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		<title><![CDATA[TimeLierG Companions - TimeLierG Blog / Archive]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Sun, 25 Oct 2026 20:09:23 +0000</pubDate>
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			<title><![CDATA[VidyuMyths Episode 4 - Jackle the Mantle]]></title>
			<link>https://timelierg.com/showthread.php?tid=626</link>
			<pubDate>Tue, 13 Oct 2026 01:06:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=626</guid>
			<description><![CDATA[NiGHTs into Dreams is one of those games that has this interesting, intriguing feeling to it as though you could stumble across something you've never seen before in it despite playing through it hundreds of times, I had a Sega Saturn when I was a kid but I never had NiGHTs for it. I first played NiGHTs in 2017 on the Steam version of the game before getting it for the Saturn later on, I'm going to get the PS2 version of it soon as well. After a week of playing it and unlocking everything in the Steam release it became one of my favorite games, there's something so charming and mysterious about the game that keeps me coming back to it every year, the development of the game and all of the unused stuff inside and outside of NiGHTs is also very interesting to me.<br />
<br />
<br />
This post (or episode if you are watching the video version of this blog post) isn't about the unused boss Self or his internal name of Selph, the King Pian or Super Pian, the blue door seen in beta footage, the unused Spiral Claris level or the robotic mecha version of NiGHTs that the Nightopians can supposedly play with, it's actually about something involving Jackle's boss arena. Before I talk about the mystery here I'd like to talk about something similar that can happen in Puffy's arena after the boss fight is over, to see this choose the level Splash Garden and make your way through the stage until you get to the boss fight with Puffy, when you are almost at the end of her arena time the final hit perfectly so that there's a "2" on the timer, if you did this correctly you'll see a secret animation of a closet door opening and an umbrella falling out of it. This is the kind of stuff I love to see in video games, I know I mention it a lot on my blog and in videos but there's something about unexplained things in games that I adore, the question of why a developer added something is great to theorize on, especially with other people.<br />
<br />
<br />
Speaking of theorizing on that, really though, why does this happen? It reminds me of one of the ways you can unlock Luigi in Super Smash Bros Melee which also has a two in the timer as a requirement, more on the "umbrella" though, that's just what I've always called it since I first saw it, in the files for the remastered version of the game the object is labeled as "mo_jack", it looks like some kind of stick and it appears to have a mask on it. The stick thing falling out of it doesn't work in Sonic into Dreams oddly enough, I heard this is due to the timer working differently in that mode within Christmas NiGHTs. Is there anything else in the game like this? According to a rumor there is...<br />
<br />
<br />
This is the reason why I mentioned this event in Puffy's boss room, there's supposedly something that can happen during or after the fight with Jackle, specifically involving the guillotine in his boss room. Under certain conditions it is said this guillotine can sometimes be seen dropping, normally the blade of the guillotine and the device itself is stationary and doesn't do anything, but according to the rumor it is capable of playing an animation. Is there something more to this device? There's a few unused objects among other things associated with Jackle's boss room, this one was actually found recently, at some point in development this one now unused background of a desert would have been used for an area the player would have been teleported to for a memory matching game using all of Jackle's tarot cards before supposedly being teleported back to the boss arena. During Jackle's boss fight he only uses one of his tarot cards as opposed to all of the other ones from this scrapped memory matching game.<br />
<br />
<br />
I thought I would mention that unused aspect of the boss fight as there's a few rumors of it still being viewable in the game, similar to the rumor of the guillotine dropping. The first mentions of the supposed guillotine Easter egg seemingly originate from a fan made wiki for NiGHTs into Dreams that's either no longer available or the detail about the guillotine was removed from it, when I made my other post on the mysteries of NiGHTs I saw a forum post speaking of this fan made wiki and the detail about the supposed Easter egg but it appears even that post talking about it is also gone, the only other mention of this is from a popular NiGHTs fan named Digi Valentine and I assume he also heard of this supposed Easter egg from the same place.<br />
<br />
<br />
While getting the footage for the video version of this post I decided to have a duel with Jackle a few times but I haven't seen the guillotine drop. In all of my years of playing this game I haven't encountered this happening, people have looked through the game and haven't found any animations for the guillotine either. I'm wondering how this rumor actually started, that's a mystery in itself, maybe it didn't originate on a fan made wiki for the game but regardless of what site it came from my question is why the rumor was made, did someone actually see the guillotine drop or thought that's what they saw? This one might just remain a mystery...<br />
<br />
<br />
Video version of this post:<br />
<br />
<a href="https://www.youtube.com/watch?v=ZnN41HKBauo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ZnN41HKBauo</a><br />
<a href="https://www.bitchute.com/video/slNsKRNvl3zc" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/slNsKRNvl3zc</a>]]></description>
			<content:encoded><![CDATA[NiGHTs into Dreams is one of those games that has this interesting, intriguing feeling to it as though you could stumble across something you've never seen before in it despite playing through it hundreds of times, I had a Sega Saturn when I was a kid but I never had NiGHTs for it. I first played NiGHTs in 2017 on the Steam version of the game before getting it for the Saturn later on, I'm going to get the PS2 version of it soon as well. After a week of playing it and unlocking everything in the Steam release it became one of my favorite games, there's something so charming and mysterious about the game that keeps me coming back to it every year, the development of the game and all of the unused stuff inside and outside of NiGHTs is also very interesting to me.<br />
<br />
<br />
This post (or episode if you are watching the video version of this blog post) isn't about the unused boss Self or his internal name of Selph, the King Pian or Super Pian, the blue door seen in beta footage, the unused Spiral Claris level or the robotic mecha version of NiGHTs that the Nightopians can supposedly play with, it's actually about something involving Jackle's boss arena. Before I talk about the mystery here I'd like to talk about something similar that can happen in Puffy's arena after the boss fight is over, to see this choose the level Splash Garden and make your way through the stage until you get to the boss fight with Puffy, when you are almost at the end of her arena time the final hit perfectly so that there's a "2" on the timer, if you did this correctly you'll see a secret animation of a closet door opening and an umbrella falling out of it. This is the kind of stuff I love to see in video games, I know I mention it a lot on my blog and in videos but there's something about unexplained things in games that I adore, the question of why a developer added something is great to theorize on, especially with other people.<br />
<br />
<br />
Speaking of theorizing on that, really though, why does this happen? It reminds me of one of the ways you can unlock Luigi in Super Smash Bros Melee which also has a two in the timer as a requirement, more on the "umbrella" though, that's just what I've always called it since I first saw it, in the files for the remastered version of the game the object is labeled as "mo_jack", it looks like some kind of stick and it appears to have a mask on it. The stick thing falling out of it doesn't work in Sonic into Dreams oddly enough, I heard this is due to the timer working differently in that mode within Christmas NiGHTs. Is there anything else in the game like this? According to a rumor there is...<br />
<br />
<br />
This is the reason why I mentioned this event in Puffy's boss room, there's supposedly something that can happen during or after the fight with Jackle, specifically involving the guillotine in his boss room. Under certain conditions it is said this guillotine can sometimes be seen dropping, normally the blade of the guillotine and the device itself is stationary and doesn't do anything, but according to the rumor it is capable of playing an animation. Is there something more to this device? There's a few unused objects among other things associated with Jackle's boss room, this one was actually found recently, at some point in development this one now unused background of a desert would have been used for an area the player would have been teleported to for a memory matching game using all of Jackle's tarot cards before supposedly being teleported back to the boss arena. During Jackle's boss fight he only uses one of his tarot cards as opposed to all of the other ones from this scrapped memory matching game.<br />
<br />
<br />
