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		<title><![CDATA[TimeLierG Companions - Newsbag]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Sun, 09 Aug 2026 05:57:14 +0000</pubDate>
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			<title><![CDATA[The Christmas 2024 event is coming soon!]]></title>
			<link>https://timelierg.com/showthread.php?tid=460</link>
			<pubDate>Tue, 19 Nov 2024 01:10:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=460</guid>
			<description><![CDATA[I just spent almost all of my day into the next morning working on the next Crescent Quest update, mostly the Christmas event for this year. It is in dedication to those close to me and all players of the game who have entered or will enter the world of Reltionus.<br />
<br />
<br />
I know I have mentioned this before but I have a hard time putting into words how much I care for those who have played my (our) games, I'm always checking for discussions about them online and when I see someone enjoying the games I made they are always in my mind and I add things in the next updates I think they will like in relation to their comments. Throughout my life I was always punished so to say for showing my emotions so I had always kept them to myself for the most part until I met my husband Wolfie, he will also be helping my games along in the future even if it is with simple things.<br />
<br />
<br />
Thank you to my eternal husband Wolfie who I care about more than anything else, to our close friends, to the players, to God, Jesus Christ, His Angels and Kami. All of you have given me the strength to pick up the pen and write, the brush to paint my creativity on the canvas of life. Bless you all.]]></description>
			<content:encoded><![CDATA[I just spent almost all of my day into the next morning working on the next Crescent Quest update, mostly the Christmas event for this year. It is in dedication to those close to me and all players of the game who have entered or will enter the world of Reltionus.<br />
<br />
<br />
I know I have mentioned this before but I have a hard time putting into words how much I care for those who have played my (our) games, I'm always checking for discussions about them online and when I see someone enjoying the games I made they are always in my mind and I add things in the next updates I think they will like in relation to their comments. Throughout my life I was always punished so to say for showing my emotions so I had always kept them to myself for the most part until I met my husband Wolfie, he will also be helping my games along in the future even if it is with simple things.<br />
<br />
<br />
Thank you to my eternal husband Wolfie who I care about more than anything else, to our close friends, to the players, to God, Jesus Christ, His Angels and Kami. All of you have given me the strength to pick up the pen and write, the brush to paint my creativity on the canvas of life. Bless you all.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Relabeling Board Sections for CQ.]]></title>
			<link>https://timelierg.com/showthread.php?tid=250</link>
			<pubDate>Mon, 22 May 2023 02:01:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=250</guid>
			<description><![CDATA[Hello Crescent Knights, the section where you could download Crescent Quest is being relabeled to "Historical Update Notes" and this section named "Updates" is going to be labeled as "CQ Newspaper". There will be a free version of Crescent Quest available soon and will replace all the previous versions of CQ, there will also be another news post about this.]]></description>
			<content:encoded><![CDATA[Hello Crescent Knights, the section where you could download Crescent Quest is being relabeled to "Historical Update Notes" and this section named "Updates" is going to be labeled as "CQ Newspaper". There will be a free version of Crescent Quest available soon and will replace all the previous versions of CQ, there will also be another news post about this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crescent Quest is now on Steam (Beta Testing)]]></title>
			<link>https://timelierg.com/showthread.php?tid=248</link>
			<pubDate>Sun, 07 May 2023 15:55:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=248</guid>
			<description><![CDATA[Hello, Crescent Knights. All prior and later beta testers are currently being given prerelease Crescent Quest Steam keys. If you have not received one then send me a message.]]></description>
			<content:encoded><![CDATA[Hello, Crescent Knights. All prior and later beta testers are currently being given prerelease Crescent Quest Steam keys. If you have not received one then send me a message.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Additional beta testers needed.]]></title>
			<link>https://timelierg.com/showthread.php?tid=228</link>
			<pubDate>Sun, 02 Apr 2023 16:31:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=228</guid>
			<description><![CDATA[Hello Companions and Crescent Knights, due to the size of this next update I am looking for additional beta testers for a non-public release of the next version of Crescent Quest (1.6.0). The current amount of beta testers we have is simply not enough, but even so the public release of 1.6.0 will go well even if more testers don't show up, it's mostly just to cover more ground and fix obscure problems with the game.<br />
<br />
If you would like to test this pre-release version of Crescent Quest 1.6.0 then send me a message.]]></description>
			<content:encoded><![CDATA[Hello Companions and Crescent Knights, due to the size of this next update I am looking for additional beta testers for a non-public release of the next version of Crescent Quest (1.6.0). The current amount of beta testers we have is simply not enough, but even so the public release of 1.6.0 will go well even if more testers don't show up, it's mostly just to cover more ground and fix obscure problems with the game.<br />
<br />
If you would like to test this pre-release version of Crescent Quest 1.6.0 then send me a message.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Something I forgot to mention.]]></title>
			<link>https://timelierg.com/showthread.php?tid=221</link>
			<pubDate>Fri, 24 Mar 2023 05:34:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=221</guid>
