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DELTARUNE Chapter 5 Strea...
Forum: Stream Chat
Last Post: TimeLierG
06-25-2026, 03:34 AM
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MC Beta 1.2_02 World Prog...
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06-19-2026, 03:11 PM
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My Old School RuneScape I...
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Roblox games I've been pl...
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06-13-2026, 06:54 AM
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Roblox games I've been pl...
Forum: Video Games Board
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06-13-2026, 06:54 AM
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Games I'm working on 6/12...
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I'm Replaying Solatorobo ...
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NightDirge 1.1.4
Forum: Update Notes
Last Post: TimeLierG
05-23-2026, 06:44 PM
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thats rightus im back
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05-18-2026, 12:32 PM
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Crescent Quest 1.9.0 - Ga...
Forum: Update Notes
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04-18-2026, 11:47 PM
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  MC Beta 1.2_02 World Progress
Posted by: TimeLierG - 06-19-2026, 03:11 PM - Forum: TimeLierG Blog / Archive - No Replies

I've been working on a few Minecraft beta 1.2_02 worlds over the past few years, I'd like to dedicate a post to my main one that I put a lot of passion and work into, I've been streaming my progress on this as well as posting screenshots of it to other forums, there's also a video I made on it titled "Minecraft Beta 1.2_02 Strangeness" where I show some odd things that have been happening in said world such as saplings spawning on top of trees (this is pretty common in any seed), torches being knocked off walls despite me not being nearby or creepers, the missing texture painting among other things. The video can be found here; https://www.youtube.com/watch?v=uYvT7Zx1V-A .

Some of these things I've heard of, others I haven't, this was the version I first played in 2011 as it was the newest version at the time, I'm very happy I got to experience MC beta even though I missed the alpha versions which I played later on, the communities back then were absolutely amazing, if I had known I would cherish what would become precious memories later on I would have taken more screenshots and saved the names of the servers I played on, I feel a certain way when the old music pieces start to play such as Wet / Dry Hands, Calm2, Mice on Venus / Living Mice, Subwoofer Lullaby and nuance2, it's a mix of yearning, nostalgia, melancholy and wonder, I think of what everyone I met in the game is doing now or if they remember those moments in those servers, I think the same for other games such as RuneScape, TF2, Garry's Mod and others. I think about the stuff I built and saw, all of the chats, I'd like to recount some of these things here in regards to MC.

In 2011 I remember I was on a server with a friend I met from my other friends, it was night on the server when we noticed this, we saw the name of a player underground around spawn despite it supposedly only being us on there, this was also a few years before they introduced name tags but it could have just been a plugin. We were trying to figure out a way to get to whatever was down there but couldn't due to the spawn protection, since it's been a long time I'm not sure if we ever saw the supposed player name moving down there or if it was just stationary. Herobrine was still talked about a lot in 2011, me and my friends were obsessed with creepypastas at the time and we were around 13 or 14 back then so we understood what it was instantly but there was always that "what if" in terms of creepy, unexplained things happening in video games and there still is, I've seen a lot of things in games whether they be single player, multiplayer and MMOs that truly don't have any explanations to them. I'm not sure if it was the same server but we eventually saw an admin trolling in a Herobrine skin as we were mining without torches, my friend said "look behind you" and the guy was just standing there in the dark which was funny.

There were many Minecraft videos from others that I watched at the time, The Yogscast, The Creatures, Team Avolition, etc, there's something about old Minecraft videos that give that same cozy feeling that the game does when playing it, me and one of my friends rewatch a lot of these entire channels yearly, it gives me the same feeling of browsing through old blog sites and forums, sometimes even after so many years of watching these there's always something new to notice. I've noticed the same players across different videos by different people while they were recording on public servers, it's rare but it does happen, I may have even seen some of them myself in-game.

   

Credit - YouTube. I just remembered I left some comments on a few Team Avo videos nine years ago, it's cool to see that others still watch them. This specific one is from one of their more popular ones, the ChaosCraft video from 6/5/2012. https://www.youtube.com/watch?v=TS1yGR0_yFw

I once hosted a server where I recreated a lot of the builds that were seen in these videos, I'm not sure if I still have the map. In this 1.2_02 world I'm working on I'd like to try to recreate entire towns instead of just one specific build / structure, that won't be for a few months though, probably. I'll show some of what I've been working on in regards to my own original builds, I always record and stream progress as well as post dates of when I made something on signs, I used to sometimes do that in old beta servers as well, feel free let me know if you ever see some of my stuff on any servers that are still running old maps from back then.