I thought I would mention that unused aspect of the boss fight as there's a few rumors of it still being viewable in the game, similar to the rumor of the guillotine dropping. The first mentions of the supposed guillotine Easter egg seemingly originate from a fan made wiki for NiGHTs into Dreams that's either no longer available or the detail about the guillotine was removed from it, when I made my other post on the mysteries of NiGHTs I saw a forum post speaking of this fan made wiki and the detail about the supposed Easter egg but it appears even that post talking about it is also gone, the only other mention of this is from a popular NiGHTs fan named Digi Valentine and I assume he also heard of this supposed Easter egg from the same place.<br />
<br />
<br />
While getting the footage for the video version of this post I decided to have a duel with Jackle a few times but I haven't seen the guillotine drop. In all of my years of playing this game I haven't encountered this happening, people have looked through the game and haven't found any animations for the guillotine either. I'm wondering how this rumor actually started, that's a mystery in itself, maybe it didn't originate on a fan made wiki for the game but regardless of what site it came from my question is why the rumor was made, did someone actually see the guillotine drop or thought that's what they saw? This one might just remain a mystery...<br />
<br />
<br />
Video version of this post:<br />
<br />
<a href="https://www.youtube.com/watch?v=ZnN41HKBauo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ZnN41HKBauo</a><br />
<a href="https://www.bitchute.com/video/slNsKRNvl3zc" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/slNsKRNvl3zc</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RuneScape 2 Fan Made Bloodveld From 2005]]></title>
			<link>https://timelierg.com/showthread.php?tid=611</link>
			<pubDate>Sat, 19 Sep 2026 21:49:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=611</guid>
			<description><![CDATA[Here's something else from 2005 I found in regards to RS2 / RuneScape 2 aside from the fan made patch a few months ago, I won this Bloodveld figure and diorama on an online auction just earlier this month on September 4th, 2026. There's actually two of them the kind person listed, I went ahead and won the second one as well which is going to be delivered soon. I'll post the pictures of the first one here and then I'll post pictures of the second one when it gets here.<br />
<br />
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<br />
The background is removable and reversible, both are in the Slayer Tower with one side showing a zoomed out screenshot of it and the other one showing a more zoomed in one by one of the windows looking in from outside by swinging the in-game camera around from within the tower.<br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<br />
I was able to have a conversation with the kind person who made this, he said it was sculpted in 2005-2008, there's some proof that it was made in 2005 as that's when Slayer was released. He says his daughter and stepmom got him into the game back then and proceeds to tell me how it was made! He sculpted the original out of clay and then molded it, after he used a "plastic type liquid" to pour onto it after. I love how much detail was put into this piece he made and all of the messages I've received from him, he was clearly very passionate about the game, to add onto this he said he also planned to make more characters but never got around to doing so. I told him what I do here on my blog in regards to preserving this kind of stuff and asked if he'd like to be credited under a name or username and he gave me a username, "Blueknight13". For some reason this sounded familiar to me, maybe because of Bluerose13x. I wonder if there's some connection?<br />
<br />
We've then went on to have more conversations about the future updates that happened, player owned houses, clan events, dragon boots being released and when we started to drop off the game. I'll be making a video on this as well.]]></description>
			<content:encoded><![CDATA[Here's something else from 2005 I found in regards to RS2 / RuneScape 2 aside from the fan made patch a few months ago, I won this Bloodveld figure and diorama on an online auction just earlier this month on September 4th, 2026. There's actually two of them the kind person listed, I went ahead and won the second one as well which is going to be delivered soon. I'll post the pictures of the first one here and then I'll post pictures of the second one when it gets here.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=677" target="_blank" title="">blovld1.png</a> (Size: 185.05 KB / Downloads: 73)
<!-- end: postbit_attachments_attachment --><br />
<br />
The background is removable and reversible, both are in the Slayer Tower with one side showing a zoomed out screenshot of it and the other one showing a more zoomed in one by one of the windows looking in from outside by swinging the in-game camera around from within the tower.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=678" target="_blank" title="">blovld2.png</a> (Size: 187.16 KB / Downloads: 72)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=679" target="_blank" title="">blovld3.png</a> (Size: 182.23 KB / Downloads: 70)
<!-- end: postbit_attachments_attachment --><br />
<br />
I was able to have a conversation with the kind person who made this, he said it was sculpted in 2005-2008, there's some proof that it was made in 2005 as that's when Slayer was released. He says his daughter and stepmom got him into the game back then and proceeds to tell me how it was made! He sculpted the original out of clay and then molded it, after he used a "plastic type liquid" to pour onto it after. I love how much detail was put into this piece he made and all of the messages I've received from him, he was clearly very passionate about the game, to add onto this he said he also planned to make more characters but never got around to doing so. I told him what I do here on my blog in regards to preserving this kind of stuff and asked if he'd like to be credited under a name or username and he gave me a username, "Blueknight13". For some reason this sounded familiar to me, maybe because of Bluerose13x. I wonder if there's some connection?<br />
<br />
We've then went on to have more conversations about the future updates that happened, player owned houses, clan events, dragon boots being released and when we started to drop off the game. I'll be making a video on this as well.]]></content:encoded>
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			<title><![CDATA[Potential RuneScape Lost Media]]></title>
			<link>https://timelierg.com/showthread.php?tid=601</link>
			<pubDate>Sat, 19 Sep 2026 10:26:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=601</guid>
			<description><![CDATA[A disclaimer before I begin writing about this as to avoid this possibly being misleading, what I mean by "potential" is that what I saw when I was younger may have been a dream I had, although if it was it would have been a very realistic one, so realistic that I still remember it extremely clear and vividly. I don't have an exact date of when I saw this but there's some things that would point to a specific year, that being around late 2008. A long time ago, possibly around November 2008 when I would have been 11 years old, I found some kind of RuneScape style program, I don't remember what it was, the only thing I remember is the loading screen for it which I will try drawing soon for this post.<br />
<br />
It could have been a few things such as an RSPS or a game similar to RuneScape which would have been pretty rare for 2008, it may have also been one of those malicious programs like an "item generator" that claims to spawn items. This last one is unlikely since I wouldn't have downloaded something like this in 2008, although one of my accounts was logged into around this time. There's a few more things that point to it not being a malicious program, if it was, why was there a loading screen and why was said loading screen so detailed? And if it was an RSPS it would have been different than many of them at the time due to the way the loading screen looked. I'll describe the scene that was depicted in said loading screen.<br />
<br />
It looked like it took place in the Wilderness, not any specific part, it was more "realistic" and clearly not in the style of RuneScape, the best I can compare it to is the old CGI RuneScape 1 and RuneScape 2 art that was produced by Jagex for the God Letters and Postbag from the Hedge respectfully, specifically this one as seen here where it displays Tim's helmet partially in the ground or the other two images with the same background they used back then.<br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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<br />
Image was made by Jagex, RuneScape is a property of Jagex.<br />
<br />
Again, what I saw was realistic and still doesn't match this old CGI art, I'm only going to spend a few minutes drawing something up here to show you what it looked like.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<br />
I would have made this more detailed but I feel this will give a good idea of what I saw, I saw a pair of dragon claws next to a pile of gold and either a chest or a computer, all of these things are on a single table out in the giant landscape, the table was much closer and filled more of the screen. I forgot if there were dead trees or not, I drew the one to give it a feel for the scale of the mentioned landscape, there also may or may not have been a dragon med helm on the table. There was a red loading bar similar to the one when you would boot up RuneScape which was either in the middle of the screen or the screen of the mentioned computer on the table.<br />
<br />
I've had this post as a draft for a few months now and I figured I would finish writing this now so here it is on 9/19/2026.]]></description>
