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		<title><![CDATA[TimeLierG Companions - Portal]]></title>
		<link>https://timelierg.com/</link>
		<description><![CDATA[TimeLierG Companions - https://timelierg.com]]></description>
		<pubDate>Sat, 13 Jun 2026 04:34:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Games I'm working on 6/12/2026]]></title>
			<link>https://timelierg.com/showthread.php?tid=593</link>
			<pubDate>Sat, 13 Jun 2026 02:29:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=593</guid>
			<description><![CDATA[I would like to speak on every project that is currently being worked on in regards to game development.<br />
<br />
Project Antler - This has been sitting around for a while, it was supposed to be a game where you manage your own land, you could farm, upgrade your house and explore dungeons, there was a few more original ideas that I won't mention as I may still work on this game instead of cancelling it. As it currently is, the game is not canon to the other Reltionus Realms games.<br />
<br />
<br />
DARKODAI - I'm going to be releasing the game in chapters, it will be available for purchase later on in 2026.<br />
<br />
<br />
Project Craft - I started development on this one recently, I may merge Project Antler with this one, this is a bigger passion project like Crescent Quest, it's meant to be a nostalgic experience.<br />
<br />
I'm also working on a sequel to another game I released, I'm trying to manage two of these games at a time, I'm still the only one working on these so give me a bit of time and they'll come out nicely. As always these games are made solely by me with my husband playing them and giving me advice, I love him so much and I appreciate all of those who are interested in our work. These games, blog posts, videos and everything else by us will always be made out of eternal passion, love and respect for the work itself and those who partake in them, we love nostalgia and the works of old, whether that be from the 2000s or earlier, for this reason everything we do is by our eternal souls and our own touch, provided to us by Heavenly Father God and Lord and Savior Jesus Christ, please offer and accept peace, including His peace, care for others and yourself, if you took the time to look at my blog and give me a moment of your time in that way, or if you saw us elsewhere, thank you so much. I may post some screenshots of my game projects here tomorrow or in a few days.]]></description>
			<content:encoded><![CDATA[I would like to speak on every project that is currently being worked on in regards to game development.<br />
<br />
Project Antler - This has been sitting around for a while, it was supposed to be a game where you manage your own land, you could farm, upgrade your house and explore dungeons, there was a few more original ideas that I won't mention as I may still work on this game instead of cancelling it. As it currently is, the game is not canon to the other Reltionus Realms games.<br />
<br />
<br />
DARKODAI - I'm going to be releasing the game in chapters, it will be available for purchase later on in 2026.<br />
<br />
<br />
Project Craft - I started development on this one recently, I may merge Project Antler with this one, this is a bigger passion project like Crescent Quest, it's meant to be a nostalgic experience.<br />
<br />
I'm also working on a sequel to another game I released, I'm trying to manage two of these games at a time, I'm still the only one working on these so give me a bit of time and they'll come out nicely. As always these games are made solely by me with my husband playing them and giving me advice, I love him so much and I appreciate all of those who are interested in our work. These games, blog posts, videos and everything else by us will always be made out of eternal passion, love and respect for the work itself and those who partake in them, we love nostalgia and the works of old, whether that be from the 2000s or earlier, for this reason everything we do is by our eternal souls and our own touch, provided to us by Heavenly Father God and Lord and Savior Jesus Christ, please offer and accept peace, including His peace, care for others and yourself, if you took the time to look at my blog and give me a moment of your time in that way, or if you saw us elsewhere, thank you so much. I may post some screenshots of my game projects here tomorrow or in a few days.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DELTARUNE Chapter 5 Stream Announcement]]></title>
			<link>https://timelierg.com/showthread.php?tid=592</link>
			<pubDate>Tue, 09 Jun 2026 20:14:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=592</guid>
			<description><![CDATA[As with all of the other chapters (except the chapter 1, I played that a week or so after release) I will be streaming this live on release as well as doing what I did with the past chapters, showing the Deltarune website timer prior.<br />
I drew the grass snake enemy from the direct trailer also.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=646" target="_blank" title="">deltarunech5foe1.png</a> (Size: 33.31 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[As with all of the other chapters (except the chapter 1, I played that a week or so after release) I will be streaming this live on release as well as doing what I did with the past chapters, showing the Deltarune website timer prior.<br />
I drew the grass snake enemy from the direct trailer also.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=646" target="_blank" title="">deltarunech5foe1.png</a> (Size: 33.31 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[NightDirge 1.1.4]]></title>
