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		<title><![CDATA[TimeLierG Companions - TimeLierG Blog / Archive]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Tue, 09 Jun 2026 19:12:24 +0000</pubDate>
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			<title><![CDATA[VidyuMyths Episode 1 - Dark Souls Pendant Revisited]]></title>
			<link>https://timelierg.com/showthread.php?tid=584</link>
			<pubDate>Fri, 17 Apr 2026 19:35:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=584</guid>
			<description><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></description>
			<content:encoded><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></content:encoded>
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			<title><![CDATA[I started playing Hytale]]></title>
			<link>https://timelierg.com/showthread.php?tid=580</link>
			<pubDate>Mon, 23 Feb 2026 22:23:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=580</guid>
			<description><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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			<content:encoded><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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			<title><![CDATA[RuneScape's Champions Challenge History]]></title>
			<link>https://timelierg.com/showthread.php?tid=575</link>
			<pubDate>Fri, 09 Jan 2026 14:59:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=575</guid>
			<description><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
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<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
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			<content:encoded><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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Third or fourth giant champion scroll from hill giants.<br />
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<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
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			<title><![CDATA[Deltarune FRIEND Gallery]]></title>
			<link>https://timelierg.com/showthread.php?tid=571</link>
			<pubDate>Tue, 30 Dec 2025 10:55:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=571</guid>
			<description><![CDATA[Welcome to the survey program. I wonder what the connection between the gallery prophecy and GALLERY.ogg is? I had a lot of fun drawing this one, FRIEND helped me draw it with his pointed tail. DELTARUNE and it's characters belong to Toby Fox.<br />
I usually lower the quality of my art to save up on space for my site here but I'll post this one in it's original size.<br />
<br />
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			<content:encoded><![CDATA[Welcome to the survey program. I wonder what the connection between the gallery prophecy and GALLERY.ogg is? I had a lot of fun drawing this one, FRIEND helped me draw it with his pointed tail. DELTARUNE and it's characters belong to Toby Fox.<br />
I usually lower the quality of my art to save up on space for my site here but I'll post this one in it's original size.<br />
<br />
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			<title><![CDATA[Final Fantasy 9 Freya Crescent Fanart]]></title>
			<link>https://timelierg.com/showthread.php?tid=568</link>
			<pubDate>Tue, 30 Dec 2025 05:48:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=568</guid>
			<description><![CDATA[A fan art, pixel art drawing I drew of Freya Crescent from Final Fantasy IX. Final Fantasy and it's characters belong to Square Enix!<br />
<br />
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			<content:encoded><![CDATA[A fan art, pixel art drawing I drew of Freya Crescent from Final Fantasy IX. Final Fantasy and it's characters belong to Square Enix!<br />
<br />
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			<title><![CDATA[Stop N Swap Is Finally Solved]]></title>
			<link>https://timelierg.com/showthread.php?tid=567</link>
			<pubDate>Thu, 25 Dec 2025 05:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=567</guid>
			<description><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></description>
			<content:encoded><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></content:encoded>
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			<title><![CDATA[I'm Replaying Solatorobo Again]]></title>
			<link>https://timelierg.com/showthread.php?tid=563</link>
			<pubDate>Mon, 08 Dec 2025 18:27:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=563</guid>
			<description><![CDATA[I last played this around 2012 and I never 100% completed the game back then, I'm going to do so this time around. I decided to draw Red as well, I included a picture of my save to show my progress so far, halfway to go story wise, I'll start doing all of the optional stuff like gathering all of the collectables for the cabin soon.<br />
<br />
I'm going to try the Fuga games afterwards also, I never played those before.<br />
<br />
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			<content:encoded><![CDATA[I last played this around 2012 and I never 100% completed the game back then, I'm going to do so this time around. I decided to draw Red as well, I included a picture of my save to show my progress so far, halfway to go story wise, I'll start doing all of the optional stuff like gathering all of the collectables for the cabin soon.<br />
<br />
I'm going to try the Fuga games afterwards also, I never played those before.<br />
<br />
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			<title><![CDATA[Mega milk.]]></title>
			<link>https://timelierg.com/showthread.php?tid=560</link>
			<pubDate>Wed, 19 Nov 2025 13:29:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=560</guid>
			<description><![CDATA[I'm wearing the nostalgic shirt. I didn't make a NSFW version for this one. Okay I did but I'm not sharing!<br />
<br />
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			<content:encoded><![CDATA[I'm wearing the nostalgic shirt. I didn't make a NSFW version for this one. Okay I did but I'm not sharing!<br />
<br />
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			<title><![CDATA[Me on the 2000s net.]]></title>
			<link>https://timelierg.com/showthread.php?tid=559</link>
			<pubDate>Mon, 17 Nov 2025 06:35:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=559</guid>
			<description><![CDATA[I've been in a nostalgic mood lately so I've been archiving more early to mid 2000s stuff than I usually do. <br />
<br />
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			<content:encoded><![CDATA[I've been in a nostalgic mood lately so I've been archiving more early to mid 2000s stuff than I usually do. <br />
<br />
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			<title><![CDATA[Jagex is thankfully removing Treasure Hunter from RS3!]]></title>
			<link>https://timelierg.com/showthread.php?tid=557</link>
			<pubDate>Wed, 29 Oct 2025 22:16:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=557</guid>
			<description><![CDATA[SoF has been around since 2012, players progress hasn't meant anything for a long time but at least it's being fixed now. MMOs should be dedicated to players who earn everything they achieve, not the ones who say "I don't have time for the game" and want our childhood games we played as kids to be made easier for them, MMOs should never be made easier. Veterans and their progress, items and memories must be respected. Do not cave in to "fomo" people either.<br />
<br />
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			<content:encoded><![CDATA[SoF has been around since 2012, players progress hasn't meant anything for a long time but at least it's being fixed now. MMOs should be dedicated to players who earn everything they achieve, not the ones who say "I don't have time for the game" and want our childhood games we played as kids to be made easier for them, MMOs should never be made easier. Veterans and their progress, items and memories must be respected. Do not cave in to "fomo" people either.<br />
<br />
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			<title><![CDATA[The harvest full moon, 2025.]]></title>
			<link>https://timelierg.com/showthread.php?tid=552</link>
			<pubDate>Tue, 07 Oct 2025 07:39:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
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			<title><![CDATA[RuneScape 2 Fanart.]]></title>
			<link>https://timelierg.com/showthread.php?tid=550</link>
			<pubDate>Sat, 20 Sep 2025 08:11:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=550</guid>
