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Crescent Quest 1.8.4 - Sa...
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Sonic Adventure Mysteries...
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Sonic Adventure Mysteries...
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NightDirge 1.1.1 - ReVamp
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The pendulum swings.
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  Pokemon Mysteries, Secrets and Oddities
Posted by: TimeLierG - 03-30-2025, 03:32 AM - Forum: TimeLierG Blog / Archive - No Replies

Video version of my post:

https://youtu.be/Yl1FnRfWHGE
https://old.bitchute.com/video/1IIVhbv1xwMe/

~ Tektonix ~

This memorial site for this mans Onix always stuck out to me, I didn't play the gen 1 remakes too much when I was younger but when I reached the Sevii Islands and saw this I kind of just sat around the little island and took in the view, it also made me a bit sad, probably the first time a video game managed to make me feel that way. You can place a can of lemonade on the memorial and Tektonix's owner here will give you the TM for facade. I figured there would be more to do here back in the day but it's just a neat piece of scenery.

~ Hearthome Cathedral ~

When talking about mysteries in the Pokemon games this is one that comes up a lot, in DPP you can find a unique cathedral or church in Hearthhome that's impossible to miss, there is nothing to do or find in this cathedral, it's completely empty except for a lot of characters who speak some wisdom to you, what gets people the most is how there's no music inside. 

In a video game that's full of music when you enter an area where there is none it makes you think something important is going to happen, especially in a unique place like this.
I and many others online think this was going to be where you would obtain an event item such as the azure flute or some other kind of event item, this place seems like it would be very important to the story as well but there's just nothing here.

~ Vermilion City Construction ~

Another popular mystery, what is the construction site in Vermilion City going to be turned into when it's complete? Game Freak had quite a few chances to do something with it, especially with GSC, I haven't played the Let's Go games but I think I saw that it's still empty in those as well.

~ Mossdeep White Rock and Space Station ~

This is one that we all tried to figure out as kids, the white rock that's right outside of the Mossdeep space station, I don't remember the exact dialogue but a character standing next to the rock says something about a wish so everyone assumed this was connected to Jirachi in some way, maybe it was during the development of the game. I always found it odd that Jirachi never received it's own event area and you just got it from that Colosseum bonus disc among other methods.

Another number of things that are strange with this place is that it barely plays a role in the story and the role it does play makes no sense in regards to Team Magma wanting to make a volcano erupt, one of the engineers saying what your playtime is in a cryptic way and in the number of weeks instead of hours, something even stranger is that you can't access this place when Groudon or Kyogre are causing the weather issues. I would mention the differences between Ruby / Sapphire and Emerald in terms of the look of the station but that's probably just them not being satisfied with the original design.

~ Altering Cave ~

Altering Cave is an area that opens up after you defeat the Elite 4 in Emerald, there's a copy of it in FRLG but it goes by another name which I forgot, this cave was going to be used in an event that would distribute gen 2 Pokemon. I remember hearing a lot of rumors a few months after release that you could find all sorts of Pokemon here, quite a few people saying you could get mythical Pokemon, while I didn't believe that I spent some hours a day trying to get something to happen in there, eventually I found a shiny Zubat which was cool.

~ Smeargle's Tail Colors ~

This is an odd one, there has always been a lot of inconsistencies with Smeragle's tail color, it was originally red with the shiny being green despite art at the time showing it with a green tip, in Stadium 2 it has a lot of different colors, if I remember correctly I think this had to do with the nickname? I could be wrong on that one, I never used Smeargle before let alone a nicknamed one. Then gen 3 came around and the normal and shiny colors were swapped for good, except in Colosseum and XD where it's red again due to it reusing models from Stadium, the shiny version is blue in these games also. There's probably some examples I'm missing with this.

~ Artisan's Cave ~

Speaking of Smeargle, Artisan's Cave. At least the Altering Cave has an explanation for it but this one doesn't as far as I'm aware, it's a cave under the Battle Frontier that just has Smeargle in it along with a lot of vitamins, it's in a pretty obscure area as well. The size of the room makes me question the purpose of it further, it really is a massive cave. Maybe it had another purpose at one point, it feels like a place where you would find a legendary.