   

A statue I made of myself, I remember people making a lot of these self statues during beta. The lighthouse and floating island, I used a lot of mossy cobble for the lighthouse as I've been finding a lot of dungeons around the time I built that. As for the floating island, this took me around an hour and a half to make if you don't include the time it took for the dirt staircase to grow grass all of the way up there.

   

The outskirts of this specific town.

   
   

The bottom floor of one of the favorite houses I've made in this world, I'll post more screenshots of the rest soon.

   

A peaceful forge.

I'll be posting more soon!



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  Roblox games I've been playing.
Posted by: TimeLierG - 06-13-2026, 06:54 AM - Forum: TimeLierG Blog / Archive - No Replies

* Faith Incremental
* Sonic Speed Simulator (mostly trading now)

* Dandy's World (I stopped playing for a bit after I got Gourdy during the last Halloween event)

* Lots of tycoon and RP games

* Grow a Garden
Roblox is a game I haven't played when I was younger but I'm aware of its history, I started playing in 2023 and I absolutely love the platform, the creativity of the users, the avatar customization, the communities, it's all very cozy. I love the recreations of older games as well, there is so much charm to them. Here's my profile if anyone wants to add me. https://www.roblox.com/users/4622116188/profile

   

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  Roblox games I've been playing.
Posted by: TimeLierG - 06-13-2026, 06:54 AM - Forum: Video Games Board - No Replies

* Faith Incremental
* Sonic Speed Simulator (mostly trading now)

* Dandy's World (I stopped playing for a bit after I got Gourdy during the last Halloween event)

* Lots of tycoon and RP games

* Grow a Garden
Roblox is a game I haven't played when I was younger but I'm aware of its history, I started playing in 2023 and I absolutely love the platform, the creativity of the users, the avatar customization, the communities, it's all very cozy. I love the recreations of older games as well, there is so much charm to them. Here's my profile if anyone wants to add me. https://www.roblox.com/users/4622116188/profile

   

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  Games I'm working on 6/12/2026
Posted by: TimeLierG - 06-13-2026, 02:29 AM - Forum: Site Updates - No Replies

I would like to speak on every project that is currently being worked on in regards to game development.

Project Antler - This has been sitting around for a while, it was supposed to be a game where you manage your own land, you could farm, upgrade your house and explore dungeons, there was a few more original ideas that I won't mention as I may still work on this game instead of cancelling it. As it currently is, the game is not canon to the other Reltionus Realms games.


DARKODAI - I'm going to be releasing the game in chapters, it will be available for purchase later on in 2026.


Project Craft - I started development on this one recently, I may merge Project Antler with this one, this is a bigger passion project like Crescent Quest, it's meant to be a nostalgic experience.

I'm also working on a sequel to another game I released, I'm trying to manage two of these games at a time, I'm still the only one working on these so give me a bit of time and they'll come out nicely. As always these games are made solely by me with my husband playing them and giving me advice, I love him so much and I appreciate all of those who are interested in our work. These games, blog posts, videos and everything else by us will always be made out of eternal passion, love and respect for the work itself and those who partake in them, we love nostalgia and the works of old, whether that be from the 2000s or earlier, for this reason everything we do is by our eternal souls and our own touch, provided to us by Heavenly Father God and Lord and Savior Jesus Christ, please offer and accept peace, including His peace, care for others and yourself, if you took the time to look at my blog and give me a moment of your time in that way, or if you saw us elsewhere, thank you so much. I may post some screenshots of my game projects here tomorrow or in a few days.

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  DELTARUNE Chapter 5 Stream Announcement
Posted by: TimeLierG - 06-09-2026, 08:14 PM - Forum: Stream Chat - Replies (1)

As with all of the other chapters (except the chapter 1, I played that a week or so after release) I will be streaming this live on release as well as doing what I did with the past chapters, showing the Deltarune website timer prior.
I drew the grass snake enemy from the direct trailer also.
   

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  NightDirge 1.1.4
Posted by: TimeLierG - 05-23-2026, 06:44 PM - Forum: Update Notes - No Replies

Hello, friends of Dirge, I have a major game update for you. Here are the notes for NightDirge version 1.1.4!