			<description><![CDATA[Drew myself wearing some old ranger boots. RuneScape belongs to Jagex.<br />
<br />
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			<content:encoded><![CDATA[Drew myself wearing some old ranger boots. RuneScape belongs to Jagex.<br />
<br />
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			<title><![CDATA[Dark Souls' Strangest Foe - The Frog Ray]]></title>
			<link>https://timelierg.com/showthread.php?tid=547</link>
			<pubDate>Fri, 12 Sep 2025 05:32:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=547</guid>
			<description><![CDATA[Video version of this post:<br />
<a href="https://youtu.be/63-6KSlRIMM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/63-6KSlRIMM</a><br />
<br />
<br />
Frog Rays are the red and black frog-like enemies you find when going down further into Darkroot Garden, below where the Wolf Ring is. When the player first enters this area there's a unique animation that plays where four Frog Rays jump out of the water below and onto the ground above, an entirely unique animation, a moment in the game dedicated to this small group of frogs. It's not often this amount of care goes into such a seemingly insignificant enemy in a far off area that doesn't have much in it aside from the Wolf Ring I mentioned. These frogs drop eighty souls along with a twenty five percent chance for a Green Blossom and a fifteen percent chance for two Green Blossoms, if you need some of these early on for some reason it's a good way of obtaining some although you can just buy an infinite supply of them from the Crestfallen Merchant in Sens Fortress or from Chester in the DLC.<br />
<br />
Something always felt strange about these foes, as if they were intended for another area in the game that may have been cut. There's actually some proof that somewhat leans towards this, I mentioned this in one of my Dark Souls mysteries, oddities and urban legends videos, there's more to the Frog Rays than just their tongue. If you manage to lure a Frog Ray out of the area they spawn in and towards the upper area of Darkroot Garden, specifically where there's water puddles and then they walk into said puddle they will gain an entirely new attack that they don't normally have. This attack is very interesting, they will fire some sort of sludge ball at the player, it looks like it would either poison or even curse the target but it actually just does a small amount of damage instead. This attack may be the same one that the Mass of Souls uses in New Londo. They also have a new animation where they will also swim in the water instead of walking and jumping like they usually do.<br />
<br />
Speaking of animations, in the video version of this post I'll show what the frogs look like in the lake or pond they jump out of before they actually jump out of it, this is also some form of animation the player never gets to see. Aside from them possibly being in an area that was scrapped from the game I also feel like they were supposed to be poisonous as well just due to their design and that mentioned spit attack, even though they are fully designed and implemented into the game many things about them point to them being unfinished. I don't have much else to say on these creatures aside from something that happened to me around late 2011, I was in the area where they jump out of the water and I noticed an item bag sitting right where they spawn, I think this was before I even interacted with them, I didn't have the maximum amount of Green Blossoms either, when I tried to pick up said item it didn't do anything aside from the item grab animation implying I was trying to pick up something I already had the maximum amount of. It's possible I went afk and a player dropped something for me in that spot for some reason.<br />
<br />
Outside of all of that, that's all I can say about the Frog Rays. One last thing of note is my game crashing when defeating the Frog Rays and reloading the game in the same area where the script plays out of them jumping out of the pond.]]></description>
			<content:encoded><![CDATA[Video version of this post:<br />
<a href="https://youtu.be/63-6KSlRIMM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/63-6KSlRIMM</a><br />
<br />
<br />
Frog Rays are the red and black frog-like enemies you find when going down further into Darkroot Garden, below where the Wolf Ring is. When the player first enters this area there's a unique animation that plays where four Frog Rays jump out of the water below and onto the ground above, an entirely unique animation, a moment in the game dedicated to this small group of frogs. It's not often this amount of care goes into such a seemingly insignificant enemy in a far off area that doesn't have much in it aside from the Wolf Ring I mentioned. These frogs drop eighty souls along with a twenty five percent chance for a Green Blossom and a fifteen percent chance for two Green Blossoms, if you need some of these early on for some reason it's a good way of obtaining some although you can just buy an infinite supply of them from the Crestfallen Merchant in Sens Fortress or from Chester in the DLC.<br />
<br />
Something always felt strange about these foes, as if they were intended for another area in the game that may have been cut. There's actually some proof that somewhat leans towards this, I mentioned this in one of my Dark Souls mysteries, oddities and urban legends videos, there's more to the Frog Rays than just their tongue. If you manage to lure a Frog Ray out of the area they spawn in and towards the upper area of Darkroot Garden, specifically where there's water puddles and then they walk into said puddle they will gain an entirely new attack that they don't normally have. This attack is very interesting, they will fire some sort of sludge ball at the player, it looks like it would either poison or even curse the target but it actually just does a small amount of damage instead. This attack may be the same one that the Mass of Souls uses in New Londo. They also have a new animation where they will also swim in the water instead of walking and jumping like they usually do.<br />
<br />
Speaking of animations, in the video version of this post I'll show what the frogs look like in the lake or pond they jump out of before they actually jump out of it, this is also some form of animation the player never gets to see. Aside from them possibly being in an area that was scrapped from the game I also feel like they were supposed to be poisonous as well just due to their design and that mentioned spit attack, even though they are fully designed and implemented into the game many things about them point to them being unfinished. I don't have much else to say on these creatures aside from something that happened to me around late 2011, I was in the area where they jump out of the water and I noticed an item bag sitting right where they spawn, I think this was before I even interacted with them, I didn't have the maximum amount of Green Blossoms either, when I tried to pick up said item it didn't do anything aside from the item grab animation implying I was trying to pick up something I already had the maximum amount of. It's possible I went afk and a player dropped something for me in that spot for some reason.<br />
<br />
Outside of all of that, that's all I can say about the Frog Rays. One last thing of note is my game crashing when defeating the Frog Rays and reloading the game in the same area where the script plays out of them jumping out of the pond.]]></content:encoded>
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			<title><![CDATA[RuneScape is not for you.]]></title>
			<link>https://timelierg.com/showthread.php?tid=546</link>
			<pubDate>Fri, 05 Sep 2025 11:37:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=546</guid>
			<description><![CDATA[This post is for a small portion of those who treat games as checklists, this is a message for completionists and those who talk down to others for not having max stats, an infernal cape, low boss KCs, not two or three ticking and so on. This game is not for you, it was never made for you, the Gowers have never intended for you to max that account if it was even you, yourself who have done so to begin with. The Gowers never even intended for someone to achieve a single 99 at first. That collection log will never be filled and was only added to satiate this small portion of players who treat video games as a checklist, there's a lot of games that were never intended to be completed one hundred percent, there's some quests that were created with the idea that only a select few players would complete them, I am speaking about role playing games, RPGs.<br />