~ Event Only Areas ~

I absolutely love the concept of these locations, mysterious, limited time areas where you can get legendary or mythical Pokemon. I remember watching a lot of videos showing these off as a kid and having this feeling afterwards like there could always be more to games, things left undiscovered. The only event I've taken part in was the Shaymin one, seeing Seabreak Path open up will always be one of my favorite memories with Pokemon and I'm sure it's the same for many others. 

Something I never understood is what's known as these new age "fomo" people who become upset at limited time things in life, I dislike when developers cater to them and ruin the memories some people could have had, the reason why discontinued items and events are special is because you can no longer obtain the items or visit said events, the people that want them afterwards will feel nothing if they are given those things because they weren't there to experience it, they have no memory of it and if given them now it will not be a new memory for them but just something that everyone got to experience.

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  Crescent Quest 1.8.4 - Saint Patrick and Easter Event
Posted by: TimeLierG - 03-20-2025, 01:55 PM - Forum: Update Notes - No Replies

Hello! Welcome to Crescent Quest 1.8.4, there is now a Saint Patrick's and Easter event happening, both take place in New Cressora through the Cressora Town event portal. Not much has changed with these from last year but I have added a few new things.

* Added two new, soon to be discontinued items, the Clover Saint's Cape and Twin Rabbit Ears. These items won't be able to be obtained again after this event is over.

* Added the green, blue, pink, purple and yellow Clover Charms.

* Added the red, blue and green Essence Symbols.

* Added more detail to dialogue boxes and the game menu.

* Added the Numinous Shield Staff.

* Added a new shop in Wythdire.

* Increased the bonuses of the Ancient weapons.

* Altered the design of the Ancient Hermit Staff.

* Shortened the names of some equipment, for example the Draconic Scale Helm is now called the Draconicscale Helm.

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  Sonic Adventure Mysteries and Secrets
Posted by: TimeLierG - 03-05-2025, 04:36 AM - Forum: Video Game Mysteries - Replies (1)

~ Final Egg Ceiling Door ~

I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.

~ Big the Cat Sewer Door ~

Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.

~ Fishing for Items ~

You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.

~ Mystic Ruins Shed ~

I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.

~ Tails' House ~

Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.

~ Windy Valley Prototype ~

Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.

~ Building the Sonic Statue ~

I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.

~ Crystal Ring Glitch  / Unused Super Sonic Recap ~

You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.

You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?

~ Egg Carrier Mystery Elevator ~

In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.

~ Final Egg Hidden Room ~

I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.

~ Four Extra Lives ~

Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.

~ Casinopolis Hidden Passage ~

Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.

~ Mystic Ruins Creature Sightings ~

This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.

~ Rhythm Badge Item Box ~

Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.

~ Snowboard Color ~

You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.

~ Red Mountain Mysteries ~

Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?

In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.

~ Speed Highway at Dawn Blue Rabbit ~

This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.

~ Fin ~

This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!

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  Sonic Adventure Mysteries and Secrets
Posted by: TimeLierG - 03-05-2025, 04:36 AM - Forum: TimeLierG Blog / Archive - No Replies

Edit: The video version of this post is now available!

https://www.youtube.com/watch?v=5zUaDRO9OII
https://old.bitchute.com/video/5e2JPqVe8pn1/

~ Final Egg Ceiling Door ~

I always look in the direction of this one every time I run through Final Egg, when you get to the second Beat spawners and pass them you go up a ramp and if you look off to the right side of it there's a door all the way across the room that leads nowhere, there's no path behind it and you can see it from the ground level before entering the room with the Beats. I assume something was meant to be here during development, maybe a different path through the stage, something tells me this door wasn't just for show. Speaking of the Beats they will eventually stop spawning if you keep destroying them, it takes a while to do though.

