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Crescent Quest 1.8.4 - Sa...
Forum: Update Notes
Last Post: TimeLierG
03-20-2025, 01:55 PM
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Sonic Adventure Mysteries...
Forum: Video Game Mysteries
Last Post: TimeLierG
03-05-2025, 01:05 PM
» Replies: 1
» Views: 145
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Sonic Adventure Mysteries...
Forum: TimeLierG Blog / Archive
Last Post: TimeLierG
03-05-2025, 04:36 AM
» Replies: 0
» Views: 87
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NightDirge 1.1.1 - ReVamp
Forum: Update Notes
Last Post: TimeLierG
03-02-2025, 01:41 AM
» Replies: 0
» Views: 79
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Jesus Christ is trending ...
Forum: TimeLierG Blog / Archive
Last Post: TimeLierG
02-28-2025, 06:47 AM
» Replies: 1
» Views: 1,025
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History of RuneScape Tril...
Forum: TimeLierG Blog / Archive
Last Post: TimeLierG
02-28-2025, 06:34 AM
» Replies: 1
» Views: 1,646
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Minecraft Alpha / Beta - ...
Forum: Video Game Mysteries
Last Post: TimeLierG
02-27-2025, 04:15 AM
» Replies: 1
» Views: 1,777
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Minecraft Alpha / Beta - ...
Forum: TimeLierG Blog / Archive
Last Post: TimeLierG
02-27-2025, 04:15 AM
» Replies: 1
» Views: 1,748
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The pendulum swings.
Forum: TimeLierG Blog / Archive
Last Post: TimeLierG
02-27-2025, 02:33 AM
» Replies: 0
» Views: 98
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Dark Souls 2 Mysteries, O...
Forum: Video Game Mysteries
Last Post: TimeLierG
02-20-2025, 07:23 PM
» Replies: 0
» Views: 151
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Crescent Quest 1.8.4 - Saint Patrick and Easter Event |
Posted by: TimeLierG - 03-20-2025, 01:55 PM - Forum: Update Notes
- No Replies
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Hello! Welcome to Crescent Quest 1.8.4, there is now a Saint Patrick's and Easter event happening, both take place in New Cressora through the Cressora Town event portal. Not much has changed with these from last year but I have added a few new things.
* Added two new, soon to be discontinued items, the Clover Saint's Cape and Twin Rabbit Ears. These items won't be able to be obtained again after this event is over.
* Added the green, blue, pink, purple and yellow Clover Charms.
* Added the red, blue and green Essence Symbols.
* Added more detail to dialogue boxes and the game menu.
* Increased the bonuses of the Ancient weapons.
* Altered the design of the Ancient Hermit Staff.
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Sonic Adventure Mysteries and Secrets |
Posted by: TimeLierG - 03-05-2025, 04:36 AM - Forum: Video Game Mysteries
- Replies (1)
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~ Final Egg Ceiling Door ~
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.
~ Big the Cat Sewer Door ~
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.
~ Fishing for Items ~
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.
~ Mystic Ruins Shed ~
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.
~ Tails' House ~
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.
~ Windy Valley Prototype ~
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.
~ Building the Sonic Statue ~
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.
~ Crystal Ring Glitch / Unused Super Sonic Recap ~
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?
~ Egg Carrier Mystery Elevator ~
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.
~ Final Egg Hidden Room ~
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.
~ Four Extra Lives ~
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.
~ Casinopolis Hidden Passage ~
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.
~ Mystic Ruins Creature Sightings ~
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.
~ Rhythm Badge Item Box ~
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.
~ Snowboard Color ~
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.
~ Red Mountain Mysteries ~
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.
~ Speed Highway at Dawn Blue Rabbit ~
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.
~ Fin ~
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!
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Sonic Adventure Mysteries and Secrets |
Posted by: TimeLierG - 03-05-2025, 04:36 AM - Forum: TimeLierG Blog / Archive
- No Replies
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Edit: The video version of this post is now available!
https://www.youtube.com/watch?v=5zUaDRO9OII
https://old.bitchute.com/video/5e2JPqVe8pn1/
~ Final Egg Ceiling Door ~
I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.
~ Big the Cat Sewer Door ~
Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.
~ Fishing for Items ~
You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.
~ Mystic Ruins Shed ~
I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.
~ Tails' House ~
Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.
~ Windy Valley Prototype ~
Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.
~ Building the Sonic Statue ~
I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.
~ Crystal Ring Glitch / Unused Super Sonic Recap ~
You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.
You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?
~ Egg Carrier Mystery Elevator ~
In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.
~ Final Egg Hidden Room ~
I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.
~ Four Extra Lives ~
Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.
~ Casinopolis Hidden Passage ~
Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.