			<link>https://timelierg.com/showthread.php?tid=590</link>
			<pubDate>Sat, 23 May 2026 18:44:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=590</guid>
			<description><![CDATA[Hello, friends of Dirge, I have a major game update for you. Here are the notes for NightDirge version 1.1.4!<br />
<br />
* Added Steam achievements.<br />
* Added the rare Status Cure item.<br />
* Added the Tank Barrel.<br />
* Added the Radio which allows the player to change battle music settings.<br />
* Added the option to disable story dialogue in New Game Plus.<br />
* Altered the main menu music.<br />
* Altered the amount of score needed for shrine gifts.<br />
* Buffed the ghast spells.<br />
* Buffed Angelic Snowfall.<br />
* Buffed Spirit Flowers.<br />
* Buffed the Dirge Rifle.<br />
* Increased the amount of SP restored from certain items.<br />
* Increased the amount of Grasp gained in duels.<br />
* Fixed a problem with equipping the egg items.<br />
* Fixed the Northern Blizzard spell.<br />
* Fixed a few unintended pixels on Fang's face sprites.<br />
* Fixed a few unlockable costumes, some of them applied the same appearance when worn.<br />
* Fixed an unintended tile in Bloodrite City.<br />
* Fixed a respawning foe in the Forest Factory.<br />
* Improved duels, they are a smoother now. <br />
* Improved the difficulty system, there's now a Hardcore Mode and Champion Mode.]]></description>
			<content:encoded><![CDATA[Hello, friends of Dirge, I have a major game update for you. Here are the notes for NightDirge version 1.1.4!<br />
<br />
* Added Steam achievements.<br />
* Added the rare Status Cure item.<br />
* Added the Tank Barrel.<br />
* Added the Radio which allows the player to change battle music settings.<br />
* Added the option to disable story dialogue in New Game Plus.<br />
* Altered the main menu music.<br />
* Altered the amount of score needed for shrine gifts.<br />
* Buffed the ghast spells.<br />
* Buffed Angelic Snowfall.<br />
* Buffed Spirit Flowers.<br />
* Buffed the Dirge Rifle.<br />
* Increased the amount of SP restored from certain items.<br />
* Increased the amount of Grasp gained in duels.<br />
* Fixed a problem with equipping the egg items.<br />
* Fixed the Northern Blizzard spell.<br />
* Fixed a few unintended pixels on Fang's face sprites.<br />
* Fixed a few unlockable costumes, some of them applied the same appearance when worn.<br />
* Fixed an unintended tile in Bloodrite City.<br />
* Fixed a respawning foe in the Forest Factory.<br />
* Improved duels, they are a smoother now. <br />
* Improved the difficulty system, there's now a Hardcore Mode and Champion Mode.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[thats rightus im back]]></title>
			<link>https://timelierg.com/showthread.php?tid=591</link>
			<pubDate>Mon, 18 May 2026 12:32:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=64">PongusMc</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=591</guid>
			<description><![CDATA[i have returned and i see it seems that the only users here recently are michaelus timelierus wolframius well now it is me as well]]></description>
			<content:encoded><![CDATA[i have returned and i see it seems that the only users here recently are michaelus timelierus wolframius well now it is me as well]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crescent Quest 1.9.0 - Game Achievements]]></title>
			<link>https://timelierg.com/showthread.php?tid=587</link>
			<pubDate>Sat, 18 Apr 2026 23:47:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=587</guid>
			<description><![CDATA[Hello, Crescent Knights. You may have noticed that the Steam version of Crescent Quest now has unlockable achievements, this was done with the help of Zeriab's Steamworks Achievements Integration Package, a very large thank you to them! The game credits have been updated to include this.<br />
There are currently over 40 achievements to earn which I have spent the last week designing and coming up with, every achievement is obtainable and I will update any of them if there are any errors that make them unobtainable to make them achievable again. I was against the idea of adding achievements to Crescent Quest at first as it goes against my own design philosophy and opinions but I decided, hey, they are optional, so I came around to the idea of them. Each players experience will still be unique, of course. <br />
The world of Reltionus is more than a simple checklist, I made it to be a lived in world with many paths, characters, quests, items and so on that one player will see and others may not, Crescent Quest is of course inspired by MMOs, games in that genre are not meant to be completed most of the time and the definition of "complete" is different from player to player, some players will choose to become one of the best at fishing, others will choose to solely train their combat skills, some will try to complete all of the quests. With that being said, how you choose to play the game is up to you, no matter how you decide to play I have added rewards to benefit almost each and every kind of player. I sincerely appreciate all of your time, thank you very much for being a part of Crescent Quest and in extension Reltionus Realms!<br />
Here are the update notes for Crescent Quest 1.9.0;<br />
* Added more Ashloer and Crescent Ore rocks around the world.<br />
* Fixed a few incorrect enemy IDs for a group of Vuthicar Followers.<br />
* Altered certain item descriptions to be more accurate.<br />