			<content:encoded><![CDATA[A disclaimer before I begin writing about this as to avoid this possibly being misleading, what I mean by "potential" is that what I saw when I was younger may have been a dream I had, although if it was it would have been a very realistic one, so realistic that I still remember it extremely clear and vividly. I don't have an exact date of when I saw this but there's some things that would point to a specific year, that being around late 2008. A long time ago, possibly around November 2008 when I would have been 11 years old, I found some kind of RuneScape style program, I don't remember what it was, the only thing I remember is the loading screen for it which I will try drawing soon for this post.<br />
<br />
It could have been a few things such as an RSPS or a game similar to RuneScape which would have been pretty rare for 2008, it may have also been one of those malicious programs like an "item generator" that claims to spawn items. This last one is unlikely since I wouldn't have downloaded something like this in 2008, although one of my accounts was logged into around this time. There's a few more things that point to it not being a malicious program, if it was, why was there a loading screen and why was said loading screen so detailed? And if it was an RSPS it would have been different than many of them at the time due to the way the loading screen looked. I'll describe the scene that was depicted in said loading screen.<br />
<br />
It looked like it took place in the Wilderness, not any specific part, it was more "realistic" and clearly not in the style of RuneScape, the best I can compare it to is the old CGI RuneScape 1 and RuneScape 2 art that was produced by Jagex for the God Letters and Postbag from the Hedge respectfully, specifically this one as seen here where it displays Tim's helmet partially in the ground or the other two images with the same background they used back then.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=668" target="_blank" title="">timshelmjagex.jpg</a> (Size: 9.47 KB / Downloads: 46)
<!-- end: postbit_attachments_attachment --><br />
<br />
Image was made by Jagex, RuneScape is a property of Jagex.<br />
<br />
Again, what I saw was realistic and still doesn't match this old CGI art, I'm only going to spend a few minutes drawing something up here to show you what it looked like.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=680" target="_blank" title="">depiction.png</a> (Size: 6.38 KB / Downloads: 43)
<!-- end: postbit_attachments_attachment --><br />
<br />
I would have made this more detailed but I feel this will give a good idea of what I saw, I saw a pair of dragon claws next to a pile of gold and either a chest or a computer, all of these things are on a single table out in the giant landscape, the table was much closer and filled more of the screen. I forgot if there were dead trees or not, I drew the one to give it a feel for the scale of the mentioned landscape, there also may or may not have been a dragon med helm on the table. There was a red loading bar similar to the one when you would boot up RuneScape which was either in the middle of the screen or the screen of the mentioned computer on the table.<br />
<br />
I've had this post as a draft for a few months now and I figured I would finish writing this now so here it is on 9/19/2026.]]></content:encoded>
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			<title><![CDATA[VidyuMyths Episode 3 - The Purple Eye of Persona 4]]></title>
			<link>https://timelierg.com/showthread.php?tid=586</link>
			<pubDate>Fri, 18 Sep 2026 08:45:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=586</guid>
			<description><![CDATA[The reason why I started playing the Persona series was because of some of the mysteries surrounding the series, much like SMT there's quite a few unexplained things in the games, the one I'm going to be talking about is the original Persona 4 on the PS2, this mystery has been talked about a few times on message boards and was featured in an episode of Pop Fiction by GameTrailers, the mystery of the blinking, purple eye. There's going to be a few spoilers here also for the story of the game.<br />
<br />
<br />
The reason why I mention the original Persona 4 specifically instead of Persona 4 Golden on the Vita or Steam is due to the fact that this mystery does not appear in the later versions of the game, sometimes it doesn't even appear on the PS2 version, it seems completely randomly at first glance. I should probably explain what this mystery is first before going any further, to put it simply, sometimes, just sometimes when playing Persona 4 and checking the persona of certain characters such as Yosuke, Chie, and supposedly Kanji there may be a blinking eye on the status screen of that characters persona. The eye symbol is animated, it blinks, it's black in color but the reason why people call it purple is because there's a particle effect around it that has floating squares that look like a mix between purple and cyan with transparency, that's how I see them anyway in regards to the color.<br />
<br />
<br />
There's something about this symbol, how it blinks and the fact it appears at seemingly random which is pretty eerie, this is the kind of creepy stuff in games that I love. To further add to this mystery, the eye apparently does not appear in the Japanese version of the game, there's also discussions of whether or not it appears on PAL version while it's confirmed to exist on NTSC versions. If this was a glitch, bug or any other kind of oversight you'd think that it would have been fixed in versions of the game outside of Japan, typically when a game is released in Japan first all other regional versions have updates to the game that fix glitches with the game as those other regional versions are made at a later date. I'm not saying it isn't a glitch or a bug as it definitely appears to be some kind of unfinished feature, it's just odd that it would only be in one regional version of the game. Here's some details, discoveries, myths and rumors on the eye.<br />
<br />
<br />
1. The blinking eye has been confirmed to appear on Yosuke and Chie's personas as well as glitched personas found on emulators, I do not condone the use of emulators or game emulation, I'm simply mentioning this for documentary purposes. It may or may not appear on Kanji's persona.<br />
<br />
<br />
2. It was thought to appear on a characters persona on each of their respective birthdays, or more specifically with Yosuke on his birthday. The characters birthdays are not mentioned in the game itself but a guidebook for the game, this has been tested and doesn't seem to be the case but further testing may yield different results.<br />
<br />
<br />
3. As mentioned, the eye supposedly only appears in the original PS2 NTSC version of the game, there was a comment under the above mentioned Pop Fiction video of someone claiming to have witnessed the eye in Persona 4 Golden on the Vita, this comment was made four years ago and the user has not responded to the one other commenter asking for proof, the one claiming to have seen the eye on the Vita could be thinking of something else in the game.<br />
<br />
<br />
4. GameTrailers had an anonymous source who was supposedly related to Atlus who claimed that the eye was a bug in the game, they sadly did not say what the eye was going to be used for. This is a bit strange to me, the fact someone who assumedly worked on the game or at least knew about the development of it went as far as to respond to GameTrailers to tell them it was a bug in the game but didn't bother explaining what it was meant for. I'm a fan of mysteries so I do appreciate their choice of not telling them and in extension, us.<br />
<br />
<br />
Speaking of commenters under the Pop Fiction video "Yosuke's Eye" there was also another comment from four years ago which I also responded to around the same time, I often come back to their videos as they are very cozy and I like seeing new comments on them, this comment I saw and responded to stated that they found a way to replicate the eye glitch every time they played through the game. According to this user it appears after you save Nanako and the player is alone at their home, or rather the Dojima residence, Yosuke's social rank has to be at the max rank as well, once all of this criteria is met you can check Yosuke's persona, Susano-o, and supposedly see the blinking eye symbol. The mentioned user claims to have replicated this on five different copies of the game. Another user on a different online forum saw this comment and stated that he tried to meet these conditions but did not see the eye and suggests there's another trigger that has to be met.<br />
<br />
<br />
Something I haven't mentioned yet is the internal name for the eye, the "Awakening Eye", there's been a few theories that this eye was supposed to appear on the final form of each of the main characters personas for a while after they change form. Aside from that, that appears to be all that can be said about the eye unless some new discoveries are made about it, this is another mystery that may just remain as such...]]></description>
			<content:encoded><![CDATA[The reason why I started playing the Persona series was because of some of the mysteries surrounding the series, much like SMT there's quite a few unexplained things in the games, the one I'm going to be talking about is the original Persona 4 on the PS2, this mystery has been talked about a few times on message boards and was featured in an episode of Pop Fiction by GameTrailers, the mystery of the blinking, purple eye. There's going to be a few spoilers here also for the story of the game.<br />
<br />
<br />
