You can smuggle Gnome balls by teleporting out, telegrabbing, or by having a Gnome toss you the ball through the gate.<br />
* Potion of Zamorak's last dose gives two more levels.<br />
* As RSC was going near the end of it's lifespan the heat damage in the desert stopped working.<br />
* You can remove scenery objects by using the charge spell, logging out and back in will fix this.<br />
* Death messages sometimes appearing for no reason.<br />
* Trade screen appearing for no reason, the user that requested the trade would always be listed as "null". Spooky.<br />
* There's a small skip you can do in Legend's Quest that I won't go into detail with as it would take me a long time to explain.<br />
* The infamous crystal chest bug.<br />
* You can have two stacks of throwing darts if you equip some and then pick more off of the ground.<br />
* NPCs sometimes respawn and have the text of other NPCs.<br />
* Using 3rd party software you can request to duel someone in the Wilderness negating level requirements.<br />
* The Golden bowl can be made successfully and fail at the same time.<br />
* If you use bots to gain the "maximum experience" in a skill it will go into the negatives.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">Statue of a Warrior</span> ~<br />
<br />
There are so many conflicting stories about this statue found in the Wilderness, north east of Edgeville. It's a lone, stone statue with green scenery around it and was added to the game on the 29th of March, 2004. Despite this date some say it was added in memory of The Old Nite after his passing which took place in 2006, there are multiple accounts of players and Jmods which contradict each other on this, sometimes even contradicting Jmod statements. Mod Osborne says and I quote, "The statue is indeed a reference to the Old Nite, not Camorra. There are a few other statues that mention her, but that one is not one of them.", to which my response to this is... Why and how? Obviously The Old Nite has been around for a very long time and was known as a great person but so were many other players, the statue itself simply says upon examining it, "This person was of great importance", it makes no mention of him. Why is it even in the Wilderness? He wasn't known for PKing.<br />
<br />
This quote comes from a non-trustworthy Youtuber by the name of "rswillmissit" who also took footage from me and others without permission and without crediting us, he shows what looks like text messages between him and Osborne where Osborne supposedly said this quote, in rswillmissit's video he then says Osborne followed up with, "the statue was added after his passing". This is a blatant lie and I don't think it's coming from Mod Osborne, I think rswillmiss it made this up but that is speculation by me, all I know is someone is indeed not being honest for some reason which is shameful considering this is about a dead man who has done good for the RuneScape community. The Old Nite passed away in 2006, NOT in 2004 when the statue was added. I have a set of files from rswillmissit that supposedly belong to Rab, the first RuneScape player, I will talk about these files in the future as honestly, I don't know if they come from Rab or not it feels like they were made up by rswillmissit but that is just more speculation from me. There's absolutely no reason for a Jmod to lie about this specific situation but there would be value in doing so to a Youtuber who makes clickbait.<br />
<br />
There's evidence that these chatlogs / messages between rswillmissit and Mod Osborne are entirely fabricated as well aside from the fact the statue existed before Nites passing. Postbag from the hedge, issue 20 mentions that Camorra defeated the dragon Garak who destroyed a number of villagers near the Wilderness. This statue model is the same one used for Camorra elsewhere such as inside the Heroes' Guild. The final nail in the coffin is that the statue was eventually graphically updated to be that of a woman warrior with a sword. So much for calling himself a "RuneScape historian", more like a RuneScape history rewriter.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Tarn's Lair</span> ~<br />
<br />
This is specifically about the zombies in Tarn's Lair and their strange drop tables. You can get drops such as fishing potions (one dose), pot lids, empty plant pots, oak planks, gold ore, unholy moulds, earth orbs, tiles, nails, pots of flour, bowls of water, cannonballs, and they have access to the rare drop table. These drops are from the level 40-56 zombies, I will list the others. Note, these are not all of the drops just some of the more noteworthy ones. Also all of these zombies drop combo runes.<br />
<br />
Level 61-80 (Thank you, OSRS Wiki).<br />
<br />
Willow shortbow, leather boots, rune warhammer, rune nails, ranging potion (3 dose), fire orb, magic logs, mithril bar, ring of dueling (3 charges), holy mould, 1/128 for garlic, cup of tea, adamant plateskirt, mithril full helm, mithril kiteshield, steel spear (p++), and more.<br />
<br />
Level 81-100.<br />
<br />
Black sq shield, black axe, rune battleaxe, leather gloves, mithril pickaxe, mithril 2h sword, 1/128 for 7 addy bolts, black nails, noted dwellberries, noted hard leather, pestle and mortar, white berries, 1/128 for adamant bar, and 1/128 for a pot of cream.<br />
<br />
I may understand the reason for these strange drop tables as I have implemented something similar in my own game, Crescent Quest. In case I've made a mistake somewhere in the game, an oversight where the player cannot get an item or traps themselves some how, I have made certain foes drop obscure items that aren't obtainable almost anywhere else. There may be a time when I've accidentally made an item unobtainable otherwise so I threw a bunch of items on one drop table, on an obscure NPC. This is the same area where you can also get a granite helm from terror dogs so there may be some truth to this, the only other place to get a granite helm is from Barbarian Assault on a high gamble (I think you can also purchase it from there too?). This place is just filled with obscure items.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Strange Barrels</span> ~<br />
<br />
Strange barrels were released on August 20th, 2003 along with the Legend's Quest. During the Legend's Quest you navigate the Viyeldi Caves where these barrels can be found. These barrels are unique in that when interacting with them they can either spawn a randomly chosen monster or item, it can sometimes spawn both of these things as well. According to the RSC Wiki the player has a 20/30 chance to spawn a monster, a 27/30 chance to spawn an item, and a 3/30 chance for the barrel to explode causing 0-20 damage which does not spawn a monster or an item. The player also has a 7/8 chance of failing to open the barrel which decreases the players Attack by 1-3 levels.<br />
<br />
7/30 chance to spawn nothing.<br />
<br />
1/30 to spawn a Chaos Dwarf, Black Knight, Dark Warrior, Dark Wizard, Death Wing, Deadly Red Spider, Giant, Giant Bat, Hobgoblin, Giant Spider, Moss Giant, Rat (varying levels), Mugger, Scorpion, Skeleton (varying levels), and a Zombie (varying levels).<br />
<br />
1/128 to spawn an adamant, bronze, iron, mithril, rune, and steel throwing knives and most dart versions of those.<br />
3/512 chance of an air, water, earth, and fire runes.<br />
1/128 chance for a snake weed.<br />
1/128 for bread, cheese, half a meat pie, half a redberry pie, half an apple pie, pineapple, slice of cake, and a spinach roll.<br />
1/128 for a one dose defense potion, prayer potion, and strength potion.<br />
10/16,384 for many different kinds of certs.<br />
37/128 for rocks.<br />
1/128 for bow string, bronze pickaxe, casket, 100 coins, gold bar, logs, paramaya rest ticket, rope, ship ticket, steel pickaxe, tinderbox, and a torch.<br />
<br />
It goes without saying but these are the drop rates for each specific item, obviously all of those don't drop at the same time. At a specific point in Legend's Quest if the player doesn't have a rope then there is a changed drop rare of 21/128 of receiving a rope. This reminds me of the drop rate increase in RS2 of getting a shield right half from Goraks. If you've never experienced the pleasure of resting at the Paramaya Inn then I feel sorry for you, bub.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Out of Bounds</span> ~<br />
<br />
There are many things that reside out of the playable map in RuneScape, one of the more well known ones is the unused section of the God Wars dungeon where the player would have had to navigate an underwater ravine filled with sunken ships, skeletons, and giant bones of various and unknown creatures to reach K'ril Tsutsaroth's room. I assume this was cut due to the amount of time it would take to get there as opposed to the other boss rooms. There's inaccessible areas in random event rooms as well such as the Drill Demon's event, however this was explorable at one point in time, or at least I remember it was, you could walk around and see a whole lot of tents with objects inside. There's some interesting things about Tutorial Island should you some how return there, a lot of fail safes. I do not know when these were added but if you return to Tutorial Island through glitches some characters there such as the ironman tutors in OSRS will have unique dialogue asking how you got back there.<br />
<br />
There's other fail safes like this such as a few in Morytania if you some how get there as a level 3, the snails, a random NPC from Temple Trekking, and a feral vampyre will teleport you to the church just outside of Morytania at random intervals.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Monkey Skull</span> ~<br />
<br />