~ Big the Cat Sewer Door ~

Big's voice is very quiet in this voice line so I assume there's quite a lot of people who haven't heard this before, when going down the manhole and then exiting from underground through the elevator Big says "ouch" as his tail clips through the door as it closes. This game is full of so much soul, the developers adding a unique voice line to make up for a graphical oddity such as clipping is very cool.

~ Fishing for Items ~

You can throw your rod into random pools of water to get items, this also works in the water that runs under the manhole. There's not much to say about this one.

~ Mystic Ruins Shed ~

I would spend a long time as a kid trying to get inside the shed that's by the minecart and waterfall in the Mystic Ruins, four or five years ago I noclipped inside of it just to see if there's anything in there but it's entirely invisible. To be fair if there was something in there everybody would know about it so that makes sense. I wonder if there was going to be an emblem inside there during development.

~ Tails' House ~

Another strange building but you can enter this one, there's nothing to do inside of Tails' house, the camera is stuck at the other end of the room and there's no collision on the objects inside. I assume this was made for the cutscene just before Sky Chase as Tails opens the door and you can see a little bit of the room during it, it's still very strange though. Also there's this perch on his roof, you can see the emblem here easier so maybe that's why it's here. Or just a place to look at the nearby scenery.

~ Windy Valley Prototype ~

Everyone knows about the prototype for Windy Valley, it's an entirely different level and it appears Big was meant to be in it, on top of this some prerelease footage shows Chao running around the stage as well but this was probably an early garden using the prototype assets.

~ Building the Sonic Statue ~

I apologize for adding some topics that everyone already knows about but this is the Sonic statue you can build in Casinopolis if you get enough rings, it's 5,000 rings to build the entire thing with the head being the final part, 2,500 rings for the arms, 1,000 for the body and 200 for the feet. An oddity with this is that the statue disappears when entering one of the pinball machines or the sewers and only reappears once you deposit more rings.

~ Crystal Ring Glitch  / Unused Super Sonic Recap ~

You know those recaps you get during the character stories? There's an unused one never shown in the game for Super Sonic's story that shows Perfect Chaos in the background but you can access this through an oversight, this only works on Dreamcast and I'd rather not mess with my saves to try this to be honest. If you've already completed the game and have the crystal ring you cannot access this unused recap, you need to play through the game without picking up the upgrade and finally pick it up in Super Sonic's story, the game will save as it usually does (which is not supposed to happen in this story) and you can now exit the game and load the save file.

You will now load into Hedgehog Hammer and be stuck in there as Sonic permanently, falling into the void. This is a complete hardlock and there's no way to escape it outside of deleting the save file. What a way to go, eh?

~ Egg Carrier Mystery Elevator ~

In the Egg Carrier you have those two rooms where you get upgrades for Gamma, in one of those rooms, if I remember I think it's the jet booster one there's an elevator that leads to nowhere, you don't have to use it to leave the room as there's a spring right next to you, although there is no spring in a prototype version of the game from what I remember, so maybe it did have a use.

~ Final Egg Hidden Room ~

I think I saw this one on Sonic Cult back in the day if anyone remembers that site, I think it was pretty popular, at the end of Final Egg there's a hidden hallway, the same one that takes you to the Egg Viper boss, supposedly the capsule was supposed to be placed at the end of this hallway but was moved back further to where it is now. You can spindash up and over the door to reach this place.

~ Four Extra Lives ~

Yet again, another popular one, this is about those four extra lives you get by waiting a few minutes for that moving platform to come down just before the capsule in Final Egg.

~ Casinopolis Hidden Passage ~

Just a neat secret passage that people call unused for some reason even though it has items in it and seems finished. You can access this with Sonic and Tails right at the start of the sewer section to the right.

~ Mystic Ruins Creature Sightings ~

This is rarely ever talked about if at all now a days, on the original Dreamcast version of the game there were discussions on old personal forums from the late 90's and the 2000's about players seeing something running through the jungle portion of Mystic Ruins, the descriptions of this creature aren't very detailed as it's only seen for a very small amount of time before it disappears or runs. The next time you are in the ruins, perhaps you will see something out of the ordinary. If you hear the music from Amy's mirror room in Twinkle Park, Fakery Way it is advised to turn off the game.

