Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crescent Quest 1.7.9 - Crescent Freedom
#1
If you would like to know why there is a delay in updates for the Steam release of Crescent Quest then check our forums on my website! This is Crescent Quest version 1.7.9, where you have a lot more options to do what you want to do, God bless!


* Added the "Workers in Peril" quest, help a factory worker who is trapped below the Cilganian Company by taking the key he gives you and uncover an endless corruption which pours from within the cold and stagnant walls of a company within the Amserith Kingdom which was recently taken over by new, modern hires. The higher ups of the company seem to be halting the freedom of their workers and consumers, they can't even use their freedom of speech anymore! It's stated by locals around the Amserith Kingdom that the company recently started cooperating with another business who tells the Cilganian Company how to increase their profits by diversifying their stock of the now faulty items, alienating the consumer base! Will you investigate this corruption, Crescent Knights?


* Added the "B'han Hammer", "Soyployee Staff", and "Spineless Dagger" equipment. The B'han Hammer used by the powerless employees at the Cilganian Company only works on weaker foes who are more likely of having the "scared" effect, it has no effect on foes with the non-caring or holy status. You can obtain these items from within the corrupt company if you have enough negative "ESJ" points from getting rid of propaganda around the company.


* Added the "Hurt Feefees" throwable item. When used it has a chance to make certain emotional, manipulable foes cry and tell the teach!

* Extended the length of the Crescent Dash ability / spell, you will travel further depending on your Swifting experience.

* Added "Swifting Boots", when worn these will increase the length of the Crescent Dash ability / spell.
* Increased the Renown requirement for the boot chest.
* Updated the Cressora Castle basement.
* Early game spells require less Energy to use.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)