It's in the name, "roleplay", there was no such thing as "xp waste" back in the day and it's completely unnecessary for me to even mention that to anyone else, the only ones who don't know this are those who are new to the internet, games and roleplaying in general which is absolutely fine by itself but when you start ignoring culture you become ignorant or arrogant and have no right to insult a veteran of the game who has no idea what streamer culture is or portable toilet max efficiency is, at the end of the day the veteran plays the game because it's a game, because it's entertaining, he or she does not play it to watch a number go up, he or she is satisfied with completing a few quests or excelling in a single skill such as crafting to help his or her friends get a glory and one of those friends chooses to be a smith to make their friends armor or weapons. What are you to them? You, who supposedly maxed everything mostly by themselves, what was your purpose to others, what was the purpose of your progress, what role did you play in the world of RuneScape with all of it's world building, it's characters, it's storytelling, did you fill any role at all in this roleplaying game?<br />
I noticed a lot of newer players don't respect the game, they will use stolen valor and have others play the game for them, they pay for these services in the game or outside of it just so they can brag about something they didn't earn online, I feel as though those who insult others in the game didn't earn what they have because if they did earn it then they'd come to the realization it doesn't matter what they have over someone else as the other player has memories and they do not. Would you believe me if I told you that there's thousands of supposed players in the game that don't know what RS1 or RS2 is despite playing a 2007 version of RuneScape 2? I've read comments online of others insulting people for using the term "RuneScape 2" and making jokes at them for using the term because those ones making jokes don't know anything at all about the history of the game. I don't consider myself a veteran of the game as I started playing in late 2005 but you could imagine how obnoxious it is to have a player from 2014 or 2016 call you a noob while not knowing the true purpose of the game, I assume most of you know the significance of those years and their impact on the internet as a whole, the internet has become more and more accessible over time and it's had an intense impact on many games, not just RuneScape.<br />
Video games are meant to be unique experiences for each player, each player was usually always meant to see something different than the last, some players will miss a holiday event or item that will never return and that's why those events and items are special, they are special memories that only a few select people have and if you are one of those so called "fomos" then these games aren't for you either, if everyone has those items the purpose they serve is no longer there, a question I would pose to them is why do they want the items that are discontinued? Do you think you are owed them despite not participating in the event from years past? You cannot experience the past no matter how hard you try, you missed out on it and if you ever got your hands on that item the memories don't come with it, face it, you missed out on it. It's time to grow up and move on. This goes back to them treating video games as a checklist, you aren't owed one hundred percent completion when you purchase a game, you aren't even owed an ending, there's things in life that you can't get.<br />
That's my rant for the day.]]></description>
			<content:encoded><![CDATA[This post is for a small portion of those who treat games as checklists, this is a message for completionists and those who talk down to others for not having max stats, an infernal cape, low boss KCs, not two or three ticking and so on. This game is not for you, it was never made for you, the Gowers have never intended for you to max that account if it was even you, yourself who have done so to begin with. The Gowers never even intended for someone to achieve a single 99 at first. That collection log will never be filled and was only added to satiate this small portion of players who treat video games as a checklist, there's a lot of games that were never intended to be completed one hundred percent, there's some quests that were created with the idea that only a select few players would complete them, I am speaking about role playing games, RPGs.<br />
It's in the name, "roleplay", there was no such thing as "xp waste" back in the day and it's completely unnecessary for me to even mention that to anyone else, the only ones who don't know this are those who are new to the internet, games and roleplaying in general which is absolutely fine by itself but when you start ignoring culture you become ignorant or arrogant and have no right to insult a veteran of the game who has no idea what streamer culture is or portable toilet max efficiency is, at the end of the day the veteran plays the game because it's a game, because it's entertaining, he or she does not play it to watch a number go up, he or she is satisfied with completing a few quests or excelling in a single skill such as crafting to help his or her friends get a glory and one of those friends chooses to be a smith to make their friends armor or weapons. What are you to them? You, who supposedly maxed everything mostly by themselves, what was your purpose to others, what was the purpose of your progress, what role did you play in the world of RuneScape with all of it's world building, it's characters, it's storytelling, did you fill any role at all in this roleplaying game?<br />
I noticed a lot of newer players don't respect the game, they will use stolen valor and have others play the game for them, they pay for these services in the game or outside of it just so they can brag about something they didn't earn online, I feel as though those who insult others in the game didn't earn what they have because if they did earn it then they'd come to the realization it doesn't matter what they have over someone else as the other player has memories and they do not. Would you believe me if I told you that there's thousands of supposed players in the game that don't know what RS1 or RS2 is despite playing a 2007 version of RuneScape 2? I've read comments online of others insulting people for using the term "RuneScape 2" and making jokes at them for using the term because those ones making jokes don't know anything at all about the history of the game. I don't consider myself a veteran of the game as I started playing in late 2005 but you could imagine how obnoxious it is to have a player from 2014 or 2016 call you a noob while not knowing the true purpose of the game, I assume most of you know the significance of those years and their impact on the internet as a whole, the internet has become more and more accessible over time and it's had an intense impact on many games, not just RuneScape.<br />
Video games are meant to be unique experiences for each player, each player was usually always meant to see something different than the last, some players will miss a holiday event or item that will never return and that's why those events and items are special, they are special memories that only a few select people have and if you are one of those so called "fomos" then these games aren't for you either, if everyone has those items the purpose they serve is no longer there, a question I would pose to them is why do they want the items that are discontinued? Do you think you are owed them despite not participating in the event from years past? You cannot experience the past no matter how hard you try, you missed out on it and if you ever got your hands on that item the memories don't come with it, face it, you missed out on it. It's time to grow up and move on. This goes back to them treating video games as a checklist, you aren't owed one hundred percent completion when you purchase a game, you aren't even owed an ending, there's things in life that you can't get.<br />
That's my rant for the day.]]></content:encoded>
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			<title><![CDATA[Video Game Urban Legends Iceberg]]></title>