~ Rhythm Badge Item Box ~

Sometimes when cutting grass in Station Square and Mystic Ruins, very rarely instead of rings you'll get a ring item box. For some reason the bottom of the box will stay on the ground through area transitions and disappear at random.

~ Snowboard Color ~

You can change the color of your snowboard in the game by pressing certain buttons before the board appears, Sonic's board goes from blue to partially yellow. Something of note is that Tails' originally had an orange board during development, his board can't be changed for some reason and is always the same color. I'll also mention the oddity that you can duck while on a board, this serves no purpose.

~ Red Mountain Mysteries ~

Are the things behind bars supposed to be badniks? Is that why they are imprisoned in Red Mountain? Why is Red Mountain used as a prison anyway and what's with the electric chairs? Why is it that Red Mountain seems to be in the same region as Pumpkin Hill from SA2? Is Red Mountain supposed to be on Angel Island?

In the autodemo there's unused textures, animations and a model for a ghost that was either an enemy or just background scenery, it looks like it's wearing green bed sheets kind of like the ones in RS2 during the Ghost Ahoy quest. I wonder if they are related to the pumpkin witches in the Halloween DLC. I have a theory they may have been in place of the prisoners behind the bars.

~ Speed Highway at Dawn Blue Rabbit ~

This blue rabbit logo on this object in Speed Highway is pretty interesting, just who is he? It could be a reference to when Sonic was first being created and some concept art for him as a rabbit named Feels.

~ Fin ~

This is all I could think of off the top of my antlers, I may make a second part if I remember more things to talk about. I appreciate all of those reading and watching the video versions of these kinds of posts. It's cool to see others interested in video game urban legends, secrets and such, things that make you question why a developer added something. Thank you everyone!

Print this item

  NightDirge 1.1.1 - ReVamp
Posted by: TimeLierG - 03-02-2025, 01:41 AM - Forum: Update Notes - No Replies

Here are the updates for NightDirge version 1.1.1!

* Created and added new sprites for important items such as Dirge's swords, Fang's staves and Anna's brooms. You can now further upgrade these weapons once more using a Superior Old Crystal.

* Fang's staff can now be imbued from the newly added hyper boss.
* Added Dirge to the title screen.
* Added the Dirge Rifle.
* Redesigned every level and added new scenery, objects, colors and items.
* Added cards of the Mystic, Warrior, Thief, Paladin, King and Queen and more.
* Added a shrine in Vilks Mountain that provides items depending on your score.
* Added a new kind of aura.
* Added the Chyfrinx Park.
* Added new spells.

* Added a score bonus and area bonus at the end of the game if you reach 75,000 score and cleared all of the bonus areas respectively. The score bonus is 20,000 score and the area bonus is 25,000 score.

Introducing in-game achievements and hard mode.

* Achievements will provide the player with an exclusive in-game item if all of them are completed, for each achievement that is completed you will earn experience and other rewards. You will be told of any earned achievements at a red Dirge Glyph.

* The changes in Hard Mode are simple, Dirge has less stats, foes have more moves, items heal less for all characters, Dirge will no longer naturally heal outside of duels and more. You can only activate Hard Mode after you have already completed the game once.

As always, there are more things to see than what is listed!

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  The pendulum swings.
Posted by: TimeLierG - 02-27-2025, 02:33 AM - Forum: TimeLierG Blog / Archive - No Replies

Keep gatekeeping leftist posers who haven't experienced the old internet and pretend to be a part of your hobby, sexuality, spirituality, religion and so on. This ideology they spout never existed before, go on Google trends and put in 2004 - 2025 and use leftist phrases like "they/them" or "he/him" for instance. I never show a flag (outside of trolling), I never shove my sexuality in someone's face, the reason why those unaware hate us is due to these left wing infiltrators pretending to have been in our hobbies or them thinking they are of a certain sexuality. If a leftist was on the internet back in the 90s or 2000s they didn't hold the same views they have now (outside of the communist beliefs) because they didn't exist. Left wing ideology was created around 2013, it's artificial and mandated to the indoctrinated. The reason why people call the old internet "the wild west" was due to this artificial push to erase internet history, free speech and freedom itself.