			<description><![CDATA[It should be noted that since 2014, when Crescent Quest was first being developed, I was never keen on creating update notes. I feel doing so ruins the charm that some games would of otherwise had, the same can be said for Crescent Quest. Now, what I wanted to mention was that I never included everything within update notes, they never and will never include every little change made to the game and the same can be said for the other games I am currently working on. The update notes you see are mostly the more notable things such as fixes to the game regarding bugs, glitches, and exploits, you will never see update notes such as, "hey guys, I just added this super secret thing, haha" or "I just added a few trees to this part of the world", I just felt the need to say this in case some people thought everything was being included in the notes. The update notes are nothing in comparison to everything I add to the game in the background, there is so much content being inserted into the game that it would take me a very long time to include it all in a document.<br />
<br />
There is an endless flow of dialogue, sprite, character placement, stat, equipment, drop table, script, internal, etc changes being made which you would only know of if you've played previous versions of Crescent Quest and compared them. As for the secrets I add to the game, I went overboard with them ever since 2014. Obviously, it's only a matter of time before someone finds them, either through legitimate means or otherwise. This depends on how many players there are actually playing Crescent Quest of course, but I don't expect players to find all the secrets there are for many, and I mean many years. I assume some will also think some content is unused when it's not due to the absurdity of some of the secrets and how well hidden (and in some cases hard to preform) they are. That's all, really.]]></description>
			<content:encoded><![CDATA[It should be noted that since 2014, when Crescent Quest was first being developed, I was never keen on creating update notes. I feel doing so ruins the charm that some games would of otherwise had, the same can be said for Crescent Quest. Now, what I wanted to mention was that I never included everything within update notes, they never and will never include every little change made to the game and the same can be said for the other games I am currently working on. The update notes you see are mostly the more notable things such as fixes to the game regarding bugs, glitches, and exploits, you will never see update notes such as, "hey guys, I just added this super secret thing, haha" or "I just added a few trees to this part of the world", I just felt the need to say this in case some people thought everything was being included in the notes. The update notes are nothing in comparison to everything I add to the game in the background, there is so much content being inserted into the game that it would take me a very long time to include it all in a document.<br />
<br />
There is an endless flow of dialogue, sprite, character placement, stat, equipment, drop table, script, internal, etc changes being made which you would only know of if you've played previous versions of Crescent Quest and compared them. As for the secrets I add to the game, I went overboard with them ever since 2014. Obviously, it's only a matter of time before someone finds them, either through legitimate means or otherwise. This depends on how many players there are actually playing Crescent Quest of course, but I don't expect players to find all the secrets there are for many, and I mean many years. I assume some will also think some content is unused when it's not due to the absurdity of some of the secrets and how well hidden (and in some cases hard to preform) they are. That's all, really.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Changes to version labels.]]></title>
			<link>https://timelierg.com/showthread.php?tid=184</link>
			<pubDate>Sat, 14 Jan 2023 21:06:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=184</guid>
			<description><![CDATA[I will begin to label the versions of Crescent Quest in a more orderly manner starting from 1.6 when I release that version, the "revision" counter I have already lost track of due to my memory loss I sometimes get and it's not even on revision four yet for 1.5. I'm certain the revision count is nonsensical at this point as well and I didn't label them properly. Here is how the versions currently look when you open the version information document. As of me typing this I have just realized I did not include the readme file in 1.5 so I will update it to include the file.<br />
- Public Version History -<br />
<br />
(1.0) - Anything before 1.0 is no longer available but is still mostly<br />
archived, this includes versions starting from 11/10/2014.<br />
<br />
(1.1)<br />
(1.1 - Update 1)<br />
(1.1 - Update 2)<br />
(1.2)<br />
(1.2 - Update 1)<br />
(1.2 - Update 2)<br />
(1.2 - Update 3)<br />
(1.2 - Update 4)<br />
(1.2 - Update 5)<br />
(1.2 - Update 6)<br />
(1.2 - Update 7)<br />
(1.3)<br />
(1.3 - Update 1)<br />
(1.4 - Unreleased)<br />
(1.5 - Christmas Demo)<br />
(1.5)<br />
(1.5 - Update 1)<br />
(1.5 - Update 2)<br />
<br />
As you can see this would look much more organized with a three number system, for example 1.5 Update 2 would be 1.5.2. I will start adding this new version system now.]]></description>
			<content:encoded><![CDATA[I will begin to label the versions of Crescent Quest in a more orderly manner starting from 1.6 when I release that version, the "revision" counter I have already lost track of due to my memory loss I sometimes get and it's not even on revision four yet for 1.5. I'm certain the revision count is nonsensical at this point as well and I didn't label them properly. Here is how the versions currently look when you open the version information document. As of me typing this I have just realized I did not include the readme file in 1.5 so I will update it to include the file.<br />
- Public Version History -<br />
<br />
(1.0) - Anything before 1.0 is no longer available but is still mostly<br />
archived, this includes versions starting from 11/10/2014.<br />
<br />
(1.1)<br />
(1.1 - Update 1)<br />
(1.1 - Update 2)<br />
(1.2)<br />
(1.2 - Update 1)<br />
(1.2 - Update 2)<br />
(1.2 - Update 3)<br />
(1.2 - Update 4)<br />
(1.2 - Update 5)<br />
(1.2 - Update 6)<br />
(1.2 - Update 7)<br />
(1.3)<br />
(1.3 - Update 1)<br />
(1.4 - Unreleased)<br />
(1.5 - Christmas Demo)<br />
(1.5)<br />
(1.5 - Update 1)<br />
(1.5 - Update 2)<br />
<br />
As you can see this would look much more organized with a three number system, for example 1.5 Update 2 would be 1.5.2. I will start adding this new version system now.]]></content:encoded>
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