			<link>https://timelierg.com/showthread.php?tid=536</link>
			<pubDate>Sun, 29 Jun 2025 16:40:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=536</guid>
			<description><![CDATA[I decided to make my own vidya urban legends iceberg, let's begin shall we? I'm going to be talking about one game series at a time in this iceberg, enjoy.<br />
<br />
Video version of my post;<br />
<br />
<a href="https://youtu.be/0rF5DrDmcrI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/0rF5DrDmcrI</a><br />
<a href="https://old.bitchute.com/video/5aeNKQ70H2f1/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5aeNKQ70H2f1/</a><br />
<br />
<br />
* Halo Urban Legends<br />
<br />
I don't need to make an introduction to the Halo games regarding how many easter eggs and oddities are in them, let's start with the "trigate" mysteries and urban legends, these are mostly talked about on Halo 2 and 3, not so much the other games in the series. "Trigates" are texture oddities that usually appear as triangles and other shapes, some resembling faces. Urban legends and rumors started that these would act as doors or a method of spawning other things in the game, most of us were all a lot younger back then so some of this stuff was pretty believable unless you knew it was just some odd texture pattern, the reason it was believable is just due to how many secrets are in the Halo games, it seemed like anything could be in them and some things may be left undiscovered.<br />
<br />
Some examples of "trigates" include one under water in the mission Delta Halo where you have to get out of the map with a ghost near the start of the area and go down into the water where this strange looking triangle wall is, this one is a bit different from the rest as it's not just a texture but it's something that's modeled with the cliff. I have no explanation for this one, it genuinely looks like a door. In Halo 3 there's another one on the mission The Ark, you have to get out of the map and run a long distance across some of the outer structures, this one isn't as interesting as some of the other ones, it's just an odd texture.<br />
<br />
Aside from the "trigate" stuff there's also an urban legend that's somewhat true, the ghosts of Halo. There were many sightings of "ghosts" back in the day in Halo 2 all the way up to Halo 4, these "ghosts" look like other players typically with one armor color and no animations, in Halo 2 they can throw plasma grenades, they slide around the map and go after other players, often turning invisible and teleporting around. There's a lot of explanations for these, some say it's other players with really bad connections or an unused feature such as scripted bots. Whatever the explanation is, they are really creepy, especially some of the footage others captured where there models contort in single player forge sessions. I apologize for not having footage for this one also.<br />
<br />
The cave of a thousand faces, I consider this one an urban legend as I've heard stories when I was younger on mid 2000s internet forums talking about how this was a step to unlocking recon armor, the cave is a strange and kind of creepy out of bounds area in Halo 3 on Sierra 117, this one is most well known for being the spot where you can encounter another member of the monkey family but past that creature is the cave. It's called the cave of a thousand faces because the textures inside of this cave resemble a bunch of faces if you look closely at it. Considering the player can't really see this normally I wonder if this was planned for something during development, maybe there was more to the mission.<br />
<br />
* RuneScape Urban Legends<br />
<br />
There's a few random events that were said to exist back in the early days of RS2, I'm a very late 05 basically 06 player so I may have missed some of these supposed random events if they did exist, as a RuneScape archiver I have never seen proof of these events and they aren't in any known cache files from 2004 to 2008 as far as I'm aware. One rumor states that there was some kind of worm random event that would happen while mining despite the rock golem and the broken pickaxe events existing at the time, I've seen a screenshot of this supposed event before but I could never find that screenshot again after, I think it was the only one of this event but I think it would have to be fake, surely there would be more evidence for it's existence. I've also heard a few playground rumors of random events that would permanently drain your stats, meaning they would take your levels away, which obviously never happened, that'd cause so many issues with the game. Jagex did used to do this for rule breakers in the early days of the game and they now have unique and very interesting accounts.<br />
<br />
<br />
Onto another urban legend and rumor, this one is a recent one or at least I think it is, I first started seeing this rumor appear on /v/ as well as other boards on 4chan while I was browsing video game mysteries threads a few years ago, it's a rather obscure rumor that states there's a realistic map of New York City in the game itself, or the game itself is based on New York. There's also a theory that's been posted multiple times about how there was an experiment involving RuneScape that took place in NYC, this study was about examining the players of RS and finding patterns between others, when they sign off or sign in, how they interact with others, the conclusion was that most players didn't have a schedule in the game and just signed in, leveled up a combat stat and then signed off without interacting with anyone, however there was a single server in which the players would all sign in at the same time and interact with each other and sign off at the same time as well.<br />
<br />
This kind of stuff has been researched in MMOs before like the corrupted blood incident in World of Warcraft, however I don't think this one is real, the anon who posted this one wrote about the game and study as if he didn't know anything about RuneScape and there's some nonsensical stuff in his post like saying players spent seven hours traveling to a "bakery" to cook and then going to "taverns". He also makes mention of inns as if players visit the Blue Moon Inn in Varrock for some reason, whoever wrote the post about this rumor definitely did not play the game.<br />
<br />
The third RuneScape urban legend is about the ring of wealth, this is one I wrote about on my blog in my RuneScape mysteries, oddities, myths and trivia post. When I was younger and even still today I feel like there's more to the ring of wealth, for those watching who don't play RuneScape it's a ring that was introduced in April of 2004, it affects the rare drop table that certain monsters have which existed before the ring as rings obviously can't be enchanted in RS1. The rare drop table was very useful back then after membership was first released as you could get a dragon med helm or especially more rare, a shield left half, now a days the drop table isn't useful at all, even on an iron and it'll make you feel terrible after seeing one of these drops when you are going for a certain item while fighting late game bosses, I just got a dragon med helm from Cerb a few weeks ago for example, it's over 1/5,000 from Cerb's rare drop table.<br />
<br />
What the ring of wealth does is almost useless outside of Goraks, when equipped it will remove the empty slots of the rare drop table making the drops slightly more common from it, if the ring existed in RS1 it would have been amazing but as for now, the ring is definitely useless in RS2 and then OSRS, there's an actual luck stat in RS3 so it may be more useful there, I think it also had some kind of different effect in late RS2 but I don't remember. Anyway, there was a myth and rumors livestream by OSRS Jmods and in this stream was one about the ring of wealth affecting clue scroll caskets, the strange thing is they held a vote for the viewers whether or not this was true or false, obviously everyone voted no because it's ridiculous to think that the ring would affect clue scrolls but surprisingly one of the Jmods said it did have an affect on opening them. This confused many in the chat and everyone assumed the Jmod was just trolling or made a mistake, but what if it's true? What if the ring affects many other instances of luck in the game despite the lack of evidence for it? I had a theory on my blog that there is an invisible luck stat in the game that is affected by quest choices like taking the gold tools from the Priest in Peril quest.<br />