~ Mystic Ruins Creature Sightings ~
This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.
~ Rhythm Badge Item Box ~
Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.
~ Snowboard Color ~
You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.
~ Red Mountain Mysteries ~
Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?
In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.
~ Speed Highway at Dawn Blue Rabbit ~
This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.
~ Fin ~
This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!
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NightDirge 1.1.1 - ReVamp |
Posted by: TimeLierG - 03-02-2025, 01:41 AM - Forum: Update Notes
- No Replies
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Here are the updates for NightDirge version 1.1.1!
* Created and added new sprites for important items such as Dirge's swords, Fang's staves and Anna's brooms. You can now further upgrade these weapons once more using a Superior Old Crystal.
* Fang's staff can now be imbued from the newly added hyper boss.
* Added Dirge to the title screen.
* Added the Dirge Rifle.
* Redesigned every level and added new scenery, objects, colors and items.
* Added cards of the Mystic, Warrior, Thief, Paladin, King and Queen and more.
* Added a shrine in Vilks Mountain that provides items depending on your score.
* Added a new kind of aura.
* Added the Chyfrinx Park.
* Added new spells.
* Added a score bonus and area bonus at the end of the game if you reach 75,000 score and cleared all of the bonus areas respectively. The score bonus is 20,000 score and the area bonus is 25,000 score.
Introducing in-game achievements and hard mode.
* Achievements will provide the player with an exclusive in-game item if all of them are completed, for each achievement that is completed you will earn experience and other rewards. You will be told of any earned achievements at a red Dirge Glyph.
* The changes in Hard Mode are simple, Dirge has less stats, foes have more moves, items heal less for all characters, Dirge will no longer naturally heal outside of duels and more. You can only activate Hard Mode after you have already completed the game once.
As always, there are more things to see than what is listed!
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The pendulum swings. |
Posted by: TimeLierG - 02-27-2025, 02:33 AM - Forum: TimeLierG Blog / Archive
- No Replies
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Keep gatekeeping leftist posers who haven't experienced the old internet and pretend to be a part of your hobby, sexuality, spirituality, religion and so on. This ideology they spout never existed before, go on Google trends and put in 2004 - 2025 and use leftist phrases like "they/them" or "he/him" for instance. I never show a flag (outside of trolling), I never shove my sexuality in someone's face, the reason why those unaware hate us is due to these left wing infiltrators pretending to have been in our hobbies or them thinking they are of a certain sexuality. If a leftist was on the internet back in the 90s or 2000s they didn't hold the same views they have now (outside of the communist beliefs) because they didn't exist. Left wing ideology was created around 2013, it's artificial and mandated to the indoctrinated. The reason why people call the old internet "the wild west" was due to this artificial push to erase internet history, free speech and freedom itself.
To go along with this push and to attempt to persuade the weak minded and the soulless they have tried to make society and people's creations soulless as well, look at all of the gray, square buildings out there, look at the lack of color and creativity, look at old video games compared to new ones for example. It's to demoralize us, to make everything black and white. Leftists were conditioned to use the phrase "fandom" or "community", a singular term to try to combine us all into one gray blob, I was in many furry communities back in the day, it will never be one "community" or a "fandom".
I do not condone harassment or any unlawful behavior, always be civil and respectful.
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Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG |
Posted by: TimeLierG - 02-20-2025, 07:23 PM - Forum: TimeLierG Blog / Archive
- No Replies
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Edit, here's the video version of this post!
https://www.youtube.com/watch?v=v90DY_QTPMM
https://old.bitchute.com/video/5LtVj4QM6tpZ/
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!
~ Majula Mansion Blue Flames ~
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.
~ Giant Face in the Memory of Jeigh ~
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.
~ Majula Skybox Oddity ~
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.
~ Eye of The Priestess Effects Shaded Woods ~
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.
~ Invading in Dark Chasm ~
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.
~ No Death / No Bonfire Unused Rings ~
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.
~ Majula Obelisk Portuguese Text ~
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.
~ Demon Song Boss Room Moth ~
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!
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Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG |
Posted by: TimeLierG - 02-20-2025, 07:23 PM - Forum: Video Game Mysteries
- No Replies
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Edit, here's the video version of this post!
https://www.youtube.com/watch?v=v90DY_QTPMM
https://old.bitchute.com/video/5LtVj4QM6tpZ/
Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.
Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.
There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!
~ Majula Mansion Blue Flames ~
I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.
This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.
~ Giant Face in the Memory of Jeigh ~
Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.
~ Majula Skybox Oddity ~
There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.
~ Eye of The Priestess Effects Shaded Woods ~
This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.
~ Invading in Dark Chasm ~
It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.
