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Another easy 99 on the IM...
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There's no such thing as ...
Forum: TimeLierG Blog / Archive
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Region Restrictions and B...
Forum: Site Updates / News
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All of my Honey the Cat d...
Forum: TimeLierG Blog / Archive
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Crescent Quest 1.8.3 - 10...
Forum: Update Notes
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12-17-2024, 05:16 PM
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I'm playing Brighter Shor...
Forum: TimeLierG Blog / Archive
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OSRS Christmas Event 2024...
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My Breloom.
Forum: TimeLierG Blog / Archive
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I've been working on my H...
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Devs making MMOs easier over time. |
Posted by: TimeLierG - 08-06-2024, 03:59 AM - Forum: TimeLierG Blog / Archive
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Don't you just love when developers of an online game make all of your prior progress and accomplishments meaningless by adding ways to progress through the game easier, get faster experience rates, add or remove features, alter mechanics, add "quality of life improvements" and change things to cater towards new players over the player base that has been playing for ten, twenty or thirty or more years? Most of the time it's new employees of a company who do this after the original developers leave, all original intent is gone or left at the whim of the newer gen "fomo" anxiety ridden individuals or older gen ones who say they don't have time to play video games so the game should be made easier to progress in, ruining the experience for everyone else just so they can get home and get a few 99s in a matter of minutes without feeling accomplished then go to sleep.
I play quite a few RSPSs but I have recently been playing OSRS again with the intent to max my ironman main and I can't help but be bothered every time I sign in and get to work, the addition of new skilling outfits that give you a 1.2% or more experience boost in specific skills, items like the fish barrel, I had an issue with Wintertodt but at least it does not give you more firemaking experience than just lighting logs so that's an example of a good change. I don't mind the tomb of fire either or new tools like the crystal axe after the Song of The Elves quest because of the requirements to obtain it, there should be new changes and some quality of life changes, new content is one of the reasons as to why the game is as alive as it is now but that is also debatable considering 2006scape had what, 400k - 600k users registered? I might be incorrect on those numbers. Anyway, another thing that irked me was smaller things such as Jagex adding a new death talisman that is apparently (didn't look into it too much) easily obtainable by ironmen which bypasses what I had to do for Mourning's End Part II. If something is negating the progress I and others have already done years and and makes me say "I should have just played the game later in life" that is absolutely bad game design and should be frowned upon.
Why would I want to spend 400 hours achieving level 99 in a skill when I can wait a few years and do it in 200 hours instead? It makes me feel terrible like I shouldn't even bother to play the game, OSRS is turning into RS3 whether players want to admit that or not, who needs atrocious microtransaction shops when they just put the same kind of rewards you get from it inside the game itself? Think about it, the squeal of fortune / treasure hunter rewards are in OSRS, they added so many alchables and skilling items as boss drops that the economy is in ruins, they are adding teleports and clothing that enhances experience rates that makes the game easier, what's the point? RuneScape by Jagex in the future is just going to be something without substance, it will be nothing because everyone, all players will always have everything given to them before they even begin and all past / veteran players will feel alienated just like they already do with RS3 and have felt since late RS2.
The most well known player Zezima has stated during an interview that he quit due to "the game becoming progressively easier over time" and that he "lost a sense of accomplishment which I worked hard to achieve.". I feel bad for everyone from any MMO who has had their progress, achievements and accomplishments thrown down the drain. Do you remember when Jagex also tried to make quests easier because new players kept quitting the game early as stated by their analytics team? I remember two quests, Waterfall Quest (which is funny because this is one of the easiest quests in the game) and Underground Pass. Imagine the look on the folks faces who have gotten 200m xp in a skill only for Jagex to release 2.5% exp increasing outfits right after, I'm not saying the game should be catered to any specific group like those going for 200m, pures, or ironmen but it's still something to think about.
I'm just currently demotivated when playing OSRS and going for max.
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Price, Library and Store Updates |
Posted by: TimeLierG - 08-03-2024, 11:33 AM - Forum: Newsbag
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Greetings, Companions and Crescent Knights, I have some Crescent Quest news. I have graphically updated the Crescent Quest Steam store page as well as adjusted the price for the game, previously the game was $4.99 now it is $9.99. The reason for the price increase was due to how much the game has evolved and looking at the value of other indie games around the same price. I mentioned in the past that this project was never about the money and it still isn't however I think it's a more than fair price for what it is and I can use the additional revenue for future projects which I am already working on.
The demo for the game is still up and more prominent on the store page and it will always remain there, the free version still allows you to experience some hours of Crescent Quest.
You may have noticed the game in your library looks different (and better, at least in my opinion) as well. I have also graphically updated the game there as well as other areas across Steam. More profile avatars have been added, some exclusive ones exist locally in the files for those who own Crescent Quest. Thank you all for your support and love for the world of Reltionus, let us keep this world here for all of eternity.
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Crescent Quest 1.7.8 |
Posted by: TimeLierG - 07-31-2024, 04:07 AM - Forum: Update Notes
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Hello, Crescent Knights. I've been updating the game every month so far but I will be slowing down on updates after this one, I have two other projects I have been working on so I will be very busy! Shall we proceed with the update notes for Crescent Quest 1.7.8?
*Removed any prior events that were still ongoing.
* Removed a few experimental features and replaced the items from said features with other items. It saddens me that I could not add some of these, it had to do with item and Chyfrinx transferring to those other projects I mentioned. Maybe some day.
* Added a new town north of Eirafyl, it's not complete yet but at least you can get some Statue Remnants.
* Added more characters and things to see in Myrevane.
* Added an "Inspect" option under key items, allows you to read a longer description of an item. This is still being worked on and not all items can be inspected. Once used a prompt will open and you must write the item you want to inspect with all capital letters and with no spaces. You can inspect consumables, armor, quest items, and more.
* Added Cresanctus Stones around the world of Reltionus. You can travel between these stone platforms after the Cresanctus Legend quest. I will most likely alter the design of these stones, they are a bit too big, bright and they clash with certain areas.
* Hardcore Mode changes include an increase in damage taken and a lowered chance of dodging a move.
* Renamed all of the "travel" spells to "teleport" spells.
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