<br />
<br />
* Sonic Urban Legends<br />
<br />
<br />
I made a joke in my Sonic Adventure mysteries and urban legends video about people talking of some kind of creature appearing in the Mystic Ruins for them, even though I was just messing around I did actually hear of someone mentioning this prior which is where I got the idea from. Apparently someone did see something running through the Mystic Ruins before given they weren't also joking, I don't remember when I heard this, I think it was a long time ago when I was younger. I also don't remember if they gave a description of it or not, I think they said they just saw "something". There's always a chance it could have been some kind of a glitch but with this being my favorite game and me researching all of the known versions of SA1, I've never heard of something like this. Maybe he saw the unused ghost that was supposed to be in Red Mountain!<br />
<br />
<br />
Onto the next urban legend, the Tails Doll, yeah this is more of a creepypasta but I'm still going to count it, it's funny seeing the newer generation talk about all of the Tails Doll stuff online kind of like how Gmod had a resurgence, it makes me happy knowing the stuff I saw and played as a kid is being passed down and archived. I'm almost 28 and to see all of this stuff again just puts me in a good, nostalgic mood. Onto the Tails Doll curse though, if I remember correctly, you have to tag Super Sonic as the Tails Doll and play Living In The City backwards or something. I remember seeing a lot of videos like this when I was younger, most are probably lost media now, I remember a video of someone filming a red light in their house and they even did a good job at animating or moving something around said house with a knife in it's hand, if anyone remembers this video or finds it then let me know cause I'd like to see it again.<br />
<br />
<br />
I wanted to mention the reason for Tails Dolls inclusion in Sonic R since a lot of people don't know, the background designer / character designer for Sonic R and Sonic Adventure, Yoshitaki Miura was working on these games at the same time, he simply reused the idea of a Tails doll from Final Egg or vice versa, or so the story goes. I think this was stated in 2013. I wish we could have seen a metal Tails to be honest instead of the doll.<br />
<br />
<br />
This one isn't that much of an urban legend but it was always speculated that the angel statue in Wacky Workbench in Sonic CD belonged in the scrapped R2 level which had more information released about it recently such as a drawn concept map and two names given for it. I would say this statue doesn't have a purpose but it does give you an infinite amount of rings if you keep walking out and walking back into the room, it's very mysterious. Normally developers are under intense time constraints and tend not to add stuff as detailed as this in such a hidden way, I should mention this statue is a Robotnik one in the bad future.<br />
<br />
<br />
* Garry's Mod<br />
<br />
There have been quite a few urban legends in Gmod since it's creation in 2004, these legends mostly come from the later years, these rumors are mostly about strange figure sightings kind of like Herobrine in MC. There's a bunch of videos showing supposed ghosts in the classic RP map rp_downtown_v2, another rumor with some proof is that the creator of this map supposedly passed away making these sightings a bit more eerie. I've also heard of sightings in big city as well but those are less common, there's a few creepy easter eggs on the map though that I'm sure everyone already knows about. Another one of these urban legends is a figure known as "Meaty" that is said to appear in the dark room and in the water on Construct, it's supposedly a gray colored figure that just creeps around and causes the game to crash.<br />
<br />
There's also of course, the rumor of the supposed Gman virus that appears in one of Kitty0706's videos (rest in peace and thanks for the memories), this virus would rebind all of your controls and then play a screamer with the Gmans face texture stretched across the screen then open a bunch of adult websites in your browser. It's not known if this was ever a real virus but there is some evidence for it such as Steam forum posts regarding said virus. When I first started playing Gmod in 2011 I remember something similar happening to me except it wasn't a virus, I was on the old version of flatgrass where it just has that one rectangle or square on the ground in sandbox and the owner of the server played a loud noise and filled my screen with the image of that one meme involving someone on top of a fast food bucket, that was a pretty good introduction to the game honestly.<br />
<br />
The grey bouncy ball, this is a rumor or urban legend involving an achievement called "finally, a grey one" where you go to the fun and games section in the spawn menu under entities and spawn a grey ball from it. There's a few colors you can get from spawning these but there's actually no way to spawn a grey one making this achievement impossible to get. Oh yeah, the achievement doesn't even exist either actually so that's another legend in itself.<br />
<br />
I'm starting to realize how many people mentioned these topics before, I hope you all are enjoying my own takes and commentary on these, next up is what people call "Semper", it's Gordon's model from Half Life 2, just a grey placeholder model that is said to appear in others games randomly kind of like the ghosts of Halo, this urban legend or rumor is actually true to some extent, some theorize it's caused due to glitches or addons, it's still pretty eerie seeing it appear on a map you are playing on though, especially from a distance.<br />
<br />
* Dark Souls<br />
<br />
There's only a handful of Dark Souls related myths and urban legends as the game was released in late 2011, the first one I want to mention is the rumor that those who got the game early somehow were invaded by developers of the game who all wore the same, unspecified armor combinations, I could never find proof for this one and it's almost never talked about, even when the game was released. I've heard that some of the armor the developers supposedly wore were the Royal Helm and some of Domhnall's armor that he sells.<br />
<br />
Obviously when speaking of Dark Souls I have to mention the pendant which you can choose as a starting gift and obtain as an item from the Forest Hunter covenant, the description of this item states that it has no effect but gives the holder fond memories which is seemingly important for an adventurer so they don't go hollow but it really doesn't have a purpose outside of that lore reason and aside from it being given to Snuggly the crow for a souvenir of reprisal. Hidetaka Miyazaki said multiple times around the release of the game that he would never state the actual purpose of the pendant and then when Artorias of the Abyss released said that he was just joking about it having a purpose, despite the item being used at Snuggly. I remember me and my friends trying for weeks to figure something out with it, even though there is a small purpose for it which slightly helps with the offline souvenir grind it really does feel like it would do something else.<br />
<br />
There's a lot of unused stuff in Dark Souls 2 but there was a rumor that the unused barrel armor was hidden in the game somewhere and that players could obtain it given the right circumstances, it wasn't very unbelievable at first given how much stuff is hidden in DS2 but if this was the case it would have been found by now.<br />
<br />
* Deltarune &amp; Undertale<br />
<br />
There's only a few urban legends to talk about in Deltarune, the first one I'll mention that persisted for a long time was that the survey program version of Deltarune detects whether or not you've done the no mercy route in Undertale, also yes, I'm calling it no mercy so I don't get demonetized in the video version of this post. As far as I'm aware there's no proof for this and if this was real you'd be hearing theory videos on it to this day and everybody would still be talking about it.<br />
<br />
I might have some details on this next rumor wrong as it's been a long time but I believe there was some early version or demo of Undertale that was released before the final game came out, possibly for testers but I am unsure and can't find details of it online anymore. In this early demo or prototype one of the few weapons you could obtain was the toy knife and many people theorized and suggested that there was a way to get a real knife before that was implemented into the game in the final version, some listed requirements and steps to obtain this supposed real knife but I'm pretty sure it didn't exist in the game at that point.<br />