This is an item that was in the game itself from December 6th, 2004, with the release of Monkey Madness, it was never made obtainable but I wouldn't call it "unused" as the item itself could be seen behind one of those wooden (bamboo?) doors within the Temple of Marimbo Dungeon (Ape Atoll Dungeon). There was supposedly no way of opening this locked door, it's safe to say there was never a way to open it making it fairly mysterious, especially the item itself that rests beyond the door. This monkey skull was made obtainable on February 22nd, 2010, with the release of zombie implings which have a 1/3,000 chance of giving you the skull. The skull also became available in OSRS on March 5th, 2015. In both of these instances once the skull is obtained it can be taken to Zooknock to be turned into an Ancient gorilla greegree. This greegree always existed within the cache files on the release day of Monkey Madness, however even more interestingly, the examine text for this item was changed sometime between October 4th, 2005 to February 7th, 2006.<br />
<br />
The examine text used to say, "A magical talisman in the shape of a monkey head. The eyes glow bright red!", this was changed to, "A magical talisman in the shape of a mysterious monkey head. The eyes glow bright red!". Was this Jagex messing with the players who were looking into the games internals? Funnily enough there were players talking about this item despite it not being in the game, I could find one forum post from 2007 on it. The form in which you take from this greegree is simply one of those gorilla guards but with a blue face which looks like a placeholder model, the color of blue and the shape around the model where the blue is, it's just unfinished but perhaps that's what it always looked like since 2004, I could probably check in my archives and see if this model existed back then whenever I have the time. Something to note though is that the greegree is indeed blue and even appears to have red eyes although the actual model you take on as a gorilla does not. Was the original intent really a blue faced gorilla or something else?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused 2007 Crystal Axe</span> ~<br />
<br />
There was another reward intended for The Eyes of Glouphrie quest instead of the Crystal saw, that being a Crystal axe. Sadly, I do not know if there are stats associated with this axe or if it would have been better than a Dragon axe regarding said stats. There is a model for the axe as well four sound effects relating to it, a recharge sound for the singing bowl, a slash attack sound effect, a crush attack sound effect, and a sound effect for using it on a tree. It also looks better than the OSRS version of the axe, this isn't an opinion from me either, a lot of new OSRS items don't fit the aesthetic of the old game, they lack detail and are cartoon-looking. I will provide screenshots here of both for comparison. I can't say if the one in RS3 is more tolerable or not. Anyway, a part of me thinks it would have been on par with the Dragon axe but offered something else in return. I just have that feeling.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Peach Dragon Square Shield</span> ~<br />
<br />
There's nothing really to be said about this one, during the RS2 beta the Dragon sq. shield was a peach color instead of red for some reason. It could have just been a placeholder until the non-beta release of RuneScape 2. Also the shield left half was sold by the Legends' Guild by accident around this time, just thought I'd point that out.]]></description>
			<content:encoded><![CDATA[~ <span style="font-weight: bold;" class="mycode_b">RuneScape Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG</span> - <span style="font-weight: bold;" class="mycode_b">6/12/2023</span> ~<br />
<br />
* A list of some of the things that fascinate me about RuneScape or video games as a whole, my favorite thing about a game will always be the intrigue and mysteries about them, the unused content, the strange easter eggs, the question of why a developer added something. I wrote these down as they came to my mind one at a time so there's no order to them. I hope you enjoy this kind of stuff as much as I do. It should be said that I apologize for any strange capitalization, I'm following how RuneScape does it with it's items. All images belong to their respective owners, RuneScape is owned by Jagex. I am not affiliated with Jagex or RuneScape.<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Golden Tools Mystery / Hidden Luck Stat Theory</span> ~<br />
<br />
Everyone knows about snagging the gold tools during the Priest in Peril quest (and how much it sucks that you can't use them), but I've always wondered if this has some kind of effect on the game. If you miss your chance to get the golden tools (if I am remembering properly you have a very small window to actually pick them up before you use your silver key) then your character will say something along the lines of "something bad will happen if I mess with these", or at least that's what I remember from 2006 and then from OSRS later on, I know they actually very weirdly changed dialogue during that quest after RS2. I remember the king of Varrock used to call you "mentally deficient" from 2004 to whatever year they changed it in, probably around 2016 in OSRS. Now he just calls you an imbecile. Supposedly according to Jagex mentally deficient people aren't allowed to exist in the world of Gielinor. <br />
Anyway, as I was saying, I can't remember the dialogue exactly but your character implies bad things will happen if you take those tools. Why is it that they only programmed this line after the quest is complete and not during it when you have the silver key? Your character has no issue with taking the golden tools during the quest but afterwards? He refuses to take them. Also what bad things happen when taking them? I've always had the idea of a hidden "luck" stat in RuneScape when I was younger and I still do, I think it may have been a genuine possibility at the time. I'm not that familiar with how things work in online games when it comes to server sided code, but is it possible that something such as an invisible luck system could be in place without players being able to see it? I know Jagex was not very secure back in the day with their servers considering the item duplication / spawning bug happened from Kaitnieks but all that online stuff was pretty new.<br />
<br />
If a hidden luck stat was / is possible what would it effect? I highly doubt they would implement something as severe as higher item drop rates just because you stole a quest item, RuneScape has always been a very forgiving MMO in comparison to other MMOs at the time. I have no theories on what it would effect, honestly. It's just strange that the game allows you to take the golden tools to begin with and even adds dialogue after the quest (technically just after that section of the quest) is completed. I can think of a few other examples of this like the Temple of Ikov and Hazeel Cult quests where you have decisions to make which effects the outcome and you receive different items depending on which sides you choose. Hooray... uh, Carnillean armor and an Armadyl Pendant... I suppose the pendant would kind of have a use years later for the GWD if you didn't have anything else. By the way, why was the Hazeel mark item red in the RS2 beta, yellow in 2004, and then white in OSRS? Also why is the Armadyl pendants gem white on male characters but red on female characters? The Lathas' amulet which was removed from the game in 2004 has the same model as the Armadyl pendant yet the gem is red for both male and females. This stuff fascinates me so much.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Blurberry Badge / Gianne Badge</span> ~<br />
<br />
The Blurberry Badge, supposedly released in 2002 is an item that was found in the code of RuneScape but no reports of players obtaining it have surfaced. It's examine text says, "An official cocktail maker" and the item itself is not within the cache / code of RS2, RS3, or OSRS. It was only in RSC. It's the same deal with the Gianne Badge, except the description for this one says, "an official gianne chef", all lowercase, which most likely means it is unfinished and was not in the game. It's strange that the Blurberry badge has capitalization though. I'm interested to know if these are equipable or not, if so, what would be the point of wearing them? Cosmetics in RSC are non-existent for the most part outside of the holiday items for Christmas, Halloween, Easter so having another item that appears on your character would be interesting. The only thing you really would see people wear in RSC is a rune platebody, rune platelegs, dragon med, legends cape, dragon sq, etc. Or a rune chain if you wanted Klank's gaunts. That was your verity. The badges could of also been as simple as proving you were hired as a cook for the minigame, or maybe it would be mandatory to wear it during the minigame itself.<br />
<br />
Not much else can be said about this.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">Sweets</span> ~<br />
<br />
Why did Jagex choose purple sweets from all of the other colors of sweets from the 05 Halloween event? Purple is an excellent color but still, why not keep all of the sweets in the game instead of just the purple ones? They had green, pink, red, white, blue, dark blue, and then the purple ones. I also find it strange how it almost seemed like they were going with the same colors as party hats but then added an additional blue variant. And yes, I consider the "purple" phat in RSC to be pink. Did they keep the purple ones for the same reason as why the purple party hat has the lowest drop rate from a cracker, purple being a royal color and all. By the way, in more recent times I was hearing about a rumor of a "black partyhat" that was supposedly implemented in RSC at the same time as the others, you'd think the people behind the item creation / spawning / duping exploit would of seen it! Or you know, someone taking a screenshot of it. It is stated that Jagex turned these black partyhats into purple or white ones months after their release. I don't know why I decided to bring this rumor up, I just thought it was funny I suppose.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ring of Wealth Hidden Effect / Clue Scroll Caskets</span> ~<br />