To go along with this push and to attempt to persuade the weak minded and the soulless they have tried to make society and people's creations soulless as well, look at all of the gray, square buildings out there, look at the lack of color and creativity, look at old video games compared to new ones for example. It's to demoralize us, to make everything black and white. Leftists were conditioned to use the phrase "fandom" or "community", a singular term to try to combine us all into one gray blob, I was in many furry communities back in the day, it will never be one "community" or a "fandom".

I do not condone harassment or any unlawful behavior, always be civil and respectful.

   

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  Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG
Posted by: TimeLierG - 02-20-2025, 07:23 PM - Forum: TimeLierG Blog / Archive - No Replies

Edit, here's the video version of this post!

https://www.youtube.com/watch?v=v90DY_QTPMM
https://old.bitchute.com/video/5LtVj4QM6tpZ/

Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.

Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.

There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!


~ Majula Mansion Blue Flames ~

I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.

This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.


~ Giant Face in the Memory of Jeigh ~

Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.


~ Majula Skybox Oddity ~

There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.


~ Eye of The Priestess Effects Shaded Woods ~

This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.

~ Invading in Dark Chasm ~

It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.


~ No Death / No Bonfire Unused Rings ~

I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.


~ Majula Obelisk Portuguese Text ~

In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.

~ Demon Song Boss Room Moth ~
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.

I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!

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  Dark Souls 2 Mysteries, Oddities, Rumors, Trivia, and Secrets by TimeLierG
Posted by: TimeLierG - 02-20-2025, 07:23 PM - Forum: Video Game Mysteries - No Replies

Edit, here's the video version of this post!

https://www.youtube.com/watch?v=v90DY_QTPMM
https://old.bitchute.com/video/5LtVj4QM6tpZ/

Before the Dark Souls 2 mysteries and oddities I will continue on from the Dark Souls 1 video for a moment, there have been a few comments on my video of other oddities that I want to include. The first one is from SteamPunkBurrito who mentioned that there were invisible trees in the Duke's Archive courtyard that still have collision, I went there to check and I wandered the courtyard for twenty minutes before I decided to look it up and apparently they are floating in the sky a bit, kind of like the floating door. I assume the developers were being rushed and they just left them up there.

Another commenter named Mercah had a few mysteries and oddities to mention as well like being able to kill Lautrec twice in one playthrough, some hackers on the ps3 version being able to put King Allant's soul drain effect in weapons in PvP and one I was going to mention in the last video but couldn't get footage for, you can get three sanctuary guardians in their boss room if you skip the first one in NG+ through glitches and defeat Artorias first. Here's a few other things they mentioned, this one was really interesting to me and I think I've heard about this before somewhere, apparently Witch Beatrice can cast chameleon. I think I've only summoned her twice before and I've never seen this, I just went and created a new character to try and get her to cast it but she wouldn't do it with or without enemies around, there's also really odd behavior with this summon where she hides and stays right where her summon sign is, never leaving the building. You can go as far as you want and she'll never follow you at least for me. Mercah said she wouldn't cast chameleon for them either.

There was something about the Moonlight Butterfly's arena breaking both graphically and with the sound effects if you remain in the area for too long. I assume they meant within the boss fight itself but I must of not remained in there long enough to see or hear this stuff but I believe it. Let's move onto to Dark Souls 2!


~ Majula Mansion Blue Flames ~

I wanted to start with a few secrets that almost everyone knows about, this one is about the blue flames in the Majula Mansion which is a mysterious place in itself where you can find a broken lordvessel downstairs along with the chest that would give you event weapons on certain dates after the release of the original game, the only one I got was the long sword that looked like a moonlight weapon, I think it has the same texture as the moonlight greatsword which is really neat, I'll get into the rest of the event weapons later and just focus on the blue flames for now.