<br />
Fun event battles, there's been a lot of rumors of some secret, hidden battles in Undertale that can happen through FUN values but this urban legend obviously isn't true, some of these supposed bosses would be a Gaster fight and another Dummy battle, what's interesting is that Gaster does have stats in the games code, those being of course variations of the number six. The only secret battles in the game are Glyde and So Sorry.<br />
<br />
* Team Fortress 2<br />
<br />
There's not too many urban legends with TF2, most of them involve ways of getting unusuals from crates easier, getting australiums easier or the TF2 freaks which aren't really legends or rumors but just some form of creepypasta characters if you could call them that, there are some genuine urban legends though such as mysterious, creepy maps said to exist that lack proof of their existence, odd occurrences with other players and sightings in certain maps. I think Valve adding the casual matchmaking kind of ruined the appeal of mysteries and urban legends in the game since it also kind of ruined community servers, TF2 also has a different kind of playerbase now since the original playerbase left, the new players joining never heard a CoD lobby before honestly.<br />
<br />
Back in the day you'd join a lot of esoteric maps and odd communities, you could encounter really unique people and situations, now a days it's very bland. Anyway, the point of this video is to talk about urban legends so let's talk about the creature of Sawmill, I think this was on someone else's iceberg but I also saw it talked about on a forum somewhere, there have been mentions of some kind of creature with a lack of details on it in Sawmill (which is one of my favorite maps, by the way). There's not much to be said on this one but I assume people came up with this due to it being a closed off area, circled by trees. Maybe the frog in the pond is the creature of legend.<br />
<br />
The next sighting is a more interesting one as it's more obscure and the places where it was mentioned are gone, there have been players who seem genuine who said they saw some form of a ghost on Viaduct and I'm pretty sure they didn't mean Eyeaduct. I find this one interesting because it seems more believable despite, you know, being able to look through the map and see there's no spawns for such a ghost but this being online and all I feel like it's something that could happen, unless they saw it offline they could have been playing on a modified map which is always a possibility as well.<br />
<br />
<br />
* GTA<br />
<br />
GTA is one of the series with the most rumors going for it alongside Pokemon, I won't mention bigfoot or the ghost cars in San Andreas outside of a certain situation that was pretty bizarre if it was real, it's actually rumor in itself, there was a supposed interview with Terry Donovan, co-founder of Rockstar Games where he allegedly stated something along the lines of "there is no bigfoot in the game but there is something in the woods." Whatever that something is, is unknown. An urban legend from back in the day that made me think twice about going inside CJ's home was the rumor of the ghost girl who was said to come out of the TV and also the rumor of the ghost of CJ's mother, I remember a lot of videos back in the day showcasing both of these among other ones.<br />
<br />
In GTA 5 there's an urban legend similar to stories of the ratman from GTA 4, not to be confused with the one from Portal, both the ratman from 4 and the maintenance tunnel ghost from 5 share a lot in common, supposedly you can hear laughter or other kinds if noises in these maintenance tunnels, this ghost also goes by the name of the "sewer killer" in the community, there's a bunch of different interpretations of what this is actually supposed to be, just some criminal in the tunnels, a ghost or something else.<br />
<br />
~ Fin ~<br />
<br />
Thank you all for reading (or watching)!]]></description>
			<content:encoded><![CDATA[I decided to make my own vidya urban legends iceberg, let's begin shall we? I'm going to be talking about one game series at a time in this iceberg, enjoy.<br />
<br />
Video version of my post;<br />
<br />
<a href="https://youtu.be/0rF5DrDmcrI" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/0rF5DrDmcrI</a><br />
<a href="https://old.bitchute.com/video/5aeNKQ70H2f1/" target="_blank" rel="noopener" class="mycode_url">https://old.bitchute.com/video/5aeNKQ70H2f1/</a><br />
<br />
<br />
* Halo Urban Legends<br />
<br />
I don't need to make an introduction to the Halo games regarding how many easter eggs and oddities are in them, let's start with the "trigate" mysteries and urban legends, these are mostly talked about on Halo 2 and 3, not so much the other games in the series. "Trigates" are texture oddities that usually appear as triangles and other shapes, some resembling faces. Urban legends and rumors started that these would act as doors or a method of spawning other things in the game, most of us were all a lot younger back then so some of this stuff was pretty believable unless you knew it was just some odd texture pattern, the reason it was believable is just due to how many secrets are in the Halo games, it seemed like anything could be in them and some things may be left undiscovered.<br />
<br />
Some examples of "trigates" include one under water in the mission Delta Halo where you have to get out of the map with a ghost near the start of the area and go down into the water where this strange looking triangle wall is, this one is a bit different from the rest as it's not just a texture but it's something that's modeled with the cliff. I have no explanation for this one, it genuinely looks like a door. In Halo 3 there's another one on the mission The Ark, you have to get out of the map and run a long distance across some of the outer structures, this one isn't as interesting as some of the other ones, it's just an odd texture.<br />
<br />
Aside from the "trigate" stuff there's also an urban legend that's somewhat true, the ghosts of Halo. There were many sightings of "ghosts" back in the day in Halo 2 all the way up to Halo 4, these "ghosts" look like other players typically with one armor color and no animations, in Halo 2 they can throw plasma grenades, they slide around the map and go after other players, often turning invisible and teleporting around. There's a lot of explanations for these, some say it's other players with really bad connections or an unused feature such as scripted bots. Whatever the explanation is, they are really creepy, especially some of the footage others captured where there models contort in single player forge sessions. I apologize for not having footage for this one also.<br />
<br />
The cave of a thousand faces, I consider this one an urban legend as I've heard stories when I was younger on mid 2000s internet forums talking about how this was a step to unlocking recon armor, the cave is a strange and kind of creepy out of bounds area in Halo 3 on Sierra 117, this one is most well known for being the spot where you can encounter another member of the monkey family but past that creature is the cave. It's called the cave of a thousand faces because the textures inside of this cave resemble a bunch of faces if you look closely at it. Considering the player can't really see this normally I wonder if this was planned for something during development, maybe there was more to the mission.<br />
<br />
* RuneScape Urban Legends<br />
<br />
There's a few random events that were said to exist back in the early days of RS2, I'm a very late 05 basically 06 player so I may have missed some of these supposed random events if they did exist, as a RuneScape archiver I have never seen proof of these events and they aren't in any known cache files from 2004 to 2008 as far as I'm aware. One rumor states that there was some kind of worm random event that would happen while mining despite the rock golem and the broken pickaxe events existing at the time, I've seen a screenshot of this supposed event before but I could never find that screenshot again after, I think it was the only one of this event but I think it would have to be fake, surely there would be more evidence for it's existence. I've also heard a few playground rumors of random events that would permanently drain your stats, meaning they would take your levels away, which obviously never happened, that'd cause so many issues with the game. Jagex did used to do this for rule breakers in the early days of the game and they now have unique and very interesting accounts.<br />