<br />
I've sometimes worn a ring of wealth when I was younger, I always thought about the ring of wealth giving an additional effect aside from what is already known such as it removing empty slots on the rare drop table and having that currency pick up effect (was that pick up toggle always on the ring? I don't remember that). It always seemed very suspicious to me that there would be a ring in the game with such a useless effect, if rings were enchantable in 2001-2003 during the RSC era it would be extremely useful as the rare drop table had more of a use in that version of the game since dragon med helms and dragon sq shield were best in slot. Maybe they had that effect in mind originally but delayed it to 2004. Do you know what else came out in 2004? Treasure trails. The ring of wealth and treasure trails were released one month a part from each other. Fast forward to around 2016-2017, I'm playing on my HCIM on OSRS while watching a recording of a jmod couch stream, this stream was an older one as if I'm remembering correctly it was before HCIM was released. I can't remember the date of the stream but it was a stream by jagex (OSRS team) about RuneScape (OSRS / RS2) myths and rumors and saying which ones are real and which ones aren't.<br />
<br />
During this stream a jmod just casually mentions that the RoW effects clue scroll rewards, specifically the rarer clue loot tables (third age / gilded table). I've actually just found the stream now and it's just as I remember it, the jmods ask players to guess whether a myth is true or not and they correct the players who voted true or false if they are wrong. This specific question was, "wearing a ring of wealth upon completing a clue scroll will give you better loot". 82% of players guessed no out of 403 votes and then were corrected by the jmods on the couch who said it was true, there was no laughing or jokes, they said it honestly and proceeded to elaborate more which is when they mentioned that it effects the "rare drop clue table". It should be noted that the jmods were actually wrong on some of the other myths, so perhaps they are not a reliable source. The jmods said the chance increase is miniscule and then asked an rs3 developer who was in the room if it was the same in rs3 as well, to which, unsurprisingly, they said they don't know. At the end of the day, what do rs3 developers know? Anyway, there's no proof either way for this one but it is strange how almost all of the jmods agreed it did have an effect on clue scrolls.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">The Spinach Roll</span> ~<br />
<br />
Even though I first played RuneScape in very late 2005 (I often say 2006 to keep it simple, I started so late in 2005 that it may as well be in 2006) I have still played RSC when they relaunched the servers and also in PS's later on as well, I also went back on when they officially closed for good and recorded footage of it closing for memories sake. I say this because I was not around for when the spinach roll gave a supposed 5+ strength boost before the first of December in 2001, it's not known when this boost was removed. They also supposedly stacked with strength potions and may have even stacked with other spinach rolls endlessly similar to the infinite beer strength boost. If you are wondering why I am writing about this item it's just due to the fact of how hard it is to come by and it's strange history, the first time it was introduced into the game seems to be through Traiborn as both Traiborn and the roll were added on January 4th 2001, then were added to moss giants, then Christmas crackers, then to the crystal chest when it was released in February 27th 2002 (not sure if spinach rolls were always a drop from the chest, being the RS archiver / historian that I am I should probably know this), and finally to the strange barrels in Legend's Quest from 20th of August in 2003.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Time, Reality, and Illusion Runes</span> ~<br />
<br />
There's a few unused runes in RSC that seem interesting, I'm obviously not going to mention every single piece of unused content in this post but I figure I'd just show these off cause they are intriguing. I won't mention the life rune because everyone knows about that one and how it was going to be used for a form of necromancy / summoning.<br />
<br />
Time Rune - "An incredibly rare master rune!"<br />
Reality Rune - "An incredibly rare master rune!"<br />
Illusion Rune - "An incredibly rare master rune!"<br />
<br />
These runes just have a blank rune essence sprite unlike the unused life rune which shows a sun and were removed from the game files in June 2001. I really want to know what these would have been used for, I assume the reality / illusion runes were connected in the same way other rune pairings go such as chaos / law and mind / body. I actually just had a thought as I am writing this, it seems if the life rune was added it would of fit well with the death rune. It's interesting that there is a "rune essence" sprite in RSC to begin with but it was most likely a placeholder when creating the designs for the runes themselves and the Gowers probably just placed the design on top of the blank one, I'm not sure if they planned to have runecrafting back then or not.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Bonzara the Monkey</span> ~<br />
<br />
I've never encountered this guy before, he is a monkey dressed in purple with what looks like a staff or crozier with the symbol of Marimbo on the top of it. He can only be encountered just at the end of Monkey Madness after you defeat the jungle demon and the gnomes leave the platform, after this you can enter a gorilla statue in which you are now in his domain. Unless my dates are wrong, Monkey Madness was released in December 6th of 2004 yet Bonzara was released in February 22nd 2005. Bonzara was also in the games cache on the same release date as Monkey Madness. It's a mystery as to why Jagex added him as all he does is teleport you to the northern woods of Ape Atoll if you tell him you need help. He has very interesting dialogue...<br />
<br />
"It looks like you're trying to escape. Would you like some help?"<br />
"No thank you. Who are you by the way?"<br />
"Never mind that child. You should worry more about who you are and the nature of the forces that have driven you here."<br />
"I'll ... keep that in mind, thanks."<br />
"We WILL meet again, (says the players username)."<br />
<br />
If you tell him that you would like to leave...<br />
<br />
"I ... uh ... yes."<br />
"Right you are."<br />
<br />
It should be noted that you do not need a m'speak amulet to speak with him, nor do you need a greegree. His examine text says, "A small monkey dressed in purple clothes. He looks like a priest.". I just realized how funny it would be if a Marimbo general was a boss in the GWD, they would probably have a bunch of bonzaras running around.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Removed / Unused / Altered Content Oddities</span> ~<br />
<br />
It goes without saying that there is a lot of removed and altered content in the time RuneScape has been around, however there is very obscure things that not many know of. As it's been a while since I wrote the above posts I had forgotten if I mentioned this but when most players think of the original color of rune equipment, which was purple, they think of bright purple when it was originally a more brownish-purple color. It didn't look much different than iron which is most likely why they altered it for release. Speaking of drastic changes, the camo outfit which was released in October of 2005 used to be an actual bush the player would wear, there was still three pieces of the outfit though. This set had the same textures as most other bushes and regular trees in the game and lasted until April 10th 2006. I actually have no photos of this in my archives and I have never seen footage of this, I only know about it due to a recent cache discovery of an older version of the game.<br />
<br />
Speaking of the recent cache discovery, the dragon full helm was going to be released in the same update as The Fremennik Isles, it's original look was completely different and jarring than what we received with the final version of the helm. It was also going to be like the dragon square shield where the player would require two parts of the helmet to assemble it. It's not known how it (the two pieces) would be obtained originally. The chewed bones thing has always stood out to me as being odd, so the fact there was another (most likely more fitting) way to obtain the helm makes sense. Saying the original vision for the helm is "jarring" is not to be understated, it looks like a character from NiGHTs into Dreams.<br />
<br />
The "Elem longsword" in the RuneScape 2 Beta, short for elemental. Supposedly it was to be a reward in the Elemental Workshop quest. This weapon was deleted from the game just before the end of the RS2 beta and the elemental shield took it's place. It's examine text states, "A razor sharp elemental Longsword." and there are no stats for the weapon. Another note is that it was released on the first of December in 2003, supposedly removed somewhere around January to March of 2004. It could be seen in some screenshots taken by a Gower, I forgot which one, the screenshots I am thinking of, you could see the sword in his inventory. Also the sword is bright purple.<br />
