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Sonic Adventure Mysteries and Secrets
#1
~ Final Egg Ceiling Door ~

I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.

~ Big the Cat Sewer Door ~

Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.

~ Fishing for Items ~

You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.

~ Mystic Ruins Shed ~

I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.

~ Tails' House ~

Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.

~ Windy Valley Prototype ~

Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.

~ Building the Sonic Statue ~

I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.

~ Crystal Ring Glitch  / Unused Super Sonic Recap ~

You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.

You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?

~ Egg Carrier Mystery Elevator ~

In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.

~ Final Egg Hidden Room ~

I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.

~ Four Extra Lives ~

Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.

~ Casinopolis Hidden Passage ~

Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.

~ Mystic Ruins Creature Sightings ~

This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.

~ Rhythm Badge Item Box ~

Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.

~ Snowboard Color ~

You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.

~ Red Mountain Mysteries ~

Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?

In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.

~ Speed Highway at Dawn Blue Rabbit ~

This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.

~ Fin ~

This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!
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#2
The video version of this post is now available.

https://www.youtube.com/watch?v=5zUaDRO9OII
https://old.bitchute.com/video/5e2JPqVe8pn1/
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