The reason why I mention the original Persona 4 specifically instead of Persona 4 Golden on the Vita or Steam is due to the fact that this mystery does not appear in the later versions of the game, sometimes it doesn't even appear on the PS2 version, it seems completely randomly at first glance. I should probably explain what this mystery is first before going any further, to put it simply, sometimes, just sometimes when playing Persona 4 and checking the persona of certain characters such as Yosuke, Chie, and supposedly Kanji there may be a blinking eye on the status screen of that characters persona. The eye symbol is animated, it blinks, it's black in color but the reason why people call it purple is because there's a particle effect around it that has floating squares that look like a mix between purple and cyan with transparency, that's how I see them anyway in regards to the color.<br />
<br />
<br />
There's something about this symbol, how it blinks and the fact it appears at seemingly random which is pretty eerie, this is the kind of creepy stuff in games that I love. To further add to this mystery, the eye apparently does not appear in the Japanese version of the game, there's also discussions of whether or not it appears on PAL version while it's confirmed to exist on NTSC versions. If this was a glitch, bug or any other kind of oversight you'd think that it would have been fixed in versions of the game outside of Japan, typically when a game is released in Japan first all other regional versions have updates to the game that fix glitches with the game as those other regional versions are made at a later date. I'm not saying it isn't a glitch or a bug as it definitely appears to be some kind of unfinished feature, it's just odd that it would only be in one regional version of the game. Here's some details, discoveries, myths and rumors on the eye.<br />
<br />
<br />
1. The blinking eye has been confirmed to appear on Yosuke and Chie's personas as well as glitched personas found on emulators, I do not condone the use of emulators or game emulation, I'm simply mentioning this for documentary purposes. It may or may not appear on Kanji's persona.<br />
<br />
<br />
2. It was thought to appear on a characters persona on each of their respective birthdays, or more specifically with Yosuke on his birthday. The characters birthdays are not mentioned in the game itself but a guidebook for the game, this has been tested and doesn't seem to be the case but further testing may yield different results.<br />
<br />
<br />
3. As mentioned, the eye supposedly only appears in the original PS2 NTSC version of the game, there was a comment under the above mentioned Pop Fiction video of someone claiming to have witnessed the eye in Persona 4 Golden on the Vita, this comment was made four years ago and the user has not responded to the one other commenter asking for proof, the one claiming to have seen the eye on the Vita could be thinking of something else in the game.<br />
<br />
<br />
4. GameTrailers had an anonymous source who was supposedly related to Atlus who claimed that the eye was a bug in the game, they sadly did not say what the eye was going to be used for. This is a bit strange to me, the fact someone who assumedly worked on the game or at least knew about the development of it went as far as to respond to GameTrailers to tell them it was a bug in the game but didn't bother explaining what it was meant for. I'm a fan of mysteries so I do appreciate their choice of not telling them and in extension, us.<br />
<br />
<br />
Speaking of commenters under the Pop Fiction video "Yosuke's Eye" there was also another comment from four years ago which I also responded to around the same time, I often come back to their videos as they are very cozy and I like seeing new comments on them, this comment I saw and responded to stated that they found a way to replicate the eye glitch every time they played through the game. According to this user it appears after you save Nanako and the player is alone at their home, or rather the Dojima residence, Yosuke's social rank has to be at the max rank as well, once all of this criteria is met you can check Yosuke's persona, Susano-o, and supposedly see the blinking eye symbol. The mentioned user claims to have replicated this on five different copies of the game. Another user on a different online forum saw this comment and stated that he tried to meet these conditions but did not see the eye and suggests there's another trigger that has to be met.<br />
<br />
<br />
Something I haven't mentioned yet is the internal name for the eye, the "Awakening Eye", there's been a few theories that this eye was supposed to appear on the final form of each of the main characters personas for a while after they change form. Aside from that, that appears to be all that can be said about the eye unless some new discoveries are made about it, this is another mystery that may just remain as such...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RuneScape Fan Made Patch From 2005]]></title>
			<link>https://timelierg.com/showthread.php?tid=604</link>
			<pubDate>Wed, 15 Jul 2026 00:07:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=604</guid>
			<description><![CDATA[2005 BSA National Scout Jamboree - Chaos Crusader Council - Runes Quest - Patch.<br />
<br />
<br />
This is another piece of RuneScape history that I'm proud to preserve, apparently this was made by a group of boy scouts in 2005? I didn't look into this too much but it has a few clear RuneScape references. I've taken a few pictures of this which will be included somewhere in my RuneScape archives. Something of note is that I found multiple of these, I am not sure if they are a reproduction or not, I currently own two with more on the way.<br />
<br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=671" target="_blank" title="">rs2fanpatch4.png</a> (Size: 876.29 KB / Downloads: 177)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<br />
Here's a lower resolution picture of the patch.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=672" target="_blank" title="">rs2fanpatchlr5.png</a> (Size: 189.88 KB / Downloads: 180)
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<br />
<br />
The references I noticed are...<br />
<br />
<br />
1. A reference to amulets, more specifically an amulet of power.<br />
2. The early RS2 looking dragon models that were in the game from March 29th 2004 - August 29th 2006.<br />
3. A dragon battleaxe.<br />
4. Login screen pillars and entrance without the braziers.<br />
5. The sword kind of looks like the iconic one from the early RuneScape logo.<br />
<br />
<br />
Other things I noticed...<br />
<br />
<br />
The characters and their colors sort of remind me of RS1, this may or may not be an intentional reference. The yellow or peach colored square shield is similar to how the dragon sq shield looked like in the RS2 beta but only in regards to the color, the one in the patch shows a cross instead of a dragon and a red trim instead of the brown trim, I just thought this was a fun detail to point out, I'm not saying this is an intentional reference from whoever made this patch. Speaking of whoever made this patch in 2005, if you ever read this, you've done an excellent job on it, it's genuinely beautiful and it invokes a lot of nostalgia, you made a work of fan art that will eternally be a part of the history of RuneScape.]]></description>
			<content:encoded><![CDATA[2005 BSA National Scout Jamboree - Chaos Crusader Council - Runes Quest - Patch.<br />
<br />
<br />
This is another piece of RuneScape history that I'm proud to preserve, apparently this was made by a group of boy scouts in 2005? I didn't look into this too much but it has a few clear RuneScape references. I've taken a few pictures of this which will be included somewhere in my RuneScape archives. Something of note is that I found multiple of these, I am not sure if they are a reproduction or not, I currently own two with more on the way.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=671" target="_blank" title="">rs2fanpatch4.png</a> (Size: 876.29 KB / Downloads: 177)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
<br />
Here's a lower resolution picture of the patch.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=672" target="_blank" title="">rs2fanpatchlr5.png</a> (Size: 189.88 KB / Downloads: 180)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
The references I noticed are...<br />
<br />
<br />
1. A reference to amulets, more specifically an amulet of power.<br />
2. The early RS2 looking dragon models that were in the game from March 29th 2004 - August 29th 2006.<br />
3. A dragon battleaxe.<br />
4. Login screen pillars and entrance without the braziers.<br />
5. The sword kind of looks like the iconic one from the early RuneScape logo.<br />
<br />
<br />
Other things I noticed...<br />
<br />
<br />
The characters and their colors sort of remind me of RS1, this may or may not be an intentional reference. The yellow or peach colored square shield is similar to how the dragon sq shield looked like in the RS2 beta but only in regards to the color, the one in the patch shows a cross instead of a dragon and a red trim instead of the brown trim, I just thought this was a fun detail to point out, I'm not saying this is an intentional reference from whoever made this patch. Speaking of whoever made this patch in 2005, if you ever read this, you've done an excellent job on it, it's genuinely beautiful and it invokes a lot of nostalgia, you made a work of fan art that will eternally be a part of the history of RuneScape.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MC Beta 1.2_02 World Progress]]></title>
			<link>https://timelierg.com/showthread.php?tid=597</link>
			<pubDate>Fri, 19 Jun 2026 15:11:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=597</guid>