<br />
A Soul talisman was added during the RS2 Beta on December 1st, 2003 (the release of the RS2 Beta). It's obvious why this wasn't released but perhaps they intended for soul runes to be a part of Runecrafting back then which is interesting. There was no Blood talisman in RS2 to go along with this. A Soul tiara was added to the cache in the June 13, 2005 update which was an update about Runecrafting.<br />
<br />
For the Death Plateau quest there were going to be colored pots instead of the stone balls which was an interesting choice. These were used in the RS2 Beta instead of the stone balls. There were two other items in this quest, the "Secret way map" which looks different than the standard RS2 one and the "Horse shoe" which appears as Desert boots. It is theorized that the Horse shoe was going to be used instead of the Spiked boots.<br />
<br />
There's an unused "Farmer's fork" item added on March 29th, 2004. It's not very interesting though.<br />
<br />
Enough of RuneScape 2 for now, let's look at RS1 / RSC. There are a few notable items that are unused in RuneScape 1, that being the "Present" and crowns. Crowns were to be a wearable item much like other pieces of jewelry and very similar in appearance to party hats, the item sprite for crowns are said to have existed on May 8th, 2001 (speculated by the writer on the RSC wiki), this is when jewelry crafting was released into the game. As with other jewelry the crowns had a single gem in the middle, the color of which depends on the gem used when crafting the crown, although it is said on the same wiki that the gem would have been "recolorable", although there is no source for this. It's not known what these crowns (crown?) would have been used for.<br />
<br />
The Present is another unused item that has the appearance of a blue, square gift with red ribbons. It's examine text says, "Click to use this on a friend" and is speculated to have been used for a 2002 Christmas event, could have contained a Santa's hat, and perhaps was going to be used in 2003 before Andrew Gower made the news post about not wanting to make more holiday event drops due to folks missing out. I don't agree with the speculation of it containing a Santa's hat, there's no proof of this. The Present also has an "open" command which contradicts what it says in the examine text. Something of note is that the Present looks very similar both in shape and color to the Bauble Box from the 2005 Christmas event.<br />
<br />
The Mace of Zamorak, it has eight aim and six power, truly a force to not mess with. The examine text is, "This mace gives me the creeps". If I don't have any information to go off of from my own archives I often consult the wiki for this but there is no information on this mace there either, none in my archives, so this is all speculation by myself personally. You may think this mace is a quest item, I would think so too, however it has an actual high alch value which for some reason is fairly high for RS1 standards, that being 2,700 while thee low alch is 1,800. It also says the item is tradeable, although that doesn't mean much since some quest items were indeed tradeable in RS1 / RSC such as Silverlight. The thing is, Silverlight has a high alch value of 30, and I'll be honest it has been a while since I played RSC and even then I don't think I checked if Silverlight can be alched, nor do I know if this mace can be alched. The Silverlight can be re-obtained though so perhaps that is the reason why one of these items is 30 and the other item is 2,700 if we assume the mace is a quest item. Points against my theory that it isn't a quest item can be the fact that the maces stats are so bad that there would be no point to add it but that might be why it was unobtainable. The Mace of Zamorak has the same stats as the iron mace, so this confuses me greatly. You know what, I'm starting to think it was a quest item now.<br />
<br />
The Bloody axe of zamorak, honestly this is the same story as the mace although it does have a unique sprite not seen on any other item in RS1. It is different in appearance to all other axes and battle axes although it has 9 aim and 13 power which is the same as the iron battle axe but has a high alch value of 3,000. I'm fairly certain these two weapons are connected, perhaps the mace was an early version of this axe as the mace does not have a unique sprite. For some reason, unlike the mace, the Bloody axe of zamorak is not tradeable.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Test / Developer / Jmod Items</span> ~<br />
<br />
There have been many developer items in the history of RuneScape so let's start with RS1 / RSC.<br />
<br />
The Superchisel is an assumed developer item that has the appearance of an unstrung diamond amulet, it also has the examine text of an unechanted amulet. It has the option to "twiddle" it and the high alch value is 2,115 which is the same as an unstrung diamond amulet. Aside from that there's nothing else I know about it. There's another item like this that is a blue sphere called a ResetCrystal, it has a darker blue sprite than the Locating Crystal. The ResetCrystal has an option called "activate" and the examine text says "Helps reset things in game". It has a high alch value of 60.<br />
<br />
Moving onto RS2, the Crunchy staff. Named after the famous skeleton this staff could originally be seen in the 2003 detail select screen held by an unnamed wizard standing next to a knight, I'm not sure why it's named after the skeleton, perhaps he used to be the wizard in said select screen. The staff was added to the game in December of 2003 during the RS2 Beta and had the funny examine text of, "Avoid contact with eyes" and the options of, " 1-N, 1-E, 1-S, 1-W" along with a drop option. As you could guess this staff would teleport the user in any direction as they pleased, even to unreachable areas. It had the absurd high alch value of 600,000 and it's regular value of 1,000,000 made it the most valuable item in the game when it was added. The staff itself does not have a unique appearance, it looks the same as the staff of air. This staff could also be seen in some RS2 Beta screenshots I have in my archive.<br />
<br />
I'm not going to mention the Rotten potato that was added on July 11th, 2005, everyone already knows about it.<br />
<br />
"Ians helper" is another item used for testing, it has the appearance of the RS2 Beta Christmas cracker and it's examine text says, "Click for options!". This item had an "operate" option but it is unknown what exactly it did.<br />
<br />
The ResetCrystal makes a return from RS1 / RSC to the RS2 Beta, this time it has the same exact appearance as the Locating crystal. Like most other developer items, what it did is unknown.<br />
<br />
"Helpful device" is yet another RS2 Beta test item, you would think one universal item would do but I suppose not. This item looks exactly like the RS2 Beta skull item and the examine text says, "Not for children!". It's options are as follows, "Heal-me", "Kill-me", "Equip-me", and the drop option. It has no alch value and was added to the game in December 2003 and removed from the game somewhere in January 2004.<br />
<br />
The last known RS2 test item was known as the "Crasher", it has the same appearance and examine text as the Gnomeball. I'm not sure if the name is just misleading or if it actually did crash worlds.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Ahab's Beer</span> ~<br />
<br />
Ahab is a unique NPC who sits at the Rusty Anchor Inn in Port Sarim, he is a sailor who seems to be in the game simply to make the world feel more lived in, he is obsessed with his one of a kind item which is named, "Ahab's beer". This beer is special in that it cannot be obtained, you can try to telegrab it and Ahab will yell at you for trying to do so and tell you to stop casting spells on his drink. After completing Dragon Slayer Ahab will ask you if you have a boat he can have to which your character will say no. <br />
<br />
There's something extremely odd that happened in OSRS on February 26th, 2015. There was an update to the game on this date that added the Grand Exchange, I would have to assume every item value in the game was altered but there's no mention of that in the games update notes for this date. The reason I mention this is because the item value for Ahab's beer went from 2 to 1. This was either done to troll or it was a genuine change of the global item values which also effected this unobtainable item. I've looked into it further and there's no mention of other item values being changed after this update.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">RS1 / RSC Display Tea</span> ~<br />
<br />
This is an interesting item from RS1 / RSC, the Display tea could only be obtained by using tele grab near the tea stall in east Varrock. This version of the tea cannot be consumed, along with this strangeness if the player drops the tea they cannot pick it up. The examine text says, " A nice cup of tea - for display only". Folks were using this tea in scams so Jagex renamed the tea to the regular "Cup of tea" and made the Display tea untradeable. Along with this the Display tea which rested on the tea stall was replaced with a normal Cup of tea. Oddly enough the examine text of the Display tea was changed as well, instead of the RS1 / RSC examine text it now says, "A refreshing cuppa.". I'm unsure if this tea still exists in RS3, if it does I am certain it's rare, perhaps not as rare as the Karamja war ship or Broken dragon plate but still fairly rare.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Karamja War Ship</span> ~<br />
<br />