* Added Steam achievements.
* Added the rare Status Cure item.
* Added the Tank Barrel.
* Added the Radio which allows the player to change battle music settings.
* Added the option to disable story dialogue in New Game Plus.
* Altered the main menu music.
* Altered the amount of score needed for shrine gifts.
* Buffed the ghast spells.
* Buffed Angelic Snowfall.
* Buffed Spirit Flowers.
* Buffed the Dirge Rifle.
* Increased the amount of SP restored from certain items.
* Increased the amount of Grasp gained in duels.
* Fixed a problem with equipping the egg items.
* Fixed the Northern Blizzard spell.
* Fixed a few unintended pixels on Fang's face sprites.
* Fixed a few unlockable costumes, some of them applied the same appearance when worn.
* Fixed an unintended tile in Bloodrite City.
* Fixed a respawning foe in the Forest Factory.
* Improved duels, they are a smoother now. 
* Improved the difficulty system, there's now a Hardcore Mode and Champion Mode.

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  thats rightus im back
Posted by: PongusMc - 05-18-2026, 12:32 PM - Forum: Introduction Board - No Replies

i have returned and i see it seems that the only users here recently are michaelus timelierus wolframius well now it is me as well

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  Crescent Quest 1.9.0 - Game Achievements
Posted by: TimeLierG - 04-18-2026, 11:47 PM - Forum: Update Notes - No Replies

Hello, Crescent Knights. You may have noticed that the Steam version of Crescent Quest now has unlockable achievements, this was done with the help of Zeriab's Steamworks Achievements Integration Package, a very large thank you to them! The game credits have been updated to include this.
There are currently over 40 achievements to earn which I have spent the last week designing and coming up with, every achievement is obtainable and I will update any of them if there are any errors that make them unobtainable to make them achievable again. I was against the idea of adding achievements to Crescent Quest at first as it goes against my own design philosophy and opinions but I decided, hey, they are optional, so I came around to the idea of them. Each players experience will still be unique, of course. 
The world of Reltionus is more than a simple checklist, I made it to be a lived in world with many paths, characters, quests, items and so on that one player will see and others may not, Crescent Quest is of course inspired by MMOs, games in that genre are not meant to be completed most of the time and the definition of "complete" is different from player to player, some players will choose to become one of the best at fishing, others will choose to solely train their combat skills, some will try to complete all of the quests. With that being said, how you choose to play the game is up to you, no matter how you decide to play I have added rewards to benefit almost each and every kind of player. I sincerely appreciate all of your time, thank you very much for being a part of Crescent Quest and in extension Reltionus Realms!
Here are the update notes for Crescent Quest 1.9.0;
* Added more Ashloer and Crescent Ore rocks around the world.
* Fixed a few incorrect enemy IDs for a group of Vuthicar Followers.
* Altered certain item descriptions to be more accurate.
* Lowered the amount of Energy restored from Energy Renewals.
* Increased the amount of Health recovered from the Velvet Cake.
* Increased the amount of Heat Coirts obtained from the Spitehound Chest.

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  VidyuMyths Episode 1 - Dark Souls Pendant Revisited
Posted by: TimeLierG - 04-17-2026, 07:35 PM - Forum: TimeLierG Blog / Archive - Replies (1)

Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".

Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.

Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...

1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.

2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.

These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.

Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.

This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.

Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.

After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...

With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.

Will this be the final mention of the pendant, was this the conclusion? Who knows.

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  VidyuMyths Episode 1 - Dark Souls Pendant Revisited
Posted by: TimeLierG - 04-17-2026, 07:35 PM - Forum: Video Game Mysteries / Urban Legends - Replies (1)

Dark Souls had quite a few rumors when it came out in September 2011, some rumors took some time before being discussed on forums, however the one that was talked about almost immediately was that of the pendant, a strange item that can be chosen as a starting gift upon creating a character. It's strange as every other starting gift has an obvious use, some more useful than others for utility and for lore as well as for roleplaying purposes. Speaking of roleplaying purposes the pendants item description says "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys.".