* Lowered the amount of Energy restored from Energy Renewals.<br />
* Increased the amount of Health recovered from the Velvet Cake.<br />
* Increased the amount of Heat Coirts obtained from the Spitehound Chest.]]></description>
			<content:encoded><![CDATA[Hello, Crescent Knights. You may have noticed that the Steam version of Crescent Quest now has unlockable achievements, this was done with the help of Zeriab's Steamworks Achievements Integration Package, a very large thank you to them! The game credits have been updated to include this.<br />
There are currently over 40 achievements to earn which I have spent the last week designing and coming up with, every achievement is obtainable and I will update any of them if there are any errors that make them unobtainable to make them achievable again. I was against the idea of adding achievements to Crescent Quest at first as it goes against my own design philosophy and opinions but I decided, hey, they are optional, so I came around to the idea of them. Each players experience will still be unique, of course. <br />
The world of Reltionus is more than a simple checklist, I made it to be a lived in world with many paths, characters, quests, items and so on that one player will see and others may not, Crescent Quest is of course inspired by MMOs, games in that genre are not meant to be completed most of the time and the definition of "complete" is different from player to player, some players will choose to become one of the best at fishing, others will choose to solely train their combat skills, some will try to complete all of the quests. With that being said, how you choose to play the game is up to you, no matter how you decide to play I have added rewards to benefit almost each and every kind of player. I sincerely appreciate all of your time, thank you very much for being a part of Crescent Quest and in extension Reltionus Realms!<br />
Here are the update notes for Crescent Quest 1.9.0;<br />
* Added more Ashloer and Crescent Ore rocks around the world.<br />
* Fixed a few incorrect enemy IDs for a group of Vuthicar Followers.<br />
* Altered certain item descriptions to be more accurate.<br />
* Lowered the amount of Energy restored from Energy Renewals.<br />
* Increased the amount of Health recovered from the Velvet Cake.<br />
* Increased the amount of Heat Coirts obtained from the Spitehound Chest.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VidyuMyths Episode 1 - Dark Souls Pendant Revisited]]></title>
			<link>https://timelierg.com/showthread.php?tid=585</link>
			<pubDate>Fri, 17 Apr 2026 19:35:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=585</guid>
			<description><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></description>
			<content:encoded><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VidyuMyths Episode 1 - Dark Souls Pendant Revisited]]></title>
			<link>https://timelierg.com/showthread.php?tid=584</link>
			<pubDate>Fri, 17 Apr 2026 19:35:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=584</guid>
			<description><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></description>
			<content:encoded><![CDATA[Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".<br />
<br />
Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.<br />
<br />
Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...<br />
<br />
1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.<br />
<br />
2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.<br />
<br />
These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.<br />
<br />
Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.<br />
<br />
This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.<br />
<br />
Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.<br />
<br />
After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...<br />
<br />
With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.<br />
<br />
Will this be the final mention of the pendant, was this the conclusion? Who knows.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crescent Quest 1.8.9 - Boats and Dyes]]></title>
			<link>https://timelierg.com/showthread.php?tid=579</link>
			<pubDate>Thu, 16 Apr 2026 01:16:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=579</guid>
			<description><![CDATA[Hello, Crescent Knights! This update, version 1.8.9, will be followed by another one. There's a lot of changes that are in the process of being implemented, expect a few subtle oversights in this version of Crescent Quest. I would also like to announce that the third expansion for the game is on the horizon!<br />
<br />
* Added Feigndaggers, these are similar to protection daggers but without the defense.<br />
<br />
* Added the Honeysuckle Dagger.<br />
<br />
* Added a controllable, customizable and upgradable boat that the player can obtain. This boat can access many different islands and caves in the wide open seas of Keedbalt, more will be added to this in future updates.<br />
<br />
* Added color dyes and the ability to dye capes, this was meant to be in the game around eight years ago along with a quest that I'm still in the process of writing.<br />
<br />
* Added Snarlizkin's Market, you can find all sorts of unique items from him, that is if he's currently selling them. It's up to your luck whether you get the item you desire, many wares here were previously unused items I had planned for the game in the past, some of them even dating back to over ten years ago! This market is not available in Henodran Mode.<br />
<br />