In RS1 / RSC the model of a Karamjan war ship can be found on Ghlough's dresser in the Tree Gnome Stronghold, it was released on the 12th of December in 2002. The option on it is "play with" and when doing so you get this dialogue, "You pretend to sail the ship across the floor. You soon become very bored, and realise you look quite silly.". It's examine text says, "A model of a karamja warship". This item is considered one of the rarest items in all of RuneScape as it's spawn was removed during the transition from RS1 to RS2, the only way players could still have this is if they had the item before the transition. Also it looks kind of glitched in RS2 and RS3 when dropped on the ground, although the option to do so was removed and replaced with a "destroy" option. By the way, the model of the boat is the same one used when traveling by charter ships.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Mysterious Wilderness Ship</span> <span style="font-weight: bold;" class="mycode_b">and Volcano</span> ~<br />
<br />
There's not a lot to say on this one, there's a large metal ship with torn, white flags at the very end of the Wilderness near the volcano. The volcano itself is also a mystery, there's nothing to be seen there. Perhaps the ship and volcano were meant for yet another pirate related quest. On second inspection instead of it looking like a metal ship it seems it also could be covered in ash? The barrels and cannons on the ship are the same exact color as the ship itself, it's very unfinished looking, not from a lore perspective but from a development one. There are skeletons on the outside of the ship with examine text saying that, "A victim of war...looks like he's been dead for a while now.".<br />
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~ <span style="font-weight: bold;" class="mycode_b">Hex Edit Detected</span> ~<br />
<br />
This is just hilarious, if I am remembering correctly this is an item that appeared as a trout, the name of said item is "Hex edit detected" and was given to players client side who attempted to use software to edit the game which, needless to say doesn't work. It's an MMO and you aren't Kaitnieks. Probably. When using a hex editor to try an change the amount of an item you have or view other items in the game this yellowish brown trout looking thing would replace what you were trying to look at. The funniest thing about it is the examine text which says, "Your IP has been logged and passed to Customer Support.", obviously this was to intimidate younger players, I'm not much of a tech kind of fox deer but I'm pretty sure there's no way of Jagex knowing what you did since it's client side. Also this item was added on the first of August, 2005. It was added to the game due to players trying to discover unreleased items, according to other sources the Abyssal whip and Granite maul before they were released were discovered by using hex editors.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Noted Item Replacements</span> ~<br />
<br />
A lot of nonsensical unused items were added to the RS2 cache around August of 2005, this was due to the fact that for some reason items could not be entirely removed from RuneScape in the files once they were implemented and these nonsensical items filled the spots of the items that had been removed from the game, so they are basically placeholders. Most of these take the appearance of pink skirts and have ridiculous names such as... <br />
<br />
1. "Nezikchened's mum" with the examine text, "She wasn't pleased to see what her son did."<br />
2. "Pretty girl".<br />
3. "Weird snake" that takes on the appearance of a tomato with the examine text, "Slightly more spherical than most snakes".<br />
4. "9mm revolver" with the examine text, "Kills people". <br />
5. "Rotten net" with the examine text, "Pocketsized so it's handy when you're roving in the woods!".<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused / Discontinued / General Random Events</span> ~<br />
<br />
There are two unused random events that everyone knows about at this point, the Speedy Gnome and Duke of Bridgelum events. The gnome one was cut due to bots being able to complete it easily and the Bridgelum event being cut due to it being too gruesome. There's also the discontinued random events such as the Ent, Whirlpool, Exploding Rock events which damaged your skilling tools and then the "Guardians", aggressive random events that would appear when training skills, these include the evil chicken (which appears when doing any skill), the zombie and shade (when burying bones), river troll for fishing, tree spirit when woodcutting, and rock golem when mining.<br />
<br />
The Lost and Found Event: You would sometimes be teleported to the Abyss when casting a teleport spell, you couldn't move around but had to pull a lever without an eye on it (it was basically an eye stalk without the eye) to leave and you would be given one law rune and three air runes upon being teleported back out. <br />
<br />
The Candlelight Event: In this event you were teleported to a church where you helped someone by the name of Pious Pete light candles inside of said church. The player would be given a lighter and be told to only light the candles that were already burnt down to the bases.<br />
<br />
You of course had the less interesting events such as the strange box, swarm, poison gas, lost pirate, watchman, axe handle, Dr. Ford, and the infamous tangle vine which only lasted a few hours in the game if I remember correctly and can still be seen within the player owned house dungeon, but have you ever heard of the "worm" random event? I have heard of this long ago, supposedly a random event that would happen to the player when mining, a worm would come out of the ground but I do not remember what happens after this. This was a rumor back in the day and I can't recall where I read this from, I doubt this event existed but you never know.<br />
<br />
The Savage bird... This is a thing of terrors and of nightmares. This is a random event that existed within the game cache from the 29th of March, 2004 and then removed on August 2nd, 2004. It would have shown up at random to attack players, I can't really describe this creature too well but it's a large beaked bird with no wings, completely red like it's missing it's feathers and flesh, orange eyes, and a thin neck and legs. What the hell was Jagex thinking, if I saw this damn thing in my slayer dungeon I would teleport to Camelot instantly and hide inside of the castle. Also, this event had the same model as the 2004 model of the Terrorbird just painted a dark crimson color.<br />
<br />
Another piece of trivia would be that when Summoning was released some familiars could attack and even defeat aggressive random events similar to the situation back in RS1 / RSC where players were using third party software to defeat NPCs such as bankers. In both of these situations the NPCs wouldn't drop items.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">The Feral Vampyre Count and Vampyric Hound</span> ~<br />
<br />
Two unused characters that would assumedly stalk the lands of Morytania, the Vampyric hound was put into the cache files on October 14th, 2004 while I am not sure of the Vampyre count. These two characters are only assumed to be related to one another, there's no evidence that shows they were a pair. For some reason on June 4th, 2007, the Vampyric hound was updated graphically despite still being unused, also it's examine information says, "And I shall call him Fang.". There's no information on the Count.<br />
<br />
* An unrelated gif of a Hellhound because I love them.<br />
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~ <span style="font-weight: bold;" class="mycode_b">Grayzag's Imps</span> ~<br />
<br />
Grayzag used to have a combat level of 41 in early RS2 and instead of talking with him he could be attacked, upon attacking him he would spawn (I think four?) dark colored imps to assist him. His examine text still refers to him as a "Master of imps" in OSRS, he still has dialogue regarding the Imp Catcher quest as well. In RSC / RS1 he was simply a nameless dark wizard with a combat level of 25, he did not have any unique examine text or dialogue but would still summon the dark imps. This is one of the only topics that I am not fully confident on, some information may be incorrect about the imps.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Necromancer</span> ~<br />
<br />
In RSC / RS1 the Necromancer inside of the Necromancer Tower was an attackable NPC with a combat level of 34 that transforms into a zombie when defeated and has a chance of dropping the Zamorak robe top, Zamorak robe bottom, Staff, Staff of Fire, and runes. This character was released on May 28th, 2002 and his examine text is, "A crazy evil necromancer", truly psychotic, wicked, and out of his mind to be sure. When fighting him he would summon zombies, in fact he would summon an unlimited amount of zombies due to the spaghetti code. There are two of these NPCs, one upstairs and one downstairs, something interested to note is that instead of the name "Necromancer" he was once named "Invrigar the necromancer" before the 10th of July, 2002. His name might have not been changed on this date but somewhere after it. There's an oversight where if you try talking with him after his name was changed it will still say his name, "Invrigar the necromancer is not interested in talking". It says this same dialogue for both of the necromancers, which isn't too odd considering RS1 / RSC had multiple NPCs to accommodate the amount of players playing and in the past it wasn't possible for two players to communicate with one NPC at a time, I have a few funny screenshots of players making lines when Dragon Slayer was released.<br />
<br />