			<description><![CDATA[I've been working on a few Minecraft beta 1.2_02 worlds over the past few years, I'd like to dedicate a post to my main one that I put a lot of passion and work into, I've been streaming my progress on this as well as posting screenshots of it to other forums, there's also a video I made on it titled "Minecraft Beta 1.2_02 Strangeness" where I show some odd things that have been happening in said world such as saplings spawning on top of trees (this is pretty common in any seed), torches being knocked off walls despite me not being nearby or creepers, the missing texture painting among other things. The video can be found here; <a href="https://www.youtube.com/watch?v=uYvT7Zx1V-A" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=uYvT7Zx1V-A</a> .<br />
<br />
Some of these things I've heard of, others I haven't, this was the version I first played in 2011 as it was the newest version at the time, I'm very happy I got to experience MC beta even though I missed the alpha versions which I played later on, the communities back then were absolutely amazing, if I had known I would cherish what would become precious memories later on I would have taken more screenshots and saved the names of the servers I played on, I feel a certain way when the old music pieces start to play such as Wet / Dry Hands, Calm2, Mice on Venus / Living Mice, Subwoofer Lullaby and nuance2, it's a mix of yearning, nostalgia, melancholy and wonder, I think of what everyone I met in the game is doing now or if they remember those moments in those servers, I think the same for other games such as RuneScape, TF2, Garry's Mod and others. I think about the stuff I built and saw, all of the chats, I'd like to recount some of these things here in regards to MC.<br />
<br />
In 2011 I remember I was on a server with a friend I met from my other friends, it was night on the server when we noticed this, we saw the name of a player underground around spawn despite it supposedly only being us on there, this was also a few years before they introduced name tags but it could have just been a plugin. We were trying to figure out a way to get to whatever was down there but couldn't due to the spawn protection, since it's been a long time I'm not sure if we ever saw the supposed player name moving down there or if it was just stationary. Herobrine was still talked about a lot in 2011, me and my friends were obsessed with creepypastas at the time and we were around 13 or 14 back then so we understood what it was instantly but there was always that "what if" in terms of creepy, unexplained things happening in video games and there still is, I've seen a lot of things in games whether they be single player, multiplayer and MMOs that truly don't have any explanations to them. I'm not sure if it was the same server but we eventually saw an admin trolling in a Herobrine skin as we were mining without torches, my friend said "look behind you" and the guy was just standing there in the dark which was funny.<br />
<br />
There were many Minecraft videos from others that I watched at the time, The Yogscast, The Creatures, Team Avolition, etc, there's something about old Minecraft videos that give that same cozy feeling that the game does when playing it, me and one of my friends rewatch a lot of these entire channels yearly, it gives me the same feeling of browsing through old blog sites and forums, sometimes even after so many years of watching these there's always something new to notice. I've noticed the same players across different videos by different people while they were recording on public servers, it's rare but it does happen, I may have even seen some of them myself in-game.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=661" target="_blank" title="">chaoscraftcomment2.png</a> (Size: 47.64 KB / Downloads: 231)
<!-- end: postbit_attachments_attachment --><br />
<br />
Credit - YouTube. I just remembered I left some comments on a few Team Avo videos nine years ago, it's cool to see that others still watch them. This specific one is from one of their more popular ones, the ChaosCraft video from 6/5/2012. <a href="https://www.youtube.com/watch?v=TS1yGR0_yFw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=TS1yGR0_yFw</a><br />
<br />
I once hosted a server where I recreated a lot of the builds that were seen in these videos, I'm not sure if I still have the map. In this 1.2_02 world I'm working on I'd like to try to recreate entire towns instead of just one specific build / structure, that won't be for a few months though, probably. I'll show some of what I've been working on in regards to my own original builds, I always record and stream progress as well as post dates of when I made something on signs, I used to sometimes do that in old beta servers as well, feel free let me know if you ever see some of my stuff on any servers that are still running old maps from back then.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=662" target="_blank" title="">selfstatue1.png</a> (Size: 487.39 KB / Downloads: 195)
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<br />
A statue I made of myself, I remember people making a lot of these self statues during beta. The lighthouse and floating island, I used a lot of mossy cobble for the lighthouse as I've been finding a lot of dungeons around the time I built that. As for the floating island, this took me around an hour and a half to make if you don't include the time it took for the dirt staircase to grow grass all of the way up there.<br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=663" target="_blank" title="">townoutskirts.png</a> (Size: 458 KB / Downloads: 231)
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<br />
The outskirts of this specific town.<br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=664" target="_blank" title="">favoritehouse1.png</a> (Size: 225.23 KB / Downloads: 217)
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<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=665" target="_blank" title="">favoritehouse2.png</a> (Size: 157.39 KB / Downloads: 228)
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<br />
The bottom floor of one of the favorite houses I've made in this world, I'll post more screenshots of the rest soon.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<br />
A peaceful forge.<br />
<br />
I'll be posting more soon!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=666" target="_blank" title="">favoritehouseupstairs.png</a> (Size: 150.33 KB / Downloads: 204)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I've been working on a few Minecraft beta 1.2_02 worlds over the past few years, I'd like to dedicate a post to my main one that I put a lot of passion and work into, I've been streaming my progress on this as well as posting screenshots of it to other forums, there's also a video I made on it titled "Minecraft Beta 1.2_02 Strangeness" where I show some odd things that have been happening in said world such as saplings spawning on top of trees (this is pretty common in any seed), torches being knocked off walls despite me not being nearby or creepers, the missing texture painting among other things. The video can be found here; <a href="https://www.youtube.com/watch?v=uYvT7Zx1V-A" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=uYvT7Zx1V-A</a> .<br />
<br />
Some of these things I've heard of, others I haven't, this was the version I first played in 2011 as it was the newest version at the time, I'm very happy I got to experience MC beta even though I missed the alpha versions which I played later on, the communities back then were absolutely amazing, if I had known I would cherish what would become precious memories later on I would have taken more screenshots and saved the names of the servers I played on, I feel a certain way when the old music pieces start to play such as Wet / Dry Hands, Calm2, Mice on Venus / Living Mice, Subwoofer Lullaby and nuance2, it's a mix of yearning, nostalgia, melancholy and wonder, I think of what everyone I met in the game is doing now or if they remember those moments in those servers, I think the same for other games such as RuneScape, TF2, Garry's Mod and others. I think about the stuff I built and saw, all of the chats, I'd like to recount some of these things here in regards to MC.<br />
<br />
In 2011 I remember I was on a server with a friend I met from my other friends, it was night on the server when we noticed this, we saw the name of a player underground around spawn despite it supposedly only being us on there, this was also a few years before they introduced name tags but it could have just been a plugin. We were trying to figure out a way to get to whatever was down there but couldn't due to the spawn protection, since it's been a long time I'm not sure if we ever saw the supposed player name moving down there or if it was just stationary. Herobrine was still talked about a lot in 2011, me and my friends were obsessed with creepypastas at the time and we were around 13 or 14 back then so we understood what it was instantly but there was always that "what if" in terms of creepy, unexplained things happening in video games and there still is, I've seen a lot of things in games whether they be single player, multiplayer and MMOs that truly don't have any explanations to them. I'm not sure if it was the same server but we eventually saw an admin trolling in a Herobrine skin as we were mining without torches, my friend said "look behind you" and the guy was just standing there in the dark which was funny.<br />
<br />
There were many Minecraft videos from others that I watched at the time, The Yogscast, The Creatures, Team Avolition, etc, there's something about old Minecraft videos that give that same cozy feeling that the game does when playing it, me and one of my friends rewatch a lot of these entire channels yearly, it gives me the same feeling of browsing through old blog sites and forums, sometimes even after so many years of watching these there's always something new to notice. I've noticed the same players across different videos by different people while they were recording on public servers, it's rare but it does happen, I may have even seen some of them myself in-game.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=661" target="_blank" title="">chaoscraftcomment2.png</a> (Size: 47.64 KB / Downloads: 231)