* Added more benefits to having higher Renown, some shops now have more in depth discounts depending on the players Renown.<br />
<br />
* Fixed a low FPS and lag issue.<br />
<br />
* Fixed a few sprites in regards to scenery objects.<br />
<br />
* Fixed an issue with the Crystal Shield spell.<br />
<br />
* Altered many pieces of gear including their stats and descriptions.<br />
<br />
* Altered the sprites for the Gilded Cape and Lygrant's Cape among other pieces of gear.<br />
<br />
* Altered aspects of Hardcore Mode.<br />
<br />
* Altered how the frozen status effect works.]]></description>
			<content:encoded><![CDATA[Hello, Crescent Knights! This update, version 1.8.9, will be followed by another one. There's a lot of changes that are in the process of being implemented, expect a few subtle oversights in this version of Crescent Quest. I would also like to announce that the third expansion for the game is on the horizon!<br />
<br />
* Added Feigndaggers, these are similar to protection daggers but without the defense.<br />
<br />
* Added the Honeysuckle Dagger.<br />
<br />
* Added a controllable, customizable and upgradable boat that the player can obtain. This boat can access many different islands and caves in the wide open seas of Keedbalt, more will be added to this in future updates.<br />
<br />
* Added color dyes and the ability to dye capes, this was meant to be in the game around eight years ago along with a quest that I'm still in the process of writing.<br />
<br />
* Added Snarlizkin's Market, you can find all sorts of unique items from him, that is if he's currently selling them. It's up to your luck whether you get the item you desire, many wares here were previously unused items I had planned for the game in the past, some of them even dating back to over ten years ago! This market is not available in Henodran Mode.<br />
<br />
* Added more benefits to having higher Renown, some shops now have more in depth discounts depending on the players Renown.<br />
<br />
* Fixed a low FPS and lag issue.<br />
<br />
* Fixed a few sprites in regards to scenery objects.<br />
<br />
* Fixed an issue with the Crystal Shield spell.<br />
<br />
* Altered many pieces of gear including their stats and descriptions.<br />
<br />
* Altered the sprites for the Gilded Cape and Lygrant's Cape among other pieces of gear.<br />
<br />
* Altered aspects of Hardcore Mode.<br />
<br />
* Altered how the frozen status effect works.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NightDirge 1.1.3 - Easter Event 2026]]></title>
			<link>https://timelierg.com/showthread.php?tid=582</link>
			<pubDate>Sun, 05 Apr 2026 14:54:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=582</guid>
			<description><![CDATA[Hello! It is currently Easter and Resurrection Day at the time of me writing this, I've added a few items to commemorate this event. I have also added Suerte, she can be found in Bloodrite City at the start of the area. Suerte is currently handing, or rather pawing out the mentioned event items. Some of these items will be discontinued after this event is over.<br />
<br />
* Added Suerte.<br />
* Added the Devout Ears.<br />
* Added the Cherry Blossom Hat.<br />
* Added the Easter Cape 2026.]]></description>
			<content:encoded><![CDATA[Hello! It is currently Easter and Resurrection Day at the time of me writing this, I've added a few items to commemorate this event. I have also added Suerte, she can be found in Bloodrite City at the start of the area. Suerte is currently handing, or rather pawing out the mentioned event items. Some of these items will be discontinued after this event is over.<br />
<br />
* Added Suerte.<br />
* Added the Devout Ears.<br />
* Added the Cherry Blossom Hat.<br />
* Added the Easter Cape 2026.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I started playing Hytale]]></title>
			<link>https://timelierg.com/showthread.php?tid=580</link>
			<pubDate>Mon, 23 Feb 2026 22:23:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://timelierg.com/member.php?action=profile&uid=2">TimeLierG</a>]]></dc:creator>
			<guid isPermaLink="false">https://timelierg.com/showthread.php?tid=580</guid>
			<description><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I absolutely love this game, especially the art style, it reminds me of old MC beta texture packs from 2011. I got the supporter edition of the game for the cosmetics and just to support the developers who put a lot of effort into everything they've made, speaking of the cosmetics, I've shown them off on stream, I'll be streaming all of my progress on the game live. As usual I like to prove I've made all of my progress legitimately, aside from that reason though it is a fun and cozy game so it's nice to share that experience with others, I'll be editing the streams and making regular videos out of them also.<br />
<br />
Here's the first part of my time with the game as well as some screenshots of my first house.<br />
<a href="https://www.youtube.com/live/Y1utrD-_Esk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/live/Y1utrD-_Esk</a><br />
<br />
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=628" target="_blank" title="">TimeLierGHytale001.png</a> (Size: 167 KB / Downloads: 109)
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=629" target="_blank" title="">TimeLierGHytale002.png</a> (Size: 226.29 KB / Downloads: 117)
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<img src="https://timelierg.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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