With the release of RS2 he was given his name back and now has the examine text, "An evil user of Magic powers". When fighting him he now only summons one zombie at a combat level of 13, it should also be said Invrigar now has a combat level of 20 and resides at the top of the Necromancer Tower. A new NPC was added downstairs which is oddly shorter than every other typical NPC but is not using a child model, his name is Irwin Feaselbaum and wears a unique red wizard hat. Irwin has dialogue for the Zogre Flesh Eaters quest when you use two specific quest items on him, the Necormancy book and Torn page, even though he is not involved in said quest. His examine text is, "A young assistant necromancer." A third character just being the Necromancer is also on the bottom floor and still drops Zamorak robes. On this bottom floor, behind the staircase, is a bookshelf with a search option but cannot be searched due to the stairs being in the way, how mysterious. Another bookshelf gives a hint about the Necromancy book.<br />
<br />
There is nothing else to do in this tower, nor with these NPCs. I would assume Ivrigar was meant for a quest in RSC / RS1.<br />
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~ <span style="font-weight: bold;" class="mycode_b">RSC / RS1 Extra Inventory Spaces</span> ~<br />
<br />
RuneScape used to have in-game notifications telling you to visit the advertisements on the top of the webpage before the release of membership, this wasn't very viable so the Gowers attempted to partner with a company named "Consodata" and utilize their "Yoptin" program where it would be inserted into RS1 / RSC, this program was a survey where players would fill out quite a lot of questions. If filled out this survey would give the player five additional inventory spaces. I have all of the graphics for this archived so I might show some. These inventory spaces were already programmed in the client since June 23, 2001 but went unused, the Yoptin deal never went through despite some folks thinking it did for a short time. All of the scripts / code relating to Yoptin was removed from the client around August and November 2001.<br />
<br />
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~ <span style="font-weight: bold;" class="mycode_b">RSC / RS1 Glitches / Bugs / Oversights</span> ~<br />
<br />
The "Super strength Beer cheat". This was just a silly oversight where players could drink beer endlessly and the Strength boost would keep stacking up to 99. There's not much to be said on this one. The update post that mentioned this fix was on January 25th of 2001.<br />
<br />
The knife glitch. This bug / glitch took place in 2002 and was caused by having a weapon in the first slot of your inventory and knives to the right of the weapon, you then need to be walking and click on the drop option on the weapon and then right click it again so the menu stays open. Your weapon should now be on the ground but the wield option will still be there, when selecting the wield option it would equip all knives you had within your inventory and for some reason the knives used to have stats which would stack with each knife in the inventory. I have no idea if this bug / glitch was always in the game or not, it would seem likely that it was, I also don't know what the max hit was should you have your entire inventory filled with knives. The maximum Weaponpower bonus was an 88 in RSC / RS1, due to me not knowing the exact date this was patched I'm not sure if Klank's / Steel gauntlets existed yet, dragon weapons may have been out at the time due to those being released very early in the year. I wish I knew the stats of the knife, if anyone has any information on this then send me a message.<br />
<br />
Everybody knows about the Party hat duplication glitch that was caused by AutoRune so I won't bother mentioning it here, although some think that only Party hats were duped when any item could have been spawned with this "glitch" except stackable items. It also wasn't one player doing this but a few, as many of you know, Jagex were offering "life time membership" to those who explained how the glitch worked but when the players informed Jagex of this they were all supposedly banned. I don't think I even need to say anything about this, imagine being the player who knew how it technically worked but never used the program itself. AutoRune also allowed for attacking any unattackable NPCs as mentioned in other topics above on this post, allowed players to cast spells without runes or an NPC / player, have the player make themselves invisible at the make over mage (similar to making female characters have beards), and make players be able to kill themselves in the Wilderness. <br />
<br />
- And now for a list of smaller, less note worthy glitches that have happened in the history of RS1 / RSC. The dates are when specific patch notes were released, not when the glitches were active. -<br />
<br />
January 27th, 2001 - February 13th, 2001.<br />
<br />
* An issue where players were able to shoot with range "super rapidly".<br />
* An error was fixed in which a player could make double doors vanish by lighting a fire next to them, this would trap players inside buildings. <br />
<br />
April 19th, 2001 - May 10th, 2001.<br />
<br />
* Players seen in random areas such as out in the sea or on top of your own character. (A visual glitch, I suppose).<br />
* The player would appear in the wrong area (perhaps when signing in or just teleporting randomly?).<br />
* Some players not being able to use private messages.<br />
* Shield and ore shop "didn't accept stock all of the time.".<br />
* "Left side column of the inventory had a mouse focusing issue".<br />
* An issue was fixed with range, when using ranged combat it would level other skills.<br />
* Fixed an issue where it was not possible to mine gems.<br />
* "Pottery menu wrong way around" was fixed. Whatever that means.<br />
* "Server would sometimes send the wrong error message when logging in".<br />
* The friends list would become blank during a lost connection.<br />
<br />
June 12, 2001 - June 23, 2001.<br />
<br />
* Making cakes no longer remove the flour pot.<br />
* Food shops not working after completing pirate quest.<br />
* Catching tuna didn't provide experience.<br />
* A bug was fixed that caused a stack of zero coins to be spawned.<br />
* A fix was implemented as it was not possible to pick up stackable items when the inventory was full.<br />
* Balance was not shown correctly when leaving a bank.<br />
* An issue was fixed when logging out while just being attacked.<br />
* Another issue in which players would randomly appear on your friendslist.<br />
* Lumbridge and Karamja shops would share the same stock, this was fixed.<br />
<br />
August 13th, 2001 - August 18th, 2001.<br />
<br />
* Low level archers were able to attack higher leveled players without being able to be attacked in return.<br />
* Experience indicator would not update properly in the new stats menu.<br />
* "Fixed seven minor bugs".<br />
<br />
* A "kill stealing" issue was fixed and loot now goes to whoever did the most damage to an NPC instead of the person who got the last hit off, on top of this experience is split proportionally between everyone who helped defeat the NPC.<br />
<br />
July 10th, 2002.<br />
<br />
* An issue was present where players could teleport from the high level wilderness dungeon.<br />
* Iron arrows were usable on free servers.<br />
* You could get skulled by retaliating to a ranged attack.<br />
* Shadow spiders wouldn't allow potions to run out.<br />
* Arrows weren't stacking properly if players shot the same enemy at the same time.<br />
* Recovery questions were shown as "not set".<br />
* Attacking another player after a retreat caused an unspecified glitch.<br />
* The player would randomly run in a random direction after a range kill.<br />
<br />
November 6th, 2002.<br />
<br />
* It was possible to get stuck behind a fence near the Dancing Donkey Inn, one of the Gowers told players in the update notes to stay away from it and that if you were already trapped to, "escape by clicking attack on an NPC on the opposite side of the fence, or by following another player on the other side of the fence". Any players that were trying to get others stuck in the fence were strangely banned as a punishment. A bit much, isn't it?<br />
<br />
May 29th, 2003.<br />
<br />
* "Seaweed works properly again." (Lol).<br />
* Something with the Watchtower quest was fixed.<br />
<br />
- Unknown dates, some were never fixed. -<br />
<br />
* Players could go down the stairs and through the walls in the Legends' Guild.<br />
* The underside of the bridge that leads to the Mage Arena was transparent.<br />
<br />
* If an Eye patch is in the players inventory during the Watchtower quest it will provide more dialogue and the wizard will take the Eye patch, the issue is that there was a unique Eye patch made just for this quest that was supposed to be used instead but I assume the item IDs were mistakenly swapped with the quests script.<br />
<br />
* This one actually some how exists in RS2 as well, the Khazard Bartender will give the player a beer for free if they do not have any coins.<br />
<br />
* Jeremy Servil is unable to be spoken with after General Khazard is defeated. He's also very disrespectful and calls the player "sir" no matter what gender they are.<br />
<br />
* There was a very well known bug after it was revealed involving the PID system, someone could sign out and have their PID be assigned to another player in the game and have them teleported to dangerous quest areas. Players could also receive experience at random due to this even if they never gained it themselves. I'm pretty sure this is a thing in RS2 and even still in OSRS, the experience part I mean.<br />
<br />
* There's an issue with the Student wearing the pink clothing during the Digsite quest, talking to her after giving her an opal will reset the variable needed to progress and you will have to give her another opal to proceed.<br />
<br />