Due to this item description saying the item has no effect led many to believe there was one, it should be noted that before a certain patch the pendant had the same item description as the sunlight medal for some reason, I assume that was a simple oversight. Sometime after the games release Hidetaka Miyazaki mentioned the pendant in a few interviews, one time saying something along the lines of that he would never reveal the true use of the pendant, he also stated something similar to "the players should choose the pendant or nothing at all for their starting gift" which led many to do so and to go on a quest to find the true purpose of the pendant.

Over time there was more information found in-game involving this pendant, such as additional ways of obtaining it outside of players choosing it as a starting gift, a few of these methods include...

1. As a drop from Maiden Reah at the Undead Burg chapel where one of the Firekeeper Souls are, for the item to drop Petrus must be the one to slay her if you progress far enough for him to do so.

2. As a drop from the Forest Hunter covenant in Darkroot Garden in PvP.

These are the only other ways of obtaining the pendant in the game, unless of course you trade another player for it. Despite players taking pendants with them, finding every illusory wall in the game, going to Ash Lake, the Painted World and so on to try to find a secret involving it there was only one use discovered. The player can drop trade the pendant to Snuggly the crow in the Undead Asylum to obtain a Souvenir of Reprisal, there's been some theories passed around on the meaning of this, if the pendant is in some way related to Gwyndolin or Velka, it could have also been involved in a piece of cut content as there was a scrapped Velka covenant at one point in development that seems to have gotten a decent amount of work put into it before being cut.

Eventually Artorias of the Abyss was released which featured another pendant that acted as a key to enter the DLC, I always theorized that the regular pendant was related to Manus' own broken pendant, I've never heard someone mention this before but my own personal theory is that the pendant could have been hinting at the DLCs release in a very subtle way as the item descriptions mentions that the Chosen Undead and in extension the player does or will have memories with said item, this is similar to how it's theorized Manus has connections or memories with his own pendant. Speaking of Artorias of the Abyss, sometime after the DLCs release Miyazaki in another interview made one final statement on the pendant where he says that he "had a bit of an intention of playing a prank" when it comes to the pendant itself.

This statement has always been a bit odd to me considering the pendant does in fact have a use, albeit a small one, I suppose what he meant is that he was making it seem like there was a larger purpose to it as some players theorized after the game came out, some players speculated that it would unlock a third ending or another questline which is not the case, as much as Nora wants it to be the case. Over time less and less players invested time into trying to uncover something new about the item, the search never truly stopped but everyone has combed through entire game and the files within at this point, fourteen years later and nothing else has been found involving the pendant in the first Dark Souls.

Some years later after the release of Artorias of the Abyss, the sequel to Dark Souls was revealed, Dark Souls 2. Some of the directors of the game were interviewed by GameTrailers and asked about the pendant in Dark Souls and if something similar would appear in Dark Souls 2 to which they responded and said they like elements such as the pendant in Dark Souls 1 and would like to add things in Dark Souls 2 that would play with the players in terms of their curiosity. This quote also made me curious about if that plan they had to "play with the players" made it into Dark Souls 2, there's a lot of unexplained things in the game which may be related to cut content due to it's rough development and changing of directors and story but perhaps there's a lot of intentional things such as the blue flames that can appear at certain NG+ or bonfire aesthetic levels in the Majula Mansion.

After Dark Souls 2 and all of it's DLC released, including the Scholar of the First Sin version there was no pendant to be found, every item in Dark Souls 2 has a use no matter how obscure those uses are, most players were focused on theorizing about the main story of the game itself instead of the more obscure things within the game, it was only until many years after the release of the game when players started looking more closely at it. It seems like everything that could be said about the pendant has been stated, the discussions about it became more quiet. Until Dark Souls 3 released...

With the release of Dark Souls 3 in April of 2016 there were a few players discussing the pendant again due to an item that was found behind an illusory wall, most of the players didn't notice the design of this item or weren't familiar with the pendant in the original Dark Souls so this wasn't talked about too much but there were still a few posts about it online. What was this item? The Dreamchasers Ashes, used to progress Sirris' questline as well as with all of the other ashes in the game can also be given to the Shrine Handmaid, once given to the her she has dialogue where she claims that "it's the stuff of a fool" and says that it comes from one who is "clinging to dreams", you might be wondering why she says this and what the Dreamchasers Ashes are, if you look closely at the item you can see it's someones hand clutching what looks like a pendant.

Will this be the final mention of the pendant, was this the conclusion? Who knows.

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