~ No Death / No Bonfire Unused Rings ~
I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.
~ Majula Obelisk Portuguese Text ~
In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.
~ Demon Song Boss Room Moth ~
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.
I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!
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Dark Souls Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG |
Posted by: TimeLierG - 02-09-2025, 10:05 PM - Forum: Video Game Mysteries
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This is another one of my blogs on video game mysteries, oddities, rumors, trivia, and secrets. This time it's about Dark Souls by FromSoftware, I am not affiliated with FromSoftware. As usual I will release a video on this soon to go along with this post.
Here are the links to the video;
https://www.youtube.com/watch?v=0vFmu7lPMVI
https://old.bitchute.com/video/5LtVj4QM6tpZ/
Dark Souls was my first experience with a FromSoftware game, aside from that one game they released on the Gamecube, the first Dark Souls quickly became one of my favorite games of all time and is what made me pick up Demon's Souls after. There's a lot I love about it, playing the game on release almost felt like you were back in the early 2000s again due to how cryptic the game is in some areas and concepts, the amount of mysteries this game has is what kept me invested in it for so long, if you know me my favorite thing about video games is the oddities about them and theorizing with others on what they could mean, not necessarily easter eggs or glitches but something left in by the developers whether intentionally or what moreso has to do with cut content.
Dark Souls is the perfect game for this kind of stuff, also I know everyone generically says this but if you like the video I'd appreciate a thumbs up. let's start by talking about something intriguing about a specific weapon buff.
~ Blue Pine Resin ~
Pine resin isn't used very much outside of using that one tumble oversight or the Gaping Dragon, You have three kinds of resin in Dark Souls, gold, charcoal and rotten but there's an oddity that makes it seem like there's a fourth kind. Outside of the three gold resin you find near the start of the game in Undead Burg and a limited supply sold by shops, you'll have to go farm Elizabeth's future relatives or try to find a vagrant if you want the resin of the gold variety in order to see this oddity.
Once you have some gold pine resin go to the Dukes Archives, specifically the courtyard near the giant crystals, once you are here apply the resin to your buffable weapon and enter the crystal cave. There's nothing out of the ordinary, right? Now unequip your weapon or wait until the buff wears off and apply it again inside the cavern and see what happens. For some odd reason instead of the yellow electric color it's now blue, which looks really neat, it also kind of looks like it would do magic damage instead of the usual lightning damage. Every few years I try to look up if anyone has found a reason for this but I don't think anyone has bothered to look at the code, a part of me thinks this is an intentional decision by the developers considering you can even take the blue lightning buff out of the crystal cave and it will still be blue, if it turned back into gold it would most likely just be a glitch similar to what happens in older games where if you equip certain items part of the maps textures become effected.
Write in the comments why you think this happens or why the developers added it outside of it being a very cool and interesting secret.
~ Nito's Coffins ~
This one most likely has some lore significance although I don't have too much to say about it as I can't come up with any theories of my own for it, in Nito's domain if you look to the right of the two coffins, tucked away in the back corner is another one, I doubt this was put here just for show and to make the area have more stuff to look at, you need to have your brightness turned up and be standing in just the right place to see it making it very mysterious.
~ Doll Location ~
The location where you find the peculiar doll, right inside the starting cell, has been theorized on a lot, I always interrupted it and the Painted World as being connected to the chosen undead although Priscilla says otherwise. How much time has passed since the player left the Undead Asylum and why did someone put it there or who? Something many of us noticed is how this place is called the Northern Undead Asylum as if there's more parts to the area and if you look at the Painted World it seems very similar in design to the asylum itself, considering they made the Painted World as a place to put unfinished or cut content it would make sense if the two were once connected. I think there was another asylum demon type boss there at one point to add to the spam of that specific encounter although Nito was there at one point as well so who knows.
~ Ash Lake Oddities ~
Has anyone ever seen that one image on /v/ that usually gets posted in obscure video game mystery threads or sometimes Dark Souls ones? It shows someone standing in Havels' staring into the deep waters of Ash Lake and you can see some kind of giant skull or Lovecraftian creature staring back to him. This is how I always felt when I would go to the lake, it's a very ominous area when the jumping hydra is defeated, there's nothing here aside from a covenant, some clams, the dragon greatsword, dragon scales.
It's completely empty and feels like you walked into an unfinished area but not in the same way as Lost Izalith, it feels like something will happen if you wait here long enough. Speaking of ominous, here's the skull that everybody talked about and still do talk about to this day, there is absolutely no hints to what this could be from aside from an everlasting dragon or an asylum demon as they do look similar in shape but not in size, the skull is far too big.