* There were NPC duplication glitches that allowed NPCs to be spawned endlessly. I won't go into detail here on all of the instances.<br />
* Players can tele from the strange barrels to the first room in the Legends Caverns by using a range weapon to attack Ungadulu.<br />
* Absurdly high experience gained from Mourners.<br />
* Magic spell casting was extremely quick before a patch added a timer.<br />
* After a server maintenance all sleeping bags and beds would not work properly on all non-veteran servers.<br />
* The well known Guthix claw oversight kept the spell animation on the ground where the player died, no players could pass this.<br />
* Any players who some how got 2,147,483,647 of any item was disconnected and unable to sign in, it was patched on February 16th, 2015.<br />
* Players some how were able to make mod crowns appear in the chat before a server reopening.<br />
* For some reason some players have been sighted who had no names.<br />
<br />
- Here's some that were never fixed. Thank you to the RuneScape Classic Wiki for compiling these so I don't have to go into my own archives again. -<br />
<br />
* If an item / NPC is attacked or interacted with in any way, even examining after it is gone it will cause the game to crash. This was supposedly caused by a "rewrite of the action system" in 2009-2011. <br />
<br />
* Some areas allow the player to go up ladders and the player will land out of bounds and can walk in the darkness before reaching an invisible wall.<br />
* The Book of binding will still attempt to enchant vials despite what choice the player chooses.<br />
* Scythes are allowed on Entrana.<br />
* It's possible to gain melee experience without Hits experience due to an oversight with the fatigue system.<br />
<br />
* Fishing Trawler has a few glitches, players disappearing at random (perhaps going into other instances), the ship never returning to the dock (lol), the east boat barely works with bailing buckets, the amount of work you do doesn't matter as the entire reward seems random. <br />
<br />
* "Water world" glitch, while logging in sometimes all ground tiles are water tiles. Speculated to be caused by a bad connection.<br />
* You can smuggle Gnome balls by teleporting out, telegrabbing, or by having a Gnome toss you the ball through the gate.<br />
* Potion of Zamorak's last dose gives two more levels.<br />
* As RSC was going near the end of it's lifespan the heat damage in the desert stopped working.<br />
* You can remove scenery objects by using the charge spell, logging out and back in will fix this.<br />
* Death messages sometimes appearing for no reason.<br />
* Trade screen appearing for no reason, the user that requested the trade would always be listed as "null". Spooky.<br />
* There's a small skip you can do in Legend's Quest that I won't go into detail with as it would take me a long time to explain.<br />
* The infamous crystal chest bug.<br />
* You can have two stacks of throwing darts if you equip some and then pick more off of the ground.<br />
* NPCs sometimes respawn and have the text of other NPCs.<br />
* Using 3rd party software you can request to duel someone in the Wilderness negating level requirements.<br />
* The Golden bowl can be made successfully and fail at the same time.<br />
* If you use bots to gain the "maximum experience" in a skill it will go into the negatives.<br />
<br />
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<br />
~ <span style="font-weight: bold;" class="mycode_b">Statue of a Warrior</span> ~<br />
<br />
There are so many conflicting stories about this statue found in the Wilderness, north east of Edgeville. It's a lone, stone statue with green scenery around it and was added to the game on the 29th of March, 2004. Despite this date some say it was added in memory of The Old Nite after his passing which took place in 2006, there are multiple accounts of players and Jmods which contradict each other on this, sometimes even contradicting Jmod statements. Mod Osborne says and I quote, "The statue is indeed a reference to the Old Nite, not Camorra. There are a few other statues that mention her, but that one is not one of them.", to which my response to this is... Why and how? Obviously The Old Nite has been around for a very long time and was known as a great person but so were many other players, the statue itself simply says upon examining it, "This person was of great importance", it makes no mention of him. Why is it even in the Wilderness? He wasn't known for PKing.<br />
<br />
This quote comes from a non-trustworthy Youtuber by the name of "rswillmissit" who also took footage from me and others without permission and without crediting us, he shows what looks like text messages between him and Osborne where Osborne supposedly said this quote, in rswillmissit's video he then says Osborne followed up with, "the statue was added after his passing". This is a blatant lie and I don't think it's coming from Mod Osborne, I think rswillmiss it made this up but that is speculation by me, all I know is someone is indeed not being honest for some reason which is shameful considering this is about a dead man who has done good for the RuneScape community. The Old Nite passed away in 2006, NOT in 2004 when the statue was added. I have a set of files from rswillmissit that supposedly belong to Rab, the first RuneScape player, I will talk about these files in the future as honestly, I don't know if they come from Rab or not it feels like they were made up by rswillmissit but that is just more speculation from me. There's absolutely no reason for a Jmod to lie about this specific situation but there would be value in doing so to a Youtuber who makes clickbait.<br />
<br />
There's evidence that these chatlogs / messages between rswillmissit and Mod Osborne are entirely fabricated as well aside from the fact the statue existed before Nites passing. Postbag from the hedge, issue 20 mentions that Camorra defeated the dragon Garak who destroyed a number of villagers near the Wilderness. This statue model is the same one used for Camorra elsewhere such as inside the Heroes' Guild. The final nail in the coffin is that the statue was eventually graphically updated to be that of a woman warrior with a sword. So much for calling himself a "RuneScape historian", more like a RuneScape history rewriter.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Tarn's Lair</span> ~<br />
<br />
This is specifically about the zombies in Tarn's Lair and their strange drop tables. You can get drops such as fishing potions (one dose), pot lids, empty plant pots, oak planks, gold ore, unholy moulds, earth orbs, tiles, nails, pots of flour, bowls of water, cannonballs, and they have access to the rare drop table. These drops are from the level 40-56 zombies, I will list the others. Note, these are not all of the drops just some of the more noteworthy ones. Also all of these zombies drop combo runes.<br />
<br />
Level 61-80 (Thank you, OSRS Wiki).<br />
<br />
Willow shortbow, leather boots, rune warhammer, rune nails, ranging potion (3 dose), fire orb, magic logs, mithril bar, ring of dueling (3 charges), holy mould, 1/128 for garlic, cup of tea, adamant plateskirt, mithril full helm, mithril kiteshield, steel spear (p++), and more.<br />
<br />
Level 81-100.<br />
<br />
Black sq shield, black axe, rune battleaxe, leather gloves, mithril pickaxe, mithril 2h sword, 1/128 for 7 addy bolts, black nails, noted dwellberries, noted hard leather, pestle and mortar, white berries, 1/128 for adamant bar, and 1/128 for a pot of cream.<br />
<br />
I may understand the reason for these strange drop tables as I have implemented something similar in my own game, Crescent Quest. In case I've made a mistake somewhere in the game, an oversight where the player cannot get an item or traps themselves some how, I have made certain foes drop obscure items that aren't obtainable almost anywhere else. There may be a time when I've accidentally made an item unobtainable otherwise so I threw a bunch of items on one drop table, on an obscure NPC. This is the same area where you can also get a granite helm from terror dogs so there may be some truth to this, the only other place to get a granite helm is from Barbarian Assault on a high gamble (I think you can also purchase it from there too?). This place is just filled with obscure items.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Strange Barrels</span> ~<br />
<br />
Strange barrels were released on August 20th, 2003 along with the Legend's Quest. During the Legend's Quest you navigate the Viyeldi Caves where these barrels can be found. These barrels are unique in that when interacting with them they can either spawn a randomly chosen monster or item, it can sometimes spawn both of these things as well. According to the RSC Wiki the player has a 20/30 chance to spawn a monster, a 27/30 chance to spawn an item, and a 3/30 chance for the barrel to explode causing 0-20 damage which does not spawn a monster or an item. The player also has a 7/8 chance of failing to open the barrel which decreases the players Attack by 1-3 levels.<br />
<br />
7/30 chance to spawn nothing.<br />
<br />
1/30 to spawn a Chaos Dwarf, Black Knight, Dark Warrior, Dark Wizard, Death Wing, Deadly Red Spider, Giant, Giant Bat, Hobgoblin, Giant Spider, Moss Giant, Rat (varying levels), Mugger, Scorpion, Skeleton (varying levels), and a Zombie (varying levels).<br />
<br />
1/128 to spawn an adamant, bronze, iron, mithril, rune, and steel throwing knives and most dart versions of those.<br />
3/512 chance of an air, water, earth, and fire runes.<br />
1/128 chance for a snake weed.<br />
1/128 for bread, cheese, half a meat pie, half a redberry pie, half an apple pie, pineapple, slice of cake, and a spinach roll.<br />
1/128 for a one dose defense potion, prayer potion, and strength potion.<br />