<!-- end: postbit_attachments_attachment --><br />
<br />
Credit - YouTube. I just remembered I left some comments on a few Team Avo videos nine years ago, it's cool to see that others still watch them. This specific one is from one of their more popular ones, the ChaosCraft video from 6/5/2012. <a href="https://www.youtube.com/watch?v=TS1yGR0_yFw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=TS1yGR0_yFw</a><br />
<br />
I once hosted a server where I recreated a lot of the builds that were seen in these videos, I'm not sure if I still have the map. In this 1.2_02 world I'm working on I'd like to try to recreate entire towns instead of just one specific build / structure, that won't be for a few months though, probably. I'll show some of what I've been working on in regards to my own original builds, I always record and stream progress as well as post dates of when I made something on signs, I used to sometimes do that in old beta servers as well, feel free let me know if you ever see some of my stuff on any servers that are still running old maps from back then.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=662" target="_blank" title="">selfstatue1.png</a> (Size: 487.39 KB / Downloads: 195)
<!-- end: postbit_attachments_attachment --><br />
<br />
A statue I made of myself, I remember people making a lot of these self statues during beta. The lighthouse and floating island, I used a lot of mossy cobble for the lighthouse as I've been finding a lot of dungeons around the time I built that. As for the floating island, this took me around an hour and a half to make if you don't include the time it took for the dirt staircase to grow grass all of the way up there.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=663" target="_blank" title="">townoutskirts.png</a> (Size: 458 KB / Downloads: 231)
<!-- end: postbit_attachments_attachment --><br />
<br />
The outskirts of this specific town.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=664" target="_blank" title="">favoritehouse1.png</a> (Size: 225.23 KB / Downloads: 217)
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<!-- start: postbit_attachments_attachment -->
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The bottom floor of one of the favorite houses I've made in this world, I'll post more screenshots of the rest soon.<br />
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A peaceful forge.<br />
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I'll be posting more soon!<br /><!-- start: postbit_attachments_attachment -->
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			<title><![CDATA[VidyuMyths Episode 1 - Dark Souls Pendant Revisited]]></title>
			<link>https://timelierg.com/showthread.php?tid=584</link>
			<pubDate>Fri, 17 Apr 2026 19:35:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=584</guid>
			<description><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></description>
			<content:encoded><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></content:encoded>
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			<title><![CDATA[I started playing Hytale]]></title>
			<link>https://timelierg.com/showthread.php?tid=580</link>
			<pubDate>Mon, 23 Feb 2026 22:23:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=580</guid>
			<description><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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			<content:encoded><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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			<title><![CDATA[RuneScape's Champions Challenge History]]></title>
			<link>https://timelierg.com/showthread.php?tid=575</link>
			<pubDate>Fri, 09 Jan 2026 14:59:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=575</guid>
			<description><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
<br />
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<br />
<br />
Third or fourth giant champion scroll from hill giants.<br />
<br />
<br />
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What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
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			<content:encoded><![CDATA[Here's something I usually talk about on my blog and in my videos, RuneScape's strangest distraction and diversion, the Champions' Challenge. This also serves as a history to it.<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Part I - What is this challenge?</span><br />
<br />
<br />
The Champion's Challenge was introduced on the twelfth of December in 2005, when this was released the player could enter a new basement in the Champions' Guild right behind the large table and be greeted to an arena, inside of this arena are a bunch of challengers with their own unique mechanics and rules that must be followed. There's also Larxus the butler who I will speak more on in a moment.<br />
Before you can fight the opponents in the arena you'll need to find their respective champion scroll, there's ten scrolls in total, each representing a different race. Imp, goblin, skeleton, giant, zombie, ghoul, hobgoblin, earth warrior, lesser demon, and jogre plus an additional, mysterious scroll that is seemingly unobtainable. These scrolls are all a one in five thousand drop from said respective races, some obviously more difficult to obtain than others. Once you obtain a scroll you can fight in the arena, as I've said the fights all come with their own rules but are absurdly and laughably easy, the champions themselves do look very cool though, they all have their own unique models.<br />
<br />
<br />
Here are the mentioned rules and mechanics...  <br />
<br />
<br />
* The skeleton champion can only be fought using ranged.<br />
*  The imp champion can teleport around the arena and the player cannot use special attacks.<br />
* The goblin champion can drain the players prayer and can only be defeated using magic.<br />
* The giant champion must be defeated with melee.<br />
* The hobgoblin champion can only be defeated with magic or range.<br />
* The zombie champion, the player can only use melee or ranged.<br />
* The ghoul champion is pretty unique, you cannot bring armor or anything in your inventory into the arena.<br />
* The earth warrior champion, the player cannot use prayer.<br />
* The jogre champion, the player can only use melee or magic, he can poison the player as well.<br />
<br />
<br />
* The lesser demon champion is the most interesting, at least I believe so, the player cannot use any equipment at all during the fight and it's seemingly impossible to craft or fletch any weapons inside of the arena for this fight in specific.<br />
<br />
<br />
Even though I said there are ten champions there is one more you have to fight if you've defeated all of the others, Leon d'Cour, the human champion. He doesn't allow the player to have anything in their inventory for this encounter. He is the only champion that doesn't require a scroll to challenge, however, there is an unused champion scroll associated with him, simply called "Champion scroll", oddly enough it was later renamed in 2017 in Old School RuneScape to "Leon's champion scroll" despite still being unused.<br />
<br />
I mentioned how the champions look before, here's how they looked at an earlier point in RS2. (I'll show this off in the video version of this post.)<br />
I find some of these restrictions odd, especially the imp one where you cannot use a special attack inside of the arena during the fight.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part II - What are the rewards?</span><br />
<br />
<br />
In one of my RuneScape urban legends, mysteries, rumors, oddities and secrets posts I mentioned how strange the rewards are, it feels like Jagex didn't have time to finish this distraction and diversion, here's the reason why I think this. In RS2 upon defeating a champion a banner is placed on the wall of the outer arena, close to where Larxus walks around. The banner represents the race of the champion you defeated, there's of course ten banners, these don't do anything and are just for show. Before I continue I'd just like to mention, in an MMO, an RPG or any other kind of game for that matter it's understandable that there's a few things that are just for fun, not everything needs a purpose, these games aren't made for the recent influx of players that want to 100% everything, to max or to complete all of the quests, these games are simply to be enjoyed, to walk around the world and be a part of it, to be fully immersed.<br />
<br />
<br />
With that said, the rewards don't make any sense and I'm not talking about the banners, upon a champion being defeated you are given a small amount of HP and slayer xp, it all adds up to a little over 40k each if you've defeated all of the champions. The xp comes from a champions lamp. This has always been odd to me, when I first started playing in late 2005 I heard only a little about the challenge, later on in 2006 is when I started to do research on this distraction and diversion, I thought there would be some other kind of reward instead of it just being a small amount of experience. <br />
<br />
<br />
Eventually a few more rewards were added in later years, I know in RS3 it's possible to refight champions to gain more experience every week and it's also possible to get a title called "Champion of Champions". As for other things added around this date, there's a bank chest that was added and they made it so that losing a fight allows you to fight the champion again without having to get another scroll. This stuff was added on the first of June in 2015 along with the xp being buffed along with the champions' stats. Around 2016 new champion models were added.<br />