<br />
<br />
Onto another urban legend and rumor, this one is a recent one or at least I think it is, I first started seeing this rumor appear on /v/ as well as other boards on 4chan while I was browsing video game mysteries threads a few years ago, it's a rather obscure rumor that states there's a realistic map of New York City in the game itself, or the game itself is based on New York. There's also a theory that's been posted multiple times about how there was an experiment involving RuneScape that took place in NYC, this study was about examining the players of RS and finding patterns between others, when they sign off or sign in, how they interact with others, the conclusion was that most players didn't have a schedule in the game and just signed in, leveled up a combat stat and then signed off without interacting with anyone, however there was a single server in which the players would all sign in at the same time and interact with each other and sign off at the same time as well.<br />
<br />
This kind of stuff has been researched in MMOs before like the corrupted blood incident in World of Warcraft, however I don't think this one is real, the anon who posted this one wrote about the game and study as if he didn't know anything about RuneScape and there's some nonsensical stuff in his post like saying players spent seven hours traveling to a "bakery" to cook and then going to "taverns". He also makes mention of inns as if players visit the Blue Moon Inn in Varrock for some reason, whoever wrote the post about this rumor definitely did not play the game.<br />
<br />
The third RuneScape urban legend is about the ring of wealth, this is one I wrote about on my blog in my RuneScape mysteries, oddities, myths and trivia post. When I was younger and even still today I feel like there's more to the ring of wealth, for those watching who don't play RuneScape it's a ring that was introduced in April of 2004, it affects the rare drop table that certain monsters have which existed before the ring as rings obviously can't be enchanted in RS1. The rare drop table was very useful back then after membership was first released as you could get a dragon med helm or especially more rare, a shield left half, now a days the drop table isn't useful at all, even on an iron and it'll make you feel terrible after seeing one of these drops when you are going for a certain item while fighting late game bosses, I just got a dragon med helm from Cerb a few weeks ago for example, it's over 1/5,000 from Cerb's rare drop table.<br />
<br />
What the ring of wealth does is almost useless outside of Goraks, when equipped it will remove the empty slots of the rare drop table making the drops slightly more common from it, if the ring existed in RS1 it would have been amazing but as for now, the ring is definitely useless in RS2 and then OSRS, there's an actual luck stat in RS3 so it may be more useful there, I think it also had some kind of different effect in late RS2 but I don't remember. Anyway, there was a myth and rumors livestream by OSRS Jmods and in this stream was one about the ring of wealth affecting clue scroll caskets, the strange thing is they held a vote for the viewers whether or not this was true or false, obviously everyone voted no because it's ridiculous to think that the ring would affect clue scrolls but surprisingly one of the Jmods said it did have an affect on opening them. This confused many in the chat and everyone assumed the Jmod was just trolling or made a mistake, but what if it's true? What if the ring affects many other instances of luck in the game despite the lack of evidence for it? I had a theory on my blog that there is an invisible luck stat in the game that is affected by quest choices like taking the gold tools from the Priest in Peril quest.<br />
<br />
<br />
* Sonic Urban Legends<br />
<br />
<br />
I made a joke in my Sonic Adventure mysteries and urban legends video about people talking of some kind of creature appearing in the Mystic Ruins for them, even though I was just messing around I did actually hear of someone mentioning this prior which is where I got the idea from. Apparently someone did see something running through the Mystic Ruins before given they weren't also joking, I don't remember when I heard this, I think it was a long time ago when I was younger. I also don't remember if they gave a description of it or not, I think they said they just saw "something". There's always a chance it could have been some kind of a glitch but with this being my favorite game and me researching all of the known versions of SA1, I've never heard of something like this. Maybe he saw the unused ghost that was supposed to be in Red Mountain!<br />
<br />
<br />
Onto the next urban legend, the Tails Doll, yeah this is more of a creepypasta but I'm still going to count it, it's funny seeing the newer generation talk about all of the Tails Doll stuff online kind of like how Gmod had a resurgence, it makes me happy knowing the stuff I saw and played as a kid is being passed down and archived. I'm almost 28 and to see all of this stuff again just puts me in a good, nostalgic mood. Onto the Tails Doll curse though, if I remember correctly, you have to tag Super Sonic as the Tails Doll and play Living In The City backwards or something. I remember seeing a lot of videos like this when I was younger, most are probably lost media now, I remember a video of someone filming a red light in their house and they even did a good job at animating or moving something around said house with a knife in it's hand, if anyone remembers this video or finds it then let me know cause I'd like to see it again.<br />
<br />
<br />
I wanted to mention the reason for Tails Dolls inclusion in Sonic R since a lot of people don't know, the background designer / character designer for Sonic R and Sonic Adventure, Yoshitaki Miura was working on these games at the same time, he simply reused the idea of a Tails doll from Final Egg or vice versa, or so the story goes. I think this was stated in 2013. I wish we could have seen a metal Tails to be honest instead of the doll.<br />
<br />
<br />
This one isn't that much of an urban legend but it was always speculated that the angel statue in Wacky Workbench in Sonic CD belonged in the scrapped R2 level which had more information released about it recently such as a drawn concept map and two names given for it. I would say this statue doesn't have a purpose but it does give you an infinite amount of rings if you keep walking out and walking back into the room, it's very mysterious. Normally developers are under intense time constraints and tend not to add stuff as detailed as this in such a hidden way, I should mention this statue is a Robotnik one in the bad future.<br />
<br />
<br />
* Garry's Mod<br />
<br />
There have been quite a few urban legends in Gmod since it's creation in 2004, these legends mostly come from the later years, these rumors are mostly about strange figure sightings kind of like Herobrine in MC. There's a bunch of videos showing supposed ghosts in the classic RP map rp_downtown_v2, another rumor with some proof is that the creator of this map supposedly passed away making these sightings a bit more eerie. I've also heard of sightings in big city as well but those are less common, there's a few creepy easter eggs on the map though that I'm sure everyone already knows about. Another one of these urban legends is a figure known as "Meaty" that is said to appear in the dark room and in the water on Construct, it's supposedly a gray colored figure that just creeps around and causes the game to crash.<br />
<br />
There's also of course, the rumor of the supposed Gman virus that appears in one of Kitty0706's videos (rest in peace and thanks for the memories), this virus would rebind all of your controls and then play a screamer with the Gmans face texture stretched across the screen then open a bunch of adult websites in your browser. It's not known if this was ever a real virus but there is some evidence for it such as Steam forum posts regarding said virus. When I first started playing Gmod in 2011 I remember something similar happening to me except it wasn't a virus, I was on the old version of flatgrass where it just has that one rectangle or square on the ground in sandbox and the owner of the server played a loud noise and filled my screen with the image of that one meme involving someone on top of a fast food bucket, that was a pretty good introduction to the game honestly.<br />