10/16,384 for many different kinds of certs.<br />
37/128 for rocks.<br />
1/128 for bow string, bronze pickaxe, casket, 100 coins, gold bar, logs, paramaya rest ticket, rope, ship ticket, steel pickaxe, tinderbox, and a torch.<br />
<br />
It goes without saying but these are the drop rates for each specific item, obviously all of those don't drop at the same time. At a specific point in Legend's Quest if the player doesn't have a rope then there is a changed drop rare of 21/128 of receiving a rope. This reminds me of the drop rate increase in RS2 of getting a shield right half from Goraks. If you've never experienced the pleasure of resting at the Paramaya Inn then I feel sorry for you, bub.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Out of Bounds</span> ~<br />
<br />
There are many things that reside out of the playable map in RuneScape, one of the more well known ones is the unused section of the God Wars dungeon where the player would have had to navigate an underwater ravine filled with sunken ships, skeletons, and giant bones of various and unknown creatures to reach K'ril Tsutsaroth's room. I assume this was cut due to the amount of time it would take to get there as opposed to the other boss rooms. There's inaccessible areas in random event rooms as well such as the Drill Demon's event, however this was explorable at one point in time, or at least I remember it was, you could walk around and see a whole lot of tents with objects inside. There's some interesting things about Tutorial Island should you some how return there, a lot of fail safes. I do not know when these were added but if you return to Tutorial Island through glitches some characters there such as the ironman tutors in OSRS will have unique dialogue asking how you got back there.<br />
<br />
There's other fail safes like this such as a few in Morytania if you some how get there as a level 3, the snails, a random NPC from Temple Trekking, and a feral vampyre will teleport you to the church just outside of Morytania at random intervals.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Monkey Skull</span> ~<br />
<br />
This is an item that was in the game itself from December 6th, 2004, with the release of Monkey Madness, it was never made obtainable but I wouldn't call it "unused" as the item itself could be seen behind one of those wooden (bamboo?) doors within the Temple of Marimbo Dungeon (Ape Atoll Dungeon). There was supposedly no way of opening this locked door, it's safe to say there was never a way to open it making it fairly mysterious, especially the item itself that rests beyond the door. This monkey skull was made obtainable on February 22nd, 2010, with the release of zombie implings which have a 1/3,000 chance of giving you the skull. The skull also became available in OSRS on March 5th, 2015. In both of these instances once the skull is obtained it can be taken to Zooknock to be turned into an Ancient gorilla greegree. This greegree always existed within the cache files on the release day of Monkey Madness, however even more interestingly, the examine text for this item was changed sometime between October 4th, 2005 to February 7th, 2006.<br />
<br />
The examine text used to say, "A magical talisman in the shape of a monkey head. The eyes glow bright red!", this was changed to, "A magical talisman in the shape of a mysterious monkey head. The eyes glow bright red!". Was this Jagex messing with the players who were looking into the games internals? Funnily enough there were players talking about this item despite it not being in the game, I could find one forum post from 2007 on it. The form in which you take from this greegree is simply one of those gorilla guards but with a blue face which looks like a placeholder model, the color of blue and the shape around the model where the blue is, it's just unfinished but perhaps that's what it always looked like since 2004, I could probably check in my archives and see if this model existed back then whenever I have the time. Something to note though is that the greegree is indeed blue and even appears to have red eyes although the actual model you take on as a gorilla does not. Was the original intent really a blue faced gorilla or something else?<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Unused 2007 Crystal Axe</span> ~<br />
<br />
There was another reward intended for The Eyes of Glouphrie quest instead of the Crystal saw, that being a Crystal axe. Sadly, I do not know if there are stats associated with this axe or if it would have been better than a Dragon axe regarding said stats. There is a model for the axe as well four sound effects relating to it, a recharge sound for the singing bowl, a slash attack sound effect, a crush attack sound effect, and a sound effect for using it on a tree. It also looks better than the OSRS version of the axe, this isn't an opinion from me either, a lot of new OSRS items don't fit the aesthetic of the old game, they lack detail and are cartoon-looking. I will provide screenshots here of both for comparison. I can't say if the one in RS3 is more tolerable or not. Anyway, a part of me thinks it would have been on par with the Dragon axe but offered something else in return. I just have that feeling.<br />
<br />
~ <span style="font-weight: bold;" class="mycode_b">Peach Dragon Square Shield</span> ~<br />
<br />
There's nothing really to be said about this one, during the RS2 beta the Dragon sq. shield was a peach color instead of red for some reason. It could have just been a placeholder until the non-beta release of RuneScape 2. Also the shield left half was sold by the Legends' Guild by accident around this time, just thought I'd point that out.]]></content:encoded>
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			<title><![CDATA[Strange video game memories thread.]]></title>
			<link>https://timelierg.com/showthread.php?tid=207</link>
			<pubDate>Sun, 26 Feb 2023 16:34:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=207</guid>
			<description><![CDATA[Everyone has a moment that they remember happening in a video game that they either can't replicate, that nobody else has seen, or is just a memory that never actually happened. Tell me your experiences.<br />
There is this very strange memory I have that stuck with me for my entire life since 2004, it was in Smash Bros Melee a few years after release. I was leaving my gamecube on to unlock Mewtwo late at night as someone from school at the time explained to me in surprisingly good detail on how to unlock all of the characters earlier on in the day, I didn't believe him at first due to the ridiculousness of the Luigi one he was explaining to me but I did it anyway. After unlocking mewtwo I started using him a lot, specifically the shiny palette swap, it's still one of my favorite characters to use even if it's trash, went through and did random event matches and here's where this memory of mine comes from, after doing event matches I specifically remember going to the character roster screen and near the top left was a portrait for Mew, not Mewtwo, just Mew. It was probably just a dream but I actually remember playing as Mew itself on the Pokemon stadium and Corneria stages, even down to how it moved like how it was faster than Mewtwo but still floaty and having similar attacks. Also no, it wasn't just me seeing Mew from the pokeball item, I've seen Mew a lot from those beforehand, the one I "played" as didn't have the bubble around them.<br />
<br />
<br />
I sometimes like to think that I had a prototype of the game but as far as I'm aware there isn't any information that Mew was going to be in the game, I think the only notable things cut from Melee was the Fire Emblem stage and Ditto from the pokeball item. Oh yeah, and a Sprout Tower stage from GSC. I also have no idea how I would of gotten my hands on a prototype.<br />
<br />
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			<content:encoded><![CDATA[Everyone has a moment that they remember happening in a video game that they either can't replicate, that nobody else has seen, or is just a memory that never actually happened. Tell me your experiences.<br />
There is this very strange memory I have that stuck with me for my entire life since 2004, it was in Smash Bros Melee a few years after release. I was leaving my gamecube on to unlock Mewtwo late at night as someone from school at the time explained to me in surprisingly good detail on how to unlock all of the characters earlier on in the day, I didn't believe him at first due to the ridiculousness of the Luigi one he was explaining to me but I did it anyway. After unlocking mewtwo I started using him a lot, specifically the shiny palette swap, it's still one of my favorite characters to use even if it's trash, went through and did random event matches and here's where this memory of mine comes from, after doing event matches I specifically remember going to the character roster screen and near the top left was a portrait for Mew, not Mewtwo, just Mew. It was probably just a dream but I actually remember playing as Mew itself on the Pokemon stadium and Corneria stages, even down to how it moved like how it was faster than Mewtwo but still floaty and having similar attacks. Also no, it wasn't just me seeing Mew from the pokeball item, I've seen Mew a lot from those beforehand, the one I "played" as didn't have the bubble around them.<br />
<br />
<br />
I sometimes like to think that I had a prototype of the game but as far as I'm aware there isn't any information that Mew was going to be in the game, I think the only notable things cut from Melee was the Fire Emblem stage and Ditto from the pokeball item. Oh yeah, and a Sprout Tower stage from GSC. I also have no idea how I would of gotten my hands on a prototype.<br />
<br />
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