By the way, what was Siegmeyer planning to do down here, why does he go from Blighttown to Lost Izalith and then back to Blighttown so he can go to Ash Lake afterwards, it's like he just learned of it's existence due to his travels to Izalith, his daughter somehow knows how to get there as well making this even more odd, it's like people go there on vacation or something like it's nothing out of the ordinary despite there being two illusory walls.
~ Invisible Coffin Near Quelana ~
If you are watching this video you most likely already know about the coffin stab mechanic in the catacombs, but did you know that for some reason there's a coffin stab possible near Quelana? There's no coffin object, you don't need to be laying in it, just simply being backstabbed around her is enough to cause this animation to play. I think someone has an explanation for this online but I'm not going to say their name because they are a raving he him new-to-the-internet poser that supports and encourages others to get surgeries I don't agree with.
~ Chained Prisoner ~
This one is my favorite, the chained prisoner, this thing acts like a mini-boss before you have your fight with Manus, for some reason he's not in the area with the cells, (which also wouldn't be able to fit in) he's in this large boss room looking chamber with strange statues which can be destroyed by him. The cells with the broken bars are way below this room so he must have taken the elevator somehow unless he escaped first in his original form and then the other citizens of Oolacile put the chains around him. Even though I refer to him as a mini-boss he goes down in around three hits with the right upgraded weapons, for this reason I feel like he has lore significance, it's not often a single enemy gets an entire boss sized room to themselves with breakable scenery to show them off unless it was meant to be a boss at first.
I think this is just for gameplay reasons but if you are gravelorded there's red phantom versions of him in the actual cell area if I recall, or they might be upstairs with the original one, it's been a while and I don't remember, either way it's one of those enemies you really don't expect there to be a phantom version of.
~ Duo Sanctuary Guardians ~
These two managed to make me jump when I first came across them a week or so after the release of the DLC, which is embarrassing to say as I just turned fifteen at the time (was 2012 really that long ago, wow) but hey, I just wasn't expecting to see an enemy like that respawn when walking peacefully through the world back to the starting point of said DLC. The enemy itself is really interesting as I believe it was planned to be one of the demons in Lost Izalith, there's an unfinished version of one in the original games files if I remember correctly, it has a unique tail cut weapon (which is absurdly hard to get, at least for me) but something else that it has is a unique soul like other bosses have, except the mysterious thing is that it doesn't do anything, you can't make any weapons or shields from it. I think even the design of the soul is unique too, the only reason I can think of as to why it drops a unique soul is to give the boss a description.
To make two of them spawn in the same area you have to defeat another DLC boss, if you choose to defeat Kalameet without speaking to Gough just to see this instead of going to Artorias first then have fun. I'm not sure why an additional two spawn in, if it was to give the player another chance of obtaining the tail why not just have one guardian instead? I should mention they also do not drop the unique boss soul again so if you're a completionist I recommend keeping that.
~ Empty Chest ~
I'm sure we all felt the same way when opening up that one chest next to Gwyn's tomb for the first time, just complete confusion or feeling as though we were missing something, I've heard rumors back in the day about it kind of like the playground rumors you'd hear about older games as a kid when the internet thankfully wasn't accessible to absolutely everyone, one of these rumors or theories is that it for some reason, under certain circumstances would contain the maiden set. I have no idea what the logic is behind this, I suppose it's close enough to the Dukes Archives, kind of. A set like that being in such a significant area doesn't make much sense, I remember watching a Pop Fiction episode on the pendant and this chest was brought up which is interesting. Does anyone else remember watching those videos a while back? What they had going for that series is the same feeling I had for this video.
~ Frog Ray ~
Frog Rays are the enemies you can find while going to get the wolf ring, they are those red spotted frogs that you can't find anywhere else in the game, what most don't know about them is that they have unique attacks you can't normally see, to see them you have to lure them into water. They kind of float or swim across it as well.
~ Mysterious Doors ~
There's a strange looking fenced off door in the Gaping Dragon's boss room, there's also a similar one in the Stray Demon's room. There's nothing to say about this I just thought it was worth noting.
~ Painted World Graveyard ~
There's unique ambience that plays while in the graveyard of the Painted World, this does not play anywhere else in the game and to make it stranger you have to be standing in an oddly specific spot to actually hear it so it's not even the entire graveyard that this can be heard in. There's nothing to do in the graveyard outside of encountering the invasion with King Jeremiah who gives you the notched whip along with his armor set that for some reason is found at the end of the bridge behind Priscilla and I think there's a spell to pick up near the cliff, I don't remember which one though.
This area gives off the same feeling I mentioned with Ash Lake but amplified, it definitely feels like there's supposed to be more to the graveyard, it feels as though by standing right where the ambient noise suspiciously plays that something will happen.
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