<br />
The grey bouncy ball, this is a rumor or urban legend involving an achievement called "finally, a grey one" where you go to the fun and games section in the spawn menu under entities and spawn a grey ball from it. There's a few colors you can get from spawning these but there's actually no way to spawn a grey one making this achievement impossible to get. Oh yeah, the achievement doesn't even exist either actually so that's another legend in itself.<br />
<br />
I'm starting to realize how many people mentioned these topics before, I hope you all are enjoying my own takes and commentary on these, next up is what people call "Semper", it's Gordon's model from Half Life 2, just a grey placeholder model that is said to appear in others games randomly kind of like the ghosts of Halo, this urban legend or rumor is actually true to some extent, some theorize it's caused due to glitches or addons, it's still pretty eerie seeing it appear on a map you are playing on though, especially from a distance.<br />
<br />
* Dark Souls<br />
<br />
There's only a handful of Dark Souls related myths and urban legends as the game was released in late 2011, the first one I want to mention is the rumor that those who got the game early somehow were invaded by developers of the game who all wore the same, unspecified armor combinations, I could never find proof for this one and it's almost never talked about, even when the game was released. I've heard that some of the armor the developers supposedly wore were the Royal Helm and some of Domhnall's armor that he sells.<br />
<br />
Obviously when speaking of Dark Souls I have to mention the pendant which you can choose as a starting gift and obtain as an item from the Forest Hunter covenant, the description of this item states that it has no effect but gives the holder fond memories which is seemingly important for an adventurer so they don't go hollow but it really doesn't have a purpose outside of that lore reason and aside from it being given to Snuggly the crow for a souvenir of reprisal. Hidetaka Miyazaki said multiple times around the release of the game that he would never state the actual purpose of the pendant and then when Artorias of the Abyss released said that he was just joking about it having a purpose, despite the item being used at Snuggly. I remember me and my friends trying for weeks to figure something out with it, even though there is a small purpose for it which slightly helps with the offline souvenir grind it really does feel like it would do something else.<br />
<br />
There's a lot of unused stuff in Dark Souls 2 but there was a rumor that the unused barrel armor was hidden in the game somewhere and that players could obtain it given the right circumstances, it wasn't very unbelievable at first given how much stuff is hidden in DS2 but if this was the case it would have been found by now.<br />
<br />
* Deltarune &amp; Undertale<br />
<br />
There's only a few urban legends to talk about in Deltarune, the first one I'll mention that persisted for a long time was that the survey program version of Deltarune detects whether or not you've done the no mercy route in Undertale, also yes, I'm calling it no mercy so I don't get demonetized in the video version of this post. As far as I'm aware there's no proof for this and if this was real you'd be hearing theory videos on it to this day and everybody would still be talking about it.<br />
<br />
I might have some details on this next rumor wrong as it's been a long time but I believe there was some early version or demo of Undertale that was released before the final game came out, possibly for testers but I am unsure and can't find details of it online anymore. In this early demo or prototype one of the few weapons you could obtain was the toy knife and many people theorized and suggested that there was a way to get a real knife before that was implemented into the game in the final version, some listed requirements and steps to obtain this supposed real knife but I'm pretty sure it didn't exist in the game at that point.<br />
<br />
Fun event battles, there's been a lot of rumors of some secret, hidden battles in Undertale that can happen through FUN values but this urban legend obviously isn't true, some of these supposed bosses would be a Gaster fight and another Dummy battle, what's interesting is that Gaster does have stats in the games code, those being of course variations of the number six. The only secret battles in the game are Glyde and So Sorry.<br />
<br />
* Team Fortress 2<br />
<br />
There's not too many urban legends with TF2, most of them involve ways of getting unusuals from crates easier, getting australiums easier or the TF2 freaks which aren't really legends or rumors but just some form of creepypasta characters if you could call them that, there are some genuine urban legends though such as mysterious, creepy maps said to exist that lack proof of their existence, odd occurrences with other players and sightings in certain maps. I think Valve adding the casual matchmaking kind of ruined the appeal of mysteries and urban legends in the game since it also kind of ruined community servers, TF2 also has a different kind of playerbase now since the original playerbase left, the new players joining never heard a CoD lobby before honestly.<br />
<br />
Back in the day you'd join a lot of esoteric maps and odd communities, you could encounter really unique people and situations, now a days it's very bland. Anyway, the point of this video is to talk about urban legends so let's talk about the creature of Sawmill, I think this was on someone else's iceberg but I also saw it talked about on a forum somewhere, there have been mentions of some kind of creature with a lack of details on it in Sawmill (which is one of my favorite maps, by the way). There's not much to be said on this one but I assume people came up with this due to it being a closed off area, circled by trees. Maybe the frog in the pond is the creature of legend.<br />
<br />
The next sighting is a more interesting one as it's more obscure and the places where it was mentioned are gone, there have been players who seem genuine who said they saw some form of a ghost on Viaduct and I'm pretty sure they didn't mean Eyeaduct. I find this one interesting because it seems more believable despite, you know, being able to look through the map and see there's no spawns for such a ghost but this being online and all I feel like it's something that could happen, unless they saw it offline they could have been playing on a modified map which is always a possibility as well.<br />
<br />
<br />
* GTA<br />
<br />
GTA is one of the series with the most rumors going for it alongside Pokemon, I won't mention bigfoot or the ghost cars in San Andreas outside of a certain situation that was pretty bizarre if it was real, it's actually rumor in itself, there was a supposed interview with Terry Donovan, co-founder of Rockstar Games where he allegedly stated something along the lines of "there is no bigfoot in the game but there is something in the woods." Whatever that something is, is unknown. An urban legend from back in the day that made me think twice about going inside CJ's home was the rumor of the ghost girl who was said to come out of the TV and also the rumor of the ghost of CJ's mother, I remember a lot of videos back in the day showcasing both of these among other ones.<br />
<br />
In GTA 5 there's an urban legend similar to stories of the ratman from GTA 4, not to be confused with the one from Portal, both the ratman from 4 and the maintenance tunnel ghost from 5 share a lot in common, supposedly you can hear laughter or other kinds if noises in these maintenance tunnels, this ghost also goes by the name of the "sewer killer" in the community, there's a bunch of different interpretations of what this is actually supposed to be, just some criminal in the tunnels, a ghost or something else.<br />
<br />
~ Fin ~<br />
<br />
Thank you all for reading (or watching)!]]></content:encoded>
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