<br />
<br />
As for OSRS, they added the best reward, the cape that Leon wears, it's a blue cape with three yellow creatures on it, they look like lions to me. It's also purely cosmetic as it should be. I felt like this should have been the reward from the start.<br />
<br />
<br />
Going back to RS2 for a moment, in late RS2, specifically November 9th 2009, they added three more champions and their scrolls. These consist of...<br />
<br />
<br />
* The aberrant spectre champion, he can only defeated with a two handed weapon.<br />
* The banshee champion, prayer and melee are not allowed in the arena.<br />
* The mummy champion, shields, offhands and two handers are not allowed.<br />
<br />
On this same date a few other challengers here were added, a leprechaun who doesn't require a champion scroll to fight and Glophren, the second champion of champions like Leon. You can only use magic against Glophren.<br />
<br />
<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">* Part III - Minor Updates</span><br />
<br />
Aside from the updates I mentioned there are a few other minor ones such as...<br />
<br />
* In OSRS there was a colored message in the chat that was added when you receive a scroll, this was added on June 25th, 2015. An update in 19th of January, 2017 made it so that all enemies of a species can drop a champion scroll, there was a few exclusions before this. On December 16, 2021 another message was added to the chat if you received a duplicate scroll drop, this is similar to the duplicate messages when receiving the same pet you already have. I saw a few of these myself, specifically for the giant champion scroll.<br />
<br />
* Outside of OSRS, on the the 9th of November in 2009, calling beads were added to the game, the player can obtain these by defeating a champion for the first time, when used it summons an imp follower holding a banner, the banner that he holds can be changed, you can make it display a picture of a champion you defeated or the number of champions you defeated, examining the imp follower also shows this information. There was a glitch that was patched on the 12th of February where the player could obtain the beads just by defeating the Leprechaun who didn't require a scroll. November 17th, 2009, the area around the ladder was changed slightly and the Tzhaar and Werewolf champions switched thrones. There are more, smaller updates to speak on but I'll leave it at that for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Part IV - Facts</span><br />
<br />
1. Zanik can sometimes be found in the area.<br />
<br />
2. The imp champion banner uses the early RS2 human look for the imp.<br />
<br />
3. There's a strange message by Larxus if you try to teleport out of the upper area, he says "there's a ladder for a reason".<br />
<br />
4. There was a typo in the chat message that was added on the 16th of December of 2021 in OSRS in regards to obtaining a duplicate scroll drop for some time.<br />
<br />
5. You can drop a champion scroll on the ground and pick it up after defeating said champion, the scroll will be deleted from your inventory if you talk to Larxus and you'll get some rare dialogue from him that states "You've already defeated this champion, the challenge is void.".<br />
I've been working on this post on and off for about a year and I think it's time I finally wrap it up, there are more details about it to mention but I'll save it for another time. The reason why I've held off on posting this is I was hoping to max sooner as I was going to do the champion challenge myself after, I'm still not maxed at the time of me writing this which is 1/4/2026. Only this section of the post was written on that date, as I've mentioned the rest was written close to a year ago if not a year ago. I'll show a few screenshots of the champion scrolls I obtained on my iron, I never received any of these in RS2 when I was younger in 2005 or after, at least I don't think I did.<br />
<br />
Goblin champion scroll from a Graardor minion.<br />
<br />
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Third or fourth giant champion scroll from hill giants.<br />
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<br />
<br />
What's strange is that I thought I had more scrolls than this, I assume the amount of giant ones I received is making me think that. Also my husband who's new to RuneScape obtained two skeleton champion scrolls from the Ape Atoll dungeon when he was training range, he also received a giant one as well.<br />
Here's the video version of this post;<br />
<br />
<a href="https://www.youtube.com/watch?v=Qf-6XKhdalA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Qf-6XKhdalA</a><br />
<a href="https://www.bitchute.com/video/f6sKwF9JVcKY/" target="_blank" rel="noopener" class="mycode_url">https://www.bitchute.com/video/f6sKwF9JVcKY/</a><br />
<br />
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			<title><![CDATA[Stop N Swap Is Finally Solved]]></title>
			<link>https://timelierg.com/showthread.php?tid=567</link>
			<pubDate>Thu, 25 Dec 2025 05:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=567</guid>
			<description><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></description>
			<content:encoded><![CDATA[I was going to write a lengthy blog post on this but I've been very busy as it's just about to be Christmas day in about twenty minutes, long story short Gregg Mayles revealed documents regarding the plans they had for Stop n Swap back in the day, these plans included having the player obtain the ice key from Banjo Kazooie and cartirdge swap it to DK64 (which was already theorized to be the case judging from the unused freezer), the player would have the ice key now in DK64 which would eventually be transferred over to Banjo Tooie by swapping it over when the game released. A cutscene in Banjo Tooie would play, this cutscene would show the unused Banjo fridge from DK64 opening which is basically telling the player to swap the ice key over to Tooie. Another game was going to be involved after this as well.<br />
<br />
Instead of me explaining the rest (there's actually a lot to speak on) you can read it yourself on Gregg's own profiles. I mentioned this a few times already but I'm always delighted to see a vidya mystery as old as this being solved however there's always that other feeling of "oh, the mystery and theorizing is over" which makes me wish it were still a mystery as it's one less thing to talk about in regards to video game mysteries, this is only a feeling and I personally don't mind that the mystery has been solved, I'm sure Gregg is glad that he got the word out so everyone finally stops asking him about it along with others from the old Rare. That's something I should mention when it comes to these mysteries in games, nobody should bother game developers about this kind of stuff unless it's a consensual interview out of respect for said developers and as I've said, simply getting an answer like that with no effort in regards to a mystery may be disappointing. Some video game mysteries are best left in the shadows, only spoken of in quiet on an old message board every so often, much like picking up an old game again out of your attic to feel that sense of wonder and intrigue, and sometimes, just sometimes, you'll discover something new on your own.]]></content:encoded>
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			<title><![CDATA[I'm Replaying Solatorobo Again]]></title>
			<link>https://timelierg.com/showthread.php?tid=563</link>
			<pubDate>Mon, 08 Dec 2025 18:27:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=563</guid>
			<description><![CDATA[I last played this around 2012 and I never 100% completed the game back then, I'm going to do so this time around. I decided to draw Red as well, I included a picture of my save to show my progress so far, halfway to go story wise, I'll start doing all of the optional stuff like gathering all of the collectables for the cabin soon.<br />
<br />
I'm going to try the Fuga games afterwards also, I never played those before.<br />
<br />
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			<content:encoded><![CDATA[I last played this around 2012 and I never 100% completed the game back then, I'm going to do so this time around. I decided to draw Red as well, I included a picture of my save to show my progress so far, halfway to go story wise, I'll start doing all of the optional stuff like gathering all of the collectables for the cabin soon.<br />
<br />
I'm going to try the Fuga games afterwards also, I never played those before.<br />
<br />
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			<title><![CDATA[Mega milk.]]></title>
			<link>https://timelierg.com/showthread.php?tid=560</link>
			<pubDate>Wed, 19 Nov 2025 13:29:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=560</guid>
			<description><![CDATA[I'm wearing the nostalgic shirt. I didn't make a NSFW version for this one. Okay I did but I'm not sharing!<br />
<br />
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			<content:encoded><![CDATA[I'm wearing the nostalgic shirt. I didn't make a NSFW version for this one. Okay I did but I'm not sharing!<br />
<br />
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			<title><![CDATA[Me on the 2000s net.]]></title>
			<link>https://timelierg.com/showthread.php?tid=559</link>
			<pubDate>Mon, 17 Nov 2025 06:35:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=559</guid>
			<description><![CDATA[I've been in a nostalgic mood lately so I've been archiving more early to mid 2000s stuff than I usually do. <br />
<br />
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			<content:encoded><![CDATA[I've been in a nostalgic mood lately so I've been archiving more early to mid 2000s stuff than I usually do. <br />
<br />