This design on the floor of the mansion is supposed to be a map of Drangliec I believe, normally as you progress through the game the map will become lit with eight regular flames, after you are in NG+7 or use bonfire ascetics eight times on specific bonfires there will be mysterious blue flames on the map instead. There's a lot of conflicting ideas on what causes the flames to appear whether it's the defeat of the boss or just activating the bonfire in NG+7, there's some bonfires you can keep using the ascetics on without defeating a boss which will cause the blue flame to appear. I just checked, it's bonfire intensity 10+ that causes it.


~ Giant Face in the Memory of Jeigh ~

Everyone knows about this one, in the Memory of Jeigh there's a giant with a face, a left over from the earlier, troubled development of Dark Souls 2 when giants had faces. From the concept art they looked very generic so I think making them faceless was the right decision.


~ Majula Skybox Oddity ~

There's an unknown location in Majula's skybox, or at least thought to be unknown, it's very far in the distance past the Forest of The Fallen Giants. Some say it's Eleum Loyce, the Undead Crypt or a place that didn't make it into the game. Considering it looks like a giant wall it could be Eleum, I think that was a place already designed during the development of the game due to an unused child Shanalotte wearing what looks like winter clothing in the game files, then again I heard from somewhere that Majula would have been snowy in the past so I don't know. I also don't know where I heard that from.


~ Eye of The Priestess Effects Shaded Woods ~

This also goes for other half invisible enemies in the game, I included this thinking it also works in the original game but it surprisingly doesn't, this eye only effects the main game, outside of Eleum Loyce in Scholar of The First Sin. This is strange to me, I thought it was an oversight as if the invisible enemies in the Ivory King DLC were coded the same way as the other half invisible enemies in the main game but considering this only happens in SoTFS I suppose that's not the case.

~ Invading in Dark Chasm ~

It's possible to invade and be invaded in the Dark Chasm, the invader will appear just like the other enemies in the area. I haven't been here often, including around release but I assume this was a lot more well known around 2014.


~ No Death / No Bonfire Unused Rings ~

I don't usually talk about cut or unused content as I feel everyone already knows about it, but this one involves an interesting mystery, there's two additional rings that look similar to the rings you get for doing a no death and no bonfire run. If I'm remembering correctly I think the no death ring is the one that makes your left hand weapon invisible while the no bonfire ring does it for the right hand. If these two unused rings were in the game maybe they would have made your armor invisible such as the head slot or body, the more interesting part in my opinion is how they would have been obtained as I don't think it's ever been confirmed, what challenge would players have to take on in order to get these rings? I doubt a no hit run would be required but you never know.


~ Majula Obelisk Portuguese Text ~

In every version of the game except the Portuguese one the obelisk says, "The letters are worn beyond recognition" but in the Portuguese version it translates to "The giants crossed the seas to return home" or something similar to that. I don't have any theories on this one but it may have something to do with an earlier script of the game, we all know how different the game was during development. It's just really interesting that this can only be seen in one specific language.

~ Demon Song Boss Room Moth ~
My husband Wolfie found this one, there's actually a moth in the Demon of Song's chamber that drops an old radiant lifegem. I wonder how many people knew about this one? I've never seen it before.

I'm currently writing another post about DS1 / DS2 mysteries, that is why this one is so short. Keep an eye out!

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  Me and my Glaceon! (Feral)
Posted by: TimeLierG - 02-18-2025, 12:17 AM - Forum: TimeLierG Blog / Archive - No Replies

Obviously NSFW, you can see it here. (18+ adults only).
https://x.com/KitsuneAntlers/status/1891638371744694409
https://e621.net/posts/5380348
   

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  favorite site theme
Posted by: PongusMcShlongus - 02-16-2025, 07:57 PM - Forum: Companion General Chat - No Replies

what is your favoringus site themus on the situs? i prefer the merry saint christmas jubgys theme

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