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			<title><![CDATA[RuneScape 2 Fanart.]]></title>
			<link>https://timelierg.com/showthread.php?tid=550</link>
			<pubDate>Sat, 20 Sep 2025 08:11:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=550</guid>
			<description><![CDATA[Drew myself wearing some old ranger boots. RuneScape belongs to Jagex.<br />
<br />
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			<content:encoded><![CDATA[Drew myself wearing some old ranger boots. RuneScape belongs to Jagex.<br />
<br />
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			<title><![CDATA[RuneScape is not for you.]]></title>
			<link>https://timelierg.com/showthread.php?tid=546</link>
			<pubDate>Fri, 05 Sep 2025 11:37:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=546</guid>
			<description><![CDATA[This post is for a small portion of those who treat games as checklists, this is a message for completionists and those who talk down to others for not having max stats, an infernal cape, low boss KCs, not two or three ticking and so on. This game is not for you, it was never made for you, the Gowers have never intended for you to max that account if it was even you, yourself who have done so to begin with. The Gowers never even intended for someone to achieve a single 99 at first. That collection log will never be filled and was only added to satiate this small portion of players who treat video games as a checklist, there's a lot of games that were never intended to be completed one hundred percent, there's some quests that were created with the idea that only a select few players would complete them, I am speaking about role playing games, RPGs.<br />
It's in the name, "roleplay", there was no such thing as "xp waste" back in the day and it's completely unnecessary for me to even mention that to anyone else, the only ones who don't know this are those who are new to the internet, games and roleplaying in general which is absolutely fine by itself but when you start ignoring culture you become ignorant or arrogant and have no right to insult a veteran of the game who has no idea what streamer culture is or portable toilet max efficiency is, at the end of the day the veteran plays the game because it's a game, because it's entertaining, he or she does not play it to watch a number go up, he or she is satisfied with completing a few quests or excelling in a single skill such as crafting to help his or her friends get a glory and one of those friends chooses to be a smith to make their friends armor or weapons. What are you to them? You, who supposedly maxed everything mostly by themselves, what was your purpose to others, what was the purpose of your progress, what role did you play in the world of RuneScape with all of it's world building, it's characters, it's storytelling, did you fill any role at all in this roleplaying game?<br />
I noticed a lot of newer players don't respect the game, they will use stolen valor and have others play the game for them, they pay for these services in the game or outside of it just so they can brag about something they didn't earn online, I feel as though those who insult others in the game didn't earn what they have because if they did earn it then they'd come to the realization it doesn't matter what they have over someone else as the other player has memories and they do not. Would you believe me if I told you that there's thousands of supposed players in the game that don't know what RS1 or RS2 is despite playing a 2007 version of RuneScape 2? I've read comments online of others insulting people for using the term "RuneScape 2" and making jokes at them for using the term because those ones making jokes don't know anything at all about the history of the game. I don't consider myself a veteran of the game as I started playing in late 2005 but you could imagine how obnoxious it is to have a player from 2014 or 2016 call you a noob while not knowing the true purpose of the game, I assume most of you know the significance of those years and their impact on the internet as a whole, the internet has become more and more accessible over time and it's had an intense impact on many games, not just RuneScape.<br />
Video games are meant to be unique experiences for each player, each player was usually always meant to see something different than the last, some players will miss a holiday event or item that will never return and that's why those events and items are special, they are special memories that only a few select people have and if you are one of those so called "fomos" then these games aren't for you either, if everyone has those items the purpose they serve is no longer there, a question I would pose to them is why do they want the items that are discontinued? Do you think you are owed them despite not participating in the event from years past? You cannot experience the past no matter how hard you try, you missed out on it and if you ever got your hands on that item the memories don't come with it, face it, you missed out on it. It's time to grow up and move on. This goes back to them treating video games as a checklist, you aren't owed one hundred percent completion when you purchase a game, you aren't even owed an ending, there's things in life that you can't get.<br />
That's my rant for the day.]]></description>
			<content:encoded><![CDATA[This post is for a small portion of those who treat games as checklists, this is a message for completionists and those who talk down to others for not having max stats, an infernal cape, low boss KCs, not two or three ticking and so on. This game is not for you, it was never made for you, the Gowers have never intended for you to max that account if it was even you, yourself who have done so to begin with. The Gowers never even intended for someone to achieve a single 99 at first. That collection log will never be filled and was only added to satiate this small portion of players who treat video games as a checklist, there's a lot of games that were never intended to be completed one hundred percent, there's some quests that were created with the idea that only a select few players would complete them, I am speaking about role playing games, RPGs.<br />
It's in the name, "roleplay", there was no such thing as "xp waste" back in the day and it's completely unnecessary for me to even mention that to anyone else, the only ones who don't know this are those who are new to the internet, games and roleplaying in general which is absolutely fine by itself but when you start ignoring culture you become ignorant or arrogant and have no right to insult a veteran of the game who has no idea what streamer culture is or portable toilet max efficiency is, at the end of the day the veteran plays the game because it's a game, because it's entertaining, he or she does not play it to watch a number go up, he or she is satisfied with completing a few quests or excelling in a single skill such as crafting to help his or her friends get a glory and one of those friends chooses to be a smith to make their friends armor or weapons. What are you to them? You, who supposedly maxed everything mostly by themselves, what was your purpose to others, what was the purpose of your progress, what role did you play in the world of RuneScape with all of it's world building, it's characters, it's storytelling, did you fill any role at all in this roleplaying game?<br />
I noticed a lot of newer players don't respect the game, they will use stolen valor and have others play the game for them, they pay for these services in the game or outside of it just so they can brag about something they didn't earn online, I feel as though those who insult others in the game didn't earn what they have because if they did earn it then they'd come to the realization it doesn't matter what they have over someone else as the other player has memories and they do not. Would you believe me if I told you that there's thousands of supposed players in the game that don't know what RS1 or RS2 is despite playing a 2007 version of RuneScape 2? I've read comments online of others insulting people for using the term "RuneScape 2" and making jokes at them for using the term because those ones making jokes don't know anything at all about the history of the game. I don't consider myself a veteran of the game as I started playing in late 2005 but you could imagine how obnoxious it is to have a player from 2014 or 2016 call you a noob while not knowing the true purpose of the game, I assume most of you know the significance of those years and their impact on the internet as a whole, the internet has become more and more accessible over time and it's had an intense impact on many games, not just RuneScape.<br />
Video games are meant to be unique experiences for each player, each player was usually always meant to see something different than the last, some players will miss a holiday event or item that will never return and that's why those events and items are special, they are special memories that only a few select people have and if you are one of those so called "fomos" then these games aren't for you either, if everyone has those items the purpose they serve is no longer there, a question I would pose to them is why do they want the items that are discontinued? Do you think you are owed them despite not participating in the event from years past? You cannot experience the past no matter how hard you try, you missed out on it and if you ever got your hands on that item the memories don't come with it, face it, you missed out on it. It's time to grow up and move on. This goes back to them treating video games as a checklist, you aren't owed one hundred percent completion when you purchase a game, you aren't even owed an ending, there's things in life that you can't get.<br />
That's my rant for the day.]]></content:encoded>
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